cokemonster
One Thousand Club
Member Form
Member Tl;dr stats: On every 3 days average for 2 hours. 2-3 posts per week average. I hate holidays.
General Traits
Character Picture:
6 HP / 36 SE / 9 CCA
4 ATK / 1 DEF / 5 EVA
Range Level 3. Speed Level 1. Target Focus Level 1. Multi-Cast Level 1. Energy Sensing Level 2.
Arte Level 1&2 Unlocked.
Item Slots:
1. Mantalope
2. Mantalope
3. Empty
Character Role: Main
Character Name: Cecil Sänger
Meaning of Name: Blind Singer
Alias: None
Gender: Male
Race: Human
Age: 20
Appearance
Height: 5”4’
Weight: 119 lbs.
Hair: Silvery Blonde
Eyes: Greyish Blue, clouded with cataracts.
Body Marks: None.
Biography
Birth Place: Maxwell
Date of Birth: Glacial 5th, 977 C.Y.A.D (Given by his adoptive mother)
Nationality: Northerner
Personality: Cecil is a contemplative, effeminate young man. Once a rough-housing boy, that side of him rarely breaks through the serenity he emanates. He is quite curious of the world and the stories it holds, which can be mistaken for naivete'. His fascination with people (more specifically their secrets) has led him far away from home as well as earning him his expansive library of tales he keeps in his head. Though his apparel and naturally stoic demeanor put off most, he enjoys the company of others, being a natural people-pleaser to a mild degree. He actively tries to maintain this demeanor, himself thinking of it as an act he performs 24/7. He will often be heard rather than seen, playing for himself; others enjoying it a positive by-product. Has a bad habit of ease-dropping. His apologies for doing so are blatantly insincere.
I hate writing personalities.
2 Positive Traits: Empathetic: Cecil can easily see both sides of a conflict. If he can't, he will actively seek to understand.
Well-spoken: Cecil has little problem speaking exactly what is on his mind in large audience or small.
2 Negative Traits: Indecisive: Cecil can become entrapped by simple decisions for minutes on end as he weighs the pros and cons of each path. Larger ones may take a great deal of time or pushing to make him decide on what is the best course of action. In this way, he is a terrible candidate for leadership, and prefers to follow.
Uncaring/Cold: Though Cecil would not call it so, he is rarely emotional. His words and facial features do not align at times.
Weaknesses: Blind: Cecil cannot see. He can only detect the world in a rough 5m radius without the aid of wind.
Feeble: Cecil is thin and lanky, not knowing the meaning of the word “physical training”. He can tire easily, and isn’t very durable.
History: Early Days
Cecil was given his name by the witch Velka and her nomadic coven of Arte performers. Whether cast away, given, or bought, Cecil never found why he’d come into her care. For much of his early childhood, he lived in darkness with only distant cheers during performances, the cool winds over him as their troupe travelled, and sweet lullabies from his adoptive mother to keep him company. He was taught all that he knows from this woman and the coven that was a loving, if eccentric extended family. He was taught the Lute at the age of 8, and later trained for a performance that would be the buzz of many small settlements along Lake Maxwell for years to come. Blind, armed with a Lute and months of training, he was pitted against an enraged papaopamus calf. Sensing subtle sounds amidst the cacophonous crowd, he eventually came to anticipate the attacker’s movements when it was most crucial. As he elegantly evaded each of the animal’s charges, he played energetic tunes with a bright smile on his face. He was dubbed “The Blind Bandit” until one performance went awry resulting in a near death experience and a felled adult papaopamus by his enraged mother.
Recent Years:
Cecil was banned from such dangerous performances, and instead was tutored in the elemental artes by his mother and other spiritually inclined uncles and aunts. He learned how to become in-tune with spirit energy. In his teen years, he grew to love the noise of the wind especially, which he still insists sounds like music to his ears. Its constant and familiar whistling became his way of seeing the world. He traded his previous attraction for danger and excitement for a love of the world he could now experience and the stories it held. He collected the stories of travelers, history, and fables alike by way of mouth as they travelled. He learned of great tragedies, comedies, and all in between. He worked them into songs both hopeful and sorrowful, resonating greatly with the sorrowful ones despite having such an ideal upbringing. When his informal training was complete at the age of 16, he set out alone to see what life could offer him. He’s come and gone with the occasional soul coming to recognize him as his previous alias, since which he’s abandoned with fervent embarrassment.
Occupation: Travelling bard. He’s an unknown musician who is rarely recognized for his current or previous performances.
Life Skills: Self Sufficient (money wise), talented at various instruments, and very knowledgeable of verbally passed tales and their ambiguous morals.
Material Possessions
Clothing and Attire: Dawns loose black robes made with fashion and presentation in mind as well as being comfortable to travel in. Underneath are common underclothes. They offer little protection.
Personal Items:
Combat Section
Character Class:
The Character Class Helps to determine the affinity your character has to certain Elements. It also shows what the Types of artes you can use.
The Character Class' are as follows, Please choose one and delete the rest:
Wind Savant: Savants are those born unto at an early age or have studied a particular element for many years. It requires great meditation, dedication, and understanding towards a single element to become fully attuned with it. Savants are specialists between spiritualists and mages, preferring to stay in the back as well as alter the field with their main element.
Elemental Affinity: Wind / Dark / Lightning
Types of Artes: DEF / FLD / SEAL
Base Stats: HP 4 / SE 15 / CCA: 3 / DEF 1 / FLD 1 / SEAL 1
Special Ability: Read the Wind: Depending on the strength and disturbance of the air, Cecil can sense detailed shapes far or close. This involves both his ears as well as “feeling” the wind for more distant objects.
Dead still: 5m
Light breeze: 15m
Strong wind: 30m
Storm gale: 90m
Runes Artes:
Arte level 1
Name of Arte: Unseen Barrier
Type: DEF
Description: A sudden torrent of wind will redirect an attack arte away from the user. May cause frustration to those not keen enough to notice the subtle clues.
Elemental: Wind
Price: 5 Token points
Cost: 6 SE
Arte level 2
Name of Arte: Unworldly Shroud
Type: FLD
Description: The field is encapsulated by thick black smog, forcing all players within to target a maximum of 1 target. All EVA dice are disabled. Weakens Fire and Light elemental ATK artes by -1. Grants Dark ATK Artes +1.
Elemental: Dark
Price: 10 Token points
Cost: 12 SE
Arte level 3
Name of Arte: Unnamed Song
Type: FLD
Description: The user plays a tune which becomes amplified to an ephemeral zephyr. Its a strange song that is somehow familiar to all who hear it. Reminds and emboldens allies’ personal resolves for fighting. All allies on the field do a total of 2 damage on any one ATK HIT (Best used on the very last roll when they post). This ATK HIT should be marked "ATK+1", and can be blocked or dodged by the opponent normally.
Elemental: Wind
Price: 15 Token points
Cost: 18 SE
Arte level 4
Name of Arte: Unto Darkness
Type: SEAL
Description: The user's shadow materializes and extends toward the target in a snake-like tendril. The target becomes enveloped in darkness, all senses becoming suppressed until HP damage is taken. All of the Target's Dice are rendered a 1/6 success while they stumble in a cold, dark void.
Elemental: Dark
Price: 20 Token points
Cost: 24 SE
Arte level 5
Name of Arte: Unbiased Punishment
Type: FLD
Description: A great maelstrom encircles the field. The sky is blackened by sudden storm clouds which spread outward from a center point high above. Blades of wind cut and destroy all caught within. -2 HP to all inside. Lasts 4 posts.
Elemental: Wind
Price: 25 Token points
Cost: 30 SE
What do you expect from RP's?: I expect a hodge-podge of ideas mashed (or weaved) together to form a story that no one person could have made quite the same.
What do you expect from THIS RP?: I’m thinking an epic adventure with structure and intense dice rolls is about to get underway. Tell me if I’m wrong.
What kind of Experience do you have in RPing? : This is going to sound strange. I’ve watched hundreds of hours of people playing DnD, but have only played 5th Edition once. I’ve been on this site for about 2 months now and am still new to forum roleplaying. I have no experience with combat systems in forum roleplays, but I play a lot of video games so I’ll get it down eventually.
What genres of RP do you like?: Fantasy and sci-fi.
What times are you available?: I have no reliable time I can quote. I work a full time job with no schooling and varying hours.
How long on average are you on?: 2-3 hours.
How many posts a week do you think you can make?: 3-4. Estimation, of course.
Are you willing to contribute in World building? If so, in what way? : YES. I mean. Sure. I could write religions, flora, fauna, cultures, monsters. I enjoy researching new things. Fair warning, though, I’m not that creative. Nothing I create will be really “out there”, and are usually based on real life things that are tweaked a little.
Would you be willing to play a role already setup? : Sure.
Would you be willing to play an Antagonist? : Sure, sounds fun. I prefer being comical relief/underpowered/lovable villains, but I’ll take serious villainy if the story calls for it.
Would you be willing to GM certain events? : Hell no. Sorry if that’s a deal breaker. I’m very aware that I’m relatively new to this and need more experience before running things. Responsibility makes me queasy, yo. Ask me again in a month.
What do you expect from THIS RP?: I’m thinking an epic adventure with structure and intense dice rolls is about to get underway. Tell me if I’m wrong.
What kind of Experience do you have in RPing? : This is going to sound strange. I’ve watched hundreds of hours of people playing DnD, but have only played 5th Edition once. I’ve been on this site for about 2 months now and am still new to forum roleplaying. I have no experience with combat systems in forum roleplays, but I play a lot of video games so I’ll get it down eventually.
What genres of RP do you like?: Fantasy and sci-fi.
What times are you available?: I have no reliable time I can quote. I work a full time job with no schooling and varying hours.
How long on average are you on?: 2-3 hours.
How many posts a week do you think you can make?: 3-4. Estimation, of course.
Are you willing to contribute in World building? If so, in what way? : YES. I mean. Sure. I could write religions, flora, fauna, cultures, monsters. I enjoy researching new things. Fair warning, though, I’m not that creative. Nothing I create will be really “out there”, and are usually based on real life things that are tweaked a little.
Would you be willing to play a role already setup? : Sure.
Would you be willing to play an Antagonist? : Sure, sounds fun. I prefer being comical relief/underpowered/lovable villains, but I’ll take serious villainy if the story calls for it.
Would you be willing to GM certain events? : Hell no. Sorry if that’s a deal breaker. I’m very aware that I’m relatively new to this and need more experience before running things. Responsibility makes me queasy, yo. Ask me again in a month.
Member Tl;dr stats: On every 3 days average for 2 hours. 2-3 posts per week average. I hate holidays.
General Traits
Character Picture:
6 HP / 36 SE / 9 CCA
4 ATK / 1 DEF / 5 EVA
Range Level 3. Speed Level 1. Target Focus Level 1. Multi-Cast Level 1. Energy Sensing Level 2.
Arte Level 1&2 Unlocked.
Item Slots:
1. Mantalope
2. Mantalope
3. Empty
Character Role: Main
Character Name: Cecil Sänger
Meaning of Name: Blind Singer
Alias: None
Gender: Male
Race: Human
Age: 20
Appearance
Height: 5”4’
Weight: 119 lbs.
Hair: Silvery Blonde
Eyes: Greyish Blue, clouded with cataracts.
Body Marks: None.
Biography
Birth Place: Maxwell
Date of Birth: Glacial 5th, 977 C.Y.A.D (Given by his adoptive mother)
Nationality: Northerner
Personality: Cecil is a contemplative, effeminate young man. Once a rough-housing boy, that side of him rarely breaks through the serenity he emanates. He is quite curious of the world and the stories it holds, which can be mistaken for naivete'. His fascination with people (more specifically their secrets) has led him far away from home as well as earning him his expansive library of tales he keeps in his head. Though his apparel and naturally stoic demeanor put off most, he enjoys the company of others, being a natural people-pleaser to a mild degree. He actively tries to maintain this demeanor, himself thinking of it as an act he performs 24/7. He will often be heard rather than seen, playing for himself; others enjoying it a positive by-product. Has a bad habit of ease-dropping. His apologies for doing so are blatantly insincere.
I hate writing personalities.
2 Positive Traits: Empathetic: Cecil can easily see both sides of a conflict. If he can't, he will actively seek to understand.
Well-spoken: Cecil has little problem speaking exactly what is on his mind in large audience or small.
2 Negative Traits: Indecisive: Cecil can become entrapped by simple decisions for minutes on end as he weighs the pros and cons of each path. Larger ones may take a great deal of time or pushing to make him decide on what is the best course of action. In this way, he is a terrible candidate for leadership, and prefers to follow.
Uncaring/Cold: Though Cecil would not call it so, he is rarely emotional. His words and facial features do not align at times.
Weaknesses: Blind: Cecil cannot see. He can only detect the world in a rough 5m radius without the aid of wind.
Feeble: Cecil is thin and lanky, not knowing the meaning of the word “physical training”. He can tire easily, and isn’t very durable.
History: Early Days
Cecil was given his name by the witch Velka and her nomadic coven of Arte performers. Whether cast away, given, or bought, Cecil never found why he’d come into her care. For much of his early childhood, he lived in darkness with only distant cheers during performances, the cool winds over him as their troupe travelled, and sweet lullabies from his adoptive mother to keep him company. He was taught all that he knows from this woman and the coven that was a loving, if eccentric extended family. He was taught the Lute at the age of 8, and later trained for a performance that would be the buzz of many small settlements along Lake Maxwell for years to come. Blind, armed with a Lute and months of training, he was pitted against an enraged papaopamus calf. Sensing subtle sounds amidst the cacophonous crowd, he eventually came to anticipate the attacker’s movements when it was most crucial. As he elegantly evaded each of the animal’s charges, he played energetic tunes with a bright smile on his face. He was dubbed “The Blind Bandit” until one performance went awry resulting in a near death experience and a felled adult papaopamus by his enraged mother.
Recent Years:
Cecil was banned from such dangerous performances, and instead was tutored in the elemental artes by his mother and other spiritually inclined uncles and aunts. He learned how to become in-tune with spirit energy. In his teen years, he grew to love the noise of the wind especially, which he still insists sounds like music to his ears. Its constant and familiar whistling became his way of seeing the world. He traded his previous attraction for danger and excitement for a love of the world he could now experience and the stories it held. He collected the stories of travelers, history, and fables alike by way of mouth as they travelled. He learned of great tragedies, comedies, and all in between. He worked them into songs both hopeful and sorrowful, resonating greatly with the sorrowful ones despite having such an ideal upbringing. When his informal training was complete at the age of 16, he set out alone to see what life could offer him. He’s come and gone with the occasional soul coming to recognize him as his previous alias, since which he’s abandoned with fervent embarrassment.
Occupation: Travelling bard. He’s an unknown musician who is rarely recognized for his current or previous performances.
Life Skills: Self Sufficient (money wise), talented at various instruments, and very knowledgeable of verbally passed tales and their ambiguous morals.
Material Possessions
Clothing and Attire: Dawns loose black robes made with fashion and presentation in mind as well as being comfortable to travel in. Underneath are common underclothes. They offer little protection.
Personal Items:
- - Black crown with a precious jewel in its center adorned the man’s eyes . While the expensive metal was purchased to increase his mystique, the onyx is a memento from his adoptive mother, who always had a fixation on jewelry and may have passed that onto her son.
- - Lute.
- - Weighty trick dagger with a projectile blade on chain.
Combat Section
Character Class:
The Character Class Helps to determine the affinity your character has to certain Elements. It also shows what the Types of artes you can use.
The Character Class' are as follows, Please choose one and delete the rest:
Wind Savant: Savants are those born unto at an early age or have studied a particular element for many years. It requires great meditation, dedication, and understanding towards a single element to become fully attuned with it. Savants are specialists between spiritualists and mages, preferring to stay in the back as well as alter the field with their main element.
Elemental Affinity: Wind / Dark / Lightning
Types of Artes: DEF / FLD / SEAL
Base Stats: HP 4 / SE 15 / CCA: 3 / DEF 1 / FLD 1 / SEAL 1
Special Ability: Read the Wind: Depending on the strength and disturbance of the air, Cecil can sense detailed shapes far or close. This involves both his ears as well as “feeling” the wind for more distant objects.
Dead still: 5m
Light breeze: 15m
Strong wind: 30m
Storm gale: 90m
Runes Artes:
Arte level 1
Name of Arte: Unseen Barrier
Type: DEF
Description: A sudden torrent of wind will redirect an attack arte away from the user. May cause frustration to those not keen enough to notice the subtle clues.
Elemental: Wind
Price: 5 Token points
Cost: 6 SE
Arte level 2
Name of Arte: Unworldly Shroud
Type: FLD
Description: The field is encapsulated by thick black smog, forcing all players within to target a maximum of 1 target. All EVA dice are disabled. Weakens Fire and Light elemental ATK artes by -1. Grants Dark ATK Artes +1.
Elemental: Dark
Price: 10 Token points
Cost: 12 SE
Arte level 3
Name of Arte: Unnamed Song
Type: FLD
Description: The user plays a tune which becomes amplified to an ephemeral zephyr. Its a strange song that is somehow familiar to all who hear it. Reminds and emboldens allies’ personal resolves for fighting. All allies on the field do a total of 2 damage on any one ATK HIT (Best used on the very last roll when they post). This ATK HIT should be marked "ATK+1", and can be blocked or dodged by the opponent normally.
Elemental: Wind
Price: 15 Token points
Cost: 18 SE
Arte level 4
Name of Arte: Unto Darkness
Type: SEAL
Description: The user's shadow materializes and extends toward the target in a snake-like tendril. The target becomes enveloped in darkness, all senses becoming suppressed until HP damage is taken. All of the Target's Dice are rendered a 1/6 success while they stumble in a cold, dark void.
Elemental: Dark
Price: 20 Token points
Cost: 24 SE
Arte level 5
Name of Arte: Unbiased Punishment
Type: FLD
Description: A great maelstrom encircles the field. The sky is blackened by sudden storm clouds which spread outward from a center point high above. Blades of wind cut and destroy all caught within. -2 HP to all inside. Lasts 4 posts.
Elemental: Wind
Price: 25 Token points
Cost: 30 SE
Last edited by a moderator: