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Futuristic CENTURIONS

In the year 2433 AD, Earth created a vessel that could travel the outer reaches and still come back, to do this Science discovered an interdimensional energy source dubed as “The Negative Zone", a power source of infinite power, the engine of the vessel was able to feed off of the energy of said dimension, allowing it to open portals as shortcuts, though the energy was unlimited, the technology to handle such capacities were not, the closest planet they found they crashed on, presumably all occupants died, a total of One-Billion human lives gone, the Vessel was known as “UNS Salvation". The Project was cut due to budget and health reasons, rendering mankind presumably never able to reach too far into the stars ever again. On Earth, due to the discovery of The Negative Zone, Riots and Wars broke out, many of mankind was at each other's throats, making it a much more worse version of 2016, people were able to gain powers, create weapons and vehcles, and even manipulate the planetm with help from the Negative Zone, this time was known as the “Hell on Earth Crisis". Through the rubble mankind decided if they were going to survive they needed to stop causing chaos and start thinking, they were able to usher a Golden age, it wasn't as peaceful as previous Eras, but it was enough. Uknown to them remnants of themselves within the Stars may come back, behind them Heaven and Hell.


Unknown to Earth, The UNS Salvation survived, it landed on a planet known today as Ishimura Prime. To us Humans it was a discovery, unaware to the inhabitants was our arrival, accounted for, but not expected, humanity explored, a quarter pf the group thought they were taken to Heaven or Hell, depending on where the Human's pod landed, but an infestation was upon the planet, the people called it “The Necrom", evolving and adapting to the planet it was on it was a predator to The Ethirians, that was until Earth helped, well a billion membbers of it anyway. Due to The Etherian's minds, and the alien pressence of Humanity, both species persevered. After the war, Etherians noticed the damages of the Salvation, luckily for them they were smarter than the current humans. So in return they were able to coexist on Ishimura Prime, while helping each other, myths were even made about hybrids of human and Ethirians of both genuses. And on the faithful day Earth viewed as Judgement day, was actually Salvation day, the unity of two planets.


With each other's help Ethirians and Humans explored the stars, finding more species, resulting in either Peace or War. With peace they were beginning the development of the United Planetary Association (UPA), which was basically a larger version of the UN. With war, the expectations were obvious. The galaxy was huge, any even was almost unlike anything in Earth's history, except for the Hell on Earth Crisis. In 2555 AD, a new threat arose, well multiple threats, threats that the UPA can't handle all at once, so they decided to make a special project to handle that, along with a discovery that may end this campaign. The Centurion Project is to create a group out of various members of The Factions that are against the threats.


The Campaign Factions
The UPA: Of course we have are usual the most balanced out of all of them faction. This faction bears technology, weapons, armor, vehicles and tactics of the species that consist it, along with Negative Zone based factors which make it the very bones of the campaign.
The Ressurected: Despite the return and various outbreaks of The Necroms, some who still kept their minds decided to use their abilities and new found durability to assist in the campaign. These soldiers have been shown to be the hardest to kill, as regenerste, are immune to diseases, and can survive space, making them the blood, flesh and skin of the campaign.
The Renegades: Sure some of these guys seem shady, *cough* illegal *cough*, untrustworthy, dangerous, and unpredictable. But boy, they sure can make good weapons, alot of which can cause badass explosions, light enemies on fire, melt enemies, rob them of their life force, and the list goes on. Basically if you are either poor or in lower middle class, a job like this sure can have benefits. These guys make the claws, obviously.
The Guardians: After many of the invasions damaged the various religions hallowed grounds, destroyed enviroments, killed wildlife inhumanely wihtout batting an eye, and killing a creature they named their organization, so of course they jumped right into the fray, no one asked, no one questioned, tree huggers jumped in and they were badass, so yeah. These guys have a strange natural connection to The Negative Zone, being granted various abilities ranging from healing others, to straight up stuff you'd see in your dreams or nightmares. They are the senses and fangs of the campaign, and yeah they make use of these fangs as well.
Organization XIX: Two words, Egg Heads, smartest beings in the galaxy, these guys were the successors of Organization XVIII, the ones responsible for The Salvation and discovery of The Negative Zone. Creating crazy technology, vehicles and gadgets, with their genius and The Negative Zone, these guys may be nerds, but you may find that they can really hold their own in the battlefield. You know it's obvious what body part(s) they make for the campaign...To get it out my system, they make up the brain and the Dick, they think, calculate, and invent, but they're dicks about it, but they're important to the campaign.
The Order: A large, well not wanting to offend anyone, cult that worshipped a large celestial being capable of creating and destroying worlds who gave them gifts, but this being was destroyed. Their rage was used by the Campaign to help in the war, their tech unbelivably ridiculous, despite not being made by Ethirians if they shared that tech the Ethirians could have killed themselves. They're the armor of the Campaign.
The Celestials: Remember that large Celestial being who got killed, yeah, The Celestials joined the fray due to their masters death, if you thought the order was pissed, these guys are what happens if you take away everything someone has and leave nothing, they're members of multiple species granted cosmic powers. They are classed into two, Alphas and Omegas. Alphas were the sword, they hunted down those who wronged others, punishing them cruelly for their crimes, all having great Clairvoyance and offensive capabilitie. to assist in the hunt. Omgas were the shield, they protected the innocents, enlightining them, they possess the most greatest of defense and supportive capabilities. Despite being this powerful they are limited by stamina and endurance.
Each Faction comprises of different species and personalities, making them extremely diverse.


THE THREAT 


The Pantheon: False Gods, just a bunch of humans with alien tech, wierd powers, enhancements, or all of them, ever since the stone age, claiming to be Gods. Despite this they are still extremely powerful, they can level continents easily as if it were natural. So far they seem to stem from Greek, Roman, Egyptian, Nordic and a bit of Chinese and Japanese, brought to ridiculous levels.
The Crew of The Revengeance: A bunch of Space Pirates, alot having different back stories, technology/weapons, and powers. The only problem is the ship they have, one would expect a Battlecruiser, or a Moon-Destroyer, but they have a ship that was thought to be just a story, even a myth, The Revengeance. This monster is the size of a large moon, not shaped like one though, extremely durable, and the crew even matches the numbers it needs to operate, it was made from Ethirian tech, created to adapt to many situations, and it has the Speed, the Firepower, the Weapons, the Technology and the Durability to be pne of the biggest threats in history.
The Necrom: An ancient evil, thought to be vanquished by the unity of two worlds, this threat is back with a vengeance, and it has become smarter and more powerful than ever before.


Weapons


-UPA-Standard Issue Morphgun -  A specialized firearm that can transform itself and its ammo to suit the current needs of any mission. It uses anything in one’s surroundings as ammo, but it relies on Data clips to become the weapon or ammo. A maximum capacity of five Data clips in total; this weapon issued used by rookies.
-Autopistol - The signature sidearm that can go from semi-automatic, full-auto and Full Load. It fires hollow point, full metal jacketed 13 mm rounds capable of dealing damage to a normal human’s body; once you choose full load, it will fire at such a high speed that a human would have a new hole patched in.
-M900 Semi-Automatic Pump-Action Shotgun - A weapon which uses Demonium pellets as ammunition, these death dealers can make more holes than the Autopistol and The Civil War on Coffee and Steroids. It is like an 1911 Operator pistol with Semi-Auto loading system, instead it uses the pump for that.


-M1800 Double Barreled Pump-Action Shotgun - Comes with a built-in, underbarrel grenade launcher and scope. It uses a revolver-like chamber shaped like an octagon which carries 16 shells in total; it uses the same rounds as the M900, with an eight-grenade capacity. This beast of a shotgun has two triggers, one for the shotgun, and one for the grenade launcher. Its range and spread is so ridiculous, it basically covers the entire front side you aim. CAUTION: to only be used by very heavily-armored users.
-S-56 Bolt Action Rifle - This rifle is absolutely devastating weapon. A rather compact rifle, this weapon makes use of Demonium rounds of a .50 caliber, imbued with traces of Angelium to reduce the weight of the rounds. However, the expensive origin of the rounds makes this rifle a rare weapon, but a deadly one nonetheless.
Anti-Heavy Infantry Railgun - This uses rounds made of Unitarium (Ones that are giant bullets, the other ones being explosive) and an extremely strong electromagnetic pulse to bring the projectile. Once fired, it leaves a big mess.
-Mark XVI Combat Pistol - Based off a custom-made weapon utilized by one of the Centurions, this mass-production weapon utilizes a variation on the human .45 ACP round. These rounds are created from a specialized alloy that consists of 90% Earth Iron and 10% Etherion Carbon, which is an effective alloy for its uses. Of course, this makes the Mark XVI a perfect sidearm to any UPA member that has graduated from use of the Morphgun and wants a reliable, mass-produced sidearm.


-TSR-408 Stun Pistol - A non-lethal pistol that uses cartridges and a built-in battery to fire off electrical rounds. Of course, the voltage can be adjusted from nonlethal to lethal settings. Mainly used by those of weak-hearted nature that don’t want the burden of killing someone on them. Also used on missions where non-lethal is needed.
-M3CB Battle Rifle - A bullpup assault rifle that is commonly used. The ammo in this rifle is caseless, hence the C in the M3CB. The B is in reference to this rifle’s burst-fire semi-auto mode, but it can switch to a more traditional semi-auto or full-auto firing speed. Some have been able to modify this rifle into a bullpup SMG-style weapon,
-Dual N8-TAN Sub-Machine Guns - These guns always come in pairs, the ejectors facing opposite directions from each other, they use Etherian Carbon rounds, making them good close to mid ranged weapons, has a removable stock and optional tactical grip.
-Mk. V “Hotpocket" Thermo Rocket cannon - This baby is a semi-automatic, rocket cannon, having two barrels and two triggers, one barrel is the one with semi autp rounds, the other is used for support fire, launching multi missiles that lock on. It uses thermal energy based rounds, a biomechanical weapon in general, has options to look mechanical or biological, either way it locks onto your back, which side depends on your hand, but trust me it is a great heavy weapon. Courtesy of The Resurrected.
-Mk. I (Prototype) “Snail" Whipfist: Like the Hot Pocket you can choose to make it look biological or mechanical, inside holds some kind of goo like substance insides that forms into a whip, and grappling hook.
-Wrath of Alphas - Swords created by The Order, ranging from four to eight feet, the capabilities are varied, but overall it is cosmically powered and the handle and hilt always looks like the average broadsword's, while it's blade is made of cosmic energy.
-Embrace of The Omega - It is six inches in diameter when not active, the actual shield is cosmic energy based, it can be hurled, used to hit, or decapitate, and trust me it always comes back.
-Sight of Sol - A bow made of Etherion Carbon, it can create a string made of cosmic energy, almost weightless in draw weight, once it fires the energy arrows they can pierce through a twelve inched wall made of Earth Titanium. On the bow it has options for what energy the arrows be made of: thermal to melt, cryo to freeze, stun to use electro shock, normal for the average piercing kind, volatile for explosive, and many more. It uses vials as the source of energy having many elemental properties and be reloaded with, you can fit five vials into a bow, there are five buttons on the lower part of the bow to select which vial, press all at the same tome to use all at once and press again to turn off which, Normal arrows require no vials. The maximum number of arrows that can be drawn at once are four.
-Claws of Sol - Dual Cosmic Falchions, they are light weight and dangerous.
-Scale of Sol - A four feet tall, Three feet wide, and two inched thick wall for a shield made of Cosmically Empowered Unitarium. These shields are perfect for Phalanx formations due to their light weight and durability.
-Tail of Sol - A glaive made of Angelium with both ends made of cosmic energy and can fire cosmic bolts.


-Lazerpointer - It's the size of a bazooka and has a ten shot limit, the Lazer Pointer reduces all organic matter into nothing once you fire it at any ORGANIC target. Beings of great power or covered in too much armor may survive.
Gravity Falls - A grenade that causes a three meter radius to have so much increased gravity the organic beings it scanned (Which are only up to eight) gets crushed. Due to severity for environment, not many are made.
Tchaikovsky - An arm cannon that shoots out turrets that fire energy that are equal to bullets from jets back in Earth's early days. An alternate turret that can be fired is a missile launcher that shoots out missiles everywhere at high speeds.


Armor


*Mk. I (Prototype) Omnisuit - The hardest suit to make, The Campaign itself had to develop it, not just egg heads, but everyone of them, well of course the actual thing isn't much, it looks like something you attach to your spine to straighten it up, it's when you put it on is when the crazy stuff happens. Once attached to your back, it creates armor around you, the looks vary depending on physiology, so far they've seen a human look, the materials are Etherian Carbon, and Bavarium alloy Nano-textiles for external armor (Non-Magnetic and can repair itself), the under armor basically acts like a chainmail, made of Nanofibers which absorb energy and repair itself, the user is kept in personal optimal conditions with temperature based cosmic generators, the main power source is the Negative Zone itself, for now the only enhancements are boosters located around it allowing it to enhance already enhanced capabilities, and allows gliding and maybe flight. The entire system is thought controlled, it was also designed to give itself more capabilities depending how the user acts and does things, for now the only one who has this suit is Pax Mundus. Only disadvantage is it can't be taken off, not the whole armor, but the spine attachment, the wearer can choose to manifest it or not.
*The Advanced Combat Enhancement (A.C.E) “Private Class" Combat Harness - Made Purely of Etherian Carbon and Kevlar mesh, it is an armor made purely for protection and light enhancement, coming in as chest plate, shoulder pads, arm guards, thigh guards and shin guards. It is not an advanced suit of armor, but it does temporarily scorch the wearer's nervous system, without dulling any senses and injects the wearer with Augmented Reflex protein booster, making the wearer almost appear super human, it keeps one alive and is a trusty suit to use. Used by most Rookies.
*The Augmented Combat Enhancement (A.C.E) “Above Private" Combat Harness - This is a much more armored variant than its rookie relative, having elbow, knee, crotch and neck protection, this armor enhances users physical capabilities two fold.
*The Combat Jacket - Now this is an armor that can make any man proud. It is only allowed for use by Sergeants, it is a complete Power Armor that has all protective areas like any Above Private ACE, but has much more to it. It allows one to install weapons, being modular weapons, it can be used to hide concealed weapons, attach more gadgets and weapons, or better yet, and screw it, all of the above.
*Animalia Class Combat Harness - Created on Animalia using tough bone like plates from the planet itself, this armor protects, absorbs and disperse damage and energy, with every native on Animalia it can come with bonuses, like Snack pouches and water tubes.
*Elite Etherion Armor - This armor is made of Etherion Carbon with traces of Unitarium and makes use of a sleek design. It's a very versatile armor that can hide multiple weapons, but also has its own built-in weapons; these weapons include, but are not limited to, machine guns, micro-rocket launchers, EMP cannons, high-powered lasers, and much more. Another shared feature of these armors is their self-sustaining power sources; while the exact blueprints are unknown to all but the Etherion manufacturers, it does make use of Demonium, Angelium, and Unitarium to create an infinite power loop. Etherions have factories on their home planet dedicated to mass-production of these armors:


*Base Variant - This base variant has no unique functions, perfect for infantry usage.
*Angelic Variant: "Ascension" - Due to an extensive use of Angelium in this variant, the Ascension armor can manipulate its own gravitational field and float around unaided, thus eliminating the need for a flight system. In Zero-G areas, the Ascension armor makes use of specialized magnets attached to the boots to stand properly on magnetic walls. Unique to the Ascension armor is a specialized plasma blast, making use of pure Angelium-based plasma; these weapons function in a manner akin to the Iron Man suit's repulsor beam system.
*Demonic Variant: "Abyssal" - The Abyssal armor makes extensive use of Demonium, and is more suited for heavy-duty stuff. Due to the weight of Demonium, the power source in Abyssal variants has been modified to produce a greater energy output than the other variants, allowing it to function on par with Ascension variants in terms of base functions. Another use for Abyssal armor is in radiation zones, where the armor is able to function properly and can convert the excess radiation in the area into power, granting a significant boost in power. The Abyssal variant's unique weapon is a heavy, bunker-busting Demonium missile, which is used only as a last resort; smaller versions of these missiles are used in common combat engagements, and deal massive damage despite their "watered-down" size and capability.
*Nephilim Variant: "Union" - Unlike the previous two variants, the Union armor is made primarily of Unitarium with traces of Etherion Carbon. However, this Unitarium alloy brings out the best of the Angelium and Demonium used to create it, carrying over the Abyssal variant's radiation-proof systems and the Ascension variant's gravitational field system. Unfortunately, Union armors are incredibly expensive to manufacture, so these suits are few in numbers and are given to the best of the best soldiers. The Union variant's unique weapon is a specialized rail-gun built into the gauntlets. By using Angelium plasma to fire Demonium rounds, the Union's rail-gun is able to devastate opponents from a distance; the rail-gun does take some time to deploy, and isn't as powerful as other, full-sized rail-guns.


*Custom Variant: R-CU Armor Mk.16 - Rubedo, being a Nephilim Etherion himself, has taken a Union armor and customized it to his liking. Essentially, Rubedo has stripped down a Union armor done, and has created this light-weight "skeleton" model for use with an entire modular arsenal; this arsenal contains modular variations of the unique weapons that each official Variant has. The suit has undergone several upgrades, currently at its fifteenth iteration. Because of his recent recruitment into the campaign, Rubedo has decided to upgrade the Mk.15 armor once more, utilizing equipment and materials from the Campaign to make a newer suit. Previous suits used an Etherion Carbon/Unitarium blended alloy for the armor plating, and the Mk.16 is no exception to this rule. Unique to this model, however, is a special Etherion Carbon-Fiber musculature that replaces the motors used in previous models and works much better with the nanotechnology embedded throughout the suit; this nano-tech works in conjunction with Rubedo's enhanced physiology to create a suit with perfect synchronization with Rubedo himself that makes him super-human, even by Etherion standards. Whenever the armor is needed, Rubedo simply removes his signature overcoat, summons a compact Armor module, and attaches it to his belt. First, a liquid nano-sheath appears over his clothes and forms the musculature of Etherion Carbon-Fiber; then the Unitarium/Etherion-Carbon alloy armor plating forms over it. At first, the armor is bulky and has limited mobility; this was Rubedo's choice when making the armor, as he wanted to a restriction on himself to level out the playing field. If this bulky form proves inefficient for the current combat situation, Rubedo can activate a command on his belt that casts off the bulkier armor to reveal the Mk.16's musculature under-suit. After that, a new Module is summoned, which lands on his shoulders and unfolds into several sleek armor plates that reveal the true Mk.16 armor. New modules are being developed by Rubedo to give him access to specialized armor variations; currently, he's working on elemental armor variations and has six of these done so far.
-The Skin of Sol - A Knight-like armor supposedly designed after Sol, having a mix of futuristic Knight's armor with Dragon like design, it was meant for enhancement and protection.
-Galaxy's Organization 9 Derelict maker armor “GOD Armor" - Only worn by the leader of Organization XIX. It can lift a thousand tons, have FTL flight capabilities, Survive warships, Powered only by the wearer's bioelectricity and neuroelectricity, and Use highly focused cosmic blasts and is basically an arsenal. This armor was designed and refused to be shared by the wearer, Joshua West, it is hard to keep down and is currently the only reason why the war is a stalemate, the wearer is still a dick though.


(Up to ten players needed maximum starting Attack Potency is City Block Level)
 
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I think he said something about needing 10 people to start with. We've got two so far, you and me Tomahawk. AP here is probably busy with other things, but he'll get his OC done at some point
 

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