BNHA: WhiteGate Academy Character Sheet [Limited]

Blackvelvet

Member
Character Skeleton For Students
Name:
Nicknames:
Desired Hero Name:
Age: 15
Gender:
Appearance: (Either a picture or a description works)
(soon to be) Hero Costume:
Personality:
Backstory:
Quirk:
Super Move: (A particular named tactic using your quirk) (Optional)
Items: (anything your character normally carriers with them) (Optional)
Skills/talents:
Other:

Pm me for teachers
Teacher rolls that need to be filled:
Class 1B home room (hero course 2) - +other rolls with Class 1-A
Class 1C Homeroom (general studies) - +other rolls with Class 1-A
Class 1D Homeroom (Business studies) - +other rolls with class 1-A
Hero Rescue Teacher
Vice Principal

Teacher rolls for home rooms can be combined with other rolls for class 1-A, I will be filling the class 1-A homeroom for story purposes, any other rolls you think we may need that aren't listed above please contact me before hand.
 
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"Eh? An inspiring catchphrase? I dunno about that..."
  • 6322dd645842be48c9b9222dab156e63.jpg
    Name:
    Tokihana Ellion

    Nickname:
    Toki

    Age:
    15

    Gender:
    Female

    Height:
    5'6"

    Weight:
    127lbs

 
Last-Chance Hero
Emvi Square
"This isn't my dream or anything, believe me!"

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"Just don't call me a square. Please. I get it, I'm boring, it's not funny anymore."
-- Emvi, pleading with former classmates.

Name: Emma Vickers Square
Nicknames: Em, Emvi
Desired Hero Name: She's caught between either "Pyrrhus" or "Thumper." One is a bit too on the nose, and the other maybe a little too self-defeating.
Age: 15
Gender: Female


"What do you think her deal is?"
"I mean, does she really have one? She looks too boring for that."

-- Two prospective students overheard during the entry exams.

Personality: Though Emvi likes to hope that she's a reasonably average person, a lot of people have pegged her as seeming a little confused the majority of the time. She isn't used to the world of heroes and villains, and for the most part doesn't even want to be among their number. She tries her best (she has to if she wants to stay in school, after all), but it's clear that for the most part she's stumbling her way through life, going with what people say, and (perhaps unintentionally) promoting a rather wishy-washy way of thinking. At the same time, however, she also has the tendency to dismiss her actually good traits; momentary flashes of brilliance are written off as dumb luck, and kindness as mere normalcy.

Backstory: Emvi's life, up until her high school entry exams, was about as mundane as possible.

She was born on the outskirts of Oklahoma City to a slightly above-average mother and father. Despite their quirks--her mother could emit concentrated beams of light, and her father could change the material properties of objects--both lived normal, uninteresting lives with comfortable jobs, neither of which made particular use of their respective quirks. Em discovered her own Quirk in an equally banal way; after flinging herself off of a swing by accident and hitting the ground, she pushed her consoling mother backward with the force of a free-flying child.

After that, however, her Quirk went relatively underutilized; she wasn't the sort of person prone to getting into fights or getting hurt, and since her Quirk was entirely reactionary, it was almost as if she didn't have one in most circumstances. Not that this was a bad thing--all Em wanted, really, was to live the same sort of comfortable life somewhere in a comfortable suburban home, going to work every morning and coming home to watch television and play videogames in the evening. Her shot at that went bottoms-up when her entry exams began to roll in.

She wasn't an idiot, that much was certain, but she hadn't tried all that hard. Maybe she expected life to just work out in a normal sort of way. Maybe she neglected her studies out of sheer laziness; hard to say, and the girl herself is far too embarrassed about the whole ordeal to want to mention it to people. What was clear, and still is, was that her Quirk was her only ticket into a half-decent high school.

Her parents didn't want her to be faced with the prospect of becoming a Pro Hero. Even Emvi herself didn't particularly want that. But with her only other opportunity being a lackluster public school career, followed by what was likely to be a lackluster community college career, followed by a minimum-wage (or close) job, Emvi forced herself to bite the bullet and take another round of entry exams, this time for every hero academy she could find online. Strangely enough, Whitegate Academy, a "long shot" school for her (even despite recently falling to spot number 2 as far as Hero Academies went), somehow sent an acceptance letter. Seeing as it was the most prestigious school on her (small) list of acceptances, there was no reason not to attend.

So, the fearful Emvi Square packed her bags, said goodbye to her equally fearful parents, and shipped herself out to Whitegate.


"Basically the same as a roller-coaster."
-- Emvi, responding to an "explain your Quirk in one sentence" exam prompt.

Kinetic Potential: Emvi's extremely durable body stores any and all kinetic energy exhibited upon it as dormant "potential" energy; she can then apply that force outward again, manifesting it in the form of increased strength and speed. Any feats beyond what her body would be capable of normally drains away her stored kinetic energy, eventually returning her to "neutral." In other words, the more hits she takes without punching back with equal force, the stronger she gets--assuming she doesn't pass out from the pain first.

Super Move: Net Positive! After staying engaged with an enemy long enough to build up enough potential energy from their attacks, Emvi releases a haymaker strike, expelling all the kinetic energy she's got.


"...Oof, that kinda looks like hurts, didn't it?"
"Well she did get back up again."
"Only to fall back over, but yeah, sure."
--
Whitegate teachers overheard reviewing her entry exam performance.

Items: None, though she hopes to find or have someone build some sort of device that can "warm her up" prior to a fight, so to speak.

Skills/talents: Emvi has no particularly extraordinary talents, which is likely part of the reason why hero work is her last chance at a good job.

Other:

-- Emvi likes videogames, and has translated her game knowledge into a rudimentary understanding of her own Quirk; she'll generally consider her ability as the ability to "build meter" in order to unleash "burst damage."

-- Despite enjoying videogames, Emvi doesn't know much about the hero world. She knows a few pro teams off-handedly due to licensed videogames and cartoons, but ask her any trivia, and her mind goes totally blank.

-- Emvi is a surprisingly quick thinker, though she usually keeps her ideas to herself.
 
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mlmcmf.jpg

Name - Shane Fischer

Nicknames - Fischer (no one really calls him Shane)

Hero Name - The Retry Hero, Redux

Age - 15

Gender - Male

Costume - Military camo trousers, gloves and combat boots. His boots and gloves have metal plates within the material, to better defend against weaponry.

Occasionally there might be a shirt.

Bio - As soon as Fischer's quirk manifested itself, his life went right downhill. His veteran father's lust for power drove him to turn Fischer into a super soldier.

He studied military handbooks while being homeschool in the normal subjects. He stuck to an extreme diet. Spent two hours on exercise a day. Six hours of sleep.

And on. And on.

Fischer's father got into some trouble, although the details are under wraps, and Fischer was placed into government care. With his ability, they sent him to Whitewater the year he turned fifteen.

Personality - Fischer's got two personalities deeply twisted into one, from his harsh upbringing and sudden freedom.

The first is his recruit personality. Disciplined, formal, and serious, this is the face he shows during missions, during combat, or when following an order. He's more machine than man.

The second is from a year in foster care, with newfound freedom and good people. While still upright and stiff, this side of Fischer is more open, although he's still confused about his place in everything. He's accidentally charismatic, but doesn't understand social norms, lacks in the way of tact and mannerisms. No idea about street smarts.

He's a work in progress.

Quirk - Mulligan - Fischer's Quirk creates after images while he's moving. When he activates his quirk, his after images move separately from him, and he can transfer into another one on a whim at this stage.

The amount of available images is purely dependent on his remaining physical stamina, and his ability to teleport is pure concentration. His quirk is very demanding, and heavy usage can cause migraines or physical damage.

Currently, Fischer is capable of producing two clones for seven seconds, or one for twenty. The images are just projections of Fischer, and as such cannot interact with the world in any way, outside of Fischer's positioning.

Super Move - He never came up with one. He doesn't see how his quirk would make for a good one.

Skills/Talents - Fischer is a talented martial artist, having studied several. As of now, he holds a karate black belt, but he is highly ranked in four others.

Due to his diet and exercise, Fischer is very physically fit. He's strong, fast, and has top-tier endurance.

Other - His eyes are heterochromatic. His right eye is brown, his left eye is blue.​
 
Name: Daisuke Oshiro
Nicknames: None
Desired Hero Name: Air-Born Hero-Jet Lash

mha-jpg.435309


Age: 15
Gender: Male
Appearance:

(soon to be) Hero Costume:
Personality: There is an alliteration that will describe Daisuke in a nutshell: Bold and Brash. Oshiro isn’t afraid of backing down from challenges no matter how dangerous, or possibly foolish it may be. He wishes to know every one of his strengths and weaknesses, and cannot stand the possibility of never being able to answer the question of “could I have done that?”.
In general, Daisuke is pretty extraverted and sociable, and doesn’t have trouble initiating conversations with other people, and is usually very open on what was on his mind. Another one of Oshiro’s traits is the fast pace of his thinking, being able to make mental use of whatever is before him. However, this is offset by his lack of patience. He will immediately rush into situation based on whatever conclusion he has already drawn, without thinking about the long term consequences.


Backstory: Daisuke was born into a family five, having one older sister and a younger brother. His father could strengthen his body by holding his breath, and his mother was able to generate powerful blasts of air upwards whenever she has a strong emotion. From these quirks, Daisuke received the Shock Wave quirk.

Daisuke has always made an effort to discover all his natural talents. If he was skilled, he would pursue it, if not, he’ll move on. At one point when he was a younger kid, he even figured out how to dismantle his mother’s hairdryer (It was never put back together though). This pattern of thinking is what led to him joining Whitewater Academy. IT was found that his quirk was a fairly powerful one. Oshiro wanted to be a hero for a long time in his life, ever since he was little. And since he already had a pretty good quirk, becoming hero should come naturally to him….right?

Quirk: Shock Wave
A medium ranged emitter-type Quirk. When Oshiro inhales air, he can gather air around his forearm, allowing him to release a powerful blast of air. The longer he holds his breath, the more powerful the blast, but also the more exhausted he’ll be once it is released.
Super Move: Vibe-Quake
Uses his Quirk on the ground at full charge, creating a blast at a wide radius. This, however, can harm allies as well as enemies.
Items: Wallet
Skills/talents:
Moderately skilled in boxing
Heavy Lifting
Climbing
Drawing
 


Basics
Name: Kimi Rivers
Nicknames: Kim
Desired Hero Name: Cheer, Idol Pink (Undecided)
Age: 15
Gender: Female


Abilities
Quirk: Telekinesis
Kimi has the ability to use telekenesis with some concentration to move around small objects hovering them off from the ground. She can use the ability in various ways such as 'throwing' objects and the like.
Super Move: None Yet
Skills/talents:
Cooking - Kimi is an excelent cook able to swiftly handle cutting up the various ingredients and creating dishes with ease.
Planning - Kimi has a pachant for planning things out. Given a clear head she can careful devise ways of achieving her goals.


Personality
Kimi is a rather soft spoken girl. She tends to come off meek, often being shy around others. When coaxed and more use to people she can be a little more open being up for conversing with people though she tends to prefer not to talk too much. When she gets excited about something her normally shy side can often times vanish and she can show a much more confident air about her, something that often is seen when she cooks. She can be a sweetheart, often showing concern for others often causing her to go out of her way to address someone in distress. She tried to maintain a upbeat mood as much as she can around others once she gets past her shy side. She shows herself to be quite intelligent able to quickly pick up things should she put her mind to it.

Kimi does tend to have issues in being around others often making first impressions much harder then most. She often feels out of place when talking to others if she can't find some common link to connect with them. She has a general lack of self confidence not believing much in herself only being fueled on by her need to help others. She can be quite meek often allowing others to walk over her showing little resolve to stand up against someone even if she feels it is right. She can be quite fearful, electing to hide away if something scares her.

Background
Kimi was raised by her reclusive mother Annabelle Rivers in a rather peaceful rural area. She spent much of her childhood away from the world being kept home schooled. Her limited exposure to society left her to spend a lot of her time doing things on her own, in part fueling up her eventual taking up the hobby of cooking for fun and spending a good bit of time reading books. She has had very few friends during the years she grew up, with the few she had eventually drifting away from her as time passed out.

Kimi saw her quirk as a way of helping others. Developing it further on her own she eventually decided to get into an academy to take the next step into becoming a hero. For her, the notion of going to an academy was a great way to finally be around others her age and to make perhaps 'friends'. It was her chance to get out of her shell and change the world.
 
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Name: Tsurei Fukayashi
Nicknames: LandMaster, Earth Queen, Terra
Desired Hero Name: I'd actually like to be a villain; Meteora.
Age: 15
Gender: Female
Appearance: (Either a picture or a description works)Dark Brown hair covering left eye, pale skin and a tall skinny but lean build, commonly wears jeans and a short sleeve t-shirt. Blue eyes. Quite beautiful, 5'10. 129 LBs
(soon to be) Hero Villain Costume: Long pants with knee guards, a standard black shortsleeve shirt with a bulletproof vest and knuckle guarded gloves. Gasmask

Personality: Abit hateful on society but rational and collected, she has no qualms about hurting enemies brutally as long as they don't die and keeps to herself as to not draw attention, Overestimating often in other's abilities due to needed to expect the unexpected to survive, also a sad soul at heart with little social skills.

Backstory: A common street kid who grew up questioning heros and wants to reform society so hero's aren't just given immense amounts of money, fame or recognition but protect because it's the right thing. Due to this she isn't as far lost as other villains and doesn't resort to murder. She has made a name for herself as a powerful anti-hero/villain and is not to be trifled with. She has gone most of her life just moving along with very few interactions.
Most of society argues who actually this earth wielding terror is. She has some affiliation with villains and is quite loyal to her kin. The villains who know her refer to her as Meteora. She grew up as an orphan and had no friends or family. She sees heroes as corrupt and aims to infiltrate a school and change the society from within. She doesn't expect to succeed and thinks her idea is stupid and hopeless but goes with it anyway, a girl can dream.

Quirk: Earth, Geokinesis, Geo-manipulation, Geo-creation, can create, manipulate and move rocks, similar to how todoroki in the anime could do with ice.
Her quirk is widescale on a destructive level and can be used as armor to cover herself, She can create mass amounts of rocks and change their shape to create weapons or just send a mass attack similar to how todoroki could in the anime, she however cannot uncreate any rocks and therefore if she uses it too much in a small area it will take up space. However limiting the use and not creating large amounts in a small room is a simple bypass of this somewhat weakness. Her rocks act like normal rocks and have similar strength, density and durability of rocks which means they can be brutal due to being heavy and hard and can possibly be used as a defense.

Super Move: (A particular named tactic using your quirk) Final Meteor, creates a coalescing mass of rocks in the sky in the shape of a meteor and sends it hurling to the ground.
Items: (anything your character normally carriers with them) Knife, Villain gasmask.
Skills/talents: martial arts, skilled in combat due to having to grow up fighting.
Other: None.
 
Name: Rebecca Black
Nicknames: Becca
Desired Hero Name: The Shrouded Hero: Reaper
Age: 15
Gender: Female
Appearance:
1524629070289.png
(soon to be) Hero Costume:
1524629173302.png
Personality:
Becca is a girl who loves the unknown and anything creepy. Shes a risk taker, marching into whatever other people would hesitate to do, either because its too scary or just dangerous. She fun loving and can be rather adorable most of the time. She tends to sometimes be very loud and outgoing, one way to put it is that she gets high off of life. She is very kind hearted but at the same time likes to play tricks on people, whether that means scaring them or just playing pranks. She enjoys being around people but when it comes to hero work she prefers to work alone, as her powers are more suited to night time combat or in areas of poor lighting. Becca also has ADHD, she cant sit still for long and she hates to wait around for something, she tends to fiddle around with things like pens or pretty much anything she can get her hands on while she is waiting around.

Becca is Bisexual, she likes both males and females in a when it comes to romance. She tends to be super shy around people she feels attracted to, which is in contrast to her usual personality. She likes delicious food, video games, music, sports, and she is a master at games such as Spotlight, hide and go seek, and tag. In general she really doesn't like having to stay still for too long, when someone tells her she cant do something, and any form of studying.

Backstory:
Rebecca was born as the daughter of two hero's, Randal Black also known as the hidden hero: Shade, and Miranda Black Known as the Alchemy hero: Catalyst. Her father was the a hero whose powers are like Rebecca's, having the ability to become one with the shadows while her mothers powers involved changing the form of inanimate objects into other inanimate objects. Becca inherited her fathers powers and her mothers personality as it seemed. When she was little her parents kept her around their office a lot, rather than not being able to spend any time with her it was better to have her experience the world of hero's and everything that came with it. Watching her parents work made Rebecca want to become a Hero just like her mother and father.

When she was around the age of seven she inherited the same quirk her father had, Blackout. She could turn into pure darkness and become one with it. It was also around this time that she became interested in Horror films, while her father never quite had a taste for them Rebecca and her mother loved them. With her powers and love for horror films Rebecca would play tricks on her father and mother, popping out of the shadows whenever she had the chance to give them a good fright. She also took to doing this while at school, which sometimes led to her getting in trouble. She decided to Join a school for heroes once she was old enough so that she could become a hero just like her parents.

Quirk:
Blackout: Becca's Quirk allows her to become one with the shadows, or rather blend in with them. Her quirk allows her to turn into a shadow of sorts, its more like a super effective camouflage that can only be used in some levels of darkness, the lighter the area becomes the less effective it is. In total darkness it would nearly impossible to tell where she was but as it becomes light in a area it becomes increasingly easy to sense and spot her. Her powers work on the fact that she emits a shadow like substance from her body which help suppress any noise she makes and any scent that is on her. This also suppresses her aura making it less likely for enemies with heightened senses to be able to find her. Her shadow however only ever stays one shade which is pitch black, so it becomes less effective with higher levels of light.

Super Move:
Grand Reaping: A move that only works when it is fairly dark in a area. Becca moves around a dark area in total silence a takes out enemy after enemy without being seen.

Skills/talents:
Shes fairly good at cooking
She also has a knack for Stealth tactics

Other:
Open to any relation ships or love interests.
 
Name: Manabu Moto
Nicknames: Mana (Only been called this by his mom)
Desired Hero Name: Solar Boom (Might change this later)
Age: 15
Gender: Male

Appearance:
06596247c19a825560fd085a45e81839.jpg

Hero Costume: Basically, the picture below except without the headphones and with his black hair and brown eyes from the photo above. His gloves also extend to his elbows. All of his clothing is made of fire-proof fabric.
1524828163513-png.433053

Personality:
Manabu is very detached from the society that he lives in. He has issues with properly executing social interactions since he has never had to perform them before. This leaves him to come off as rude as he will just ignore someone if what they had to say does not interest him. Sometimes he will even be found butting into conversations if the topic peeks his curiosity.

Manabu does not try to look mean, that is just his face. He also seems to neglect the notion of personal space.

Bio: The poor boy was a product of breeding to produce powerful quirks. He turned out better than they expected as he received a combination of both his mother’s (Light barrier) and his father’s (Explosion) quirks. Ever since his power was discovered his parents have put him through nothing but daily training in hopes of making him one of the best pro-heroes and making them a ton of money. Sadly, no matter how hard Manabu tries, he can’t make explosive barriers big enough to please his parents or even himself. So, in order to further train his quirk and hopefully make a name for himself as a future hero, he was told to enroll in the hero academy, and here he is.

Quirk:
Explosive Barrier:
Can create a barrier of light around him or any target. One side of this barrier is perfectly fine and acts like a regular barrier, hard and nearly impenetrable, while the other side causes the barrier to explode on impact. He can create the barrier to have the sides facing whatever way he wishes. The max radius of the barriers he creates is small for now, being about a foot in diameter. Since these barriers are made of light, Manabu's power runs off solar power. If he tries to create a barrier in an area without enough light a small puff of smoke comes out instead.

This quirk is also fairly close range for now. He can probably create one from about 5 feet away.

Super Move: He hasn't quite thought of one yet

Items: Smartphone, wallet

Skills/talents: Hand-to-hand, planning (Honestly not much else)

Other:
He trains in his spare time in martial arts. Manabu has actually never been out with friends or done anything for fun.
 
The Magnet Hero : Electromagnet
  • 5f2026ce677604dc99c9b8a4c6f25202.jpgName:
    Mathew Pille
    Nicknames:
    Matt
    Desired Hero Name:
    Electromagnet
    Age:
    15
    Gender:
    Male
 
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Name:
Toujou Makoto

Nicknames:

Tou

Desired Hero Name:

Umbra

Age:

15

Gender:

Male

Appearance:
toujou-png.441645



(soon to be) Hero Costume:

His costume isn't anything too flashy since he doesn't want to stand out. It's essentially just one large black tracksuit with white lines going down from the neck towards the waist and from the shoulder down to the wrist on both arms. On the legs, it runs down from the side of his waist to the ankle on both sides. The only thing that is notable about his costume is that on the back there is a heat generator to ease his back muscles due to his quirk. (I would provide an image, but the near exact interpretation has an Adidas logo on it, so just in case you never know).

Personality:

When meeting Toujou for the first time, he seems cold and distant like a dwarf star thousands of light years away. Asides from a polite hello or good morning when people say those first to him, he rarely speaks to others and prefers to keep to himself. When asked by others for help, he looks at their direction and then looks the other way like he just ignored them and wrote them off. He is also intelligent, earning good grades and scoring high on tests and courses. He doesn't seem to care about this though and continues to carry on. Due to this, he is normally perceived by many to be an arrogant and stuck-up asshole who has no right to be a hero in training. This, however, could not be further from the truth. Inside lies not a cold person, rather a person who is insecure about himself and socially inept in most situations. When asked for help by people, in most situations he doesn't respond leading many to think about him as mentioned before. In reality, he is thinking of ways on how to respond and wondering if his help would be good enough for them and how badly he will bring them down and........ well you get the point. By the time he's formulated half a response, they're already gone which only further fuels his preconceived thoughts about himself. He is also intelligent, earning good grades and scoring high on tests and courses. He doesn't seem to care about this though, which has led some of his former classmates to believe he wants more in life and that he is des


Toujou would like to help people, but he believes that he isn't good enough for them since he believes he doesn't deserve his quirk. Despite his excellent use of it and his close friends and family telling him he is worthy of it, he dismisses it because he feels as though they're saying because he's close to them. It's because of this main factor, the belief that he is not worthy of his quirk, that he is such a nervous and insecure person. The way he worries about what others think of him, the worry that he'll fail, the fear that he won't be able to help someone if he tried is all due to his insecurity about him and his quirk. So in order to avoid any of those problems, he encases himself behind brick walls so that he won't let anyone down. This only further diminishes his image, which in turn fuels his insecurity and anxiety.

Deep down inside, something only his family and childhood friends have seen is a compassionate and friendly person that will go out of his way to aid those he holds dear. While not talkative, he does interact and tries to make attempts to contribute to the conversation. He doesn't suddenly turn into a social butterfly, but he does become a bit more open and speaks his mind more. Regardless of this, the topic of him and his quirk is a sensitive subject that he'd rather not talk about. One can still reach this person, but only those that genuinely care will attempt to do so. He hopes that by the end of his school years he can break out of his self-imposed shell, but he doubts this highly.

To sum it up Toujou is a ball of anxiety, nerves, insecurity, social ineptitude and awkwardness who comes off as a cold and heartless person. It's a classic trope really, but one that he fell into and wishes to climb back out. He feels as though he doesn't deserve his quirk, so he trains himself so he may become deserving of it. He is academically gifted and deep down there is a slightly more social version of him, but that will take time to unlock.

Backstory:

When he was younger Toujou was a normal kid. Playful, excitable, curious, and eager would all be words to describe him. When he was four his quirk manifested and immediately felt some pain. It was midday during his class when he felt a jolt of pain in his back, causing him to fall on the floor which made some kids laugh. It wasn't too painful like someone had just pinched his skin, but it was surprising enough for him to do that. When people looked they saw a little small dark tail coming out of his back on top of his shirt. When going to the doctors they had determined what it was and said that a very slight muscle spasm should be expected, but as he grew older it wouldn't affect him summoning this tail and would become second nature. This gave him some glimmering hope and when he returned to school the next day he explained himself and his friends were awed, they were all kids after all. About a year later, when he was five, his friends were walking out in the forest when suddenly one of the group fell down a ledge in front of him. Having practiced on trying to grow his tail and cause less pinching pain, discovering that he had more tails along the way, he tried to reach out with his hand and accidentally his tail. The sudden usage of his tail causes his back muscles to tense up, causing an enormous amount of pain for a small child. His open hand, close to grabbing his friend, suddenly clenched up causing his friend to fall down the ledge and for him to curl up on the ground spasming.


His friend lived thankfully, suffering a large cut on his head and torso as well as a concussion, but Toujou was changed forever. He himself also suffered minimal injury, only the sudden tensing up of his back muscles, but psychologically he was scared. He believed he let his friend die, letting a lot of people down, and felt that he could never use his quirk normally. His friends, classmates, and family quickly told him it wasn't his fault, but deep down he knew it was. He was right there and, even though it isn't true, selfishly tried to show off his tail only to cause pain to him and others. Ever since he vowed to try and get better with his quirk, but still believes that he will never live up to its potential nor anybody else's. When he entered middle school he closed himself off from others, focusing on learning and attempting to train himself to fit his quirk. He later met the same friend in his last year of middle school, who had already forgiven Toujou, and for the year he was Toujou's only real friend in school. Today he has trained his quirk well enough to the point where he feels seven tails on his back but can only effectively use three, but still despite his progress he doesn't feel any better about himself. Coming to Whitewater Academy, he hopes to further hone his quirk and break his shell once and for all.

Quirk:

Tails of Shadow; Allows Toujou the ability to summon tails made up of shadows whose range can extend to fifteen feet. Right now, based on the muscle spasms he's had when testing, Toujou knows he is capable of using seven tails yet can only effectively use three. Using all three he is able to use his quirk to its maximum extent at this time, however anymore causes back pain and muscle aches. To accommodate for this he uses a back warmer to ease up the tension, yet he still can only use three tails reasonably. Using anymore significantly diminishes his quirk's ability and power. By attempting to use tail four his back tenses up to the point to where he can barely move himself and his tails. Using tail five restricts his movement altogether and shortens his tail length due to the usage of back muscles. Using tail six causes immense back pain and it isn't worth attempting to use it, as such he has never been able to attempt using tail seven at all.


His quirk's strength, i.e his tails, have fast speeds and strike hard with the hit of a boxer. He is able to do this in quick succession as well, adding more to the damage. They are also flexible, able to wrap around objects and can bring Toujou or the object to him if strong enough. Topping it all off they are durable, able to block a knife or hard-hitting punch, and can cover any area of the body although not all of it at the same time. This in effect causes a very versatile quirk that is good for offense, defense, and rescue. The main downside is that after prolonged use, his back muscles tense up. Toujou's body is also like a regular human's, so he'll try to defend it with the reach of his tail and curl himself up in them.

Super Move:

Tail Spire; By twisting all of his available tails up, Toujou can launch a strong and powerful strike at close range.
Tail-Fist Combo; Launching a series of quick and precise strikes with his tail, he then steps up and launches successive jabs at the opponents face before dealing an uppercut with his fist.


Items:

Normal things like a phone and wallet

Skills/talents:
Martial arts; Judo and Karate are examples of what he knows. He isn't a master in any of them but is adept in a fair amount.
Intelligent; Both academically and analytically. He uses this to come up with strategies, although he doubts their efficiency.
 
Name: Mimiko Sukuran
Nicknames: Mim, Mimi, Kiko
Desired Hero Name: Blaze
Age: 15
Gender: Female
Appearance:
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(soon to be) Hero Costume:
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Personality: Many things can be said of Mimiko, but perhaps most important is that she's playful and forgiving. Of course she's also reliable, contemplative and enthusiastic, but they're far less prominent, especially compared to impulses of being prejudiced as well. Her playfulness though, this is what she's most popular for. Friends tend to count on this and her outspoken nature when they're feeling down. Nobody's perfect of course and Mimiko has plenty of lesser desired aspects too. Her obliviousness and impatient nature aren't exactly fun to deal with and are sometimes annoying to others. Fortunately her forgiving nature usually softens the worst of it.
Backstory: Mimiko lived in a small town in a relatively small mountain range until she was around 4. Like most children her age she manifested her quirk and could not fully control it. One day she was playing near woods that surrounded her town. It was early-mid winter and, as expected in the mountains, cold. She ended up sneezing and accidently lit one of the trees on fire. She ran to get her parents and they they couldn't do it alone because neither of them had a water related quirk. The incident ended up getting the entire town involved and Mimiko was accused of starting the fire on purpose and being a future villain. This did not end well with her parents and they ended up moving far away, in hopes of starting from scratch. She doesn't remember much of that day, her being so little, and tries not to. She still unintebtionally produces fire when she sneezes. She came to Whitewater in hopes of being able to fully control her quirk and prove, mostly to herself, that she is not a villain.
Quirk: Fire Manipulation: The ability to summon and command fire at will. At the very most the farthest her fire can travel in 20 ft, but that drains her energy tremendously, so it is more of a last resort. Most of the time it only travels 10 ft, at most. Of course, water is the weakness to her, considering her quick. She produces the majority of her flames threw her hands, so she is unable to make them if her hands are completely covered.
Super Move: (A particular named tactic using your quirk) (Optional)
Items: Smartphone, at least $20, her 'Lucky Necklace'
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Skills/talents: Cooking, painting, drawing
 
Name: Elena Marina Willis
Nicknames: Eli (or you could give her one)
Desired Hero Name: Burbujita
Age: 15
Gender: Female
Appearance: Shorter than average height (5’0), not very intimidating look to her, looks younger than she really is. Light tan skin and covered with freckles, mainly on her nose, cheeks, and shoulders. Almond shaped eyes with bright sky blue eyes and pierced ears. Long wavy dark chocolate hair that curls at the end, with three light blue strands of hair one strand on her left side bang. Her hair is always up in a ponytail with a large blue bow or in braids.
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Hero Costume: (Her suit with blue tint goggles as the drawing. As well she has two water capcels to help her stay hydrated)
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Personality: Friendly, bubbly, caring and a nurturing person. She isn't really shy, just quiet and observant when meeting new people and during class. She is not the strongest or the most powerful as others out there, but that will never stop her from trying her best to accomplish what she set her mind to and help those around her. She might seem a bit childish the way she acts, but she is determined, a bit stubborn, quite knowledgeable and knows when to be serious.
Backstory: Elena had a good and pretty normal childhood. With loving parents who tried their best to give their children a wonderful and comfortable life. Elena enjoyed every moment of her childhood among her four older brothers. Though unlike her older brother’s she was a very late bloomer when it came to her discovering her quirk. But for some reason, it did not worry her as much as it did her family. However, when her quirk finally emerged, her desire to become a hero also grew. Wanting to follow in her mother’s footsteps as well as her third oldest brother, she worked hard in developing her quirk every chance she had. Even though she enjoys helping out her father in his shop, bringing happiness to their customers with her baking. She longs to make a difference in the world and helping to save and protect those in need.
Quirk: Bubble Manipulation - A simple and not very showy quirk but a very useful if you know how to use it. The ability to create, shape and manipulate movement and strength of bubbles (from them being fragile like normal bubbles to elastic to the strength of metal). Though with creating her bubbles she does have to make sure she is always hydrated, having the need to drink more liquids than the average human.
She can encase items or people within her bubbles, easily being able to float small items. The strength of a bubble can be increased to become a shield or to keep someone from escaping when encased in the bubble. The only way for the bubbles to be popped is if she places her hands together. As well they can be popped by extreme heat or repetitive hits strength hits in one focused spot.
Super Move: (A particular named tactic using your quirk) (Optional)
Side effects: Very hot days become a toll when using her quirk. Shields are a great use of her energy and they tend to leave her drain. When over using her quirk, depending on the amount she can either feel lightheaded, get a migraine or at the worst collapse and pass out (ranging from a few minutes, hours to at worst a day or two).
Items: A blue messenger bag, three bottle waters and snacks (she always has snacks).
Skills/talents: Not bad at climbing trees (enjoys heights) and Agile (only when using her quirk, outside of fighting she can be a bit clumsy). She is also quite a talented baker and enjoys drawing.
Other: Loves stuffed animals, cakes, cookies and the rain. Hates thunder and complete darkness.



Name: Amber Stevenson
Nicknames: (none, but you can give her one)
Hero Name: (will add when can think of one >-<)
Age: 30
Gender: Female
Staff Role: Nurse/healer
Appearance: Tall (5’11), quite beautiful and with soft features. Light skinned with large green emerald eyes and wears golden rim glasses. She has long very wavy red-orange hair, that she mainly keeps down.
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Hero Costume: (Like the picture below but instead of the color orange it's a Lilac color and high heel thigh boots)
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Personality: Amber is kind, caring, friendly and nurturing. Protective, emotional and at times overly dramatic. She is motherly in the way she cares for the students and even fellow teachers. She will scold anyone, be it student or teacher if they act stupidly. But then be relieved and pull them into a tight hug, glad they are alright (she is a hugger). Amber loves her quirk and enjoys helping out those in need. She is a quiet person always found reading or even knitting when not caring for her patients. She is a wonderful listener, enjoy the company of others. Will always be there for both the students and coworkers if they are ever in need or just need someone to listen.
Backstory: For many generations, Amber’s family have been Pro Heroes. As well she is the 3rd Generation healer. So Amber knows the dangers and consequences that come with being a Pro Hero. She had a somewhat normal childhood growing up, as normal as it can get when your whole family is off running around being Pro Heroes. Through her life, she has gone through a lot of dangers, as well as some rough times and even a kidnapping when she was a child due to her healing quirk.
Her quirk emerged when Amber was a small child when trying to ride her older sisters bicycle. After having a bad fall and scraping herself up bad. She did not only scare her sister but also started to cry uncontrollably. Her tears seemed to fall out larger and in greater quantities. When her tears hit her scraped up knee, both Amber and her sister found out her quirk was healing. From that day on she has been healing all those in need. Before becoming a part of the WhiteGate Academy, she worked in a large hospital as a nurse (been in W.A. for 3 years now).
Quirk: Healing Tears - Ambers quirk makes her have tears with healing properties. Wounds can be healed with just a touch of tears. The tears are able to heal any living thing, including humans, animals, plants, etc. just as long as they are an actual living thing. Although her tears can heal and mend wounds they can not bring the dead back to life. She has levels of tears ranging from simple cuts and bruises to broken bones and sickness. Though depending on the type of wound/injury it requires different amounts of tears and energy, as well as “crying sessions” as she likes to call them.
Her tears have to hit the physical would or affected area (for example for broken bones) in order to heal it. The tears have to be sympathetic, with compassion or done willingly in order for them to work. Forced tears will case her tears not to heal or worse cause damage to the existing wounds. Her tears can only heal physical damage, not emotional or mental damage.
Side effects: The overuse of her quirk can cause redness and dryness in her eyes, so she always carries special drops along with her. As well as migraines can emerge with overuse. Sleepiness and at times a small headache is a normal occurrence after a normal days work.
Super Move: (A particular named tactic using your quirk) (Optional)
Items: Special eye drops, tea bags, chocolate and knitting needles.
Skills/talents: Healing skills in both her quirk and normal use of first aid. She knows a good amount of hand to hand combat fighting, though she is nowhere as good as others who focus their lives on fighting villains, after all, she is a healer. Is an excellent knitter and has quite a green thumb with caring for plants.
Others: She loves flowers and her whole office and med areas windows has flowers. She as well enjoys books, knitting, chocolates/pastries, and tea.
 
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__m1891_girls_frontline_drawn_by_nishihara_isao__ec475ad379bb343ab294508ad49abebf.pngName: Hannah Tiger
Hero Name: Pacifist Terror Hero - Gentle Bullet
Age: 34
Gender: Female
Appearance: A cheery looking woman who never seems to let life get her down.
Hero Costume: As shown above.

Personality:

Backstory:

Quirk: Non-Lethal - A powerful Quirk that eliminates physical damage, Non-Lethal allows Hanaya to generate a 'pacification field' around anyone in her field of vision. This field absorbs any and all physical damage inflicted upon the target and then converts it into a mental attack which induces a degree of exhaustion proportional to the damage that would have been inflicted. As a general rule of thumb, if an absorbed attack would kill the target normally, it will render than unconscious without a shadow of a doubt. Non-Lethal can affect up to twenty people at once, at a distance of one kilometer. Unconcious individuals and inanimate objects can't be targeted.

Super Moves:

Items:
  • M91 - An old, but very well maintained rifle that rarely leaves Hannah's side. Outfitted with a bayonet and high powered scope.
  • Ammo - The gun isn't just for show, and she's almost always got spare ammo somewhere nearby. In her desk, in her purse, even in her underwear drawer, look hard enough and you'll find a box of ammunition just about anywhere she visits on a... Weekly basis, probably.
Skills:
  • Crack Shot - While specializing in the use of sniper rifles, Hannah is skilled in the use of all firearms. She avoids automatic weaponry and shotguns due to the demand for restraint that using bullets in conjuncture with her Quirk demands, instead tending towards pistols and semi-automatic assault rifles for short range. Assuming she is using a sniper rifle, she's able to consistently hit her targets at ranges of up to 600 meters, and is generally able to do the same for firearms with an effective range below that.
  • CQC - As well as being a skilled gunslinger, Hannah is also well-trained in close quarters combat. She's versed in both traditional non-lethal tactics, and lethal ones from a variety of hand-to-hand and knife-based martial arts for use with her Quirk.
Other:
  • Her favorite gun is the M91.
  • Spent the last six years of her life moonlighting as a Hero in other countries. Has built up a decent global reputation as a result.
 
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Name: John Swann
Nicknames: Big John
Desired Hero Name: Rook
Age: 15
Gender: Male
Appearance:
images

(soon to be) Hero Costume:
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Personality: John is a very jovial and happy individual on the surface, always trying to find the optimistic view of every situation he is thrown into despite the lackluster circumstances he is sometimes forced through. This optimism is fully reinforced by his protective instincts of not only those he cares for, but all people, this being the true foundation as to why he wants to become a hero. Slow to anger and quick to forgive, it is truly a marvel such a soft soul was gifted such a quirk as his.

Backstory: John, born and raised in southern California grew up the product of a loving relationship. At an early age it was very clear to all that he was of massive size when compared to others his age, a trait that would continue for the rest of his life. Being pushed towards sports it was clear despite his size and strength that he was gentle under most circumstances. Finding it unkind to use his quirk to overpower the other children he instead focused on his studies and understand the inner workings of his quirk. Through study he developed a dietary calendar down to the hour that allowed him optimal intake of all nutrients to maximize his abilities when they were required of him.

This of course quickly made him a target at school, other students seeing his constant eating and weight increase as piggish and in the most positive of lights, nerdy. It seemed that despite his quirk allowing him great, flashy physical abilities that he instead decided to remain mundane and allow others to trample over his self confidence. Only recently, having made it into the school of his dreams that any kind of fire has been lit within him. Knowing now that he actually has the possibility of becoming a true hero he has slowly been trying to improve not only his dietary plan, but his want to stand up for himself.

Quirk:
Hormone Control: John is capable of manipulating the use of and controlling the production of the hormones the human body naturally produces. To use this quirk he requires an intimate knowledge of the structure, process, and utilization of the hormone itself. This manifests currently in two major abilities he has focused on intensely, Myostatin and Adrenaline.

Myostatin being the hormone that controls muscle growth and density allows John, given he has enough calories contained for the conversion the ability to rapidly increase his physical conditioning to superhuman levels if need be. This however comes at the cost of massive drops in calories, protein and other essentially minerals within his body, forcing him to have massive intake of foods and drinks during his daily life.

Adrenaline is a hormone John has learned to produce in abundance and has conditioned his body in its use, allowing to inject his bloodstream with massive doses that would kill most others. This allows John an aspect of bursting physical strength and speed, pushing his body even further past his usual use of Myostatin at a level of increase similar to what a small woman would feel when lifting an SUV off of her child.
Super Move:

Gambit: Using the full extent of his quirk, John is able to transform his body into that of your typical comic book superhero, rippling muscles and a physical condition to match and exceed it. Using this move allows John monumental physical abilities but at the cost of rapid muscular exhaustion followed by a massive loss of body mass when the move is finished.

Items: N/A

Skills/talents:
- Bookworm: Put simply, John is a highly intelligent individual who finds comfort in his studies and understanding of various subjects, whether he is able to apply the knowledge first hand or not.

- No Pain No Gain: After years of being bullied for his size John has slowly become tolerant to pain, deciding it was best to simply take it rather than risk seriously harming or killing somebody in retaliation.

- Chess is the Best: Simply put, John is an avid chess player and extremely skilled, finding it to be one of the few things he is truly competitive about.

Other:
- John has a little brother who despite his young age has developed his own quirk already, displaying an obviously unnatural strength similar to both John and their father.
 

Dante

  • Name: Dante de la Cruz
    dantewip3.jpg


    Nicknames: Blood Sucker, Freak, Dracula, Nosferatu, Vampire, Devil-child

    Desired Hero Name: He hasn't thought of one yet. Frankly, he'd just be happy if people stopped calling him a villain...

    Age: 15

    Gender: Male

    (soon to be) Hero Costume >>>

    Personality:
    If you listened to half the rumors that surrounded Dante, you'd probably think he was a Grade A delinquent. From fighting, to attacking students, to basically being the one person none of his classmates wanted to be around, yeah, he sounded like a monster. However, most of that is untrue, and what isn't is a facade. Dante acts like a hardass because it got people to stop picking on him. In truth, he's not half as much of a delinquent or a brute as you'd think. He's the kind of boy who regularly looks after stray animals, and even now has one formerly stray kitten, a raven, and a corgi pup living in his dorm that he has adopted. To most, though, he comes off as a quiet observer, rarely being one to drum up a conversation with others.

    One he gets more comfortable around people, he becomes more vocal and easy going, though he won't hold back on his retorts. He tends to have several personality quirks, including biting into drinks that frustrate him (like capri suns when the straw won't go in), and fiddling with his thumb rings when nervous.






 
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full
Name: Stella Cain
Nicknames: N/A
Desired Hero Name: Buildup
Age: 15
Gender: Female
Appearance: A slender young lady with a sharkish grin.
Hero Costume: A labcoat, just like, draped over whatever she happens to be wearing.

Personality:
Woah woah woah, asking a beautiful young lady to describe herself like this is definitely too forward. But, lucky lucky, Stella Cain is of a generous heart. The daughter of a pair of maybe-criminals, but do-gooders none the less, Stella is of a demeanor much cruder than that of the average hero. Her attitude towards criminals is casual at best, and her regard for taboos both social and cultural are non-existent. On the other hand, she has the spirit of an entrepreneur, the American dreamer, or whatever you want to call it. The drive, the spark to improve oneself and strive for something greater.

Or something.

She hasn't really put much thought into it.

In her deepest depths, Stella is a creature of instinct. She does what she wants, and if she can't do it she makes it so she can. What she wants to do just so happens to be becoming a Pro Hero, but it's not something she owes to a streak of saintly compassion or awe-born inspiration. To say it's just "Because it's cool" is definitely too shallow an asumption, but her motives for becoming a hero are definitely rooted in more personal desires than 'wanting to save people'. Outdoing her sister? Maybe. Upscaling the family business? Possibly. Proving her worth? Potentially. All of the above? Yeah, probably, with some extras, even.

Really, she's not entirely sure herself.

Backstory:
New York. Down a back street. Hiding in an alley. Open a door, and then another. The third in the hallway. If the nameplate is labeled "Cain's", then you've come to the right place. Open both the door and your mouth, the ears of has-been heroes will listen and do your deeds for dimes.

But that's not why we're here.

Eye the door at the back of the room, it's quite starkly labeled 'Private'. You won't be able to pass through, but imagine for a moment. Every now and again, the door clicks open and a ladder is revealed. To the upper floor. Definitely seems like an illegal modification to the structure, but it's old to the point where complaining won't do any good. Head up, and find yourself in an apartment. It's nice enough, if not a little outdated. Still not done yet, though. Go from the living room and into the door closest to the window, open it and...

"Oh, hey. Welcome!"

Whether you're a friend, stranger or enemy, the same greeting will await you. A bespectacled blonde girl hopping to her feet and eyeing you emphatically, the only ones spared from her gaze being the family she shares her home with.

Congratulations! You've found your way into the home of Stella Cain, the second of the Cain siblings and daughter of the enigmatic Cain Duo. Self-described "Heroes turned Hired Help" who put their experience-learned talents to use to "aid the little guy". And their wallets. Their youngest daughter, Stella, lives just above their maybe-illegal business, left to her own machinations. The elder sister happens to be exist a mask of her own, one that lives five blocks down the street, calls itself "Breakdown", and does as it pleases. The youngest, in contrast, is quite the opposite. Definitely the weaker of the two, she perhaps is more inclined to admire the supercharged protectors of the modern day. Or, maybe, rebelling against the law just isn't her style.

Regardless, the Cain family is one that covers the full spectrum of the law. The black, the grey, and the white. The youngest, member and dweller of the lightest shade of the law is just as much a self-made hero as her sister is a villain or her parents something in-between. Well, maybe not quite yet. She's still young! She keenly studies old records and pulls apart equally old equipment; Just to slowly and not so surely close the gap in power between her and just about anyone who calls themselves a Pro Hero. And perhaps her sister, too. Her eyes are definitely bigger than her stomach, but whether they're too big remains to be seen.

A dish called Whitegate will be the test of that.

Quirk: Pupil Manipulation - A useless Quirk that allows Stella to manipulate the shape, size, and color of her pupils.
Super Move: "Heart Eyes" - Dangerous.

Items:
  • Database Spectacles - Something like Google Glass, Stella's Database Spectacles, hereafter referred to as D.B, are portable terminals that download and display information for Stella's convenience. Stella uses them in her daily life for things like grocery shopping and cheating on tests, while in combat she uses them to keep an active feed on her opponent's weaknesses and how she might be able to exploit them, though notably the D.B are tools of display, not analysis, so any relevant information must be gathered by a separate source.
  • High Density Knuckle Dusters - A reverse engineered take on the Pro Hero Nighteye's "Super Density Stamp Seals". Stella was unable to refine the size of the weapons down as small a size as the original works so their effectiveness is lessened, but they're still useful enough, effectively doubling the power of her punches.
Skills / Talents:
  • Stella should really be enrolled in an R&D course of some kind. To make up for Quirk's lack of... Usefulness in general, she's invested her time in the study of alternative means of increasing her capabilities in combat. Her skills in both weapon and gadget production are quite impressive, showing promise as one of the future leaders of the field. Her current achievements are more academic than practical, but she does have a few items that she's particularly proud of.
Other:
  • Her sister is a medium priority Villian known as "Breakdown". Despite this, they have monthly text chats.
  • Barely made it into class A-1, and is frankly quite shocked about it herself.
  • Her parents are 'retired' Heroes who do 'odd jobs' for money. Hits, enforcement, bodyguarding, that sort of thing. Don't worry, they have standards. And police buddies.
 
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Name:
Ryuu Drake

Nicknames:
None yet

Desired Hero Name:
The Skeletal Hero: Marrow

Age:
15

Gender:
Male

Appearance:
kurosaki.jpg


Ryuu is 6'5" which is quite tall for a boy his age (or any age) but with his bone manipulation quirk his bones were able to grow a little faster than they normally would. Through his training he had become quite well built, he has a nice abs, well developed laterals, big biceps, muscular legs, and a well developed chest. He is over all generally a scary man to look at because of how built he is and how much of a fitness freak he seems to be though he is really just motivated. He tends to wear black shirts and jeans or sweat pants with an old, little bit dusty looking, leather coat. He has blonde hair and blue eyes.

(soon to be) Hero Costume:
Tsukiyama.Shuu.full.1721898.jpg


Ryuu's hero costume shows off a fair bit of skin, hardly covering his back at all, It also end at the shoulder (this one has sleeves but his doesn't). This gives him the maximum possible area for him to pull bones out of, giving access to his spine, arms, and ribs. When not fighting he wears his signature leather coat over his costume as not to show off his back.

Personality:
Ryuu tries to be as positive as he can, always giving it his best. While he can sometimes be introverted he mainly would say he is extroverted, he likes to get out and meet people and talk and participate in school sports. He can sometime be very self conscious over his quirk, as he honestly finds that it is a gross quirk, though he is quite proud of it. He always seems to have some sort of energy or light in his eyes, he is very energetic in his own way. He shows great devotion in anything he takes interest in, and he tends to be the romantic type, taking lots of interest in his partners rather than talking about himself a whole lot. When ever he is assigned a task he tend to complete it as fast as he can, liking to be on top of things, which can be a down fall in its own right as he can tend to rush through some Important things.

Ryuu tends to be very curious about new things, especially when what hes curious about involves some sort of risk. He will take risks to his own health just to sate his curiosity. Ryuu has always wanted to be a hero, he loves the feeling of taking care of people and helping anyone in any way he can, which is much easier to do when your a Hero. Ryuu also has a tendency to go for the underdog, even if that means cheering against himself or his own team. He also loves small animals such as Puppies and Cats and tends to take a interest in them, wanting to take them in and make them his own. Even though he uses milk in regards to raising his Calcium level he absolutely hates the taste of it, preferring to take calcium supplements rather than drink milk, though he will if he has to. His all time favorite food is Cajun Chicken and he also smokes.

Ryuu tends to have some anger management issues some times, when he gets mad he will argue till he wins, shout a lot, and just try to pick a fight with everything around him. He tends to let his anger get the best of him, it takes over his actions sometimes and causes him to do stupid shit. Also he has a certain level of trauma from when his father died, while still loving his father he ended up hating him for a while because of what the situation with his death had done to his family. Ryuu can tend to be a little emotional when it comes to this and he ends up re living the trauma he experienced with the loss of his father, even though he had been through therapy to help him. He also tends to be a little bold, not in the heroic way, which can come off as a bit rude sometimes, breaking rules sometimes and not caring about it, which can also come off as a little prideful as well. He can also tend to be a little immature, and this show up with his tendency to blame things on ignorance, his rash decision making, and his tendency to create drama over the silliest things.

Backstory:
Ryuu was born in Canada, conceived between a rich Canadian pro hero and a Asian woman. Living within a home located near the snow-covered border, his upbringing was rather normal. The only thing that set his lifestyle apart from others in the cold village was the tradition held by one half of his family.

Members of the Drake bloodline were renowned heroes, his father and fathers before him all being renown heroes. His father like him had received knowledge of being a Hero and the training required to become a hero from his father and late grandfather. Through his life his father was renown for his abilities as a hero, receiving even government request to help them with their problems with villains. Inevitably Ryuu followed in his footsteps

From a young age, Ryuu studied under his father, continuing the cycle that the family had followed for generations. He had a interest in being a hero even at that age, even going as far to skip out on his regular schooling to learn and train to be a hero. It appealed to him, finding a sort of satisfaction in helping people and being someone that the general public looked up to. It came naturally to him.

As he went further into his training to become a Hero he had not yet discovered his quirk. One day he felt some sort of pain from his hands, and looked to find a bone sticking from his hand, thinking he had broken his hand and had a piece of his bone sticking from his hand he panicked, running to his mother for comfort. His mother explained to him that this was his quirk, it had been the quirk of her grand father, bone manipulation, skipping a couple generation in between but still the genes for the quirk we passed down.

Upon learning about the ability bestowed by his mothers side of the family Ryuu immediately took to testing what it was capable of. He began making creations from his own bones, forming different shapes and such from his bones. It was around this time that the curse of his quirk set in. He began to grow bones at random, ones he couldn't control so well. He was soon covered in small sharp of round bones protruding from some parts of his skin. He was made fun of for looking different and soon his parents decided to put him in home school so he wouldn't have to deal with the harsh nature of young kids.

As he grew a little older his powers began to grow, he was soon able to control some of the bones that had been protruding from his skin and causing him issues. Eventually he was able to control all of them so that he looked normal and make it so he didn't look like a weird porcupine. by the time he reached elementary school level he was gone back to school again.

As his talents began to blossom even farther, Ryuu's father was there to help him grow, supplying him with knowledge and offering support whenever possible. It strengthened their bond, the two growing closer during the times spent together training. This, along with other recent developments, sparked something within his mother.

Seeing how well her son took her grandfathers quirk, she desired to teach him about her grandfather and what a wonderful man he was, hoping that he would glean something from her heritage as well and the heritage of her family. She wanted him to see where she came from some day, and learn for himself. However, doing so would prove difficult, considering her husband's occupation and the recent workload.

One day his father was asked to run his Heroing business in America, for a huge contract that payed tons of money. He didn't want to leave Canada, he liked it there, but reluctantly his father accepted, figuring it would be good for Ryuu to be able to go to better school and become a pro hero right off the bat and make a name for him self.

While in America his Father found a home for them, a nice big house in the residential areas of New York. He took over a huge heroing company and seemed to always be busy. Even though his father was working all the time him and his mother lived a happy life, out of the cold of Canada and into a warmer environment. His mother was able to take up more hobbies, having more thing to do around the large city.

A few years later while out on a mission Ryuu's father was killed by a villain. He had been trying to save several citizens from a collapsed building when the villain had attacked him from behind and caught him by surprise. According to the citizens that got away his father had no way of knowing that there was a villain in the building as even they didn't know. They had said if not for him they would have died like the others if it wasn't for him and he died honorably.

This was the first time Ryuu had ever hated his father, he hated him for bringing them down here, he hated him for leaving them. His mother had gone into a deep depression at this point but still did her best to take care of Ryuu with what they would have left after she accessed his fathers accounts.

But the a sort of miracle came through. The contracting company that had hired his father had decided to give the two the full price of the contract spread through out the time he was suppose to earn it if Ryuu agreed to go to the hero school of their choosing and work for them when he got out. Ryuu agreed, which would allow him and his mother to live a little more comfortably even with his father gone.

It took him a couple years to get over the trauma of losing his parents but he got over it as did his mother. Through out the whole time he was waiting to grow up and be able to join white water academy he was always training. It was non stop train his quirk, study, and then train his quirk some more. Eventually the time came for him to take the entrance exams, doing alright in the physical aspect and acing the entrance exam. he could only wonder what lied behind those doors at white water academy now.

Quirk:
Bone Manipulation: His metabolism is the basis for his powers, and what has fueled his his abilities as they have grown. He has the ability to control the growth, shape and toughness of his bone structure. Initially this was uncontrolled as they constantly protruded from his skin at an uncontrollable rate, eventually though he gained control over it and with time was even able to control the shape and density of his bones. Being able to control the growth and calcium deposits in his bones allows for great versatility. This allows him to create weapons of bones that can either protrude from any part of the body, or pulled out and used like handheld weapons. His bone structure also is really durable, making it possible for him to withstand harder hits, with the obvious damage to his skin and internal organs that aren't covered by his skeleton. Any bone that is removed from his body, and not grown, is regenerated immediately as its what supports his body structure. Basically the parameters of his ability is that he can create his bones in many different shapes, remove the bones from his body rather than create them, and control their density to an extent. His bones though can only grow from other bones, so when he needs to remove the bones from his skin the skin will open up and allow the bone to protrude and close up when it is removed, without healing any preexisting injuries. There is also a certain fatigue when considering his quirk, as creating bones use Calcium so he get nutrient deficiency and also a certain level of exhaustion when using this quirk as creating bones uses up his energy being based off of his metabolism. Also making the bones he creates more dense has some adverse affects on him as him as the more energy and calcium he has to use to do this, so creating stronger bones means he can create less bones over a period of time. Using his "real" bones though can have some bad effects, If he is low on calcium or energy removing his real bones can cause them not to grow back, so It may be a while of him having a limp arm or leg or a few missing ribs. The most dangerous bone to remove is his spine, though he wouldn't usually remove this. It most circumstances he wont remove his real bones unless its some kind of emergency. (growth with this quirk will eventually come with a increased amount of bones he can create and such, basically powering up his endurance and power)

Super Move:
Spinal sword: Uses his spine to create a sword, since its the longest bone (or chain of bones) in his body he can use its full length to create a sword quicker than any where else

Skills/talents:
Ryuu is really talented with instruments, hes been playing a few different instruments since he was young.
Ryuu can cook a mean BBQ
He is okay with computers, knowing how to run a few different kinds of programs
He is mildly intelligent

Other:
Birthday is August 24
 
Name:
Gin Minamoto

Nickname:
Mr. Minamoto

Hero Name:
The Magic Hero: Ace

Position:
1-A Homeroom teacher, Hero vs Villain training teacher.

Age:
34

Gender:
Male

Appearance:
Ace.%28Final.Fantasy.Type-0%29.full.968124.jpg


Personality:
A very optimistic hero that cares mainly about two things Showmanship and women. He is very flirtatious using card tricks and magic tricks as a way to impress women and take them out on dates, though his public standing in the hero world and his many tv appearances tend to help with that. He is also serious about his hero work, owning his own agency and having a very large public following. He tends to require young heroes who want to enter his agency to have good showmanship, one for media training and two for being able to put on a show for the villains they face and trick them into thinking that they have the upper hand.

Backstory:
Ace was a pro hero for 14 years before joining the white gate staff. When he was young he made money preforming street magic when he was out of class, after taking a liking to watching old magic shows and movies on television such as "scam school" and "now you see me". He went to white gate academy when he was in high school. He has on two separate occasions encountered a group of bank robbers who have had the villain Osiris with them who Gin believes to be their leader and his since formed counter measures to deal with her abilities.

Quirk:
Super charge: He can charge up items with energy giving them certain properties. These properties include increased kinetic energy, durability, and hardness as well giving them a buzzing energy around them. Thrown objects are faster and go further while hand held weapons hit a lot harder. For example if Gin were able to hit a baseball out to the mid field without using his quirk then while using his quirk he could hit a home run.

Super Move:
Card Bounce: He uses a thrown playing card that is thrown with precision and deflected off another target to hit them

Home Run: A base ball bat hit, almost guaranteed to ruin the bat and the face of who ever it hits.

Items:
A deck of playing cards, a deck of metal (sharp) playing cards, a baseball ball.

Skills/talents:
Is exceptional at card tricks and throwing cards.

Other:
 
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  • f5e2ae37017f2e224513667fa3fe1c10.png

    Minus the weapons, original image from Frappe7's deviantart.
    Quote: "I'd shake your hand, but you wouldn't enjoy it."


    Name: Aruka Datsukaeru
    Nicknames: Datsu, DK
    Desired Hero Name: Toxin


    Age: 15
    Gender: F




    Height: 156cm
    Weight: 58kg/128lb
 
Character Skeleton For Students
Name: Youki Youzuma.
Nicknames: "You-You.".
Desired Hero Name: "The Kitsune Hero-Kurama.".
Age: 15.
Gender: Male.
Appearance: (
250
.).
(soon to be) Hero Costume:
180
.
Personality: Cool, Calm, Collected, Composed, Caring, Carefree, Kind, Humble, Laid-back, Sarcastic and has a Warm Sense of Humor.
Backstory: Hailing from the small fictional Japanese village of "Youken", Youki comes to WhiteGate Academy in search of finding a purpose in life for himself and wondering if that purpose is to be a hero maybe? most of the children born in Youken are somehow born without Quirks, however, "You-You", as he is nicknamed by those who know him is one of the lucky ones that was born with a Quirk and now he intends to use it to find his rightful place and calling in life.
Quirk: "Fox"-Allows him to transform into a half Human, half Fox being, the following picture shows what he looks like when he transforms using his Fox Quirk-
latest
.
Super Move: (A particular named tactic using your quirk) (Optional)-"Nine Tails"-Has the ability to generate what is called "Foxfire" through his Nine Tails and can use them to cut through both any and all kinds of fire itself.
Items: (anything your character normally carriers with them) (Optional)-"Kitsune Katana"-A Katana he carries on his person at all times that allows him to channel his Nine Tails' ability Foxfire through it, serving more or less, as a "10th tail", as it were.
Skills/talents: Is athletic, is good at cooking, is good at socializing with others, is a skilled swordsman still in training and is still learning on how to control the Foxfire ability of his Nine Tails.
Other: Is voiced by Sebastian Arcelus in English, is voiced by Romi Park in Japanese and the following serves, as his Theme Song-<iframe width="854" height="480" src="" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>, his voice becomes deeper when he transforms into his Fox Quirk form.
 
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Name: Szellem Király

Nicknames: Ghostie

Desired Hero Name: The Ghostly Hero, Boo

Age: 15

Gender: Male

Appearance:
cfc3e61b612bf53f0c9a6bfdbf8430fd.jpg

Personality: Isōrō is a very gentle and nice guy, who usually tries to keep to himself. He'll of course socialize with his friends, but he would rather stay silent when in large crowds. He is known to be very sarcastic, and will occasionally cause a small bit of commotion. However, he is very caring to his friends, and always participates in the class activities. He is a very good listener and usually has one earphone every time that he is outisde of class. He always takes recordings of the class lectures, and will listen to them during his free time. However, there are times where he over uses his quirk, which causes him to go a little insane and bloodthirsty.

Backstory:
Isōrō was actually born all the way in the West Coast of The United States, in San Diego, California. His father was Hungarian, and his mother was Japanese, which made him a legible citizen. They both got work visas to become international heroes, and then later became a heroic duo. They prevented a lot of international crime that happened to several American Businesses. Isōrō was born on December 15, being the oldest of three children. His mother was very strict with his studies, and overtime, he became ready to enroll into White Gate Academy.

Quirk:
Demonization - This quirk allows the user to awaken the evil spirits that rests on a different plane of existence. The user can have these spirits posses both living and nonliving things. The spirits have more control in non living objects, as they can move and fight in the object. The user can have his spirits posses living beings, but if the user has a stronger will than the user, they can break out of the possession. The user can only have three active spirits possessing things, as any more would make him start to feel queesy. If he tries to do more than three as of now, his own soul will leave his body.

Skills/Talents:
+Has practiced mental psychology, and hopes to inprove his fear tactics.
+Gymnast. Being extremely athletic/flexible
+ Knows Japanese, Hungarian and some English.

Other:
 
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Knockout.jpg
Name: Ernest Alvin

Hero Name: The Olympian Hero: Knockout.

Age: 40

Height: 6’ 5”

Gender: Male

Personality: Ernest is a very transparent and warmhearted man, as he is very open about his motivations and thoughts, and a very honest person (though his family may tell you it is because he is an inhumanly horrible liar). He makes a point to be aware of the other people around and make his decisions with the best interests of everyone at heart. While not really naïve, he holds closely his ideals and beliefs on what a hero is and what they should be, from their relations with the people to their daily workout routine. There are not many things that can make him happier than seeing someone else striving to better themselves.

As a teacher, Ernest wants to make certain that he is properly raising the next generation of heroes. For this reason, he tends to push his students to their physical limit. Forget limits actually, why not try to raise them? Sure, it would feel like pain at first, but they will feel great later, especially once they become pro heroes.

Backstory:

Ernest was the first born a middle classed family, and inherited what seemed to be a stronger version of his Father’s quirk. His childhood was relatively normal...well, he did take martial arts classes but that was pretty much it. Like many kids, he dreamed of one day becoming a hero. Unlike many kids, his dream actually became reality. At 15, he was able to enroll in Whitegate Academy. Now he is the Battleborn Hero: Knockout. Even though he was now a hero, he still felt that there was something more that he wanted to do. But what was it? That answer came when a student from Whitegate interned with him, only about four years ago. He found that he enjoyed trying to help out a young one who was aiming for the path of a hero. He wanted to have that experience again. Yeah, that’s what he’ll do! Now Knockout is working as the new PE teacher for Whitegate. Hopefully he will be able to help out these new students become strong enough to serve the public with all the might they would need.

Quirk: Pump Up: A Transformation-type Quirk. Ernest is able to strengthen the muscles in his body in conjunction with any strenuous effort he performs in an extremely rapid rate, allowing him to grow stronger the longer he fights. However, this does not strengthen his stamina, and he is still capable of tiring himself out. Additionally, he must keep exerting himself or the extra strength would be lost as fast as it was gained.

Super move:

Skills: Martial arts


Super move:

Skills: Martial arts
 
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4a1f3c96a89bccb65940bc65b894ec90-sample.jpg
Claudia Diamante
“If you can’t be bothered to do your best, why are you even here then?”


Desired Hero Name:
Black Shell

Age:
15

Gender:
Female

(soon to be) Hero Costume:
akira-standing (1).jpg
A biker costume, for whatever reason, complete with a one-way visor that hides her face.

Personality:
Rich kids like her were supposed to be spoilt brats, pampered and soft. Not Claudia. She solved a lot of problems by decking them with a right hook, rather than with money. Perhaps growing up under the care of a mafia boss' daughter was the reason. Bullies, adults, anyone who tried to trashtalk her family or friends, she put a fist to their mouths or gut. This behaviour was further encouraged by her mother, who, when contacted by the teachers, answered with a curt 'Talk shit, get hit.'.

To say that Claudia Diamante is blunt is an understatement in and of itself. She does not waste much time in speaking her mind, and has a sharper tongue than most. She delivers her scathing remarks without remorse, and can be relied on to relay what needs to be said.

She strives to be the best, and if anyone gets in her way or so much as impedes her, she will not forgive them. A dyed-in-the-wool perfectionist, she believes in the adage that hard work leads to success. She looks up a lot to the champion of justice, All Might, himself, and works twice as hard as anyone to match him,and anyone who thinks that the dream of being a hero is a joke is worth nothing in her eyes.

Claudia comes off as extremely condescending, calculating, and just generally ice-cold. She has difficulty forming relationships as such. Despite what one may think of this sort of behaviour, Claudia is also fairly short-tempered. She is easily tilted, beats herself up over small aforementioned failures, and loses her cool whenever things don't fly her way.

She has a stalwart belief in the idea of 'might makes right'. A person's convictions, to her, can be tested by putting them through trials, be they physical or mental. The first one to give up in battle is not worthy of holding his convictions. To that end, she practices what she preaches- surrender is not a part of her dictionary. As a result, she also tends to exhibit some elitist behaviour, acknowledging the strong as the right, but at the same time, respects those who have the gall to push through life's many hurdles.

Backstory:
The Diamante family was rich. The father a property tycoon and retired Pro Hero, and the mother a shareholder in her father's stakes, which, as mentioned, weren't all legal, Claudia grew up with a golden cutlery set in her mouth, a silver spoon be damned. She grew up with a healthy dose of awkward love from both her parents, both of whom were just kind of strangers to the idea of child-having, and as such, they showered her with everything she needed and wanted.

She was about 7 when she was suddenly drawn to the idea of heroes. No one exactly knew why. Perhaps it was just that the latest episode of a certain tokusatsu show was airing on TV, and she just happened to catch it. Perhaps it was witnessing the paragon of heroism himself perform one of his acts of said heroism. Perhaps it was both. Obsessed, she became caught on the idea of being a hero.

While it was true no one dared to stand up to the grand-daughter of a mafia magnate, it didn't mean her friends were exempt from it. She was 8 when she got into her first fistfight after she heard that a close friend of hers had been picked on. She didn't lose the fight, per se, but the fact that she couldn't do much except throw ineffectual pummels pissed her off.

That was when the Claudia today was born. She learned through experience, without formal teaching, playing the idea of a hero in her school, defending the weak. She was liked by some, but others resented her, even disliked her, for having the guts to try and stand up for others. So she learned. She learned that unless she got herself a formal title of a Pro Hero, she was nothing. So she worked her ass off to enroll in Whitewater.

Quirk:
Graphene Conversion:
Claudia can turn her skin into graphene as well as create constructs on the surface of her skin, such as a blade, allowing her to balance between offense and defense easily. She reserves energy by predicting where a blow is going to hit, and converting that area into graphene, or converting a part of her limb into blades just before she hits. She has the capability to completely morph her entire body into graphene, turning herself into an unstoppable force of nature, without any detriment to her health.

Super Move:
The Tyson:A move she seems to have picked up from a famous boxer. It's extremely simple, but the result was devastating, and execution was dependant on the situation. It is a right hook to the opponent's body, followed by a vicious right uppercut straight to the chin.

Items:

Skills/talents:
Brawler:
You don't get free kung-fu lessons as a scion of a property magnate, so you just gotta pick a bit of everything up, and roll with it. While by no means a master at anything, Claudia throws a mean right hook, is very competent at picking up on an opponent’s cues, and knows just where to harden her skin to receive a blow. She also tends to resort to dirty tricks, like kicking up sand into someone’s eyes. Her fighting style incorporates multiple disciplines, including boxing and wrestling, and while she doesn't have the expertise of masters in each respective field, the fact that she has access to a wide array makes her adaptable to any other styles of combat and overwhelm an opponent at close range with some amount of ease.

Acrobatic: Claudia is quite agile and quick on her feet, allowing her to close gaps in short bursts of speed as well as duck, weave, and dodge through other attacks.

Other:
She has a growing collection of Kam*n R*der toys, as well as All Might ones. She seems very obsessed with getting all the collector’s edition versions.
She has a walk-in closet. It's filled with R*der belts.​
 
The Sense Switching Hero : HyperSense
  • Name: Steven Sheld55cae51567b7aa9955598e30c01fb59c.jpg
    Nicknames: Steve
    Desired Hero Name: The Sense Switching Hero : HyperSense
    Age: 15
    Gender: Male
 
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