shepsquared
Hopeful Fool
Name: Keiros Suneye
Caste: Wanderer
Motivation: To discover exactly who (and what) Zeleros is
Urge: Malfean (To Destroy)
Coadjutor: Meras the Anuhle
Anima: A red corona of light surrounds him, with grey webs of light appearing on objects.
Age: 19
Caste: Wanderer
Motivation: To discover exactly who (and what) Zeleros is
Urge: Malfean (To Destroy)
Coadjutor: Meras the Anuhle
Anima: A red corona of light surrounds him, with grey webs of light appearing on objects.
Age: 19
Keiros has lived in Gem his entire life and has only left it once. That one time was six months ago, when his only relative, his Uncle Olon, a caravan guard took him on one of the caravans.
Three days into the trip the caravan was attacked by bandits, killing all but Keiros who fled at his uncle's urging and a Guild Factor.
Feeling guilty for abandoning his uncle to die, Keiros wandered the desert, accepting his impending death after two days of now food and water.
When the sun began to set he collapsed to the ground, intending to wait there for death. Instead he met Meras, that dog sized demonic spider, who offered him a deal.
Discover what happened to the Mighty Zeleros six weeks before and he would receive power beyond his wildest dream. With no other options Keiros accepted, emerging from his chrysalis three days later and making his way back to Gem.
There he set out his goals, first vanquishing the bandits that had killed his Uncle, then going out of his way to earn renown in the city, primarily through the fighting rings but also by helping those who had power and required discrete assistance.
He has since discovered that the attack on the caravan was set up by the same Factor who had also survived it, earning the enmity of Staid Mantis after calling him out in public. Staid's reputation was damaged but he suffered no punishment due to Keiros' lack of evidence.
Keiros stands 7ft tall with orange eyes and black hair. His skin is heavily tanned and he usually wears a dark red cloak over a grey buff jacket. He openly carries his grimcleaver on his back and a knife on his belt. He wears sturdy boots and hides a knife in one.
Character Sheet:
Zeleros, Constellation of Iron, Outcast Emperor, Wanderer of the Cosmos
“I walk where I wish, seeking the truth and vanquishing those that seek to cage me.”
Associations: The starry sky, iron, red, grey
Purview: Travel, Discovery, Independence, Space/Stars, Determination, Iron
First Zeleros Excellency, Essence Overwhelming:
The Constellation of Iron is mighty and absolute. It is resolute when faced with opposition, never breaking and weathering the crushing blows of its opponents. It was forged in the flames of a thousand stars and endures the torment of an earthly existence.
The Walker of the Cosmos is a creature of the night, scorning the sun whenever possible and hiding himself in the night. He journeys around and through the stars, seeking the secrets of others and securing his own.
The Outcaste Emperor is arrogant and majestic, ignoring those that seek to obey him and ruling only those who can walk beside him. He is indifferent to politics and those who demand his assistance, instead favouring those who accomplish their goals without help and rewards such actions at random.
Zeleros' fate is engraved and hidden in the stars, thwarting those who seek to conquer and control him and ensuring his prized autonomy continues. As he wanders the stars themselves whisper their truth to him, causing even gods to be wary of his knowledge. His passage throughout the cosmos cannot be prevented, though it can be slowed. His mere presence corrodes lesser metals, causing bars to break, windows to shatter, walls to collapse and doors to splinter.
With Skin of Steel
Cost: 3m, Mins: Essence 2, Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Pre-Requisite Charms: None
The weapons of mortals cannot harm the Constellation of Iron.
This charm grants the Wanderer a hardness of 8 against any one attack. It can only be invoked before damage is rolled.
And Blades of Iron
Cost: 3m Mins: Essence 2, Type: Simple
Keywords: Combo-OK
Duration: Instant
Pre-Requisite Charms: With Skin of Steel
Mortals fall before Zeleros’ axe.
This charm allows the Warlock to enhance a Melee attack, doubling the amount of post soak damage the attack does.
Unstoppable Travel Method
Cost: 3m, Mins: Essence 2, Type: Simple
Keywords: Combo-OK, Obvious
Duration: Scene Long
Pre-Requisite Charms: None
The Walker of the Cosmos cares not for terrain
This charm allows the Wanderer to treat all terrain equally, walking on nails, water and leaves as easy as he walks on the ground. He cannot walk defy gravity, just treat all surfaces the same.
Defiance of Gravity Technique
Cost: 3m, Mins: Essence 2, Type: Simple
Keywords: Combo-OK, Obvious
Duration: Scene Long
Pre-Requisite Charms: Unstoppable Travel Method
Gravity is meaningless when you walk among the stars.
This charm allows the Wanderer to completely ignore gravity as he walks, moving on walls and ceilings as easily as the ground.
Seven Leagues in a Single Step Mantra
Cost: 7m, 1wp Mins: Essence 2, Type: Simple
Keywords: Obvious
Duration: Indefinite
Pre-Requisite Charms: Defiance of Gravity Technique, The Emperor’s Will
As the Walker crosses the skies, his light precedes him and clears the way.
This charm increases the movement of the Warlock by a factor of seven. It causes his anima to remain at the 8-10 mote level for the duration of the charm, and to leave an obvious trail of light behind him as he travels, making tracking attempts automatically succeed. This trail of light fades after 7 hours.
Hidden from the Stars
Cost: 1m Mins: Essence 2, Type: Simple
Keywords: ??
Duration: Indefinite
Pre-Requisite Charms: None
The movements of the Emperor cannot be divined from the stars that serve him.
This charm obscures the Warlock from all astrological attempts to determine information abut him. The divining character rolls (Essence) dice against a difficulty of the (Warlock’s Essence). If they fail they instead receive information decided by the Warlock. If they succeed they receive the information but know it to be wrong. This information is determined when the charm is activated and can be changed by nine minutes of meditation beneath the starry sky.
Shattered Chains Cannot Hold
Cost: 1m or 3m, 1wp Mins: Essence 2, Type: Reflexive
Keywords: Obvious, Combo-Ok
Duration: 1 tick or one scene
Pre-Requisite Charms: None
Merely being held in bondage cannot stop the Outcast Emperor.
This charm allows the Warlock to act normally despite being clinched or otherwise restrained. Pay 1m to defend normally for a tick despite being clinched (by a character or object), or 3m 1wp to act normally for a scene. It does not free him, only allowing him to ignore them unless he is taking damage or being thrown.
The Emperor’s Will
Cost: 4m 1wp, Mins: Essence 2, Type: Simple
Keywords: Combo-OK, Obvious
Duration: Scene Long
Pre-Requisite Charms: Shattered Chains Cannot Hold
All lesser things crumble before the Outcast Emperor
This charm empowers the Wanderer’s anima, automatically flaring it to the iconic level and causing it to deal lethal damage to objects every tick. At Essence 4 this charm automatically upgrades, doubling the damage that is done and the distance that the damage is done in.
Wanderer Caste:
Mark: A constellation of a crown upon an axe head
Power: The Wanderer’s power is destructive to his surroundings, particularly to obstacles. The light of his anima corrodes things around him, allowing him to expend 3 motes to deal 1 dice of lethal damage to all objects within [Essence] feet every nine ticks (6-7 times a minute). This effect activates automatically once the Wanderer spends 11+ motes of peripheral essence and doesn’t affect the personal belongings of any being with equal or greater essence.
Favoured Abilities: Athletics, Integrity, Melee, Presence, Resistance
Imperfection: Doesn't work when not working towards a specific goal?
Charm Ideas:
Turning body to iron->Absorption of iron into self
Hardness
Destroying objects with a touch
Discovering information by ‘listening’ to the stars
Immune to exhaustion, no need to eat/sleep
Compelling others to leave/back down
Melee attacks have knock back
Three days into the trip the caravan was attacked by bandits, killing all but Keiros who fled at his uncle's urging and a Guild Factor.
Feeling guilty for abandoning his uncle to die, Keiros wandered the desert, accepting his impending death after two days of now food and water.
When the sun began to set he collapsed to the ground, intending to wait there for death. Instead he met Meras, that dog sized demonic spider, who offered him a deal.
Discover what happened to the Mighty Zeleros six weeks before and he would receive power beyond his wildest dream. With no other options Keiros accepted, emerging from his chrysalis three days later and making his way back to Gem.
There he set out his goals, first vanquishing the bandits that had killed his Uncle, then going out of his way to earn renown in the city, primarily through the fighting rings but also by helping those who had power and required discrete assistance.
He has since discovered that the attack on the caravan was set up by the same Factor who had also survived it, earning the enmity of Staid Mantis after calling him out in public. Staid's reputation was damaged but he suffered no punishment due to Keiros' lack of evidence.
Keiros stands 7ft tall with orange eyes and black hair. His skin is heavily tanned and he usually wears a dark red cloak over a grey buff jacket. He openly carries his grimcleaver on his back and a knife on his belt. He wears sturdy boots and hides a knife in one.
Character Sheet:
Str: 5 Dex: 4 Sta: 4
Wits: 4 Int: 2 Per: 3
App: 4 Cha: 2 Man: 1
Abilities:
Athletics: 3 (Leaping 1)
Integrity: 3
Melee: 4 (Axes 3)
Presence: 3
Resistance: 3
Awareness: 3
Dodge: 2
Investigation: 2
Stealth: 2
Survival: 2
Linguistics: 1
Lore: 1
Artifact: 2; Grimcleaver
Influence: 2; Gem
Past Life: 1; Summer Vine the Night Caste.
Resources: 1
Unwoven Coadjutor: 5; Meras the Anuhle
Essence: 2
Personal: 12
Peripheral: 29
Willpower: 10
Compassion: 1
Conviction: 3
Temperance: 2
Valor: 3
Flaws:
Enemy; Staid Mantis, Guild Factor (2)
Permanent Cast Mark (1)
Throwback; Zeth the Scourge Caste, (2)
First Zeleran Excellency
With Skin of Steel
And Blades of Iron
Unstoppable Travel Method
Defiance of Gravity Technique
Seven Leagues in a Single Step Mantra
Shattered Chains Cannot Hold
The Emperor's Will
Insignificant Embers Intuition
By Pain Reforged
Artifact Grimcleaver (Speed 5, +2 acc, +12L/4 dam, +0 def, Rate 2, O) 5 attuned
2 knives (Speed 5, +1 Acc, +2L dam, +0 def, Rate 3, T)
1 buff jacket (+3L/4B, -1 mob, fatigue 2)
Natural Soak: 2L/4B
Total Soak: 5L/8B.
DDV: 4
PDV: 6
MDDV: 7
MPDV: 3
Movement: 4, 10 Dashing, 9 feet jumping vertical, 18 horizontal.
Join Battle: 7
Essence: Personal: 12/12, Peripheral: 24/29, 5 attuned.
WIllpower: 10/10
Attacks:
Grimcleaver: Speed 5, 13 acc, 17L/4 dam, +0 def, rate 2, O
Knife: Speed 5, 12 acc, 7L dam, +0 def, rate 3, T
1 on Melee
2 on Artifact background
4 on Coadjutor background
8 on Willpower
4 on Strength
4 on Dexterity
Zeleros, Constellation of Iron, Outcast Emperor, Wanderer of the Cosmos
“I walk where I wish, seeking the truth and vanquishing those that seek to cage me.”
Associations: The starry sky, iron, red, grey
Purview: Travel, Discovery, Independence, Space/Stars, Determination, Iron
First Zeleros Excellency, Essence Overwhelming:
The Constellation of Iron is mighty and absolute. It is resolute when faced with opposition, never breaking and weathering the crushing blows of its opponents. It was forged in the flames of a thousand stars and endures the torment of an earthly existence.
The Walker of the Cosmos is a creature of the night, scorning the sun whenever possible and hiding himself in the night. He journeys around and through the stars, seeking the secrets of others and securing his own.
The Outcaste Emperor is arrogant and majestic, ignoring those that seek to obey him and ruling only those who can walk beside him. He is indifferent to politics and those who demand his assistance, instead favouring those who accomplish their goals without help and rewards such actions at random.
Zeleros' fate is engraved and hidden in the stars, thwarting those who seek to conquer and control him and ensuring his prized autonomy continues. As he wanders the stars themselves whisper their truth to him, causing even gods to be wary of his knowledge. His passage throughout the cosmos cannot be prevented, though it can be slowed. His mere presence corrodes lesser metals, causing bars to break, windows to shatter, walls to collapse and doors to splinter.
With Skin of Steel
Cost: 3m, Mins: Essence 2, Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Pre-Requisite Charms: None
The weapons of mortals cannot harm the Constellation of Iron.
This charm grants the Wanderer a hardness of 8 against any one attack. It can only be invoked before damage is rolled.
And Blades of Iron
Cost: 3m Mins: Essence 2, Type: Simple
Keywords: Combo-OK
Duration: Instant
Pre-Requisite Charms: With Skin of Steel
Mortals fall before Zeleros’ axe.
This charm allows the Warlock to enhance a Melee attack, doubling the amount of post soak damage the attack does.
Unstoppable Travel Method
Cost: 3m, Mins: Essence 2, Type: Simple
Keywords: Combo-OK, Obvious
Duration: Scene Long
Pre-Requisite Charms: None
The Walker of the Cosmos cares not for terrain
This charm allows the Wanderer to treat all terrain equally, walking on nails, water and leaves as easy as he walks on the ground. He cannot walk defy gravity, just treat all surfaces the same.
Defiance of Gravity Technique
Cost: 3m, Mins: Essence 2, Type: Simple
Keywords: Combo-OK, Obvious
Duration: Scene Long
Pre-Requisite Charms: Unstoppable Travel Method
Gravity is meaningless when you walk among the stars.
This charm allows the Wanderer to completely ignore gravity as he walks, moving on walls and ceilings as easily as the ground.
Seven Leagues in a Single Step Mantra
Cost: 7m, 1wp Mins: Essence 2, Type: Simple
Keywords: Obvious
Duration: Indefinite
Pre-Requisite Charms: Defiance of Gravity Technique, The Emperor’s Will
As the Walker crosses the skies, his light precedes him and clears the way.
This charm increases the movement of the Warlock by a factor of seven. It causes his anima to remain at the 8-10 mote level for the duration of the charm, and to leave an obvious trail of light behind him as he travels, making tracking attempts automatically succeed. This trail of light fades after 7 hours.
Hidden from the Stars
Cost: 1m Mins: Essence 2, Type: Simple
Keywords: ??
Duration: Indefinite
Pre-Requisite Charms: None
The movements of the Emperor cannot be divined from the stars that serve him.
This charm obscures the Warlock from all astrological attempts to determine information abut him. The divining character rolls (Essence) dice against a difficulty of the (Warlock’s Essence). If they fail they instead receive information decided by the Warlock. If they succeed they receive the information but know it to be wrong. This information is determined when the charm is activated and can be changed by nine minutes of meditation beneath the starry sky.
Shattered Chains Cannot Hold
Cost: 1m or 3m, 1wp Mins: Essence 2, Type: Reflexive
Keywords: Obvious, Combo-Ok
Duration: 1 tick or one scene
Pre-Requisite Charms: None
Merely being held in bondage cannot stop the Outcast Emperor.
This charm allows the Warlock to act normally despite being clinched or otherwise restrained. Pay 1m to defend normally for a tick despite being clinched (by a character or object), or 3m 1wp to act normally for a scene. It does not free him, only allowing him to ignore them unless he is taking damage or being thrown.
The Emperor’s Will
Cost: 4m 1wp, Mins: Essence 2, Type: Simple
Keywords: Combo-OK, Obvious
Duration: Scene Long
Pre-Requisite Charms: Shattered Chains Cannot Hold
All lesser things crumble before the Outcast Emperor
This charm empowers the Wanderer’s anima, automatically flaring it to the iconic level and causing it to deal lethal damage to objects every tick. At Essence 4 this charm automatically upgrades, doubling the damage that is done and the distance that the damage is done in.
Wanderer Caste:
Mark: A constellation of a crown upon an axe head
Power: The Wanderer’s power is destructive to his surroundings, particularly to obstacles. The light of his anima corrodes things around him, allowing him to expend 3 motes to deal 1 dice of lethal damage to all objects within [Essence] feet every nine ticks (6-7 times a minute). This effect activates automatically once the Wanderer spends 11+ motes of peripheral essence and doesn’t affect the personal belongings of any being with equal or greater essence.
Favoured Abilities: Athletics, Integrity, Melee, Presence, Resistance
Imperfection: Doesn't work when not working towards a specific goal?
Charm Ideas:
Turning body to iron->Absorption of iron into self
Hardness
Destroying objects with a touch
Discovering information by ‘listening’ to the stars
Immune to exhaustion, no need to eat/sleep
Compelling others to leave/back down
Melee attacks have knock back
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