Telios
Onyx Dragon
Contestant - Blue Breach
Asset - Red
Name: Blue Breach
Aliases: The Boxer
Age: 24
Sex: Male
Circumstance: Voluntary
Veterancy: Newcomer
Height: 180 Centimeters ~ 6 Feet
Weight: 90 Kg ~ 180 Lbs
Blood Type: O
Blue's childhood is nothing noticeable, as well as most of his life. Being raised as a good child, educated in average schools, ect. That is until he and another female human, named Red, has gotten more.. intimate when he was 23. She is what called a singer by humans, and her popularity is quite impressive at where she lives.
Blue acted like a bodyguard for her, having practiced boxing hence the nickname The Boxer. He has always been by her side at her every performance, watching out for her. But he couldn't expect everything. Both him and her got into a vehicle accident, with her being extremely injured. This left her cripled while he sustained little to no injuries miraculously. She was extremely weak and fragile, able to pass away at a moment's notice. The procedure to help her healthy again will cost a lot of money, even more than she had made.
He decided to join The Grinder and built a mech named after Red, even while taking good care of her. While he traveled to Prospero, Red is left to care by her relatives but unfortunately, she passed away. Stricken by grief, Blue blamed himself for her death, but he isn't going out miserably. He is going out with a bang, IF he loses.
Species Name: Human - Humans
Homeworld: Earth
Reproduction: Semi-parasitic live birth
Gender Ratio: One hundred and one males for one hundred females.
General Appearances:
The average human body is much akin to the average bipedal sentient one would expect. Standing at an average height of 5'7" in Males and 5'3" in Females, a good half of their stature is made up by a pair of long, straight legs, ending in a pair of feet capped off by five toes, to provide grip in rougher environments. Atop the legs is the Torso, making up for the remaining four fifths~ of their height. Within the torso, the vast majority of the human being's vitals are located, including, but not limited to, the heart, digestive, and respiratory systems. Branching off from the uppermost sections of the torso are a pair of medium length arms, each being capped off by a pair of five fingered hands designed for advanced grasping and manipulation of physical objects. Finally, stemming from the tip of the torso, is the head. Supported by an extremely short neck, this oval-esk section of the body sports a pair of oval, front facing eyes to provide sight, a short pointed 'nose' used for taking in smells in the surrounding environment, and a mouth, connected to the digestive system to take in food, and begin the digestive process. The most important organ located within the human head is the Brain, an organ of soft nervous tissue, functioning as the coordinating center of sensation and intellectual and nervous activity.
Between the human male and female, there are only minor differences. The female of the species is noticeably smaller, as earlier measurements indicate, and sport a pair of breasts atop the 'Pectoralis Major' muscle, the uppermost muscle on the human torso. These breasts are capable of producing a white, opaque liquid, much akin to the Earth Cow, for purposes of nurturing the infants of the species. Other than this, there is a minor difference in the natural strength between genders, but in comparison to other species (even those also owing origin to Earth) this is negligible. Notably however, there is a radical difference in the common fashions between genders, owing to deep-rooted cultural norms.
Culture:
Largely, the Human Race is known for two things. Their abnormal fascination with Artistic pursuits, and their extremely aggressive rate of expansion. The first is something than can easily be witnessed from even the earliest annals of their history, artistic depictions (however simple they may be) of their endeavors stretching back to even the beginning of their sentience. As their history moves on, we can only witness this phenomena spread, them even having established educational facilities dedicated to training future artists. Indeed, their extreme drive to expand their creative abilities is something only rivaled by it's stark contrast. Their extreme lust for expansion. This is most easily witnessed among their earlier societies, in which this lust was so great that they would war even amongst themselves, crippling advances in their technological pursuits, and nigh on ending their race on more than one occasion. This is also evident in their expansions into space, spreading throughout the universe at large at some one the greatest paces recorded.
(Large thanks to @The One Eyed Bandit for a lot of info on this tab.)
Asset - Red
Asset Type: Mech.
Technical Asset Name: Mekanics Inc. "VALKYRIE" Modular Flight-Type Bipedal Chassis.
Personal Asset Name: Red.
Notes: The white fade is painted the same red like the chest, wings will be a bright cyan. 15 meters tall.
Armour Class: Light Alloy Plating with Nanobots Repairers & Energy Shield
Laser Defence: Able to withstand a laser beam for one second with E-Shield before OverLoading; Mirror Shield is available in arsenal to deflect if equipped.
Thermal Defence: Absorbed by E-Shield, vulnerable without it.
Explosive Defence: Explosions' heat is absorbed, shrapnel damage ranges from medium to high depending on targeted location on chassis.
Ballistic Defence: None, extremely vulnerable without movement.
Radiation Defence: Absorbed by E-Shield, vulnerable without it.
Plasma Defence: Absorbed by E-Shield, vulnerable without it.
- Gemini -Two Headed Plasma Spear
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PlasTek "Gemini", or rather the housing, is made from a special alloy, which makes a special magnetic field by itself. The magnetic field contains the gas needed to turn into plasma when it is activated. In it 'turned off' state, the housing simply keeps the unionized gas inside, standing by for activation. To turn it on, Red will transfer a large amount of its energy into the housing, which heats it up and ionize the gas inside, turning it into plasma. Thanks to the alloy's natural magnetic field, the plasma is contained and shaped into sharp blades on each side of the spearheads.
Top Speed Decrease:
50 KpH
- Chimera - Multi-Purpose Rifle
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The Chimera is custom made for Red by Blue and assembles the function of a revolver with the stock and barrel of a rifle, except it's sized for a mech and each of its six chambers holds a particular type of ammo: Laser, Radiation, Plasma, Thermals, Ballistics and Explosives.
- Laser Chamber
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The Laser Chamber is a Custom Enlightened Technologies "Basilisk", connected directly into the Chimera's power source, which is the mech holding it. The "Basilisk" is simply three heavy laser emitters grouped together, all firing at once. However, this is slightly modified for Red. Chimera can actually changes how can the Basilisk fire: Mono Manual: One laser emitter with each trigger, Tri Manual: All three with each trigger and Bursts: Three emitters in order with a slight delay between each 'shot'.
- Radiation Chamber
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The Radiation Chamber contains an Enlightened Technologies "Sun Spot" Microwave Emitter inside:
Enlightened Technologies "Sun Spot" Microwave Emitter is a rather esoteric weapon. One of the few directed special radiation weapons in production,it operated by agitating matter caught in its cone of influence. The result is near-instantaneous heating of matter on the atomic level,resulting in catastrophic equipment failures,cooking operators alive,and even a pronounced EMP effect,all the while largely ignoring conventional thermal defences. However,to get results,the beam must maintain extended contact. - Plasma Chamber
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The Plasma Chamber has a PlasTek "Arc N' Shoot" Plasma Charger inside, able to heat up any kind of gasses into plasma, which then can be either shoot out as a Plasma Orb with high velocity, which can reach up to 2,250 KpH, or as a Lightning Arc at 361,000 KpH in a 2 kilometers radius.
- Thermals Chamber
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PlasTek "Reaper" is a surprising weapon to be made by PlasTek, the specialist of Plasma-related tools and weapons. Instead of using Plasma as a method of damaging the target, the Reaper holds highly-heated pressurized gas inside its tank in the Thermal Chamber, prepared to spray a huge fume of that gas outside. The gas' temperature is extremely high, almost reaching the point of being Plasma but not quite so. Once the gas is released, the fume can reach out to 2 kilometers and stays there for 1 minute, also able to melt a heavily armored tank without proper thermal protection into sag. But after blasting the gas out, the chamber will need to recharge for 10 minutes to fill up the tank, heat up the gas and pressurize it.
- Ballistics Chamber
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WHFK Ballistics "Spike Spitter" is a terrifying ballistic weapon, capable of shooting out 100 1 meter long, 10 centimeters thick at the dull end of the spikes per second with it's 10 barrels spinning around at 600RPM. The spikes are shot using a magnetic forge field, pushing it along the barrel and shooting it out at 2,500 KpH.
- Explosives Chamber
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Camerata Industries "Breach(Load;Ping)" might sound strange to the ones not familiar to the company, but the Breach(Load) is an extremely deadly weapon when it's aimed at you and you can't get out of the way. Being a customized version to be housed in the Explosives Chamber of the Chimera, the 3 meters long, 50 centimeters thick missiles are launched at 1,000 KpH after having been launched from the barrel of Chimera thanks to the barrel capable of being a magnetic accelerator. At contact, it will explode with the force of one kiloton of dynamite, along with scattering its shell as shrapnel.
Top Speed Decrease:
100 KpH
- Wraithguard - Reflective Crystal Shield
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Krystaline Shields "Wraithguard" is made from a very reflective, mirror like crystal material, cut into thin fragments and linked together through magnetic links. It's extremely flexible due to that, but very fragile as well. Better off as a defence against laser-based damage, any ballistic damage can cause a fragment of it to shatter and make the remaining fragments having to try and cover the wielder, despite its smaller size.
Top Speed Decrease:
100 KpH
- Vanguard - Ballistic Shield
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WHFK Ballistics "Vanguard" is Red's vital protection against ballistics, due to the mech own protection against them is sacrificed for speed and flight. Shaped like a buckler and with a dome in the middle, it can be used to deflect any incoming ballistics that Red can't dodge, either due to the spread of the projectiles, or its speed. Its fins are movable and detachable too, being able to be controlled remotely up to 10 kilometers to deflect projectiles by hovering through a magnetic repulsion system inside each fin.
Top Speed Decrease:
100 KpH
Cockpit Configuration: Head.
Top Speed: 500 KpH without any weapons in hand.
Engine: Mekanics Inc. "Ignisia " Mk XX Type-OvD-E_Sh
Wing Jets: Mekanics Inc. "Icarus" Mk X Type-Sh-XL
Subsystems:
- Energy Recycler
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The Energy Shield can absorb heat to turn into usable energy for Red. The more it absorbs, the faster and stronger it becomes. But of course, there is a threshold for how much energy it can hold. Too much, its E-Shield will OverLoad and have to shut down to vent out the heat. Red will still be mobile then, but extremely vulnerable to heat-based damage.
- Synapse
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Being linked to Red through a neural link, Blue will have heightened senses thanks to the its various sensors and processor, which will increase his processing and reflex speed by one hundred times, creating enough time to take actions against incoming attacks and projectiles. Any threats around Red will be alerted to Blue, leaving him to take an action.
- The Forge
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The Forge is a special function specifically made for Red's multiple weapons. It allows the mech to swap weapons on the battlefield, in only one second, no matter how complex or big the weapon itself is. It can also fuses the weapons together as well, although the configuration will have to be inputted out of the battlefield by its pilot.
- Quantum Labs "Replicator"
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Quantum Labs "Replicator" is the main method how Red slowly repairs its armor plating and replenishes ammo for itself. It is basically an energy-into-matter converter, making ammo and armor material for Red simply from the energy it is fed.
There are a few Replicators in Red and in its Chimera, where there are three of them and each is housed in the Thermals Chamber, the Ballistic Chamber and the Explosives Chamber. The Replicator on Red repairs its own armor plating and its weapons although at quite a slow rate, while the one on Chimera produces its ammo.
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