JRPG
Member Title
http://www.ffcompendium.com/h/jobs.shtml
Physical Damage, Magical Damage, Augment, Deduct, Restore Statuses, Recover Mana, Inflict Statuses, Analyze (Allows for critical hits), Action Points
Lesser = +0 (No Bonus) Only applies to magic/physical damage, Minor = +1, Moderate = +2, Major = +3, Massive = 4 Only applies to magic/physical damage. Max: 13 points per character. (Feel free to create your own class)
Magic Classes
White Mage: Uses magic to heal allies. Unique specialization: Can master all white magic.
-Can heal minor, moderate, and major health to allies. 6
-Can restore minor, moderate, and major statuses. 6
-Can recover minor mana. 1
-Can deal lesser physical damage. 0
-Can deal lesser magical damage. 0
Black Mage: Uses magic to harm enemies. Unique specialization: Can master all black magic.
-Can deal minor, moderate, and major magical damage. 6
-Can inflict minor, moderate, and major statuses. 6
-Can recover minor mana. 1
-Can deal lesser physical damage. 0
Blue Mage: Learns enemy skills. Unique specialization: Can learn enemy skills.
Points are determined by the skill the player wants to learn.
-Can deal lesser magical damage. 0
-Can deal lesser physical damage. 0
Red Mage: Can cast white and black magic. Unique specialization: Can master only half of each magic.
-Can deal minor and moderate magical damage. 3
-Can deal minor and moderate physical damage. 3
-Can heal minor and moderate health to allies 3
-Can inflict minor statuses 1
-Can restore minor statuses 1
-Can recover minor mana 1
-Can augment minor 1
Time Mage: Uses magic to speed up, or slow down actions. Unique specialization: Can master all time magic.
-Can augment minor, moderate, and major. 6
-Can deduct minor, moderate, and major. 6
-Can deal minor magical damage. 1
-Can deal lesser physical damage. 0
Summoner: Summons creatures to fight in battle. Unique specialization: Can summon legendary creatures.
-Can deal minor, moderate, major, and massive magical damage. 10
-Can deal lesser physical damage. 0
-Can recover mana minor and moderate. 3
Scholar: Researches enemies for weaknesses. Unique specialization: Can find weak points/elemental types from enemies.
-Can Analyze minor, moderate, major. 6
-Can augment minor and moderate. 3
-Can deduct minor and moderate. 3
-Can deal lesser magical damage. 0
-Can deal minor physical damage. 1
Geomancer: Utilizes spells according to the environment. (Ex: If in a desert, will attack with sand magical attacks). Unique specialization: Spells can do any affinity depending on environment
-Can deal minor, moderate, and major magical damage. 6
-Can heal minor, moderate, and major health to allies. 6
-Can recover minor mana. 1
-Can deal lesser physical damage. 0
Evoker: Evokes new abilities. Unique specialization: Boosts abilities to new heights. Gains a free massive to augment.
-Can augment minor, moderate, major, and massive. 6
-Can recover minor, moderate, and major mana. 6
-Can deal lesser physical damage. 0
-Can deal minor magical damage. 1
Frontline Classes
Warrior: Utilizes an array of weaponry to deal physical damage. Unique specialization: Can wield any melee weapon with ease.
-Can deal minor, moderate, and major physical damage. 6
-Can deal lesser magical damage. 0
-Can recover minor, moderate, and major action points. 6
-Can deduct minor. 1
Paladin: Uses physical attacks, white magic, and covers allies. Unique specialization: Can cover an ally. Masters half white magic.
-Can heal minor and moderate. 3
-Can deal minor and moderate physical damage. 3
-Can recover minor and moderate action points. 3
-Can restore statuses minor and moderate. 3
-Can minor augment. 1
-Can deal lesser magical damage. 0
Dark Knight: Sacrifices HP to deal damage. Unique specialization: Can use Wretched Order, a skill that doubles attack damage at the price of 1/4th health.
-Can deal minor, moderate, and major physical damage. 6
-Can recover minor and moderate action points. 3
-Can inflict minor and moderate statuses. 3
-Can deal minor magical damage. 1
Magic Knight: Uses physical attacks, and black magic. Unique specialization: Can change physical attacks to any elemental affinity. Masters half black magic.
-Can deal minor, moderate, and major physical damage. 6
-Can deal minor, moderate, and major magical damage. 6
-Can recover minor mana. 1
Knight: Uses physical attacks, and has a high defense. Unique specialization: Chivalry, a skill which can taunt foes to attack only the Knight.
-Can deal minor physical damage. 1
-Can deal lesser magical damage. 0
-Can recover minor, moderate, and major action points. 6
-Can inflict minor, moderate, and major statuses. 6
Dragoon: Uses jump attacks to deal massive damage. Unique Specialization: Can use jump, which doubles the damage at the cost of an action.
-Can deal minor, moderate, and major physical damage. 6
-Can augment minor, moderate, and major. 6
-Can recover minor action points. 1
-Can deal lesser magical damage. 0
Samurai: Deals high physical attack damage. Unique specialization: Does double damage, whenever the samurai counter-attacks.
-Can deal minor and moderate physical damage. 3
-Can augment minor, moderate. 3
-Can deduct minor, moderate, and major. 6
-Can recover minor action points. 1
Thief: DOT damage. Unique specialization: Can steal from enemies, granting the thief a bonus, or weakening the enemy.
-Can analyze minor, moderate, and major. 6
-Can deal minor and moderate physical damage. 3
-Can recover minor action points. 1
-Can deduct minor and moderate. 3
-Can deal lesser magical damage. 0
Ninja: DOT damage. Unique Specialization: Can master chakra magic.
-Can deal minor, moderate, and major physical damage. 6
-Can deal minor and moderate magical damage. 3
-Can recover minor and moderate action points. 3
-Can deal lesser magical damage. 0
-Can analyze minor. 1
Monk: Deals burst damage. Unique specialization: Gain a free massive on physical damage, if the monk fights with bare-handed.
-Can deal minor, moderate, major, and massive physical damage. 6
-Can deal lesser magical damage. 0
-Can recover minor, moderate, and major action points. 6
-Can augment minor. 1
Backline Classes
Gun Mage: Utilizes magical bullets to deal a barrage of elemental attacks. Unique specialization: Uses mana expenditure to choose a multitude of elements for attacks.
-Can deal minor, moderate magical damage. 3
-Can deal minor, moderate physical damage. 3
-recover minor, moderate, and major mana. 6
-Can recover minor action points. 1
Bard: Sings to cause effects. Unique Specialization: Singing can refresh an augment, or deduct, but it costs a turn.
-Can deal lesser physical damage. 0
-Can deal lesser magical damage. 0
-Can heal minor and moderate. 3
-Can augment minor and moderate. 3
-Can deduct minor and moderate. 3
-Can inflict minor and moderate statuses. 3
Gamber: Abilities are according to chance. Unique Specialization: Can choose to utilize any skill, but it requires a roll for minor, moderate, major, or massive. Note: Can roll above whatever skills Gambler started for. Example: Minor physical damage, the gamble can roll moderate, major, or massive.
-Can recover minor, moderate, and major mana. 6
-Can recover minor, moderate, and major action points. 6
-Can deal minor physical damage. 1
-Can deal lesser magical damage. 0
Gunner: Utilizes ranged attacks. Unique Specialization: Gains a free massive recover action points.
-Can deal minor, moderate, and major physical damage. 6
-Can recover minor, moderate, major, and massive action points. 6
-Can deal lesser magical damage. 0
-Can augment minor. 1
Dancer: Dances to support others. Unique specialization: Whenever you dance for a specific target, double the boost.
-Can augment minor, moderate, and major. 6
-Can heal minor, moderate, and major. 6
-Can recover minor action. 1
-Can deal lesser magical damage. 0
-Can deal lesser physical damage. 0
Alchemist: Uses items to support others. Unique specialization: Items you use on others, your, or foes will have an additional augment, deduct, status infliction, or recovery.
-Can deal lesser physical damage. 0
-Can deal lesser magical damage. 0
-Can heal minor, moderate, and major. 6
-Can inflict minor, moderate, and major statuses. 6
-Can recover minor action. 1
Beastmaster: Controls other beasts. Unique specialization: Control and use up to two beasts. You can invest 7 points per beast, or 15 points if you control only 1 beast.
Archer: Uses a bow. Unique Specialization: Aim, attack at any distance.
-Can deal minor, moderate, and major physical damage. 6
-Can deal lesser magical damage. 0
-Can inflict minor statuses. 1
-Can recover minor, moderate, and major action. 6
Hunter: Uses ranged weapons. Unique Specialization: Mark, choose a target, and on the next turn do triple damage. Note: Hunter cannot do anything, when marking.
-Can deal minor, moderate, major, and massive damage. 10
-can deal lesser magical. 0
-Can recover minor, and moderate action. 3
Unique Classes:
Generalist - Isn't good at one thing. Unique Specialization: Can choose two of any specializations from the list, as long as it doesn't control an entity.
-Can recover minor mana. 1
-Can deal minor physical damage. 1
-Can deal minor magical damage. 1
-Can heal minor . 1
-Can recover minor action point. 1
-Can augment minor. 1
-Can deduct minor. 1
-Can analyze minor. 1
-Can inflict minor statuses. 1
-Can recover minor statuses. 1
Survivalist - Physical healer. Unique specialization: Can master survivalist skillset.
-Can recover minor mana. 1
-Can deal minor and moderate magical damage. 3
-Can deal minor and moderate physical damage. 3
-Can heal minor and moderate. 3
-Can recover minor action point. 1
-Can augment minor. 1
-Can deduct minor. 1
Puppetmaster - Utilizes puppets. Unique specialization: Control up to 5 entities of your own creation, but you can only invest 3 points per entity.
Machine Maw - Utilizes a mech, or machines. Unique specialization: Control a mech, which you can invest 14 points into. However, the mech can only do physical damage, Analyze, and Action point.
-Can recover minor, moderate, and major mana 6.
Illusionist - Utilizes illusions to trick their enemies. Unique specialization: Illusionist magic.
-Can inflict minor, moderate, and major statuses. 6
-Can deduct minor, moderate, and major. 6
-can recover minor mana. 1
-Can deal lesser physical damage. 0
-Can deal lesser magical damage. 0
Necromancer - Utilizes necromancy to summon individuals from the dead. Unique Specialization: Gain massive mana bonus. You can resurrect only one individual from the dead, but you can only invest 10 points into that dead person.
-Can recover minor, moderate, major, and massive mana. 10
Guardian - Link your soul with another individual. Unique Specialization: Soul link, bound your life with another individual. You take the damage, whenever something affects them, and you gain their augments/deducts/statuses/etc.
-Can deal minor physical damage. 1
-Can analyze minor, moderate, and major. 6
-can recover minor and moderate mana. 3
-can recover minor and moderate action. 3
-can deal lesser magical damage. 0
Manipulator - Takes control over another individual. Unique Specialization: Massive inflict statuses bonus (Note: Not free), and the ability to control others.
-Can inflict minor, moderate, major, and massive statuses. 10
-Can deal minor and moderate physical damage. 3
-Can deal lesser magical damage. 0
Exorcist - Nullify other abilities. Unique specialization: Choose to redo an ally's skill, or undo an enemy's ability.
-Can recover minor, moderate, and major mana. 6
-Can recover minor, moderate, and major action. 6
-can deal lesser physical damage. 0
-can deal lesser magical damage. 0
-Can restore minor statuses. 1
Starter Stats
Hit Points - HP: ?/10 - Affects the amount of health.
Mana Points - MP: ?/10 - Affects the amount of mana.
Action Points - AP: ?/10 - Affects the amount of actions.
Strength - STR: ?/10 - Affects physical damage.
Magic - MAG: ?/10 - Affects magical damage.
Spirit - SPT: ?/10 - Affects magic resistance.
Evasion - EVA: ?/10 - Affects evasion, and dodge rate.
Defense - DEF: ?/10 - Affects physical resistance.
Support - SPT: ?/10 - Affects support/heal spells.
Dexterity - DEX: ?/10 - Affects ranged damage.
Vitality - VIT: ?/10 - Affects health growth.
Mystic - MYS: ?/10 Affects mana growth.
Combat Types
Deduct - Lowers stats.
Augment - Boosts stats.
Heal - Heals.
Burst - Massive Damage.
DOT - Minor damage over time.
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