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Blank Robotech: Broadsword Character Sheet

Purr

Kaerri's Man. =)
Supporter
Roleplay Availability
Roleplay Type(s)
Character info


Name: 


O.C.C.:


Rank: 


Alignment: 


Picture (spoiler)

Perception: +


Initiative: +


Number of Attacks: 


Strike: +  (+ to melee attacks, + from Weapon Systems - added)


Parry: +


Disarm: +


Dodge: + (+ to automatic dodge while in fighter mode)


Roll with Impact: +


Pull Punch: +


Bonuses from MECT: 



Skills (GM Note: When your skills exceed 98%, list the true percentage.  In case of skill penalties, the PC can take the penalty down from the true percentage if it's higher than 98%.)


 O.C.C.


(Universal Skills, O.C.C. Name and Skills, M.O.S. O.C.C. Related, Secondary)

Missile Chart


Short-Range Missiles


· High Explosive (light): 2d4x10 M.D. at a 5 mile range and 10 foot radius. 5 M.D.C. for the missile itself.


· High Explosive (medium): 2d6x10 M.D. at a 5 mile range and 15 foot radius. 5 M.D.C.


· Fragmentation (light): 2d4x10 M.D. at a 3 mile range and 20 foot radius. 5 M.D.C.


· High-Explosive Armor Piercing/HEAP (medium)*: 2d6x10 at a 5 mile range and 5 foot radius. 5 M.D.C.


· Plasma/Napalm (medium)*: 2d6x10 M.D., 3 mile range, 15 foot radius, 5 M.D.C.


· Tear Gas: No damage, ½ mile, 10 foot radius, 5 M.D.C.


· Knock-Out Gas: No damage, ½ mile, 10 foot radius, 5 M.D.C.


· Smoke (colors available): No damage, 1 mile, 20 foot radius, 5 M.D.C.


Medium-Range Missiles


· High-Explosive (light): 2d4x10 M.D., 50 miles, 20 foot radius, 10 M.D.C.


· High-Explosive (medium): 2d6x10 M.D., 40 miles, 20 foot radius, 10 M.D.C.


· High-Explosive (heavy): 3d6x10 M.D., 40 miles, 30 foot radius, 10 M.D.C.


· HEAP (medium)*: 3d6x10 M.D., 40 miles, 20 foot radius, 10 M.D.C.


· Fragmentation (light): 2d6x10 M.D., 40 miles, 40 foot radius, 10 M.D.C.


· Plasma/Napalm (medium)*: 4d6x10 M.D., 40 miles, 40 foot radius, 10 M.D.C.


· Multi-Warhead*: 5d6x10 M.D., 80 miles, 20 foot radius, 10 M.D.C.


· Smoke (colors available): No damage, 40 miles, 40 foot radius, 10 M.D.C.


Long Range Missiles


· High-Explosive (medium): 3d6x10 M.D., 500 miles, 30 foot radius, 20 M.D.C.


· High-Explosive (heavy): 4d6x10 M.D., 500 miles, 40 foot radius, 20 M.D.C.


· HEAP (medium): 3d6x10 M.D., 800 miles, 30 foot radius, 20 M.D.C.


· Fragmentation (light): 2d6x10 M.D., 400 miles, 80 foot radius, 20 M.D.C.


· Plasma/Heat (medium): 4d6x10 M.D., 500 miles, 40 foot radius, 20 M.D.C.


· Plasma/Heat (heavy)*: 5d6x10 M.D., 500 miles, 50 foot radius, 20 M.D.C.


· Proton Torpedo (heavy)*: 6d6x10 M.D., 1200 miles, 50 foot radius, 20 M.D.C.


· Reflex (medium)*: 1d4x100 M.D., 1000 miles, 40 foot radius, 20 M.D.C. Rare


· Reflex (heavy)*: 1d6x100 M.D., 1000 miles, 60 foot radius, 20 M.D.C. Rare


· Reflex Multi-Warhead*: 2d4x100+60 M.D., 1800 miles, 100 foot radius, 20 M.D.C. Rare


Mini-Missiles (guided) and rockets (unguided)


· High-Explosive: 5d6 M.D., 1 mile, 5 foot radius, 1 M.D.C.


· HEAP: 1d4x10 M.D., 1 mile, 3 foot radius, 2 M.D.C.


· Fragmentation: 5d6 M.D., ½ mile, 20 foot radius, 1 M.D.C.


· Plasma/Napalm (medium): 1d6x10 M.D., 1 mile, 15 foot radius, 1 M.D.C.


· Smoke: No damage, ½ mile, 20 foot radius, 1 M.D.C.


*Available as smart bombs, + 5 to strike. Normal missiles are +3 to strike


Armor Piercing warheads do triple damage on a critical strike



Weapons (weapon description in spoilers if desired)


Equipment


Notes
 
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