Arynne
Salmon of Doubt
Name: Melanie Donnell
Divine Parent: Anubis
Parent's Pantheon: The Pesedjet
Calling: Forensic Pathologist
Nature: Judge
Background:
They were so proud of me, while I was in medical school. I can still remember what that felt like. They were all proud. Melanie Donnell, MD. Upstanding citizen. On a recognizable track to socially acceptable success. The fact that my switch to forensic pathology came as such a shock should probably have been a clue. All that crap about how I could be saving lives or discovering the cure for cancer…I just thought they misunderstood the nature of my job. That they simply didn't understood that forensics isn't about the macabre, it’s about justice.
They were embarrassed.
Gods, that hurt. I remember being such a, a mess of pain and confusion back then…and stuffing it deep inside and covering it up, never letting it show. They never understood. They never even tried to understand. Dad just avoided telling anyone that I was majoring in forensic science. Even Dave and Beth and Evan waffled about it when I asked them how they felt about their little sister's field of study. As though taking care of pregnant women and old men with gallstones was acceptable, but cutting up dead bodies was somehow tainted. Unpleasant.
Obscene.
I tried to explain, so many times. I told them that forensic pathology was about saving lives. The shattered lives of the survivors. But they didn't want to understand. It wasn't "appropriate."
And now I'm left with no choice but to turn my back on their unbelief.
Get one thing straight: I’m not a caregiver. Never have been, never will be. What I am is a voice for the violated souls of the dead. Medical doctors see Death as the enemy, but my foe is the criminal who preys upon the living with a twisted desire to bring pain and fear and suffering. Death doesn't frighten or disgust me. Death is just the other face of life.
But those who seek to pervert Death, they disgust me. With every knife slash and bullet wound they disgust me. With every rape, every bruise, every brutalized and broken body, they disgust me. And now, joined to that disgust, there is a new rage. Bone deep, ice cold, with a mind and will all its own. It sits in judgment on the monsters who wear the faces of men, and it breathes one word deep in the depths of my soul.
No.
No. I will not let this continue. No. I will not close my eyes and walk away. No. I will not let them win. Not now. Not ever. Not even if it costs me my blood, my life, my immortal soul. No.
They should be able to understand that. But that's not what they want to hear. It's not what they want to know.
So now, I have only three words to say in return, finally.
Too fucking bad.
Strength: 3
Epic Strength:
Dexterity: 4
Epic Dexterity: 1
Stamina: 3
Epic Stamina: 2
Charisma: 3
Epic Charisma:
Manipulation: 3
Epic Manipulation:1
Appearance: 2
Epic Appearance:
Perception: 4
Epic Perception: 2
Intelligence: 4
Epic Intelligence:
Wits: 4
Epic Wits: 1
Academics 2
Athletics 1
Awareness 3
Command 3
Empathy 2
Fortitude 3
Integrity 3
Investigation 4
Marksmanship 1
Medicine 4
Melee 3
Occult 3
Politics 1
Science (Biology) 3
Stealth 1
Mummies
Followers 2 / Relic 2
While Anubis faithfully guards the khats (physical bodies) of the righteous dead, the corpses of the damned are merely empty husks. It is fitting that their mortal shells should continue to do penance after their souls have been annihilated, and so the Egyptian Gods sometimes make a gift of these macabre bodyguards to their children.
Melanie's bronze canopic jar contains black sand from Duat; when poured out along with a Legend point, it whirls into the forms of five mummies (which use the standard traits from Scion: Hero, p. 293-294). Killing them reverts them to sand, which may be gathered up and replaced in the jar. After the next sunset, any destroyed mummies are reconstituted.
Shu Feather
Relic 3
The shu feather is held by Ma'at, the personification of justice and social order for the Egyptian pantheon. When a soul reaches the Underworld, it is the shu feather that is placed on a balance scale against the human heart to determine whether the soul is righteous enough to proceed onwards towards paradise, or if it must be fed to the crocodile-headed Devourer. Anubis traditionally oversees this procedure and occasionally gives out a shu feather to his children.
As a representation of judgment over the soul, the shu feather grants access to the Death and Justice Purviews. The feather can also determine the morality of the living while it is in the hands of a living Scion. The owner simply places the feather on her palm, nib down, and expends one point of Legend. As she does so, the feather stands straight up on end. The Scion then indicates a target and her player rolls (Perception + Empathy) against the subject's (Willpower + Integrity + Legend). If the Scion's player wins, she immediately learns the target's highest Virtue. If the target has no Virtues, she learns that fact instead. Successive uses can determine lower Virtues in the same target.
The Book of Amduat
Relic 4
Where does the sun go when it’s dark? The Book of Amduat (literally, “what is in the Underworld”) has the answer...
When Atum-Re’s barque leaves the Overworld through Rosetjau, the Gate of Stars, it enters the River Urnes in Duat and passes through twelve gates, each of which is associated with a different hour of the night, a different star and a different Egyptian deity -- a journey replicated by the souls of the dead as they travel to Sekhet Hetepet. At the twelfth gate, the sun (and, hopefully, the pilgrim soul) is reborn to a new day.
Thus, Egyptian funerary books were divided into two categories: “Books of the Underworld” which described Atum-Re’s night voyage through Duat and the threats his ship encountered, and “Books of the Dead”, which contained spells to ward off those dangers. Since Atum-Re’s journey was also undertaken by every departed soul, these books were buried with the dead to help protect them against the hazards of Duat. This worked in one of two ways, though the effect was the same -- “Books of the Underworld” served as a guide to Duat’s geography, enabling the soul to avoid monsters and environmental hazards; while “Books of the Dead” provided spells of protection against these horrors.
There were many different “Books of the Underworld”: The Book of Amduat, The Book of Gates, The Book of the Earth and so forth. All describe the same journey, though the emphasis of each is slightly different. The Book of Amduat, however, is the most likely to be found in portable form. Although copies are available even in modern times, the tome contains insights into both the Overworld and the Underworld useful to those who share the powers of the divinities of ancient Egypt. Access to The Book of Amduat provides Scions use of the Guardian, Psychopomp, Stars and Sun Purviews.
Dexterity: Microscopic Precision
Manipulation: Stench of Guilt
Perception: Refined Palate, Scent the Divine
Stamina: Holy Fortitude, Self-Healing
Wits: Instant Investigator
Corpse Oracle (Death • •)
Death Senses (Death • )
Judgment (Justice • )
Warning Line (Guardian • )
Legend: 3
Legend Points: 9
Willpower: 6
Conviction 3
Harmony 2
Order 3
Piety 1
Health Levels: 0, -1, -1, -2, -2, -3, -4, I
Soak: 2L/5B.
Dodge DV: 6
Join Battle: 7 dice+1 success
Surgical Knife: Accuracy 8, Damage 4L, Defense 7, Speed 4
Integrity 3 (1)
Investigation 4 (2)
Medicine 4 (1)
Epic Perception 2 (4)
Relic 2 (2)
Relic 4 (5)
Epic Stamina 2 ( 5 xp )
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