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Fantasy Character Forms

HexWitch

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Please include the following within your character's information sheet. Thank you!
Please read the lore before coming here.
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Name:
Gender:
Appearance:
Age:
Nationality:
Faction(?):
Weaponry(?):
Talents:
Weaknesses:
Backstory:
Magic(?):
Noble Family(?):
Riches(?):​
 
[IMG='width:1026px;']https://www.wallpaperflare.com/static/144/506/461/fantasy-art-archer-snow-mountain-pass-wallpaper.jpg[/IMG]
Name:
Arthion the Exalted
(Arthion Caihorn)

"Arr" (say it like a pirate), "thee" (rhymes with "fee"), "on"
"Kai" (like the dude's name, sharp 'c', and rhymes with "hi"), and "horn" is simply pronounced like...horn.
Gender:
Female
Appearance:
Arthion is a half-elf. Humans have long been dazzled by the epitome of perfection that elves are, and elves find something more in the barbaric ways of humans, thus creating... half-elves. These half-breeds like a human to elves, and like an elf to humans. They fit in neither category, walking the middle line, and often being considered bastard children because of this. Father was a Forenian. Mother was said to be a Lethrian, so this creates a target on Arthion because of her pale skin tone. Arthion's hair isn't exactly red, but a brown with reddish highlights to it. It especially shows in the sunlight, and is quite the exotic look for humans. Arthion tends to keep her hair in a ponytail, since it goes almost down to her midback it's so long... and braiding is black magic. How people do that, especially without looking will always be a mystery to her. Braiding is impossible.
Moving on, Arthion has a splash of light freckles on her face that match her hair color eerily well. That's certainly something that makes most stop and blink. Then her eyes catch the attention of the likely already dazzled onlooker. Instead of going aesthetically with her orange hair, Arthion has blue eyes. They're a dark navy shade, almost black at first glance.
With this exotic, unforgettable look comes with a price. Arthion has some chatter and rumors about her, making it difficult for her to escape stereotypes and harrassment.

Age:
Arthion is twenty-five years old. She does have a long lifespan ahead of her, like an elf. To humans, she's full grown, but any elf will scoff and claim she's a teenager.
Nationality:
Arthrion is a Forenian and Lethrian mix. She grew up in Foren with her father, and has never left the Kingdom.
Faction(?):
Arthion is independent of any faction.
Weaponry:
Arthion has two primary weapons.

Sawtooth Sabre- (Click for visual.) This weapon is a sleek, curved sword with one viciously serrated edge. Like its name suggests, the blade rips and saws through exposed skin. It's not very effective against metal armor, but is the bane of light armor. Another reason why one should always be in full plate at all times. The Sawtooth Sabre takes a certain finesse to master. The style of swordplay is similar to modern fencing, but involves less thrusts and more aggressive parries, trying to slash at limbs or exposed skin. Honor means nothing in the jaws of death. Arthion trained for two years, and is adept at the Sabre. She is far from a master, however.

The second weapon is called a Sling Glove. (Pssst!) This weapon is a little known creation, that appears like a miniature crossbow. It fires simple darts, but these said darts aren't the friendliest projectile. They're often dipped in various venom to produce nasty effects on those who are struck. However, venom is expensive and no one likes selling to bastards. So these remain to be mere annoyances. After firing, Arthion must reload and recock it. Magazines do not exist in the Sling Glove world. One handy (heh, heh) thing about the Sling Glove is it's size. It's small enough that it can be concealed and even folded down to lay parallel against one's forarm. When things get hairy and one needs the Sling Glove, with a couple of clicks, it's back up and ready for action.

Arthion did have a bow...but that got destroyed during the Bear Fiasco...
We don't like talking about the Bear Fiasco.

Talents:
- Arthion is a skilled swordsman...in her own fashion, at least. She has no knowledge of greatsword or the standard sword use. This can be both handy, but also a pain in the keister. Enemies have no idea what this woman is doing in combat; while this woman has no idea what to expect from her enemies. Double edged sword. (I cackled.)
- Like a true elf, Arthion has some pretty nifty ears.

- Arthion has inherited some magic from her mother. Being half elf, the elemental magic is either ridiculously useless, or nonexistent. She's tried, but nothing ever seems to happen. It is possible for her to perform Witchcraft, albeit- Arthion has had no training. If by some twist of the RPG, Arthion would likely have strong, but unfocused magic...although that means it could be channeled well with a staff or a wand.
- Arthion has a weird affinity for dangerous creatures. Griffins, Wardrakes, you name it- she weirdly gets them. If you ask, she'll be just as confused as you are.

- Thanks to watching her Father in the forge, Arthion can make simple weapons, such as daggers and arrows...okay. She doesn't do too many larger weapons, because of material cost and that when she was little, she couldn't lift them.

Weaknesses:
- Everyone hates a half-breed.
- Mother's keen hearing was a gift at first. Though constantly being around people and chatter gives Arthion headaches and causes irritability with the half-elf. Rain or waves do not bug her, due to the soft, rhythmic pattern, but the auditory chaos of dozens of people talking at once discourages her from wanting to go party for very long.
- Arthion is a skilled swordsman...in her own fashion, at least. She has no knowledge of greatsword or the standard sword use. This can be both handy, but also a pain in the keister. Enemies have no idea what this woman is doing in combat; while this woman has no idea what to expect from her enemies. Double edged sword. (I cackled a second time.)
- The "elven" grace was never apparent in Arthion, mostly because she's always been in heavy armor that humans seem to adore. Once free of the weight, Arthion is quick and light on her feet, but when she's armored... she's two steps from falling on her pointy nose.

Backstory:
All Arthion's life, she's been an outcast. Her parents met on a romantic fling that did not last, for reasons that her Father will not explain. He has not found any other wives, and tends to drink a lot. It's fairly clear he's still in love with Ryllae Keabella, though she has eluded him ever since Arthion was very little. Memories of her mother are few and fuzzy. She does remember that the two were fairly happy together, and cannot fathom why they would seperate.
So, back to the heroic story, where nothing eventful happened.

The half-elf grew up among humans as an alien. She was picked on by her fellow peers, harassed by adults, and had several apothecaries attempt to use her hair or fingernails for a potion. This has resulted in a more anxious and mistrustful persona to Arthion. The only escape that Arthion had was nature. Out there, she could be just as wild as everything else and fit in just fine. Something about it called to her, and she wandered further and further from home with every day she could, despite scolding from her Father.
As soon as she could carry wood for the fire, Arthion was helping out in her Father's forge. She watched as lumps of metal became beautiful weapons under her Father's precise hammer strikes, and has a few skills from this. She can make a beautiful dagger that any parent could give their child as a gift. It was how she made income, by adding little designs to the hilt or blade itself. Dath never understood why, as he found this impractical- but others liked it and it brought food to the table. So in the end, he tolerated it.
The two were an unlikely pair, Dath, the stoic Smith who could smash anyone's arm onto a barrel if bets were placed on him, and the little oddball not quite anything Half-breed. Dath remained devoted to his daughter until the day Arthion became independent. He gave her as much gold as he could manage, in hopes she'd find a husband and home. She has found neither.
Instead, Arthion has become a sellsword (mercenary) and stays close to home.

Magic(?):
Potential for Witchcraft, though has no training in it.
Noble Family:
Ryllae Keabella (Mother) is a talented witch, though she is by no means royal.
Dath Erahson (Father) is a commoner.

Riches(?):
Arthion has a sizable savings going, and a small bit of spending money for food and inns. She is not a rich woman. The half-elf would one day like to own her own mount...that isn't a horse. She's thinking Wardrake or Griffon.
 
Please note, this is a WIP, but I welcome any feedback on my rough draft as I move forward!

  • Name: Elinor "Ellie" Evons, neé Silvermoon
    Gender: Female
    Age: 25
    Nationality: She is one quarter Hethrian elf, one quarter Forenian human, and one half Lethrian elf.
    Appearance: Tall at 5'10", blonde, slightly elven but with a hat could and does pass for human.
    Faction: Hethrian informant from the Silvermoon family posing as an aspiring Silver Knight.
    Weaponry: Longbow, polearms
    Noble Family: Silvermoon
    Riches: A fine mare named Darkmoon, a trained hunting falcon named Rath, an exquisite longbow, and a large morganite necklace in tkhe shape of a moon from her maternal grandmother.
 
[IMG='width:1026px;']https://www.wallpaperflare.com/static/144/506/461/fantasy-art-archer-snow-mountain-pass-wallpaper.jpg[/IMG]
Name:
Arthion the Exalted
(Arthion Caihorn)

"Arr" (say it like a pirate), "thee" (rhymes with "fee"), "on"
"Kai" (like the dude's name, sharp 'c', and rhymes with "hi"), and "horn" is simply pronounced like...horn.
Gender:
Female
Appearance:
Arthion is a half-elf. Humans have long been dazzled by the epitome of perfection that elves are, and elves find something more in the barbaric ways of humans, thus creating... half-elves. These half-breeds like a human to elves, and like an elf to humans. They fit in neither category, walking the middle line, and often being considered bastard children because of this. Father was a Forenian. Mother was said to be a Lethrian, so this creates a target on Arthion because of her pale skin tone. Arthion's hair isn't exactly red, but a brown with reddish highlights to it. It especially shows in the sunlight, and is quite the exotic look for humans. Arthion tends to keep her hair in a ponytail, since it goes almost down to her midback it's so long... and braiding is black magic. How people do that, especially without looking will always be a mystery to her. Braiding is impossible.
Moving on, Arthion has a splash of light freckles on her face that match her hair color eerily well. That's certainly something that makes most stop and blink. Then her eyes catch the attention of the likely already dazzled onlooker. Instead of going aesthetically with her orange hair, Arthion has blue eyes. They're a dark navy shade, almost black at first glance.
With this exotic, unforgettable look comes with a price. Arthion has some chatter and rumors about her, making it difficult for her to escape stereotypes and harrassment.

Age:
Arthion is twenty-five years old. She does have a long lifespan ahead of her, like an elf. To humans, she's full grown, but any elf will scoff and claim she's a teenager.
Nationality:
Arthrion is a Forenian and Lethrian mix. She grew up in Foren with her father, and has never left the Kingdom.
Faction(?):
Arthion is independent of any faction.
Weaponry:
Arthion has two primary weapons.

Sawtooth Sabre- (Click for visual.) This weapon is a sleek, curved sword with one viciously serrated edge. Like its name suggests, the blade rips and saws through exposed skin. It's not very effective against metal armor, but is the bane of light armor. Another reason why one should always be in full plate at all times. The Sawtooth Sabre takes a certain finesse to master. The style of swordplay is similar to modern fencing, but involves less thrusts and more aggressive parries, trying to slash at limbs or exposed skin. Honor means nothing in the jaws of death. Arthion trained for two years, and is adept at the Sabre. She is far from a master, however.

The second weapon is called a Sling Glove. (Pssst!) This weapon is a little known creation, that appears like a miniature crossbow. It fires simple darts, but these said darts aren't the friendliest projectile. They're often dipped in various venom to produce nasty effects on those who are struck. However, venom is expensive and no one likes selling to bastards. So these remain to be mere annoyances. After firing, Arthion must reload and recock it. Magazines do not exist in the Sling Glove world. One handy (heh, heh) thing about the Sling Glove is it's size. It's small enough that it can be concealed and even folded down to lay parallel against one's forarm. When things get hairy and one needs the Sling Glove, with a couple of clicks, it's back up and ready for action.

Arthion did have a bow...but that got destroyed during the Bear Fiasco...
We don't like talking about the Bear Fiasco.

Talents:
- Arthion is a skilled swordsman...in her own fashion, at least. She has no knowledge of greatsword or the standard sword use. This can be both handy, but also a pain in the keister. Enemies have no idea what this woman is doing in combat; while this woman has no idea what to expect from her enemies. Double edged sword. (I cackled.)
- Like a true elf, Arthion has some pretty nifty ears.

- Arthion has inherited some magic from her mother. Being half elf, the elemental magic is either ridiculously useless, or nonexistent. She's tried, but nothing ever seems to happen. It is possible for her to perform Witchcraft, albeit- Arthion has had no training. If by some twist of the RPG, Arthion would likely have strong, but unfocused magic...although that means it could be channeled well with a staff or a wand.
- Arthion has a weird affinity for dangerous creatures. Griffins, Wardrakes, you name it- she weirdly gets them. If you ask, she'll be just as confused as you are.

- Thanks to watching her Father in the forge, Arthion can make simple weapons, such as daggers and arrows...okay. She doesn't do too many larger weapons, because of material cost and that when she was little, she couldn't lift them.

Weaknesses:
- Everyone hates a half-breed.
- Mother's keen hearing was a gift at first. Though constantly being around people and chatter gives Arthion headaches and causes irritability with the half-elf. Rain or waves do not bug her, due to the soft, rhythmic pattern, but the auditory chaos of dozens of people talking at once discourages her from wanting to go party for very long.
- Arthion is a skilled swordsman...in her own fashion, at least. She has no knowledge of greatsword or the standard sword use. This can be both handy, but also a pain in the keister. Enemies have no idea what this woman is doing in combat; while this woman has no idea what to expect from her enemies. Double edged sword. (I cackled a second time.)
- The "elven" grace was never apparent in Arthion, mostly because she's always been in heavy armor that humans seem to adore. Once free of the weight, Arthion is quick and light on her feet, but when she's armored... she's two steps from falling on her pointy nose.

Backstory:
All Arthion's life, she's been an outcast. Her parents met on a romantic fling that did not last, for reasons that her Father will not explain. He has not found any other wives, and tends to drink a lot. It's fairly clear he's still in love with Ryllae Keabella, though she has eluded him ever since Arthion was very little. Memories of her mother are few and fuzzy. She does remember that the two were fairly happy together, and cannot fathom why they would seperate.
So, back to the heroic story, where nothing eventful happened.

The half-elf grew up among humans as an alien. She was picked on by her fellow peers, harassed by adults, and had several apothecaries attempt to use her hair or fingernails for a potion. This has resulted in a more anxious and mistrustful persona to Arthion. The only escape that Arthion had was nature. Out there, she could be just as wild as everything else and fit in just fine. Something about it called to her, and she wandered further and further from home with every day she could, despite scolding from her Father.
As soon as she could carry wood for the fire, Arthion was helping out in her Father's forge. She watched as lumps of metal became beautiful weapons under her Father's precise hammer strikes, and has a few skills from this. She can make a beautiful dagger that any parent could give their child as a gift. It was how she made income, by adding little designs to the hilt or blade itself. Dath never understood why, as he found this impractical- but others liked it and it brought food to the table. So in the end, he tolerated it.
The two were an unlikely pair, Dath, the stoic Smith who could smash anyone's arm onto a barrel if bets were placed on him, and the little oddball not quite anything Half-breed. Dath remained devoted to his daughter until the day Arthion became independent. He gave her as much gold as he could manage, in hopes she'd find a husband and home. She has found neither.
Instead, Arthion has become a sellsword (mercenary) and stays close to home.

Magic(?):
Potential for Witchcraft, though has no training in it.
Noble Family:
Ryllae Keabella (Mother) is a talented witch, though she is by no means royal.
Dath Erahson (Father) is a commoner.

Riches(?):
Arthion has a sizable savings going, and a small bit of spending money for food and inns. She is not a rich woman. The half-elf would one day like to own her own mount...that isn't a horse. She's thinking Wardrake or Griffon.
This character looks amazing!
 
Please note, this is a WIP, but I welcome any feedback on my rough draft as I move forward!

  • Name: Elinor "Ellie" Evons, neé Silvermoon
    Gender: Female
    Age: 25
    Nationality: She is one quarter Hethrian elf, one quarter Forenian human, and one half Lethrian elf.
    Appearance: Tall at 5'10", blonde, slightly elven but with a hat could and does pass for human.
    Faction: Hethrian informant from the Silvermoon family posing as an aspiring Silver Knight.
    Weaponry: Longbow, polearms
    Noble Family: Silvermoon
    Riches: A fine mare named Darkmoon, a trained hunting falcon named Rath, an exquisite longbow, and a large morganite necklace in tkhe shape of a moon from her maternal grandmother.
Certainly good so far!
 
Name:
Bridget
Gender:
Female
Appearance:
Bridget%20the%20half-elf.png

This girl is the perfect mix of her parents, if she knew them.
She got her father’s coppery skin tone and thick black hair, while she picked up her mother’s pointed ears and green eyes.
She keeps her hair pulled back into a ponytail, with the front bangs left loose out of said ponytail, and she also leaves a little piece of her hair to hang beside her face. This piece of hair is a bit of dwarven culture that leaked into her through her adoptive mothers. It’s essentially a little brass rod slipped over the hair and kept in place with a really complex hair knot.
Typically she isn’t dressed extravagantly. Leather armor over a muted green tunic, a dull gray cloak, leather climbing boots, and a bag to carry all her goods. Aside from that, when has a red bandanna that she keeps tied loosely around her neck so she can pull it over her nose when doing her thieving. Thus hiding most of her face.
Age:
22 years old
Nationality:
Hethrian-Aeron Half Elf
Faction(?):
Ha! Funny.
Weaponry(?):
Aeron short sword
This curved short sword is actually probably the cheapest weapon she has. It’s made of iron, the handle and pommel are made of ivory, and it’s just honestly a last resort. She keeps it sharp though, and at her hip at all times.
Hidden Blade
With a guard made of leather and a fancy spring mechanism, this foot long blade can be kept concealed until the trigger is activated, at which point the blade springs out and can be used as a weapon. She tends to pair this with her short sword for dual wielding action. She shored out a lot of totally legitimately obtained money to commission a smith to make this thing.
Throwing knives
Her main squeeze, Bridget is a master of throwing knives. Can hit a bullseye from thirty feet away. Get out of range when she starts throwing.
Talents:
~Parkour
~Deception
~Evading the authorities
~General rogue stuff
~Dancing
Weaknesses:
-Afraid of thunderstorms
-Tactless
-Self loathing
-Not the best in melee

Backstory:
About twenty three years ago, a human man met an elf woman in a merchant city on Aeron.
This man and the elf woman had a brief love affair, but the elven woman’s family didn’t not approve of the two, so they took their daughter and left Aeron. They were only passing through anyway, after they were done doing their usual trading with the lawless country. Little did they know, the elf was left with a child to remember her lover.
However, it was doomed from the start, for as soon as that child was born, the elves began plotting and searching for the nearest opportunity to ditch the halfbreed mutt. And they succeeded, leaving the child on the side of the road while the elven mother was sleeping.
The story could have ended there, but Lady Luck shined upon this child, and she was picked up by a dwarf woman named Lenora Ironclash.
Lenora brought the child to her lover, another dwarf woman named Belisse. The two women, unable to have their own children naturally, decided to raise the babe as their own. That was when the child became Bridget.
Was two months old when she was found, and was trained by Lenora and Belisse to do what they did best- Cons. The two were a part of a massive conman/woman caravan, full of covered wagons filled to the brim with goods, both legitimately and illegitimately obtained. Bridget spent her first twenty years living in those covered wagons with her adopted mothers, learning the thief trade and sharpening her skills.
But of course, every baby bird must fly the nest at some point. Sometime while the caravan was traveling through Foren, Bridget decided it was time to go, and though it was a tearful goodbye, Lenora and Belisse let her to go. She had that look of wanderlust in her eyes for ages, and it was about time to go. So off she went, with her pet squirrel Rocky as her sole companion.
Magic(?):
Maybe, who knows?
Noble Family(?):
Pfffft. You’re hilarious.
Riches(?):
All legitimately obtained of course. How dare you suggest that I am a thief? No that’s not my face on that wanted poster!​
 
Last edited:
Name:
Bridget
Gender:
Female
Appearance:
Bridget%20the%20half-elf.png

This girl is the perfect mix of her parents, if she knew them.
She got her father’s coppery skin tone and thick black hair, while she picked up her mother’s pointed ears and green eyes.
She keeps her hair pulled back into a ponytail, with the front bangs left loose out of said ponytail, and she also leaves a little piece of her hair to hang beside her face. This piece of hair is a bit of dwarven culture that leaked into her through her adoptive mothers. It’s essentially a little brass rod slipped over the hair and kept in place with a really complex hair knot.
Typically she isn’t dressed extravagantly. Leather armor over a muted green tunic, a dull gray cloak, leather climbing boots, and a bag to carry all her goods. Aside from that, when has a red bandanna that she keeps tied loosely around her neck so she can pull it over her nose when doing her thieving. Thus hiding most of her face.
Age:
22 years old
Nationality:
Hethrian-Aeron Half Elf
Faction(?):
Ha! Funny.
Weaponry(?):
Aeron short sword
This curved short sword is actually probably the cheapest weapon she has. It’s made of iron, the handle and pommel are made of ivory, and it’s just honestly a last resort. She keeps it sharp though, and at her hip at all times.
Hidden Blade
With a guard made of leather and a fancy spring mechanism, this foot long blade can be kept concealed until the trigger is activated, at which point the blade springs out and can be used as a weapon. She tends to pair this with her short sword for dual wielding action. She shored out a lot of totally legitimately obtained money to commission a smith to make this thing.
Throwing knives
Her main squeeze, Bridget is a master of throwing knives. Can hit a bullseye from thirty feet away. Get out of range when she starts throwing.
Talents:
~Parkour
~Deception
~Evading the authorities
~General rogue stuff
~Dancing
Weaknesses:
-Afraid of thunderstorms
-Tactless
-Self loathing
-Not the best in melee

Backstory:
About twenty three years ago, a human man met an elf woman in a merchant city on Aeron.
This man and the elf woman had a brief love affair, but the elven woman’s family didn’t not approve of the two, so they took their daughter and left Aeron. They were only passing through anyway, after they were done doing their usual trading with the lawless country. Little didn’t they know, the elf was left with a child to remember her lover.
However, it was doomed from the start, for as soon as that child was born, the elves began plotting and searching for the nearest opportunity to ditch the halfbreed mutt. And they succeeded, leaving the child on the side of the road while the elven mother was sleeping.
The story could have ended there, but Lady Luck shined upon this child, and she was picked up by a dwarf woman named Lenora Ironclash.
Lenora brought the child to her lover, another dwarf woman named Belisse
Magic(?):
Maybe, who knows?
Noble Family(?):
Pfffft. You’re hilarious.
Riches(?):
All legitimately obtained of course. How dare you suggest that I am a thief? No that’s not my face on that wanted poster!​
Looks great! I imagine this character should get along interestingly with a certain few major figures.
 
Name: Cypher Kilthane
Gender: Male
Appearance:1543905692028.png
Age: 21
Nationality: Terothian
Faction(?): Honour Guard for the Fays
Weaponry(?): Katana, daggers
Talents: subterfuge, getting under people's skin, fighting, sneaking around
Weaknesses: Cira, clouded by hatred, impulsive, impatient, alcohol (he can get drunk on a whiff), touchy about his past and witchcraft, rats (they make him jump), his noble child master (Cypher does his best to avoid her and her crazy whims and fancies)
Backstory: Cypher was born in Teroth as one half of a pair of twins. Growing up, he and his younger twin sister Cira were inseparable and always up to mischief, keeping their parents and everyone around them on their toes. Cira was especially charismatic and charming, endearing them to the other Terothians. However, their happy and seemingly perfect life changed when Kiithernian dwarves arrived in their hometown intending to take new slaves. 10 year old Cypher was among them and the idea of being separated from her brother awakened Cira's latent abilities in witchcraft. The incident led to Cira being branded as a witch and dangerous and though the dwarves retreated and their family was kept in tact, they were forced to flee Teroth. With witchcraft reviled everywhere but the Union of Lethria, the family planned to travel there, hoping to keep Cira's witchcraft a secret until they reached Lethria. Unfortunately, the near separation from Cypher and sudden hostility from the other Terothians led to drastic changes in young Cira's personality and nightmares that dominated her sleep. With the journey from Teroth to Lethria a long one and the consequences of discovery well known to Cira, her fear slowly consumed and overwhelmed her and Cypher found himself helpless to keep his twin's fears and nightmares at bay despite his numerous attempts. The loss of Cira's smile and her drastic transformation led Cypher to develop strong feelings and opinions on witchcraft and how easily it changed the behaviour of others, even their parents, towards Cira. He came to despise the hatred of witchcraft rather than witchcraft itself, blaming the change in everyone's behaviour towards her as the cause of Cira's transformation. The need to keep Cira's witchcraft a secret led to Cypher developing a talent for lies and subterfuge to protect her. When the ship they were on stopped in the Kingdom of Foren to restock, trouble found Cypher as he went in search of food for Cira while his parents sought accommodation for their stay. He ended up being accused of thievery by a shopkeeper attracting the attention of the local guard and a few members of the Silver Knights who were in the area. Having been gone for some time, Cira left her waiting place in search of Cypher and the sight of her brother in trouble shook up Cira. Cypher who had been arguing his innocence vehemently to the shopkeeper and trying to pull his arm free of the man's hold soon noticed his younger sister in the vicinity and realising the danger of being discovered tried to assure he was alright and there was nothing wrong but his attempt to calm her was perceived as an attempt to run away by the shopkeeper who yanked hard on his arm, causing him great pain and ruining his efforts as Cira went berserk and unleashed her witchcraft. The spectacle stunned the shopkeeper enough for Cypher to break free and helped their parents find them. Having little to no control over her powers, Cira was quickly deemed dangerous and though Cypher managed to calm her down, they were forced to run away with the Silver Knights hot on their heels. Their parents were killed in their escape and they managed to make it safely onto a ship that was about to depart after losing the knights in a crowded area. On the boat, Cypher did his best to try and keep Cira calm but he was overheard by one of the shipmen, unintentionally revealing that Cira was a witch. The pair ended up getting caught while asleep with Cira knocked out for good measure as they turned the ship back to Foren. Cypher struggled to break free of their hold as the shipmen told him of their plans to hand Cira over to the Silver Knights to deal with and hopefully receive a reward in the process. A powerless Cypher could do nothing but struggle uselessly against his restraints as the ship docked and Cira was taken away. He eventually escaped and fled the ship in search of Cira but couldn't find her or the shipmen who had taken her. Days later, he heard people talking of the death of yet another young witch at the hands of the Silver Knights. Though he initially refuses to believe this and roams the streets of Redport in search of her, he comes to believe that Cira is indeed dead when he finds her bloodstained necklace on the ground. Devastated and aggrieved by everything that has happened, he becomes consumed by hatred and a desire for vengeance. He ends up travelling north in search of the Silver Knights, intent on avenging his family's deaths. The long journey leads him to cross paths with some rebels who see his hate filled eyes and take him under their wing as they make him realise the foolishness of what he is doing when he has no power. He joins the rebels and trains under them for a couple of years but quickly becomes impatient and dissatisfied with the progress he has made. He becomes better at concealing his true thoughts and feelings. Cypher ends up in Valesport where he encounters one of the shipmen who had taken his sister years ago and he confronts the man alone in the dead of the night. He learns of the very slim possibility his sister is alive before killing the man. Though he killed one of the men who contributed to his misery, Cypher's dissatisfaction only grows stronger as he feels that he will never gain enough power fast enough if he stays with the rebellion and its limited resources. This leads him to abandon the group and seek out the Fays, the noble family of Valesport in hopes of serving under them as part of their Honour Guard. He is turned away at the gate, considered a young and impudent 14 year old but ends up attracting the interest of Elric Fay and is allowed in not as a playmate and servant on their whim. He uses what free time he has between the ridiculous requests to train himself on the grounds of the noble family and secretly watches the training of the honour guard whenever he can. As the years passed, his combat abilities and swordsmanship improved greatly until he was caught by some members of the honour guard on their training grounds. As a minority race in Foren, they find his presence there insulting and decide to punish him but intervention ensures the issue is taken up with head of the Fays where Cypher boldly makes his request to be part of the Honour Guard. He is allowed on the condition that he proves himself worthy of the position by beating a member of the Honour Guard and he manages to do so, earning a place amongst them. Though now a member of the Honour Guard with his victory, he is scorned by the other members and is treated more like an errand boy. Cypher forces himself to take it in stride having desired the privileges and equipment granted to the Honour Guard. Having grown up in Teroth, the fighting style he was taught as a little kid is a little different from that in Foren and he uses a Katana sourced from Teroth.

Magic(?):
Noble Family(?):
Riches(?):
 
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Name: Cypher Kilthane
Gender: Male
Appearance:View attachment 510299
Age: 21
Nationality: Terothian
Faction(?): Honour Guard for the Fays
Weaponry(?): Katana, daggers
Talents: subterfuge, getting under people's skin, fighting, sneaking around
Weaknesses: Cira, clouded by hatred, impulsive, impatient, alcohol (he can get drunk on a whiff), touchy about his past and witchcraft, rats (they make him jump), his noble child master (Cypher does his best to avoid her and her crazy whims and fancies)
Backstory: Cypher was born in Teroth as one half of a pair of twins. Growing up, he and his younger twin sister Cira were inseparable and always up to mischief, keeping their parents and everyone around them on their toes. Cira was especially charismatic and charming, endearing them to the other Terothians. However, their happy and seemingly perfect life changed when Kiithernian dwarves arrived in their hometown intending to take new slaves. 10 year old Cypher was among them and the idea of being separated from her brother awakened Cira's latent abilities in witchcraft. The incident led to Cira being branded as a witch and dangerous and though the dwarves retreated and their family was kept in tact, they were forced to flee Teroth. With witchcraft reviled everywhere but the Union of Lethria, the family planned to travel there, hoping to keep Cira's witchcraft a secret until they reached Lethria. Unfortunately, the near separation from Cypher and sudden hostility from the other Terothians led to drastic changes in young Cira's personality and nightmares that dominated her sleep. With the journey from Teroth to Lethria a long one and the consequences of discovery well known to Cira, her fear slowly consumed and overwhelmed her and Cypher found himself helpless to keep his twin's fears and nightmares at bay despite his numerous attempts. The loss of Cira's smile and her drastic transformation led Cypher to develop strong feelings and opinions on witchcraft and how easily it changed the behaviour of others, even their parents, towards Cira. He came to despise the hatred of witchcraft rather than witchcraft itself, blaming the change in everyone's behaviour towards her as the cause of Cira's transformation. The need to keep Cira's witchcraft a secret led to Cypher developing a talent for lies and subterfuge to protect her. When the ship they were on stopped in the Kingdom of Foren to restock, trouble found Cypher as he went in search of food for Cira while his parents sought accommodation for their stay. He ended up being accused of thievery by a shopkeeper attracting the attention of the local guard and a few members of the Silver Knights who were in the area. Having been gone for some time, Cira left her waiting place in search of Cypher and the sight of her brother in trouble shook up Cira. Cypher who had been arguing his innocence vehemently to the shopkeeper and trying to pull his arm free of the man's hold soon noticed his younger sister in the vicinity and realising the danger of being discovered tried to assure he was alright and there was nothing wrong but his attempt to calm her was perceived as an attempt to run away by the shopkeeper who yanked hard on his arm, causing him great pain and ruining his efforts as Cira went berserk and unleashed her witchcraft. The spectacle stunned the shopkeeper enough for Cypher to break free and helped their parents find them. Having little to no control over her powers, Cira was quickly deemed dangerous and though Cypher managed to calm her down, they were forced to run away with the Silver Knights hot on their heels. Their parents were killed in their escape and they managed to make it safely onto a ship that was about to depart after losing the knights in a crowded area. On the boat, Cypher did his best to try and keep Cira calm but he was overheard by one of the shipmen, unintentionally revealing that Cira was a witch. The pair ended up getting caught while asleep with Cira knocked out for good measure as they turned the ship back to Foren. Cypher struggled to break free of their hold as the shipmen told him of their plans to hand Cira over to the Silver Knights to deal with and hopefully receive a reward in the process. A powerless Cypher could do nothing but struggle uselessly against his restraints as the ship docked and Cira was taken away. He eventually escaped and fled the ship in search of Cira but couldn't find her or the shipmen who had taken her. Days later, he heard people talking of the death of yet another young witch at the hands of the Silver Knights. Though he initially refuses to believe this and roams the streets of Redport in search of her, he comes to believe that Cira is indeed dead when he finds her bloodstained necklace on the ground. Devastated and aggrieved by everything that has happened, he becomes consumed by hatred and a desire for vengeance. He ends up travelling north in search of the Silver Knights, intent on avenging his family's deaths. The long journey leads him to cross paths with some rebels who see his hate filled eyes and take him under their wing as they make him realise the foolishness of what he is doing when he has no power. He joins the rebels and trains under them for a couple of years but quickly becomes impatient and dissatisfied with the progress he has made. He becomes better at concealing his true thoughts and feelings. Cypher ends up in Valesport where he encounters one of the shipmen who had taken his sister years ago and he confronts the man alone in the dead of the night. He learns of the very slim possibility his sister is alive before killing the man. Though he killed one of the men who contributed to his misery, Cypher's dissatisfaction only grows stronger as he feels that he will never gain enough power fast enough if he stays with the rebellion and its limited resources. This leads him to abandon the group and seek out the Fays, the noble family of Valesport in hopes of serving under them as part of their Honour Guard. He is turned away at the gate, considered a young and impudent 14 year old but ends up attracting the interest of one of the children of the family and is allowed in not as a playmate and servant on their whim. He uses what free time he has between the ridiculous requests to train himself on the grounds of the noble family and secretly watches the training of the honour guard whenever he can. As the years passed, his combat abilities and swordsmanship improved greatly until he was caught by some members of the honour guard on their training grounds. As a minority race in Foren, they find his presence there insulting and decide to punish him but intervention ensures the issue is taken up with head of the Fays where Cypher boldly makes his request to be part of the Honour Guard. He is allowed on the condition that he proves himself worthy of the position by beating a member of the Honour Guard and he manages to do so, earning a place amongst them. Though now a member of the Honour Guard with his victory, he is scorned by the other members and is treated more like an errand boy. Cypher forces himself to take it in stride having desired the privileges and equipment granted to the Honour Guard. Having grown up in Teroth, the fighting style he was taught as a little kid is a little different from that in Foren and he uses a Katana sourced from Teroth.

Magic(?):
Noble Family(?):
Riches(?):
Looks great! For reference, in case you wish for your character to have specific relations with anyone in the Fay family, the Fay family members are Lyon Fay (the stern head of the family), Morgana Fay (Lyon's wry wife), Silloen Fay (a prudent teenager) and Elric Fay (a brash child).
I love your character's backstory!
 

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