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Futuristic C&C Warlords Act 2

TIBERIUMS CHOSEN

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Markus Smitikus, or Mark, was sitting in his office tinted in red light. Communications had been down for the last few weeks and he felt that he missed something important. Just as he finished with some important documents, his comms officer entered.

"Good news, sir. The Ion Storm has passed and communications are online."

The officer in front of Mark had only his left arm replaced with a cybernetic, in contrast to most people on the base. Just like Mark, the people of this base were Cyborgs, although with their free will. A successful experiment from the Cybernetics division, and as one of the first of them Mark was chosen to lead them.

Marks left eye glowed a brighter red at the news and his face relaxed a bit.

"Anything else?"

"Yes, sir. We have received news that the Philadelphia has been destroyed on the orders of Kane! And our Brotherhood forces have begun attacking GDI worldwide!"

A devilish grin spread across the Commanders face.

"Excellent. I see why you wanted to bring this news personally. Send me a recording later, I want to see the explosion myself."

The officer confirmed the order but did not leave yet. Marks right eyebrow raised questioningly, anticipating what he might have to say.

"Permission to speak, sir?"

"Go ahead."

"We have missed the initial opportunity to attack and GDI has begun to reinforce their blue zones. Since our forces are on the news, we will also have to act. So what are your orders?"

"What a clever man", Markus thought to himself, he might make a good commander in the future. But he'd have to prove himself more before then.

"We didn't prepare for an assault on the blue zones anyways so not much has changed. For now we will further build up our forces and assist our fellow brothers and sisters in their attacks, rather than blindly charge ahead on our own. Once we have more resources, we can draw a bigger picture... And maybe even be let in to Kanes plans ourselves. But for now we just have to prove that we are not useless. Direct all important communications directly into my office, no permission needed. Dismissed."

"Yes, sir."

Satisfied with the response the officer left and got back to his post. Soon a video of the Philadelphias destruction was sent to Marks terminal as well as the news of the last days. Seeing the station destroyed sent another wicked grin to his face. Yes, this is truly the prophets great plan.


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Some time had passed since communications came back online and Mark was quite busy. The entire base is getting ready for whatever orders he had to give next, though some residents can be seen slacking in hidden corners. Soon all higher ups were called into a conference room for further planning.

After initial greeting were over, everyone discussed the most pressing concerns and most important pieces of news. And although most had different opinions on what had to be done next, it was ultimately up to the Commander to decide what they will do next. This wasn't a democracy after all.

"The Arctic Dread fleet requested some help. Their dredging docks got destroyed while unearthing some unknown warship. We'll send them some engineers to help. If they use them to repair the docks or investigate the ship, or both, I don't care. Worst case, they owe us some. Best case, we'll gain a new ally. Objections or concerns?"

One engineering officer raised his hand and was given permission to speak.

"What if they kill them?"

"Then they will be traitors of NOD and we'll have problems that are a lot bigger than some dead engineers. Not that I plan on losing them, mind you."

"They are a valuable resource, after all", Markus thought as the officer seemed to be mostly satisfied with that answer.

"Next, a base of our allies is getting besieged. Ready our main force to be sent out immediately after this meeting. I will be commanding them personally. We need to weaken GDI at every chance we can get, no mercy for the enemies of our great leader!"

"FOR KANE!", the officers shouted in unison.

"Lastly, another of our brothers has called for aid. Prepare further forces to move out whenever they are ready, though I will most likely not lead them. That honor will belong to one of you. Failure will not be tolerated. Remember: Peace through Power!"

"PEACE THROUGH POWER!"

With that Markus had relayed his orders and his officers went to work. Soon he set out with his armored forces. cyborg soldiers, and combat engineers. Meanwhile the rest of the officers began the second military operation, as well as deciding who would lead them. Although they would still need approval of Mark to set out.

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Scene/Mission:

The main military force with Markus leading them are on their way to reinforce their allies currently under siege by GDI forces.

Free Actions:

The bases spy network has been ordered to infiltrate GDI communications (crit fail).

A contingent of engineers will be sent to assist the Arctic Dreadfleet Lazaro1505 Lazaro1505


Action 1:

The surrounding area will be scavenged for anything useful. Everything else will be sold and other forces around are either destroyed or join NOD.

Action 2:

Using 2 units of Tiberium the researchers have been ordered to improve the efficiency for their resources and their usage.

(Experimental Lab - When researching, roll at advantage)

Faction: NOD
Battalion Name: Tiberiums Chosen
Battalion Location: South America
Character Name: Cyborg Markus Smitikus

Character stats:

Intelligence: 2
Command: -1
Strategy: 1
Bureaucracy: 0

Faction Stats/Resources:

MP: (Military Power) 1
CP: (Credit Power) 0
EP: (Energy Power) 3 Usage: 5/5
TP: (Tiberium Power) 2 (-2)

Additional unit points: +500
Scrap: 0

Specialty: Mechs/Engineers

Units:

Cybermen - An upgraded Cybernetic technique. These are modified with Heavy Armor and build in Lasers

Six Shooter - A Light Mech that is quick and fires a steady stream of Laser pellet blasts at the enemy

Medusa - A Four Legged Mech that has two Lasers and a charged EMP blast. (EMP Cooldown: 4 combat rounds)

Tunneler Engineer - Engineers that can burrow through the earth with a single person drill. They can capture enemy buildings or repair your own and capture empty vehicles

Red Destroyer - A massive two legged Mech that towers over any Avatar. It fires multiple Heavy Lasers, Rocket Launchers and a singular Tri Missile blast. (One unit per mission)

Abilities:

The Strength of Kane - All Mech Units have an additional DR (Damage Reduction) of 1

Repair Drones - All Mechs come with repair drones that can help them more greatly survive battle.

Buildings:

Mech Factory - Gives a +1 to all Mech related rolls

Experimental Lab - When researching, roll at advantage

Statue of Kane - All units in base gain an additional +1 to rolls and health

Communication hub - Gain an additional 500 points for purchase of units during battle.

Spy Network - Can roll an additional Hacking attempt for Hacking into player and npc Faction comms

Base defenses:

2 AA Turrets
1 Obelisk of Light

Special Units, Research, Other:

None
 
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Outcull
2


Having received more communications to assist with things elsewhere in the world, the only one that seemed plausible or able to be benefitted from in their current position was the defecting NOD scientists in Australia, although they likely wouldn't be able to aid with much military assistance at all, they could at least provide a chance to move elsewhere to some and opportunity for a new location of science to spend their time. Although it would likely prove risky and that they'd just have to look to moving them for their safety and for Outcull's own benefit, no other comms or missions could be assisted with at their state considering they didn't have anywhere near any resources to even perform their initial plans. Having been unable to build the Hadron Collider for the wealth they lacked, they were ended up forced into acquiring a supposed renowned scientist in order to help things go better in the long run.

"Spend the time looking for ways to fix stock and resources, and maybe make the place more secure if it's possible. Going to check for scientists in Australia is rather more of an interest than anything" Vlhnnl spoke, wanting said workers to get on the problems that held over them, hoping that someone could come up with workarounds so they could manage a method to staying safe with all the war going on in the world. Since there wasn't much at all they could do in their position, they'd just have to wait to see if an opportunity popped up or if they'd have to spend longer biding their time without the funds or military to keep themselves save or progress their own matters.

Mission: 2B
Action 1: Research ways to get more Military, Credit, Energy and Tiberium power.
Research Center- Gain a +1 to rolls for research.
Science Marches On- When another player succeeds at research, roll a d10. On a 9+, you gain it too
- World renowned scientist

Action 2: Look for vehicles to repair, collect or harvest in the local area.
 
Mining Op-37 B

Action 1: Spare parts wanted- repair and construct additional harvester vehicles.
4 CP Spent


The Miners attempt to use the scrap to build themselves more Harvester Vehicles. Unfortunately due to mismanagement, most of the parts were misplaced. However, one really GREAT Harvester managed to be constructed.

THE HARVESTER
Harvester Hero
2d10
Its all Green- Will always bring back maximum Tiberium, even in low regions of Tiberium
Sneaky Beaky- Even when strealth units are discovered, this unit remains stealthed.

Action 2:
Keep on keeping on- harvest Tiberium crystals. Gatherers go out with the Nod Harvesters.
Vehicle Factory- All vehicles gain a +1 to all rolls.
Tiberium Refinery- Gain an additional +1 TP every turn. When used with Harvesters vehicles, this also generates +1 CP every turn.
Tiberium Collectors- Your Faction is ESPECIALLY good at collecting tiberium. Double all Tiberium gains.


Gain 22 Tiberium from harvesting.

Scene: Assist the Scrappers in Civilian Mission 2-A. (( To be Resolved on Discord))
 
The Librarian's Guard

Wenert huffed as he climbed the steps towards the library that had been, and still was whenever he could find a free moment, his place of solace since he had come to Switzerland. The time since the destruction of the Philadelphia had not been as hard for the elderly man as it had been for many. He was, after all, within a fortified city, surrounded by a small but dedicated force that helped to protect him and the others who did their best to run it. And yet, the Swiss man had never been more worn down in his life. Between settling logistics as well as attempting to keep his citizens calm, he was rapidly beginning to feel his age more than he had in years.

As he crested the stairs at last, he took a moment to close his eyes and rest, leaning heavily on the old wooden cane that had never been far from him since an incident in his 30s. As the man recovered he heard a polite and small cough, causing him to open his eyes and incline his head to the young woman who had been following him.

"Herr Hafner, are you well?" Kira, his assistant, asked politely. Her posture betrayed no sense of doubt in his strength, stood a moderate distance back and with her hands full of paperwork. "It has been a hard few days and I know you are working much harder than most."

"I am fine Kira, I simply need to rest for a moment," He smiled at her, breathe evening out slowly. Once he was once more settled, he stepped forwards and pushed the doors to his former workplace open and entered it for the first time since the Philadelphia. As soon as he entered, he took a deep breath, the scent of old books flooding his nose and causing him to relax.

"
Signor Haffner! È così bello vederti!" The Italian came from the front desk, the young man standing there smiling at the duo as they entered. Waving them forwards he extended a hand to shake the elders. "È passato troppo tempo!"

"Sì, Elio. Ho cercato di trovare il tempo per venire, ma è stato occupato." Wenert responded just as easily as if the man had been speaking English, the words flowing smoothly as he returned the others handshake. "I am afraid I must ask that you speak in English though my friend, I'm afraid that Kira only speaks it and German thus far."

"N'oubliez pas que j'apprends aussi le français, Monsieur Haffner." The woman smiled, a hint of amusement crossing her face for a moment.
"I will do my best signore, I make no promise to mia ability with it of course," Elio's accent was thick, far more than either of the other two's own German ones, yet still understandable. "You are here to relax?"

"I am not unfortunately Elio, I came to ensure you received this," Wenert tipped his head to his companion, the woman stepping forward and placing her papers in front of the Italian man. "Research conducted by the Damocles Fleet, I want you to file this information away and ensure it survives. We have people all around the world trying to gather more of course, I want every bit of it to be preserved so that we may make use of it."

"I will do it Signore Haffner, I know that I am of little use elsewhere for now," The younger man smiled as he took the paperwork, scanning it for a moment. "Is this the only copy? Or shall I make some so that you may deliver to other important people?"

"We have others my friend, I simply wished to ensure you received yours properly," Wenert sighed and shook his head. "But now we must be off, there is always more work to be done. Stay safe my friend, I fear that the worse is yet to come after all."​

ACTIONS

Deployment - Deploy the Defiant Battalion to Australia in order to aid the Civilians there (Mission 2C) (2 MP Devoted)

Free Action - Research of the Damocles Air Fleet taken (Improved Drones, increasing Tiberium gain by +3 Per turn)

Action 1 - Attempt to establish trade routes with other settlements within Blue zones, Dedicating 2 CP to the project.

Action 2 - Dedicate 1 CP to the construction of improved walls, attempting to make them safer than the current concrete.

 
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The Scrappers

In my entire life doing this, I have never watched this many people die. The worst part of it was the smell. The chemical fire that NOD used coupled with the stench of burning hair made something that wouldn't go away no matter how many times I washed. My nose, face, hands, hair - everything. It's all raw and bloody now because I keep trying to get that smell out.

I feel nothing but shame and hatred because on that day I ran away instead of dying with my brothers and sisters on the battlefield. I tell myself at night that it was because we couldn't lose the mech. That the mech’s value somehow justified me running like a dog. I wonder if I stayed, if it would have made any bit of difference.

On the first day when I came back, I slid out of the mech with a pale face and a filthy ash covering everything. I remember walking into the building where Sasha does all of his announcements. He already knew what happened, I could see it on his face. He had this awful look in his eye. I know he's seen tragedy, and I know he's had to tell mothers that their children are dead. But something about seeing this normally jolly man so barren made my gut feel even worse.

I couldn't even look him in the eye when I told him. And when the words came from my lips all he did was sigh and pour a glass of vodka for both of us. When I drink it, it mixed with the ash that was in my mouth and I'm fairly certain that I drank some of my fallen brothers. I was so numb to everything that happened at that point that it didn't even make me wetch.

Surprisingly, the first night sleeping was actually easy. All of the adrenaline that I was going through finally gave way to this awful tiredness. The next few nights were the worst though. I kept imagining my friends crawling through the muck, their skin crisping in the air from the chemical fire.

It all became so much. The days blended into weeks. Weeks of being unable to sleep, unable to eat, and unable to think about anything but what happened. I just wanted it all to stop.

I should probably tell everyone reading this that before I was a mech pilot, I was a heroin addict. I'm not proud of what I did during that time of my life, and if it weren't for Sasha giving me a chance with the scrappers, I'd probably be dead in a ditch somewhere. Being in a mech made me feel normal again. It gave me a purpose. It gave me friends. But now? All of those friends are ashes feeding the trees in Canada. And I ran away instead of dying with them.

By the 5th week I wanted it. It took me some doing, but I found some. And when the needle first slipped into my veins I felt the screams and pain all finally go away. I remember slowly nodding off while watching the blue sky. Everything felt so serene. It was like when I was a kids sliding scissors through wrapping paper during Christmas time. It was that smooth, silky feeling that I'd honestly needed.

Honestly? If it weren't for what happened yesterday I'd probably still be doing heroin, and I probably wouldn't be contemplating suicide.

It all took place in my shop, and it was a beautiful night with fireflies flickering in the distance. I was tying off on the outstretched palm of my mech.I remember an old woman walking into my shop and fumbling around muttering for me. When she saw me on the palm of my mech she yelled at me to get down.

I slid off my mech and dusted myself off. I asked her what she wanted. And she told me that she was the mom of one of the people that died at the battle in Canada. I didn't really know what to say, she seemed distraught. And honestly I just wanted to get high.

Then she started crying. It was a cry that I've never heard in my entire life. It was a cry of a mother losing her son. In between her sobs she blamed me, she said that if I hadn't ran away I could have saved the battle. She gestured at my giant mech and said that this could have stomped all of the enemies. She called me a coward and said I should have died instead of them.

Eventually she left. And I just stood there feeling emptier than I ever had before.

I figured I'd write this because of all the people I let down, Sasha is the only one that is still alive. I want him and his brass to know that I still believe in the cause, and I still love our people. I just don't know if I can keep going. I don't know if I can endure another loss like that. I don't know if I'm even fit to be doing this in the first place.

My only request is if you find my body and know that I worked up the courage to do it, you find some other poor kid to train up. Maybe she can make better use of
my mech than I ever could.

Turn Events
+ 2 scrap from Junkyard
+ 2 CP from lumberyard

Inventory
2 scrap
2 CP
+1 to all military rolls
+1 MP

Actions
1. Spend 2 CP to hire some accountants to up our bureaucracy
2. Spy on the upcoming NOD mission to better defeat them in battle


 
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The Neo Druids
Amirjah smiles, hearing the report from her people that she sent out. "Very good. Bring back what you can, a d see if the red zones have any new friends for us." She says, beginning her report for Dimitri. So far, so good. She hopes things continue to go in this direction. For now, she's going to work on their continued safety.

Actions
Search around the mission site for any new unit types
Work on building proper defensive structures for the camp.​
 
Czechoslovak Legion

Action 1:
Intervention

After discovering the situation across Europe, Karel Janoušek has decided that it is time for him to intervene. He has decided to send an expeditionary force into France to contain the NOD presence there.
He will send out the I, IV, V and X Centuaries alongside the III and II Auxiliary cohorts to assist them.

A small series of structures including an Obelisk of Nod and some power Plants were discovered along with a small contingent of Nod troops in a small town in France.

(Being resolved on Discord)


Action 2:
Defence

He has also decided that, given the ease of which GDI positions fell across the fronts, that Prague's defences are inadequate. As such he has decided to put his new civilian engineers to work alongside his military ones to devise a new defensive system and construct new fortifications around the city.

The Civilian engineers work many long and hard nights, coming up with some ideas to bring better defenses to the city. They bring them forth. CHOOSE ONE OPTION:
- Fill the City with Hedgehogs (Large Anti Vehicle Metal structures) to prevent enemy vehicle travel.
- Fortify a Wall around the City with light anti infantry weapons powered by the city power grid
- Surround the city with a large moat and trenches
 
TIBERIUMS CHOSEN

Scene/Mission:

The main military force with Markus leading them are on their way to reinforce their allies currently under siege by GDI forces.

(Resolved on Discord)

Free Actions:

The bases spy network has been ordered to infiltrate GDI communications (crit fail).

A contingent of engineers will be sent to assist the Arctic Dreadfleet Lazaro1505 Lazaro1505


Action 1:

The surrounding area will be scavenged for anything useful. Everything else will be sold and other forces around are either destroyed or join NOD.

There wasn't as much in the surrounding area to be scavenged as the Chosen would have liked. However, there was one thing that drastically stood out. They managed to uncover the wreckage of CABAL's Core Defender which was believed to be the basis for the Nod Avatar.

The remaining scrap was sold for 2 CP and 1 TB respectively.

Action 2:

Using 2 units of Tiberium the researchers have been ordered to improve the efficiency for their resources and their usage.

(Experimental Lab - When researching, roll at advantage)

The Research was a HUGE success. Through various bits of experimentation, they uncovered a way to get MORE out of Their resources.

CHOOSE ONE OPTION:
- All current resource count are doubled
- All Tiberium Resources count as double when used
- Gain Triple Current CP Count.
 
Outcull

Mission: 2B (TO be Resolved on Discord)


Action 1: Research ways to get more Military, Credit, Energy and Tiberium power.
Research Center- Gain a +1 to rolls for research.

A revolutionary new method for increasing power in one way or another. There were a few avenues of research that could be chosen. PICK ONE:

- Increase MP by 1
- Gain 2 CP
- Increase EP by 1

Action 2: Look for vehicles to repair, collect or harvest in the local area.

You discover the remains of a Mammoth Mark II from the previous war. It will require 6 CP or 10 Scrap to get up and running again.
 
The Librarian's Guard

Deployment - Deploy the Defiant Battalion to Australia in order to aid the Civilians there (Mission 2C) (2 MP Devoted) (Resolved on Discord)

Free Action - Research of the Damocles Air Fleet taken (Improved Drones, increasing Tiberium gain by +3 Per turn)

Action 1 - Attempt to establish trade routes with other settlements within Blue zones, Dedicating 2 CP to the project.

Most settlements within the Blue Zones are currently wary of trading with those outside their own borders. One of the friendlier places manages to pick up as a delight though. Gain +1 CP every turn.



Action 2 - Dedicate 1 CP to the construction of improved walls, attempting to make them safer than the current concrete.


The walls needed to be better, they needed to be stronger. If there was anything these wars had shown them, it was a great need for defense.

The civil engineers came up with 3 options. CHOOSE ONE:

- Upgrade the Walls to a Plastine Iron Composite
- Reinforce the walls with Durosteel
- Add additional layers of Concrete, but place built in anti infantry westing by plug-in them directly into the Coty power grid.
 
The Scrappers

1. Spend 2 CP to hire some accountants to up our bureaucracy

With the spending of 2 CP, The Scrappers manage to hire a Weasly little man named Randall who at first glance seemed shifty, but at second glance, was EXTREMELY good at his job. +1 Bureaucracy.


2. Spy on the upcoming NOD mission to better defeat them in battle

Spying on NOD was not as easy a task as they would have liked. But it was easy enough that it would manage to give their forces an advantage in the upcoming battle. CHOOSE ONE:

- Gain a +2 to all Scrapper rolls for this battle.
- Force the Nod units to roll at -2 for this battle
- Gain an additional 500 points for this battle
 
Solice of the choir
Well things had gone... poorly to say the least in irland sinclar tapping the last video feed of the cyborg with a small huff. "As usual GDI wins through simple overwhelming firepower.. such is there oppressive thumb upon all.." he'd say with a sigh. "We must make our cyborg more efficient.. we can hardly field enough compared to what GDI can.. most concerning" he'd add consensus would humm with a nod. "yes yes I'll see what I can do already designed a more... advanced model theh might prove useful later.. still your right we can hardly field enough to win anymore lets see if we can't remedy it"


resources CPMPTPEP
2324


builds:
Central Core- Can take an additional action every turn

Cyborg Factory- All Cyborg troops gain +1 to all rolls

war factory- All Ground Vehicles gain +1 to rolls.

Construction Crane- Generate 1 CP a turn. When you construct a building, gain another Base Defense structure.

Stealth Generator- Your base and all units in itis completely Stealthed unless they attack

tiberium generator +1 EP
tiberium refinery +1 Tp

shredder turret- provides defenses

laser turret- Provides defensesx2
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abilities:
We Are The Future- If a Battle is lost, do not lose MP. Can still lose MP in other ways.

Given Name- Have a Higher Chance of Earning Hero Units

actions:
construct- properganda Centre 2 Cp
reserch- efficient cyborg manufacturing 3tp
Use 2 EP to make a properganda footage of the irland battle to make GDI look like the bad guys and get extra support.
 

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