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Fandom Blackwatch Recruits

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OfTheNights OfTheNights

Name:

Codename:

Age: (at least 18 please)

Gender:

Height:

Weight: (optional)

Country of Origin:

Apperance: (either picture or description)

Costume: (if you have one)

Class: (tank/support/damage)

Personality:

Bio: (brief background including why they're joining Blackwatch)

Strengths/Weaknesses: (dot points is fine)

Moveset: (What does your character do that makes them Blackwatch material)

Extras: (any other details you think we'd like to hear ^_^)
 
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Name: Xaos Nightheart

Codename: Ronin

Age: 20

Gender: Male

Height: 6'9

Country of Origin: Japan

Apperance:1638180709136.png

Costume: 1638180873517.png Except the head is exposed.

Class: Damage

Personality: He is stoic, standoffish, and filled with rage. However, there's also a strong sense of justice, wanting to right the wrongs of the world. He's serious to a certain point but also has a willingness to give a sarcastic remark here or there.

Bio: Born the son of a very heavy gambler who owed money to the wrong people, when the Hashimoto clan came to collect, the young boy hid. Being the only survivor and being left an orphan, he had learned a lesson that day. The world is cruel. He had two options, give in to that cruelty or fight it. It was hard, a young boy growing up and having to survive on his own. But he did survive, and he helped where he could. Forming a new family out of people that were orphaned in similar ways. Eventually just helping wasn't enough however, he wanted to fight back. One of his friend's, a girl named Mizuki was a mechanic. She fitted him with what he would need. A sturdy enough suit of armor and a katana. The armor was made from scraps, but it was more than enough for what he needed. For two years he fought against the crimelords, taking several high ranking members. Not enough to stop the crime family for good, but enough to make a dent. His time as a viglante in Kanezaka did not go unnoticed. The son of what was once the location's greatest crime family took notice and that was, Genji Shimada. Who would recommend the man to Jesse McCree.

Strengths/Weaknesses: -As the suit is made of scraps mostly, it's not as durable as many other armored characters.
-Not many options in the way of long range
-Very good once in melee range
-The suit has enhanced agility, so he is able to get around quickly.

Moveset: -DUAL FORM: The high tech katana can actually be pulled apart into two blades, this may lessen the attack power of his default state, but it will allow quicker attacks.
-WAVE SLASH: Able to send a horizontal shockwave slash, similar to Reinhardt's Fire Strike.
-POWER SPRINT: A faster run, enabled by the armored suit.
-DANCE OF DEATH: This would be his ult in gameplay. He would spin around the area slashing at several opponents, like a melee version of Reaper's Death Blossom.

Extras: Uhhh, can't really think of what to put here, so I'll leave it blank for now.
 
Name: Xaos Nightheart

Codename: Ronin

Age: 20

Gender: Male

Height: 6'9

Country of Origin: Japan

Apperance:View attachment 935454

Costume: View attachment 935455 Except the head is exposed.

Class: Damage

Personality: He is stoic, standoffish, and filled with rage. However, there's also a strong sense of justice, wanting to right the wrongs of the world. He's serious to a certain point but also has a willingness to give a sarcastic remark here or there.

Bio: Born the son of a very heavy gambler who owed money to the wrong people, when the Hashimoto clan came to collect, the young boy hid. Being the only survivor and being left an orphan, he had learned a lesson that day. The world is cruel. He had two options, give in to that cruelty or fight it. It was hard, a young boy growing up and having to survive on his own. But he did survive, and he helped where he could. Forming a new family out of people that were orphaned in similar ways. Eventually just helping wasn't enough however, he wanted to fight back. One of his friend's, a girl named Mizuki was a mechanic. She fitted him with what he would need. A sturdy enough suit of armor and a katana. The armor was made from scraps, but it was more than enough for what he needed. For two years he fought against the crimelords, taking several high ranking members. Not enough to stop the crime family for good, but enough to make a dent. His time as a viglante in Kanezaka did not go unnoticed. The son of what was once the location's greatest crime family took notice and that was, Genji Shimada. Who would recommend the man to Jesse McCree.

Strengths/Weaknesses: -As the suit is made of scraps mostly, it's not as durable as many other armored characters.
-Not many options in the way of long range
-Very good once in melee range
-The suit has enhanced agility, so he is able to get around quickly.

Moveset: -DUAL FORM: The high tech katana can actually be pulled apart into two blades, this may lessen the attack power of his default state, but it will allow quicker attacks.
-WAVE SLASH: Able to send a horizontal shockwave slash, similar to Reinhardt's Fire Strike.
-POWER SPRINT: A faster run, enabled by the armored suit.
-DANCE OF DEATH: This would be his ult in gameplay. He would spin around the area slashing at several opponents, like a melee version of Reaper's Death Blossom.

Extras: Uhhh, can't really think of what to put here, so I'll leave it blank for now.

Accepted
 
{WIP}




Art: mondead



NAME:
Evangeline Vogt
CODENAME:
E.V.
AGE:
Nineteen
GENDER:
Cis-Female
HEIGHT:
5'9"
ORIGIN:
United Kingdom
CLASS:
Support



PERSONA
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BIO
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STRENGTH
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WEAKNESS
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut condimentum quis lectus ullamcorper convallis. Ut gravida eros at dapibus sagittis. Nam porta cursus purus quis ornare. Donec tincidunt elit elit, et ultrices ante tincidunt sed. Mauris et molestie nibh. Nulla facilisi. Suspendisse eu lectus ut dolor cursus laoreet ac ut ipsum. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Quisque id gravida massa. Curabitur sit amet neque a arcu volutpat luctus.

MOVESET
Evan's use of high-tech weaponry grants her a few moves in her arsenal.

SCOPED RIFLE: The scoped rifle acts as her main weapon, allowing her to take part in the fight from a distant rage. A few adjustments have been made to the rifle to better support her team.

The weapon uses standard ammo for the most part. If a fight calls for it E.V. may swap it out for her limited but specialized ammo:
  • Tracker Dart - This allows her to track a marked target through objects.
  • Electro Dart - Electrocutes whomever it hits.
  • Healing Dart - Provides teammates with a bust of healing, at the cost of a quite painful sting.

The scoped rifle proves to struggle in close-range environments, meaning Evangeline's skillset is incredibly weakened in enclosed environments.

Spider-Drone: The spider-drone, "Bug", was once just another scrapped omnic tool, but now acts as a weapon and companion to Evan. The small device fits into the palm of your hand when opened, folding down into a small disk when closed.

Bug is able to do a number of things from simple party tricks to disabling the enemy's security system.
  • Override - Allows Bug to enter enemy computer systems and override them for a short time.
  • Second Eyes - Allows Evangeline to see what Bug sees. This is done using a small screen that is similar in appearance to glasses.
Bug is a bunch of mismatched bolts thrown together, meaning it has a chance to malfunction. Bug also needs to be charged and can run out of battery.

EXTRA:
Evangeline uses She/her and They/Them pronouns.

 
ren-wei-pan-c4-cheese.png

Name: Monet Cadieux
Codename: Mouse Trap
Age: 17
Gender: Female
Height: 5' 2"
Weight: 90lbs
Country of Origin: Canada
Class: Damage

Bio: A engineering savant despite their less than mature and somewhat excitable nature, Monet specializes by choice in an act of demolition. Her particular interests however were quick to get her on several watchlists, while she started as an orphan using firecrackers as distractions to steal food she would gradually increase the scale from simple pyrotechnics to more advanced devices. This did however unfortunately lead to an event that cost the lives of several of her earlier friends. This was aided strongly by the local criminal elements, being taken in by the Canadian Mafia and nurtured, provided the resources to further her education while being taken advantage of for various extortion attempts on local businesses. These would begin to escalate to blowing open safes, armored carriers, and eventually rival factions until she began to grow bored and request bigger targets or more direct actions. This frustration would leak out in finding her fun where she could, fun that would start to prove bad for her benefactor's business after one too many unsanctioned actions. This included a high-profile event when there were 6 explosives hidden around rival hockey teams' stadiums to interrupt the planned season under the guise of an attack, each labeled with its own number, namely 1,2,3,5,6 and 7. This naturally caused several day episodes as they searched desperately for a non-existent number 4 all while Monet herself had taken to ransacking the bomb disposal teams lock up. This is what also leads to getting Black watches attention, the nature of the explosives discovered is believed to be from a highly organized group, instead of just a single person and given the choice of a new job or gunfight....she accepted, though would later state it was simply due to the fight would result in her missing her cartoons that day.

Strengths:
  • A high degree of knowledge and talent in mechanical, structural, and explosives. Capable of modifying many devices to gain explosive capabilities
  • The unique method of explosive construction has resulted in disarmament being incredibly difficult to even for experienced disposal experts. The Intricate designs from non-standard materials require one to be able to think outside the box in addition to a large degree of luck and care.
  • Good ability in the repair and modification of mechanical, electrical, and robotic devices given access, though while effective use questionable methods
  • Surprisingly creative in solutions when applying themselves, in addition to an unpredictable nature and effective trickery with simpler plans from strange Logic
  • The high degree of physical fitness and conditioning, capable of resisting recoil from her both her explosions and fully charged sidearm.
Moveset: Mouse Trap's abilities all center around the use of her explosions and charging abilities. It should be noted that each of her explosions naturally also holds a knockback effect and area of effect though strangely can be tailored to create a far more directed force that muffles the normal volume. These knockbacks can also affect high-velocity projectiles if timed correctly.
  • (Passive) A unique operation suit that in addition to great protection also absorbs and stores energy, be it kinetic from movements, electrical detection, sonar, or even light if needed. This has made it a highly effective attire for working with temperamental explosives among other uses. This feature not only makes their movements relatively silent but also allows for such to be released for devastating effect in a single large blast if incapacitated, the size of which is dependent upon the total amount absorbed. This can be a considerable amount though should she also be healed while the effect is maintained. The main weakness of this suit is that while they may absorb the energy from these sources if it is concentrated to small areas in enough force it will still damage and harm her such as being focused into a blade's edge.
  • (Sidearm) A chargeable pistol capable of either releasing rapid shots or a powerful charged shot, the latter however requires a short while to cool before normal use can resume. Each shot however is actually a shard of highly explosive material fired using an electromagnetic rail, and as a result, will create an explosion on the location it hits.
  • (Movement) Using their explosives and suit they may combine the two in order to move in multiple directions at high speed creating a small explosion in their wake, this effect may also take place within the air to allow a high degree of mobility and large scale leaps when needed. As with her sidearm, this may be charged for one large effect or used in rapid succession for several smaller ones.
  • (Main) Carrying a variety of shaped explosive material they may either plant or throw these as proximity-activated explosives, or remotely activated. Electromagnetic devices and adhesive material allow them to stick to virtually any surface with a great degree of adhesion that renders them incredibly difficult to remove. She may however choose to focus multiple of these in a single location to create a far larger detonation.
  • (Ultimate) CHEDDAR: A small fluffy rodent of abnormal size. The truth however is the creature is in fact a fursuit that conceals not only an infiltration Omnic but also an abhorrent amount of explosive material. On command, he will proceed to either place bombs or rush the designated target and detonate its entire payload
Extras:
  • Their initial call sign of Danger Mouse however was declined on copyright grounds.
 
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Name:
Jericho Florentino

Codename:
WR. Tower

Age: (at least 18 please)
24

Gender:
Male

Height:
6'2
6'4 (In costume)

Weight: (optional)
243lbs (in Armor)
215lbs

Country of Origin:
Italy

Appearance: (either picture or description)
Carcass.png

Costume:
His armored costume has the color scheme dominantly in colors of dark green and crimson red. His suit is heavily designed and inspired by modern-day military armor, more closely to EOD suits as the neck area is protected with a layer of armor. It has sharper and boxy shape designs on its armor if observed closely. The identifiable features of the costume are the upper torso and arms which are large in proportion. Removing the armored parts, he will be stripped to a black skin-tight suit which is layered under all his armor. The armor itself has the theme design of a castle, his chest and abdominal armor have the design of a castle gate, while his rounded shoulder pads have the engraved design of a defensive tower top.

Class:
Tank

Personality:
Known for his mild-mannered demeanor in and out of the job. He is a bright young man with an easy-going smile, partnered with admirable confidence. Tends to learn more through hands-on experience rather than just being briefed or reading objectives which he ignores. Given his class type, he does get oblivious and absent-minded at times which lead often to trouble, ready to take risks and sacrifices normally more than most.

Bio:
WIP but he was later found by Blackwatch for his availability and skills.

Strengths/Weaknesses:
+ Can take a lot more hits than his teammates
+ Is able to hold chokepoints fine on his own
+ Excels in defending points and teammates
+ His raw strength makes him strong enough to fight even hard-shelled Omnics bare-handed.
+ Easy communication over comms
- Nearly useless in long-range engagements
- EMPs deactivates most of his moveset skills and range weapon
- Takes hard risks that could jeopardize him or his team
- Sacrificed full armor for more speed and mobility

Moveset:

Blood Rounds- The suit is connected to Jericho's body, through the wired patches, his natural human electricity is converted into his weapons if used. Sacrificing 10% of his health, he can increase his gun's lethality by 20%, lasts around 6 seconds only and cooldown is around 20 seconds (Cannot be used under effects of EMP)

High-jump- Equipped with specialized boots, the springs propel Jericho upwards higher up to 10 feet. Giving him a mobility option that doesn't leave him stuck despite his already rather slow movement speed.

Anti-Blast zone- A protective energy sphere that extends 7 feet away in all directions, as he raises his hand up. It nullifies bullets, plasma rounds, enemy melee attacks, and other hostile attacks. The shield can be reentered and exited by teammates, inside the electric ball radius, one can feel their wounds heal slowly by 15% every second, lasting only 10 seconds. He can still move around normally. (Cannot be EMP'd when in use.)

Weapons:
Flarelighter Mk. 33- His main weapon is a miniature ballista/Cannon hybrid design that blasts plasma orbs at the same velocity as a normal ballistic round. It is set in a Semi-auto that can also be set to a shotgun spread style firing mode. (Ammo count remains the same) He can shoot up to 15 shots before needing to recharge the weapon. This small crossbow/cannon hybrid is located on his suit's right forearm

ARM-RAM ver. 4- ARM-RAM refers to Jericho's armor fists that have a special design mechanism to enhance his already impressive physique to push further with technological assistance. Capable of flipping cars over, strong grip to hold onto long periods of time, and its most popular feature is its satisfying strength in punching. Proven to be strong enough to open castle gates with a single punch, hence the "ram" part of its name. (This is the only offensive weapon that is unaffected by EMP's)

Bladed Protector- An odd shield that may not even classify as a shield at all. Due to its design, this metallic shield is more of a double head axe blade attached to the suit's left forearm, compared to the up-to-date energy shields, this is rather primitive in comparison. It is just around axehead doubling as a shield, it is prone to break when used too much.

Extras:
*He lost his eye during his days starting out as WR. Tower, where he fought in a massive shootout and got shot in the eye.
*His aim is still unhindered but his shots are noticeably dodgeable by more experienced heroes and villains.
 
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