JRPG
Member Title
Magical Attack
Lv 1 Ability deals 3 damage, but costs 3 mana and 1 action.
Lv 2 Ability deals 6 damage, but costs 6 mana and 2 action.
Lv 3 Ability deals 9 damage, but costs 9 mana and 3 action.
Lv 4 Ability deals 12 damage, but costs 12 mana and 4 action.
Lv 5 ability deals 15 damage, but costs 15 mana and 5 action.
Magical Defend
Lv 1 Ability blocks Lv 1, Half Lv 2 Magical Attack, but costs 3 mana and 1 action.
Lv 2 Ability blocks Lv 1, Lv 2, Half Lv 3 Magical Attack, but costs 6 mana and 2 action.
Lv 3 Ability blocks Lv 1, Lv 2, Lv 3, Half Lv 4 Magical Attack, but costs 9 mana and 3 action.
Lv 4 Ability blocks Lv 1, Lv 2, Lv 3, Lv 4, Half Lv 5 Magical Attack, but costs 12 mana and 4 action.
Lv 5 ability blocks Lv 1, Lv 2, Lv 3, Lv 4, Lv 5 Magical Attack, but costs 15 mana and 5 action.
Magical Heal
Lv 1 Ability heals 2 hit points and remove Lv 1 Status Effects/Deducts, but costs 3 mana and 1 action.
Lv 2 Ability heals 3 Hit points and remove Lv 2 Status Effects/Deducts, but costs 6 mana and 2 action.
Lv 3 Ability heals 5 Hit points and remove Lv 3 Status Effects/Deducts, but costs 9 mana and 3 action.
Lv 4 Ability heals 6 Hit points and remove Lv 4 Status Effects/Deducts, but costs 12 mana and 4 action.
Lv 5 ability heals 8 hit points and remove Lv 5 Status Effects/Deducts, but costs 15 mana and 5 action.
Augment
Lv 1 Ability provides up to 1 dice for a normal action, but costs 3 mana and 1 action.
Lv 2 Ability provides up to 2 dice for a normal action, but costs 6 mana and 2 action.
Lv 3 Ability provides up to 3 dice for a normal action, but costs 9 mana and 3 action.
Lv 4 Ability provides up to 4 dice for a normal action, but costs 12 mana and 4 action.
Lv 5 ability provides up to 5 dice for a normal action, but costs 15 mana and 5 action.
Bonuses can include additional numbers, dice bonuses, combine die, etc.
Deduct
Lv 1 Ability removes 1 die for a normal action, but costs 3 mana and 1 action.
Lv 2 Ability removes 2 dice for a normal action, but costs 6 mana and 2 action.
Lv 3 Ability removes 3 dice for a normal action, but costs 9 mana and 3 action.
Lv 4 Ability removes 4 dice for a normal action, but costs 12 mana and 4 action.
Lv 5 ability removes 5 dice for a normal action, but costs 15 mana and 5 action.
Removals can include additional numbers, dice, combine die, etc.
Status Effect
Lv 1 Ability deals 1 damage; and applies Level 1 Status Effect, but costs 3 mana and 1 action.
Lv 2 Ability deals 2 damage; and applies Level 2 Status Effect, but costs 6 mana and 2 action.
Lv 3 Ability deals 3 damage; and applies Level 3 Status Effect, but costs 9 mana and 3 action.
Lv 4 Ability deals 4 damage; and applies Level 4 Status Effect but costs 12 mana and 4 action.
Lv 5 ability deals 5 damage; and applies Level 5 Status Effect, but costs 15 mana and 5 action.
Status Effect = Stun, Charm, Stone, etc.
Status Restore
Lv 1 Ability cures a Level 1 Status Effect/Deduct, and provides Lv 1 status immunity, but costs 3 mana and 1 action.
Lv 2 Ability cures a Level 2 Status Effect/Deduct, and provides Lv 2 status immunity, but costs 6 mana and 2 action.
Lv 3 Ability cures a Level 3 Status Effect/Deduct and provides Lv 3 status immunity, but costs 9 mana and 3 action.
Lv 4 Ability cures a Level 4 Status Effect/Deduct and provides Lv 4 status immunity, but costs 12 mana and 4 action.
Lv 5 ability cures a Level 5 Status Effect/Deduct and provides Lv 5 status immunity, but costs 15 mana and 5 action.
Status immunity.
Terrain
Lv 1 Ability creates a Level 1 terrain, but costs 3 mana and 1 action.
Lv 2 Ability creates a Level 2 terrain, but costs 6 mana and 2 action.
Lv 3 Ability creates a Level 3 terrain, but costs 9 mana and 3 action.
Lv 4 Ability creates a Level 4 terrain, but costs 12 mana and 4 action.
Lv 5 ability creates a Level 5 terrain, but costs 15 mana and 5 action.
- Targets: 1, can be modified.
- Range: Can be Modified
- Duration: Initial Post, cannot be modified.
- Effect: None.
- Prevention: Spirit Die, Magical Defend Technique, Status Effect.
Lv 1 Ability deals 3 damage, but costs 3 mana and 1 action.
Lv 2 Ability deals 6 damage, but costs 6 mana and 2 action.
Lv 3 Ability deals 9 damage, but costs 9 mana and 3 action.
Lv 4 Ability deals 12 damage, but costs 12 mana and 4 action.
Lv 5 ability deals 15 damage, but costs 15 mana and 5 action.
Magical Defend
- Targets: 1, can be modified.
- Range: Can be modified.
- Duration: Initial post, cannot be modified.
- Effect: See below.
- Prevention: Status Effect
Lv 1 Ability blocks Lv 1, Half Lv 2 Magical Attack, but costs 3 mana and 1 action.
Lv 2 Ability blocks Lv 1, Lv 2, Half Lv 3 Magical Attack, but costs 6 mana and 2 action.
Lv 3 Ability blocks Lv 1, Lv 2, Lv 3, Half Lv 4 Magical Attack, but costs 9 mana and 3 action.
Lv 4 Ability blocks Lv 1, Lv 2, Lv 3, Lv 4, Half Lv 5 Magical Attack, but costs 12 mana and 4 action.
Lv 5 ability blocks Lv 1, Lv 2, Lv 3, Lv 4, Lv 5 Magical Attack, but costs 15 mana and 5 action.
Magical Heal
- Targets: 1, can be modified.
- Range: Can be modified.
- Duration: Initial post, cannot be modified.
- Effect: See below.
- Prevention: Status Effect.
Lv 1 Ability heals 2 hit points and remove Lv 1 Status Effects/Deducts, but costs 3 mana and 1 action.
Lv 2 Ability heals 3 Hit points and remove Lv 2 Status Effects/Deducts, but costs 6 mana and 2 action.
Lv 3 Ability heals 5 Hit points and remove Lv 3 Status Effects/Deducts, but costs 9 mana and 3 action.
Lv 4 Ability heals 6 Hit points and remove Lv 4 Status Effects/Deducts, but costs 12 mana and 4 action.
Lv 5 ability heals 8 hit points and remove Lv 5 Status Effects/Deducts, but costs 15 mana and 5 action.
Augment
- Target: 1, can be modified.
- Range: Can be modified.
- Duration: 3, can be modified.
- Effect: See below.
- Prevention: Status Effects.
Lv 1 Ability provides up to 1 dice for a normal action, but costs 3 mana and 1 action.
Lv 2 Ability provides up to 2 dice for a normal action, but costs 6 mana and 2 action.
Lv 3 Ability provides up to 3 dice for a normal action, but costs 9 mana and 3 action.
Lv 4 Ability provides up to 4 dice for a normal action, but costs 12 mana and 4 action.
Lv 5 ability provides up to 5 dice for a normal action, but costs 15 mana and 5 action.
Bonuses can include additional numbers, dice bonuses, combine die, etc.
Deduct
- Target: 1, can be modified.
- Range: Can be modified.
- Duration: 3, can be modified.
- Effect: See below.
- Prevention: Status Restore, Heal.
Lv 1 Ability removes 1 die for a normal action, but costs 3 mana and 1 action.
Lv 2 Ability removes 2 dice for a normal action, but costs 6 mana and 2 action.
Lv 3 Ability removes 3 dice for a normal action, but costs 9 mana and 3 action.
Lv 4 Ability removes 4 dice for a normal action, but costs 12 mana and 4 action.
Lv 5 ability removes 5 dice for a normal action, but costs 15 mana and 5 action.
Removals can include additional numbers, dice, combine die, etc.
Status Effect
- Target: 1, can be modified.
- Range: Can be modified.
- Duration: 3, can be modified.
- Effect: See below.
- Prevention: Status Restore, Heal.
Lv 1 Ability deals 1 damage; and applies Level 1 Status Effect, but costs 3 mana and 1 action.
Lv 2 Ability deals 2 damage; and applies Level 2 Status Effect, but costs 6 mana and 2 action.
Lv 3 Ability deals 3 damage; and applies Level 3 Status Effect, but costs 9 mana and 3 action.
Lv 4 Ability deals 4 damage; and applies Level 4 Status Effect but costs 12 mana and 4 action.
Lv 5 ability deals 5 damage; and applies Level 5 Status Effect, but costs 15 mana and 5 action.
Status Effect = Stun, Charm, Stone, etc.
Status Restore
- Target: 1, can be modified.
- Range: Can be modified.
- Duration: 3 for status immunity, can be modified.
- Effect: See below.
- Prevention: Status Effect.
Lv 1 Ability cures a Level 1 Status Effect/Deduct, and provides Lv 1 status immunity, but costs 3 mana and 1 action.
Lv 2 Ability cures a Level 2 Status Effect/Deduct, and provides Lv 2 status immunity, but costs 6 mana and 2 action.
Lv 3 Ability cures a Level 3 Status Effect/Deduct and provides Lv 3 status immunity, but costs 9 mana and 3 action.
Lv 4 Ability cures a Level 4 Status Effect/Deduct and provides Lv 4 status immunity, but costs 12 mana and 4 action.
Lv 5 ability cures a Level 5 Status Effect/Deduct and provides Lv 5 status immunity, but costs 15 mana and 5 action.
Status immunity.
Terrain
- Target: Manipulates terrain. Can add traps, pitfalls, walls, pavement, etc.
- Range: Can be modified.
- Life: Times 2 per level.
- Duration: Forever
- Effect: See below.
- Prevention: Analyze, Attacks.
Lv 1 Ability creates a Level 1 terrain, but costs 3 mana and 1 action.
Lv 2 Ability creates a Level 2 terrain, but costs 6 mana and 2 action.
Lv 3 Ability creates a Level 3 terrain, but costs 9 mana and 3 action.
Lv 4 Ability creates a Level 4 terrain, but costs 12 mana and 4 action.
Lv 5 ability creates a Level 5 terrain, but costs 15 mana and 5 action.
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