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Cataclysm Dark Days Ahead: Surviving AND thriving

Hazeron

Arch-Magos
New England, United States. June 15th, 2050


It is the year 2050, and the US has gone to hell. Several months previously, suspicious movement in China and North Korea resulted in the deployment of the US armed forces. One month ago, the North Koreans launched a preemptive strike against South Korea, and the US was once again at war. In the months proceeding the attack, massive riots started to occur, spurred on by the draft the Government initiated before the war began. 10 days ago, the news started to report on mysterious attacks, labeling it as a result of drug induced psychosis. The attacks have been increasing, and people are reporting seeing things in the woods, and seeing strange lights at night. 7 days ago, the bombs fell. There was no warning, and the media (before a nationwide blackout was initiated) reported the bombers as being from the US military. Entire city blocks were wiped off the map without warning, and the last few minutes of footage show massive light shows forming above the craters, and even a glimpses of inhuman figures before the footage cut out. 4 days ago, the killers showed up. 2 days ago, half the town was overrun by the things, and nearly everyone is dead. Today, 15 people have decided they weren't going to run any longer, and fortify a building.


Welcome to the apocalypse.
 
June 15th, 2050


You take a look at your surroundings, and think about your situation. The other 14 have decided to vote you as leader of the group, and your first order of business was taking stock of your situation. You have about 5 days worth of food and water for everyone. You think.....


What is our name:(WRITE DOWN NAME)


When you had to pick a building, you chose...


The police station. We need the defenses


Pros: Well defended, armory may have goodies in it


Cons: Everyone that is alive will probably be thinking the same exact thing


The local library. The books there may help


Pros: Start out with a large supply of books


Cons: Windows everywhere, not made to withstand attack, near the most populated part of town


The nearby gun store. It should provide us with plenty of weapons.


Pros: Few windows, windows that are there are barred, LOADS OF GUNS


Cons: This is the first place scavengers will check,


A random house.


Pros: Comfortable, refrigerator


Cons: Can't rely on power for much longer, many doors and windows


The local Market.


Pros: Food, refrigeration


Cons: Also a good target for other scavengers, many doors and windows, other people had the same idea....


You look to your group, and remember that you....(CHOOSE ONE)


Made sure to pick up more technically minded people (5 people will be engineers, 10 will be normal)


Saved as many of the local huntsmen as you could (5 people will be fighters, 10 will be normal)


Took some of the local farmers with you (5 people will be farmers, 10 will be normal)


Grabbed anyone you could (Random)


You walk over to the little storage area you have set aside, and see that....(CHOOSE 2)


You made sure to take as much supplies as possible. (5 extra days of food and water)


You grabbed a lot of tools (Basic tools for carpentry and metal working)


You grabbed a few rifles and several hundred rounds for them. (3 5.56, single shot, 10 round rifles, 300 rounds, 10 20 round magazines)


You managed to snag a car while your group was running away (4 seater Buick, 50 gallon tank is mostly full, 50 miles per gallon)


You grabbed some weapons from one of your friend's old weapons collection. (Several combat knives, a restored broadsword, an old halberd)


(I will answer after everyone posts their choices. I'l start after 3 people post)
 
What is our name:The Keep


When you had to pick a building, you chose...


The nearby gun store. It should provide us with plenty of weapons.


Pros: Few windows, windows that are there are barred, LOADS OF GUNS


Cons: This is the first place scavengers will check


You look to your group, and remember that you....


Made sure to pick up more technically minded people (5 people will be engineers, 10 will be normal)


You walk over to the little storage area you have set aside, and see that....(CHOOSE 2)


You grabbed a lot of tools (Basic tools for carpentry and metal working)


You grabbed a few rifles and several hundred rounds for them. (3 5.56, single shot, 10 round rifles, 300 rounds, 10 20 round magazines)
 
What is our name:The Restoration


When you had to pick a building, you chose...


The local library. The books there may help


Pros: Start out with a large supply of books


Cons: Windows everywhere, not made to withstand attack, near the most populated part of town


You look to your group, and remember that you....


Made sure to pick up more technically minded people (5 people will be engineers, 10 will be normal)


You walk over to the little storage area you have set aside, and see that....(CHOOSE 2)


You grabbed a lot of tools (Basic tools for carpentry and metal working)


You grabbed some weapons from one of your friend's old weapons collection. (Several combat knives, a restored broadsword, an old halberd)
 
What is our name: Vault


When you had to pick a building, you chose...


The police station. We need the defenses


Pros: Well defended, armory may have goodies in it


Cons: Everyone that is alive will probably be thinking the same exact thing


You look to your group, and remember that you....(CHOOSE ONE)


Saved as many of the local huntsmen as you could (5 people will be fighters, 10 will be normal)


You walk over to the little storage area you have set aside, and see that....(CHOOSE 2)


You grabbed a few rifles and several hundred rounds for them. (3 5.56, single shot, 10 round rifles, 300 rounds, 10 20 round magazines)


You managed to snag a car while your group was running away (4 seater Buick, 50 gallon tank is mostly full, 50 miles per gallon)
 
What is our name: The Peacemakers


When you had to pick a building, you chose...


The nearby gun store. It should provide us with plenty of weapons.


Pros: Few windows, windows that are there are barred, LOADS OF GUNS


Cons: This is the first place scavengers will check,


You look to your group, and remember that you....(CHOOSE ONE)


Made sure to pick up more technically minded people (5 people will be engineers, 10 will be normal)


You walk over to the little storage area you have set aside, and see that....(CHOOSE 2)


You made sure to take as much supplies as possible. (5 extra days of food and water)


You grabbed a few rifles and several hundred rounds for them. (3 5.56, single shot, 10 round rifles, 300 rounds, 10 20 round magazines)
 
What is our name: The Downtown Raiders


When you had to pick a building, you chose...


The local Market.


Pros: Food, refrigeration


Cons: Also a good target for other scavengers, many doors and windows, other people had the same idea....


You look to your group, and remember that you....(CHOOSE ONE)


Took some of the local farmers with you (5 people will be farmers, 10 will be normal)


You walk over to the little storage area you have set aside, and see that....(CHOOSE 2)


You grabbed a lot of tools (Basic tools for carpentry and metal working)


You managed to snag a car while your group was running away (4 seater Buick, 50 gallon tank is mostly full, 50 miles per gallon)
 
Name of group:


Tied on all counts. ROLLING


Rolled a 5


THE NAME OF OUR GROUP IS....


*DRUM ROLL*


THE DOWNTOWN RAIDERS!


Location:


Gunstore: 2


Library: 1


Market: 1


Police Staton: 1


Group:3 for engineers


1 for farmers


1 for fighters


Goodies:


3 for tools


3 for guns


1 for NINJA BLADES


2 for car


1 for extra supplies


Ah yes, you remember now....


Your name is Anthony Smith. A 23 year old man, single, stocky and with a short pushed in nose. Took classes in oration. Sure helped you gather everyone together.


You found some mechanics who were at the town celebrating one of their coworkers birthday. They were the only survivors, and one man named John Greene strikes you as a reliable individual. They helped you identify tools needed for working with wood from their (deceased) friend's garage, and helped you find the other 10 people you are currently with. Deciding it was too risky to search for more survivors, the group reached the consensus to head to the local gunstore. Along the way, they grabbed some rifles and ammo from the back of a truck. Looks like the previous owner tried to rambo Them, but was grabbed by a hidden zombie before he could do anything. His corpse was still there, and strange black slime seemed to cover his wounds. You arrived at the gunstore, and cleared it out of zombies. Last you checked, the sound had attracted several more, who were currently milling around the store.


For some odd reason, the urge to name your group comes to you. Turning around to look at the people you saved, you say "The Downtown Raiders. We're calling ourselves the Downtown Raiders." The group looks puzzles, but shrugs. One man says "Eh. You and those other guys saved my life, so I guess I'l go with it." Everyone else seems to agree.


Now, what is your first order of business?


Choose THREE (3), and assign people to it


The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person)


-scout out the area around the store for enemies and places of interest (1 hour, reveals everything within 3 tiles of store)


-Attempt to scavenge the nearby houses (1 hour, will *DEPLETE* nearby houses of scavengable goods


-Clear out nearby zombies (1 hour, fighters will be of importance here)


-Write in


(Sorry for the delay. Had to do my homework)
 
Hazeron said:
Name of group:
Tied on all counts. ROLLING


Rolled a 5


THE NAME OF OUR GROUP IS....


*DRUM ROLL*


THE DOWNTOWN RAIDERS!


Location:


Gunstore: 2


Library: 1


Market: 1


Police Staton: 1


Group:3 for engineers


1 for farmers


1 for fighters


Goodies:


3 for tools


3 for guns


1 for NINJA BLADES


2 for car


1 for extra supplies


Ah yes, you remember now....


Your name is Anthony Smith. A 23 year old man, single, stocky and with a short pushed in nose. Took classes in oration. Sure helped you gather everyone together.


You found some mechanics who were at the town celebrating one of their coworkers birthday. They were the only survivors, and one man named John Greene strikes you as a reliable individual. They helped you identify tools needed for working with wood from their (deceased) friend's garage, and helped you find the other 10 people you are currently with. Deciding it was too risky to search for more survivors, the group reached the consensus to head to the local gunstore. Along the way, they grabbed some rifles and ammo from the back of a truck. Looks like the previous owner tried to rambo Them, but was grabbed by a hidden zombie before he could do anything. His corpse was still there, and strange black slime seemed to cover his wounds. You arrived at the gunstore, and cleared it out of zombies. Last you checked, the sound had attracted several more, who were currently milling around the store.


For some odd reason, the urge to name your group comes to you. Turning around to look at the people you saved, you say "The Downtown Raiders. We're calling ourselves the Downtown Raiders." The group looks puzzles, but shrugs. One man says "Eh. You and those other guys saved my life, so I guess I'l go with it." Everyone else seems to agree.


Now, what is your first order of business?


Choose THREE (3), and assign people to it


The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person)


-scout out the area around the store for enemies and places of interest (1 hour, reveals everything within 3 tiles of store)


-Attempt to scavenge the nearby houses (1 hour, will *DEPLETE* nearby houses of scavengable goods


-Clear out nearby zombies (1 hour, fighters will be of importance here)


-Write in


(Sorry for the delay. Had to do my homework)
((What kinda homework? Also, is this post for fishman only?))
 
Choose THREE (3), and assign people to it


The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person) Person carrying out task: Me


-scout out the area around the store for enemies and places of interest (1 hour, reveals everything within 3 tiles of store) Person Carrying out task: 5 people


-Attempt to scavenge the nearby houses (1 hour, will *DEPLETE* nearby houses of scavengable goods.) People carrying out task: 5 people


(dis how you supposed to do it?)
 
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Superboi360 said:
Choose THREE (3), and assign people to it
The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person) Person carrying out task: Me


-scout out the area around the store for enemies and places of interest (1 hour, reveals everything within 3 tiles of store) Person Carrying out task: 5 people


-Attempt to scavenge the nearby houses (1 hour, will *DEPLETE* nearby houses of scavengable goods.) People carrying out task: 5 people


(dis how you supposed to do it?)
(Yep. Now we wait for the other people, or until tommorow)
 
Choose THREE (3), and assign people to it


The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person)


-Attempt to scavenge the nearby houses (1 hour, will *DEPLETE* nearby houses of scavengable goods


-Clear out nearby zombies (1 hour, fighters will be of importance here)
 
Choose THREE (3), and assign people to it


The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person):Me


-scout out the area around the store for enemies and places of interest (1 hour, reveals everything within 3 tiles of store):6


-Attempt to make a Generator for the store and maybe Secure the store and surrounding Tiles. Five Engineers, 3 Normals
 
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Choose THREE (3), and assign people to it


The number and type of people you assign to the task will decrease completion time and affect your roll (minus 15 minutes per person)


-Check out the gunstore to see if you can find anything (15 minutes, only requires one person) ME


-scout out the area around the store for enemies and places of interest (1 hour, reveals everything within 3 tiles of store) 2ppl


-Attempt to scavenge the nearby houses (1 hour, will *DEPLETE* nearby houses of scavengable goods 3ppl


-Clear out nearby zombies (1 hour, fighters will be of importance here) 5ppl


-Write in
 
Check out the gunstore-4


Scout out the area-3


Scavenge area-3


Kill ZAMBIES-2


Can't really make a generator now-we don't have the tools nor materials, and we can probably just find one.


Rolling to check the store....


42=Minor failure


It looks as if the place was picked nearly clean by people trying to defend themselves. You only find 50 9mm rounds, and 100 .32 rounds.


Scouting the area:


86+25 (for 6 people)=Good success!


It looks as if there are about 35 zombies in the area around the store. Also, the scouts found that their is a good amount of food and materials in the local area (+20 to future scavenging)


Scavenging nearby houses-


8+20+15 (for people): Minor failure


Unfortunately, bad luck strikes again: most of the nearby houses have been picked clean already, and you only find 10 units of food and 10 units of water; not even enough to last everyone a day.


*MAP UPDATED*


Everyone returns to the store, and settle down into an uneasy sleep. Maybe you should try to improve the base....


----TIME SKIP TIME SKIP TIME SKIP TIME SKIP TIME SKIP TIME SKIP TIME SKIP TIME SKIP TIME SKIP TIME SKIP----


*NOTE* You will have 8 hours to work everyday; people can work on multiple projects at once, so you don't have to choose between one task or another based on time required. If you don't complete a task within that time, you can continue it the next day*


Next morning...


By 7 AM, everyone was up, and the day was started. The group has more time to work today because of their early start. Some of the people in the group come up to you and complain about the comfort of the base and the small amount of supplies you have. You promise to get right to it.


*NEW SYSTEM ADDED: MORALE*


Morale represents the general mood of the people in your settlement. It is affected by the supply of food and water, the safety of the settlement, and comfort. If morale gets too low, people may begin to desert or suffer penalties to their work.


Choose FOUR(4) and assign people to it. Each person assigned will decrease time taken by 15 minutes (unless they are assigned as a gaurd)


-Scavenge the houses to the west; should have better luck there. Make sure to bring a rifle or two... *DANGEROUS*(2 hours)


-Clear out the zombies around the block the store is located on (2 hours)


-Try and clean up the store a little (3 hours)


-Set up a makeshift sleeping area (4 hours)


-Send a scouting expedition to the (INSERT BUILDING HERE) (1 hour) *DANGEROUS*


-Look for a car (1 hour)


-Search for survivors (2 hours)


Looking over the schedule, you decide to do something for yourself...


CHOOSE ONE(1)


-Talk with the people around the base and see what they want


-Brainstorm ideas to improve the fort


-Talk with John
 
Choose FOUR(4) and assign people to it. Each person assigned will decrease time taken by 15 minutes (unless they are assigned as a guard)


-Clear out the zombies around the block the store is located on (2 hours) 4 reg. people with 1 gun


-Set up a makeshift sleeping area (4 hours) Engineers


-Look for a car (1 hour) reg. person with rifle


-Search for survivors (2 hours) 3 reg. people with 1 rifles


Looking over the schedule, you decide to do something for yourself...


CHOOSE ONE(1)


-Brainstorm ideas to improve the fort
 
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Frontier said:
Choose FOUR(4) and assign people to it. Each person assigned will decrease time taken by 15 minutes (unless they are assigned as a gaurd)
-Clear out the zombies around the block the store is located on (2 hours)


-Set up a makeshift sleeping area (4 hours)


-Look for a car (1 hour)


-Search for survivors (2 hours)


Looking over the schedule, you decide to do something for yourself...


CHOOSE ONE(1)


-Brainstorm ideas to improve the fort
(Forgot to assign survivors. Again...)
 
Frontier said:
(i did look)
(I have it quoted. I can see you forgot at first. However, thanks for fixing it. Also, we only have 3 rifles. Not 6.)
 
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Hazeron said:
(I have it quoted. I can see you forgot at first. However, thanks for fixing it. Also, we only have 3 rifles. Not 6.)
(Arighty I will fix. And you caught me :D )
 
Choose FOUR(4) and assign people to it. Each person assigned will decrease time taken by 15 minutes (unless they are assigned as a gaurd)


-Scavenge the houses to the west; should have better luck there. Make sure to bring a rifle or two... *DANGEROUS*(2 hours):10 people, many guns as possible, if not, a melee weapon.


-Try and clean up the store a little (3 hours): 2 people


-Set up a makeshift sleeping area (4 hours): Me


-Search for survivors (2 hours):3 people


Looking over the schedule, you decide to do something for yourself... *USING MYSELF*
 
Choose FOUR(4) and assign people to it. Each person assigned will decrease time taken by 15 minutes (unless they are assigned as a gaurd)


-Scavenge the houses to the west; should have better luck there. Make sure to bring a rifle or two... *DANGEROUS*(2 hours) 4 People 2 Gun


-Clear out the zombies around the block the store is located on (2 hours)4 PPL 2 Gun


-Try and clean up the store a little (3 hours) 3 PPL


-Look for a car (1 hour) 2 people


2 Guards


Looking over the schedule, you decide to do something for yourself...


CHOOSE ONE(1)


-Brainstorm ideas to improve the fort
 
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