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Fandom Boku No Hero Academia Fantasy AU: Classes (WIP)

Rage

Doesn't Know Code, Fools.

Skills: Skills effect classes fighting techniques or spells depending, the higher they are means more powerful/better results from it.

WARFARE: Character's trained in the art of Warfare are front-line combatants that have trained their bodies to be tough to deal with brutal physical attacks and their muscles are mighty that allows them to destroy the armor of their foes.

SCOUNDREL: Those that are under Scoundrel skill system can not be the worst kind of people, they can be the nicest people that around but the way of fighting that do focus on using a dagger to it's maximum effectiveness while being very quick on their feet.

HUNTSMAN: Huntsmen or Huntswomen are people that are specialize in using range weapon such as bows, crossbows, single hand crossbows and heavy crossbows so attacks from these weapons can penetrate rather stubborn hides of the various creatures of the land or the heaviest armor of warriors.

POLYMORPH: Polymorph are....strange, they have a strange form of magic which allows the user to change their body into the forms of animals that can be from the sea, land or the sky to enhance their physical abilities beyond those of a normal human.

AEROTHEURGE: Controlling the elements is difficult however it leads to extremely powerful results, Aerotheurge use of air might not seem impressive at first but using lightning, tornado and mighty storms make it a rather dangerous and destructive magic.

HYDROSOPHIST: This type of magic is more or less based on healing and supporting your comrades, removing painful poisons, disease and burns from your friends while splice others apart with rapid streams of water, create frozen objects or boiling water burn your enemies. (Has semi-control over blood.)

GEOMANCER: The earth itself is mighty but controlling it requires a strong mind and heart of steel, those who are able to use Geomancery can make themselves as durable as the toughest stones while creating gigantic boulders to crunch their enemies to death or control mystical poisons and acids to bring great pain to their enemies.

PYROMANCER: Fire has always been a force of nature, a tool meant purely for destruction that if tamed can be used in multiple ways. Pyromancers are cable of causing mass destruction with explosion of great proportions to even create weapons of pure flames that only be wield by their creator.

SUMMONING: Lifting up a weapons is easy but control life and mystical totems isn't easy at all. Summoners have a rather tough job which is maintaining their incarnates, strange magical beings that fight for their master without fear of death and totems that blast out strange magical blast at targets that have a harmful will to their master. (P.S Those with atleast one skill point in Summoning are able to communicate with animals, two allow the Summoner to speak Spirits and three allows the Summoner to speak with magical and otherworldly beings.)

NERCOMANCER: Misfortunes often come to those that defile the dead but control it's unnatural power to cause destruction and disease makes Nercomancers a force to be messed with, create undead abominations and beast of war from the corpse of various creatures while create powerful plagues that can cause unique effects.
Classes are a way of life and how your character fights, it can be focus on martial prowess and disciple to foul arts of twisted magic to even the likely a assassination and stealth.


Core Classes

Fighter

Bio: Fighters are skilled warriors that are as resistant as a mighty mountain wielding large shields in their off-hand to defend against a great deal of attacks and striking down their foes with their skillful blows from a weapon in their main hand.

Focused Attributes:
Primary Attribute: Constitution
Secondary Attribute: Strenegth

Skills: Warfare, Warfare, Geomancer

Ability One: Counter-Attacker, Fighter while being adapt at offence doesn't mean that they aren't bad at defending blows from others. A Fighter is able to block a might blow with their shields then throw a counter-attack which surprise their enemies.

Ability Two: Shield-punches, Using their shields for just defense isn't the only thing that Fighter can do as they smash their opponents using their shield as an improve over a basic fist strike. These Shield-punches can stun and daze their enemies if the Fighter hits in a good spot/area.

Knight

Bio: Fighters are skilled warriors that are as resistant as a mighty mountain wielding large shields in their off-hand to defend against a great deal of attacks and striking down their foes with their skillful blows from a weapon in their main hand.

Focused Attributes:
Primary Attribute: Strength
Secondary Attribute: Constitution

Skills: Warfare, Warfare, Warfare

Ability One: Counter-Attacker, Fighter while being adapt at offence doesn't mean that they aren't bad at defending blows from others. A Fighter is able to block a might blow with their shields then throw a counter-attack which surprise their enemies.

Ability Two: Shield-punches,
Using their shields for just defense isn't the only thing that Fighter can do as they smash their opponents using their shield as an improve over a basic fist strike. These Shield-punches can stun and daze their enemies if the Fighter hits in a good spot/area.

 
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