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Futuristic Being Good Doesn’t Get You Paid (CS)

Main
Here
OOC
Here
Appearance:
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Her battle coat
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Her in silhouette
Grey eyes, black hair in dreadlocks, scar running diagonally across the palm of both hands, twelve fingers and toes
Clothing wise she wears black t-shirts and tank tops (ometimes a lumberjack shirt tied round her waist), teamed with cargo trousers and combat boots. She always wears the same brown coat for jobs, and sometimes for the hell of it, a domino mask

Name: A.J. Lockwood (or at least that's what she goes by, its probably an alias though)

Nicknames: Lock (other team members), Trenchcoat (when people are too lazy to say her full name)

Code Name: Carnie

Age: 28

Gender: female

Role: spy

Strengths:
Blades:
give her any form of sharp, pointed object and she can use it with lethal effect. She is formidable with a blade, they seem to be an extension to her body. A blade is her number one choice of weapon and she has been known to lace them with poison.
Aim: Lockwood's aim is extremely good. Hours of training and conditioning mean that she rarely misses, especially with blades. She is best at throwing hand held objects, anything bigger is much more problematic. Lockwood has been practicing sword throwing.
Balance, athletics and parkour: Lockwood is in peak physical condition for a human of her age. She is an endurance runner. Her natural agility and flexibility allow her to wiggle into tight places and out of bindings. Her circus acrobat training makes her fearless at heights and on high wires/buildings. Climbing is second nature to her. She has mastered the art of walking with next to no sound, and often seems to appear out of nowhere.
Fearless: Lockwood has no fear of heights, danger, drowning or anything that could kill her. She is not restricted by fear as others might be. Or at least that is the impression she gives off.
Thief: pickpocket, locksmith and escape artist, Lock does them all. It's just her style and it fits her name too.
Genetic modification: The modifications Lock recieved allow her to see in complete darkness as some low level infra-red/ultra violet light.

Weaknesses:
Guns:
she doesn't use them ever and doesn't like them at all. She physically cannot touch them, she locks up and cannot move. But yet she always keeps the Nemmexxi pistol holstered in her boot
Human: despite all her training and the genetic modifications Lock is human. She bleeds when cut, she can be poisoned, knocked into a coma, have bones broken, get burned, get frost bite, etc, etc. Anything that hurts a regular human hurts her
Copper: Lock is unable to tolerate the element copper. Touching copper gives her rashes, which spread and blister the longer she comes in contact with it. A thick pair of gloves is usually sufficient to stop the effects of touching copper. If she ingests it, it acts like a poison to her. In small amounts it gives headaches and nosebleeds, larger amounts cause seizures, bleeding from the eyes, ears, nose and mouth. The only was to stop this is to completely remove all traces of the copper from her body, if this doesn't happen she will lapse into a coma state, which could eventually lead to death.
Her right forearm: she shattered the bones in her right forearm as a child and they didn't properly heal. Crushing this arm causes immense pain as the shards of bone rip through the tissue.

Weapon(s):
Twin swords
Butterfly knives
Throwing knives
Daggers
Garrottes
Bolas
Knuckledusters
Telescopic bo staff
Nemexxi pistol (fires plasma darts) (despite it being quite powerful she never uses it, it stays in a holster on her boot.)

Personality:
Lock is fearless and an adrenaline junkie, if anyone is ever going to do something stupid or dangerous you can guarantee that Lock will want to be involved in it. She rarely turns down a dare
She doesn't talk about her time in the government, but she does talk about her time in the circus and has some great anecdotes.
She is very sociable having grown up in the circus, but her way of walking with almost no sound and appearing out of nowhere unnerves people.
Lock has the appearance of the tough, takes no crap bad girl, which she kind of is. She always hasa snarky comment or sarcastic quip, but is also prone to quoting old movies.
To gain Lock's trust you have to prove yourself to her. And her standard are high Once gained, she will be a firm ally by your side. Lose that trust and she will never give it back again. Her need for loyalty in others stems from her time as a double agent.
Lock is always willing to learn new things and try new things, she's constantly trying to learn and diversify her skill set.
She is an excellent card player and cheater at cards.
Lock like to keep fit and is a regular at the gym and dojo. Sparring partners are always appreciated.

Backstory
The basics of Lock's past go along the lines of:
Her parents were part of a troupe of circus performers (who had a side business of robbing houses while the owners were at the circus)
Her parents were an acrobat and an escapologist respectively, so the young Lock had an unorthodox education to say the least. She learned acrobatics from her father, escapology from her mother and knife/sword/thievery tricks from the rest of the troupe
To nobody's surprise she was naturally gifted and from the age of eleven onwards began to perform in the tent and take part in the robberies.
Lock loved the thrill of breaking in and developed quite a taste for it. She began breaking into government facilities, just to see if she could do it.
Eventually she got caught and was sentenced to prison, which she promptly tried to escape from. It was then that government recruited her as a spy. She was trained as an assassin and was good at it too. It was three that she received her genetic modifications
Lock began playing both sides, selling classified info to the "enemies". Just like before she was found out and went on the run.
Lock changed her name, her appearance and fled underground. She joined Viper and has been there for a few years now. She is still a wanted criminal classified as a rogue agent and has a 'capture or kill' warrant on her head.

(I didn't know how much detail was needed so I just went with it)
 
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Appearance.
Pink.jpg
Height: 163cm / 5’2’’
Weight: 57kg / 125lbs.
Hair color: Pink. Formerly black.
Eye color: Light-grey.
Distinguished features: His ears are pierced with rings and spikes, and so is his tongue. His body is covered in tattoos – mostly meaningless patterns that seem cool to him, with occasional text (“Whaddaya think?” on his waist and “Find another fuckin’ place to cry” in his left shoulder) in fancy italics.
Make-up: Ask him where to buy the best eyeliners and how to draw such perfect arrows.
Typical clothing: “Don’t talk to me and my collection of leather jackets ever again.” Fashionable black with occasional pink details. He loves small stylish things: bracelets, necklaces, rings, belts, chains, spikes. Especially spikes.

Name.
Frederick Blaise. Prefers to be called Fred, but goes by Rick as well. Doesn’t use his last name unless absolutely necessary, hates it immensely, though doesn’t get rid of it and doesn’t bother to explain why.

Code name.
Pink. Cause he’s pink. But he says it’s because “Those brutes can’t even remember my name, geez”.

Age.
Twenty five (25). Young and a menace.

Gender.
Male. Also the most pansexual thing the world has ever witnessed.

Role.
Demolitionist.

Strengths.
- He knows his explosives. Can set water on fire on a bet. In critical situations would make a detonator out of sticks and cigarette boxes and then brag about it for a month before it occurs to him that he could maybe try the same but only with sticks. Gets creative.
- Being quite small, thin and dexterous makes him a difficult target, and also pretty hard to catch because of how fast he can run.
- He’s artistic and his voice has a large range of tones, from deep to high-pitched. So if the team needs a fake phone call or wants to get through an intercom-like security system without hacking it, he’s the man.
- He’s very observant due to his obsession with fashion, which makes him useful when tracking someone down or pointing out the important details in a very short time. “He wasn’t wearing jeans, honey, they’re called ankle-length jeggings, and they weren’t black, they were dark-coal. Read a book.”
- He’s not only smart, but also cultured and educated. Understanding the laws of physics and chemistry is essential for his profession, but reciting Shakespeare by heart when a building is exploding in the background is twice the fun.
- He remembers things and can follow complicated instructions.
- He’s extremely tolerant to pain. Seriously, the guy will die and not realize it. So he can take risks easily.
- He understands maps. It comes from the professional experience – one has to study the plans of a building to blow it up, ideally. But it helps when a map needs to be drawn, or an unfamiliar scheme has to be followed without too much time to actually study it. He’s also good with direction and almost never gets lost.

Weaknesses.
- He can’t fight. Literally, if it’s fists against fists, he’s guaranteed to lose. If an enemy catches him, he’s doomed. If his enemy has a close-combat weapon, he’s… twice doomed, I guess.
- He’s a mild pyromaniac. No, that’s not a good thing. When especially beautiful burning fire catches his attention, he might “snap” and freeze watching, and even resist anyone trying to drag him away from the danger. He loves seeing things being blown up, and sometimes – very often – places he chooses to watch the show are too close and too dangerous. He can’t help it. He doesn’t even like it – not the admiring fire thing, the “snap” thing. He can burn alive because his clothes caught up on fire too beautifully to put it out.
- He has claustrophobia. Closed spaces – close enough to not be able to stretch his arms and legs – freak him out.
- He can’t swim.
- The only one he can shoot is himself, cause his aim is terrible. He’s ok with using guns, but they’re not too useful when he misses the target from five feet distance.
- He might or might not have a panic attack if tied up. A pair of handcuffs is enough to provoke it, usually, and maybe that’s why he avoids being caught by the police so effectively.
- Sometimes he can’t resist being a bitch. Like, running from police officers is one thing, but yelling “Suck my wiener, copsicle!” is another matter entirely.
- He can’t move silently. He just can’t. He tried to learn how to do those spy-steps everyone was telling him about, but it’s no use. He knows he always messes up at the secret missions, but it can’t be help – his steps are loud like those of a mammoth.
- He’s allergic to most plants. If lout footsteps won’t give him away, sneezing will.
- He listens to a lot of loud rock-music. In headphones. Yeah, his hearing is not as sharp as his eyesight, and one day it will cost him his life.

Weapons.
DON’T GIVE HIM A FIRE-GUN. He’ll ask for it, he’ll beg for it, he totally knows how to use it, but unless you intend to lock him down with this thing and up to forty men whose lives you don’t pity, don’t give Pink a fire-gun! He’ll kill everyone and then himself.
He’s not a fighting type, really. He carries a bag full of explosives of different kind, smoke pellets, other gear to provide quick escape, but you don’t really consider them weapons, do you?

Personality.
He’s a bitch. He’s bitching about everything: his job, his team, his boss, his missions, the weather, the sun, the moon, the air – everything is wrong and pisses him off. But he’s a stylish kind of bitch, so he doesn’t really complaint – more like roasts everyone and everything delicately from the height of his flight. If someone’s kind enough to get through that immense bitchiness, he can actually be serious and – God forbid! – not a terrible irresistible person that’s disgusted by everyone around him. But it takes too much to actually see this inner side of him.
He’s a pretty messed up kind of person. It’s better to be afraid of him than not. He may or may not set you on fire if you somehow manage to figure out how to hurt him and press on his pet peeves to hard. On second thought, he definitely will set you on fire if you do that.
He cares about looks – both his own and others’. He prefers to destroy beautiful things rather than the ugly ones. He says it’s about art.
He has no interest in competition. A bet – yes, but he never claimed to be the best, even when it’s about his profession. He either knows he sucks at something or that he doesn’t. So he’s not the right person to compete whose sarcasm is sharper (not his, he’s too direct) or whose ass is prettier (definitely his, he’s a princess).
He doesn’t care about pride and won’t get offended if someone insults him. He was once called “an irritating pimple on the face of mankind” and thinks it’s funny.
His standards of beauty are so beyond weird he sometimes manages to surprise himself.
He won’t remember your name, but he’ll come up with a cute mildly offensive nickname instead.
The fourth rule of VIPER exists because of him.

Backstory.
There’s not much known about Pink’s past. His father, who was a police officer, had been violently killed during a major criminal operation before the boy turned sixteen. His mother passed away even earlier, the cause is unknown. He joined VIPER at the age of eighteen, claiming to put his life at risk for the organization only to be allowed to blow up “big stuff”, not caring about money at first but getting a little greedier as he was struck by the realization that bills don’t pay themselves, and neither does skincare. He claimed to have finished high school with perfect grades, but didn’t bother to prove it. Who taught him chemistry and physics of the explosives is the mystery he intends to keep secret at all costs.
After joining VIPER he was involved in many minor criminal groups, just for kicks and sometimes in search for drinking buddies, but in the past few years he raised the stakes significantly, focusing more and more on high-level missions. He’s a known enthusiast that stands alone in his field.
Also, ask him what he did before joining VIPER and he’ll say he fucked your mom.
 
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"the wound is the place where the light enters you."
[/div][/div]
» PHYSICAL;
Height;; 6'1"
Weight;; 166 lbs.
Eye color;; Clear dark blue
Hair color;; Platinum blonde
Features;; There are a litany of visible scars all across his body--most notable are the long line down his right forearm and a slash just below his left eye. While some are obviously combat related, most are a result of self-inflicted medical experimentation.
Clothing;; Dresses relatively plainly, yet professionally. More often than not, it's a button up shirt with the sleeves rolled up and some slim-cut pants. Oxfords or Combat boots finish the look, depending on the day & extent of the mission.


» GENERAL;
Name;; Juniper Forscythe. Prefers to be called by his last name by his teammates
Code Name;; Doc
Age;; 24 (A bit of a prodigy)
Gender;; Male
Role;; Medic


» PERSONA;
June is a particularly serious young man. While not unkind, he is not the type to joke around or goof-off with others (and, as a result, can feel a bit left out in social situations). It's not for lack of trying--he is always trying his best to be friendly, he just often misunderstands social cues because he takes things a bit too seriously. He is prone to overworking himself and is of the self-sacrificing sort. People can interpret his straight-forwardness as cruelty, but in reality, he just might not be capable of telling lies, even if the situation may be better suited for it. Additionally, his hesitation to join the fray can be seen as brooding, which is only sometimes the case. However, he cares deeply about the feelings of others, and will do his best to rectify any social wrongs he nay have unknowingly committed.

» ABILITIES;
Strengths;;

- Genius level I.Q. 'Nuff said.
- Strategically gifted. Sometimes he will but into plans if he thinks the risk is too much or something hasn't been considered, which can be annoying, but 9 times out of 10 he ends up coming up with a better plan and a much better outcome.
- Encyclopedic knowledge of the human body, which can be used to both heal and harm.
- Fast: Juniper is quick in every manner of the word--he's quick witted, he can run longer and faster than others, and he's learned how to work fast with his hands.
- Grew up in privilege: Having grown up as the prodigal son of a medical tech company CEO, he knows the ins and outs of the world of the wealthy.
Weaknesses;;
- Poor eyesight, he's stubborn about it and will only wear his glasses when he really needs them.
- Socially inept. He was born with his foot in his mouth, it seams.
- Self-sacrificing: Will not hesitate to put himself in harm's way if it means helping a team member. Someone needs a blood transfusion? He's already sticking a needle in his own arm.
- To make matters worse, he's anemic as hell, but it's unclear if he was born that way or if the constant self-experimentation has made him that way.
Weapon(s);; He has his own pistol that he uses in emergencies, and isn't too bad in a hand-to-hand scuffle, but he's also made quick work with a scalpel in a pinch before.

» OTHER;
Bio;; It's unclear how the son of the boss of a major corporation ended up working for VIPER, but the deep-seated resentment he now holds for the upper-crust may have something to do with it. If one was to do some digging, however, they would come to see that young Juniper and his father had a rather heated falling out. You see, June became disillusioned with the world of the rich, disgusted at the prices people were forced to pay for life-saving treatment. He took up rather anarchistic views and tried to sabotage his father's company for the benefit of those less privileged. His efforts were soon after discovered by his father, and he was disowned at the age of 17. The years in-between then and now are a mystery--one June doesn't like to talk about, not that he really likes to talk about much of anything.

codedbycrucialstar | hidden scrolls, hover over photo
 
Appearance: wears holsters for his pistols and a coat to cover them up, as well as a blue bow tie to simply look good while on it.

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Name: Henry Trien

Code Name: Genn

Height: 1.87m

Weight: 88kg

Hair Color: Very very Dark brown, looks black

Eye color: Light Brown

Age: 32

Gender: Male

Role: Broker

Strengths and Weaknesses:

Strengths:

  • Good CQC fighter
  • Proficient with hand guns
  • Great aim (Short and medium Range)
  • Able to keep his cool in most situations
  • Good Negotiator
  • Strategist
  • Healthy and fit
  • Good reaction time and reflexes, especially with pistols
  • Good Improviser
Weaknesses:
  • Purely Human, no implants
  • Struggles to shoot in a long range
  • When he loses his cool he either becomes very pessimistic or very angry
  • Puts a lot of trust in his team
  • Can be greedy at times
  • Sensitive ears: (Strength and weakness), usually uses silenced pistols or plasma pistols that aren’t very loud
Weapon(s):

Custom Silenced pistol:
A custom pistol Henry almost always carries around, with good ammo capacity, a strong and sturdy composition, light, green laser sight, and silencer built in that doesn’t affect the bullet as much (silencer so it doesn’t hurt his ears.)
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Heavy plasma pistol: A plasma pistol that shoots red plasma, the plasma is hotter and more powerful than usual, though it only has 2 shots before it has to be recharged or one shot if the explosion mode is selected which shoots one round and explodes. Henry only uses it on armored targets, desperation, or at someone he is really pissed off at.
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Fists: Henry mostly uses his fists whenever fighting an opponent especially in face to face, Henry doesn’t specialize in any sort of martial arts, but has learned from some and tends to simply beatdown on the opponent, to the point that he needs to change after the mess that he made on the individual and that’s only when he is normally calm.

Personality: Henry is a very calm individual that normally likes to look at situations in a logical way and always tries to have a planned set up for each mission even though it is most of the time not going to be followed anyway, in which case he has to improvise, which he is also very good at. He enjoys the little things in life and the big things as well, but always seems to put a serious face and tone when speaking to others, including his clients and teammates. Though he can seem very calm and at some times supportive, Henry is very ruthless in combat when he inevitably gets into it and also for all that patience and temper that he has, he has a breaking point in which he will get very angry and act on instinct which can at times make him terrifying.

Backstory: The little that can be gathered of his early life is that he was born to a rich family and that his family suffered economically in the rise of technology and the sorts, in which Henry had decided to work separately from his family and ended up as a broker for viper. Any other information about him had been proven to be false, and from Henry’s own words: “If you guys are so keen into trying to get information out of me, then I’d prefer if you didn’t, or else I’ll make one of you guys disappear for a couple of days and return you inside of a box, carved up and unrecognizable. So for your own good, leave me alone… have a good day.”
 
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Appearance
Image result for soviet robot

Name: YX404

Code Name: Soviet Sorcher

Age

70

Gender: Male

Role: Support

Strengths and Weaknesses
Strengths:
Robotic Strength
Armored Frame
Does not feel fear
Does not tire
Capable of being used as physical storage space
Capable of calculating probabilities

Weaknesses: Able to be hacked temporarily
Can not swim and will sink like a stone (Although is waterproofed)
Database is very outdated
Slow reaction times
Very Loud and unable to be stealthy
No Long Range Attacks

Weapon(s): Powerful Robotic fists
Flamethrower inside fists which can be activated either as a normal flame powered attack or as part of a flame punch (Short to Medium Range)

Personality : The Soviet Scorcher still acts as though he is a part of some grand plan to bring back the might of the Soviet Empire and the grand powers of Communism. He will be friendly to his teammates and supportive, but tends to hold outdated notions at times. He prefers to be on the front lines within any fight and will support the tank with high powered fire support. This machine is very old school and likes using puns when he can, and likes there to be a bit of panache and the old razzle dazzle during raids and combat with heroes.

Backstory
The Soviet Scorcher was built as a high powered robotic weapon during the cold war. Using the most advanced technologies of the times, he was used to combat heroes of capitalism wherever they sprung up. He had fought heroes in the past and was thought to be decommissioned years ago after the collapse of the Soviet Union. In actuality, VIPER had relatively recently recovered the Soviet Scorcher from a secret underground bunker in order to be used as a tactical weapon in it's professional crime empire.
 
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Appearance
Build: 5’3, very scrawny and scrappy but has a somewhat athletic build to him. Messy black hair that sticks up all over the place and green eyes. Looks very young, which sometimes makes him mistaken for a teenager.

Clothes: Wears very casual t-shirts and cargo shorts. Always in a basic blue zip up hoodie. Definitely not what you’d expect from a criminal.
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Equipment: Has dark blue goggles on top his forehead and big, clunky-looking, silver gauntlets on each hand with a light green glow about them and a HUD on the side of his left one. A black futuristic backpack with 2 glowing blue lines that run down it. It almost looks like a box of some sort.

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Name

Felix Carmichael

Code Name
Nano

Age
21

Gender
Male

Role
Tank

Strengths and Weaknesses
Strengths:
-Analytical: finding and exploiting weak points in current opposition
-Strategic: changing the battlefield and using the environment to his advantage
-Brave: doesn’t hesitate in the face of adversity
-Resourceful: can make good use out of small amounts of materials
-Well planned: has a plan for any outcome
-Tech-head: understands how most tech works, especially nanotechnology

Weaknesses:
-Dependent: relies on equipment in battle, without them he can become useless
-Nano-tech based: any E.M.P will take out all his equipment except his gauntlets
-Scrawny: catch him off guard and it doesn’t take much to hurt him when his defenses are down
-Morally guided: refuses to kill anyone who doesn’t deserve it
-Squeamish: can’t stand the sight of blood
-Slightly egotistical: will go along with other people but fully believes his way is the best way and that no one can out think him
-Sensitive: hates anyone talking about his height and small build or his personal life

Weapon(s) ()=power usage
Nanobots
-can form nano-suit around him (moderate)
-can create a small structure within a few seconds (moderate-high)
-can do feats of strength, i.e. hold up a falling wall using a support (low-moderate)
-can be used to traverse difficult terrain with ease (low)
-can project 3-D images of things (high-critical)
-can “eat away” certain structures, i.e. pull apart a basic door (low)
-specific nanobots can inject tranquilizer (moderate)
-can disassemble/reassemble certain kinds of tech, i.e. take apart a weapon and reassemble it as a part of his suit (high-very high)
Gauntlets
-requires my his bio-metric scan to work
-doesn’t use electric based energy or circuitry, E.M.P.s don’t affect gauntlet abilities except siphon
-controls the nanobots (listed in nanobot section, otherwise low)
-can take control of other nanobots but can only control a limited amount of bots at a time
-can siphon energy from generators into tech (NA)
-can put energy into tech and/or overload it by touch (moderate-high)
-can shoot out small “clumps” of nanobots (low)
-can emit a wave of force from palms (low-high, depends on severity)
-can emit a short ranged E.M.P. that works for a short time but disables his own equipment as well, except gauntlet
Goggles
-is flash resistant but hinders sight when used
-has a thermal mode but can’t see electronics in this mode
-has circuitry mode where he can see circuits through walls but it has a short range and can’t see people during its use
Backpack
-stores nanobots when they are not in use
-charges the nanobots overtime
-has some spare materials so nanobots can use them to self replicate in case of loss of some nanobots
Flash and Smoke grenades

Personality
Felix is strong willed in the respect that he will always uphold his morals. He will not kill anyone unless he has to in order to save what he deems as the greater good. Any sight of blood will make him sick to his stomach and give him flashbacks of his parent’s corpses. He also refuses to let anyone else get a hold of his tech. Anyone who tries to use it will trigger a response that makes it self destruct. Only his special gauntlets will allow the nano-tech to not self destruct and follow commands and Felix made sure that those were impossible to hack. They require his bio-metric signature to work and is only hooked up to his own form of signal that he created just so it can’t be hacked. Doesn’t trust anyone unless they put in a lot of effort. While he refuses to kill anyone, and definitely won’t watch when blood is involved, he won’t cause a fight about it with others when they kill. He has come to grips with the world he is a part of even while refusing to participate in aspects of it. Being a young prodigy has made him believe he knows best in most situations, while he will follow the majority unless it requires him to go against his morals, he will definitely believe he knows better. Of course he does, I mean his tech is top of the line like nothing ever seen before, or at least that’s what he believes. Sometimes this causes him to put a bit too much faith into his tech. Another thing being a young prodigy has caused is if something doesn’t come natural, it must not be the right thing. If something requires too much effort that doesn’t pertain to his interests, he will find another way to go about it. Since his work comes natural to him, everything about him is casual and laid back. There is no need to get all worked up or try hard to be professional when he is guaranteed to succeed. He has a very cynical outlook on everyone and their intentions. That is part of his justifications for being a criminal. Why should everyone else get to be evil and corrupted and reap rewards when he works hard on being good? So he decided if you can’t beat them, join them. Nothing wrong from taking from already corrupt people. Has quite the addiction of energy drinks, almost always has them on him although it’s questioned where he is keeping them. Fully believes people, just like tech, run on energy so he needs to make sure he is stocked full of it. Most people mock him for his height, but those people don’t stay conscious long enough to want to do it again. His decision to be a tank role stems from him being physically inept in a fight, making him need to prove that he can take a hit. He never stays down by choice, always getting up from breathtaking blows. It also stems from his want to prove to himself that he can protect the one close to him, best way to do that is by protecting a whole team in dangerous situations.

Backstory
Felix was born into a loving family. They weren’t rich but had enough to live moderately. Felix had also always been short, his dad would joke about it with him. He was born right as the major advancements in technology took off. While most saw this as giving more solutions to problems, it only made Felix have more questions. He delved into books at a very young age and followed every technology advancement. His dad had nicknamed him “Nano” because of his height and love for nano-tech. His interest lead to him being a prodigy with technology. He focused very hard on the physical aspect of technology. He was able to build nanobots by age 12 from the materials he could afford from selling some technology he made in his free time at his home lab that used equipment he built from scrap. Although he was very mediocre at english and all other subjects, anything tech related he could master very quickly. He started getting on the news broadcasts and going on tours to labs around the world via invitation. Every tech company and university wanted him. He came home after a tour of a medical research lab at age 14 and to his shock found his parents dead in a pool of their own blood. He broke that evening. He remembers that night vividly. As soon as he arrived home, cops were surrounding the house. They tried to stop him from going in on that horrendous scene but he was determined to prove his suspicions wrong. No matter how much he wanted to be wrong, he was right. There lie his loving father and mother. The breath was knocked right out of him at the sight. Even someone as smart as him couldn’t comprehend the feelings he was having. He was taken to the station, too stunned to resist. Once there he was bombarded with questions he had no answers to. He didn’t know who killed them or why anyone would want to. They lived simple lives and had very underpaying jobs. It had to be something about him. He didn’t see why it mattered, what was done was done. They were dead and couldn’t ever come back. Mid-interrogation a detective busted in and scolded them to leave Felix alone. He guided Felix out and talked calmly to him about what was to happen next. He was to be sent to a foster home the next day but for that night he would stay with the detective. Apparently being a famous kid had perks when becoming an orphan. He promised to get to the bottom of this to Felix and gave him a picture of his parents. Detective Johnson was his detective’s name, Felix always remembered that. Leaving that station he was bombarded by the new’s crews. Flashing lights, questions about everything, all of this made Felix sick to his stomach. Shortly after his return to school he started having outbursts, sometimes even to people that just wanted to help. He didn’t need any pity. All of these outbursts got him sent to an orphanage, his foster parents couldn’t keep someone who obviously didn’t want to be there. There he kept to himself, his outbursts were minimal, and he stopped working on technology. His view of the world changed. People were too corrupt and evil to be let to have his tech or help, so he refused to ever build anything for anyone or work for anyone. He typically only outburst towards people trying to adopt him. His story had gone international, everyone knew who he was. This caused him to start wearing a hoodie and covering his face around people. He didn’t want any attention. One day when he was 17, he saw a 10 year old kid run out of a meeting of yet another family that didn’t pick him. Felix felt obligated to at least look in on the boy. There Felix saw kids laughing at him for not getting picked. That is where Felix drew the line. He stepped in and started yelling at the other kids, telling them to back off. They turned on Felix, mocking him about his height. This made him snap. No one gets to do that, no one gets to do what was him and his dad’s thing. He threw a punch and they blocked it and knocked him over easily since they were way bigger than him and then started kicking him while he was down. After a while they let him be, walking away laughing. The young boy bent down to say something but before he could Felix yelled at him to leave him alone, tears covering his face. The young boy slowly walked away and left Felix to wallow in self pity. His tears started to hurt his face from how much he was crying. He felt nothing was right with the world, that it was only pain and suffering. At that moment the little boy walked back up and set down his ragged teddy bear next to Felix. This small act stopped Felix from crying at that moment. Since then him and that boy, Toby, became best friends. Felix saw him as his younger brother. Felix knew people would still bully Toby so he built specialized gauntlets that helped him hit hard and could emit blasts of force outward so he could protect Toby. The week after Felix turned 18 he had to go live on his own. He decided that he needed a way to provide for himself and in the future, Toby. He was going to adopt Toby and keep him safe as soon as he turned 21. However, he still kept his promise to never work for others and give his technology to anyone. He started doing small crimes to get on his feet, using technology to steal means of survival. He always made sure no one was ever around so no one ever knew who committed these. He was untraceable. At 20 he realized to be able to provide more he would need to do bigger jobs. For that he would need more equipment and materials. He broke into the police station that had all his old stuff in evidence still since his case went cold. That was his biggest solo heist he had ever done. He got his old nano-charger pack, his prototype nanobots, and some materials. The heist also reopened his case because it was thought the murders came back years later for the kid’s stuff. He researched the advancements he had missed while swearing off tech and upgraded his tech in a way others had never done. He took the name “Nano” as a cover name and started teaming up with outside people to take on bigger heists. All of his heists were successful and no one ever died, not even the victims. To the government “Nano” was just a name. Impressed by what was seen, he had gotten an invitation to VIPER. He was hesitant to join as knowing sometimes people don’t care if others live or die. But once he reached 21 he realized he needed proof of employment to adopt and VIPER was going to fudge some records to make that happen. So here he is. A newly foster parent and newly member of VIPER. No matter what he wouldn’t let anything get in the way for him providing for and protecting Toby.
 
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Name
Carline Benoit

Code Name
Boost

Age
32

Gender
Female

Role
Thief

Strengths and Weaknesses
+
Lockpicking - Boost knows locks. It's kind of her thing. Mechanical, digital, DNA scanners, nanotech readers, and everything in between, she knows the ins and outs of them all. It's rare that anything can keep her out with a lock alone, as she says it's just a matter of time. Her hands have many built-in lockpicks, and her arms contain specialised bypassing malware for those tricky digital affairs. This also plays into her fascination with puzzles.
+ Sleight of Hand - going hand-in-hand with her lockpicking, Boost's mechanical hands are more than adept at pickpocketing even savvy street-smart types like herself. She's lifted more wallets, watches, cards, and other pocket-paraphernalia than she can keep track of. Her greatest achievement was shaking someone's mechnoprosthesis hand to bid them good bye and making off with it as she turned to leave. Sold it for a pretty penny too.
+ Stealth - a loud thief is a bad thief, and often not a thief for long. Boost has learned this lesson and spent a great deal of time honing her stealth, along with outfitting herself with upgrades and tech focused on keeping quiet such as whisper-quiet servos and stealth-padding in her feet, as well as hands with no fingerprints. She's also got chroma-changing tech in her hair and eyes, allowing her to change their colour quickly to evade notice.
+ I Know A Guy - what good is stealing if you can't profit off your ill-gotten gains? Luckily Boost has been around long enough to establish a fair few contacts for all of her needs, whether it's a fence to sell to, a back-alley outfitter for off-the-grid upgrades, or the odd safe house to lay low for a while. Despite VIPER having their own networks for such services, she's always sure to keep in touch with her own crowd.
+ Charisma - half of a good theft is misdirection, the best way to do this is by charming and disarming your quarry. Relying on her wits for most of her life, she has become adept at exuding a disarming air of calm and confidence, although she's much better at this with people on the streets than corporate bastards. After all, everything is fine, right? Nothing to see here, friend!
+/- Cybernetics - Boost has augmented most, if not all, of her body with cybernetic replacements or enhancements. Most of these are focused on aiding her with stealth, stealing, and lockpicking, and they do their job very well. Thanks to most of her body being cybernetic it is a bit more resistant to damage than all-fleshy people, however she isn't built for combat. She can't stand up to the kind of punishment a properly outfitted fighter or guard could face, and her strength isn't any higher than normal.
- Lover Not A Fighter - okay, so she's not opposed to violence, but she's definitely not built for it. The most Boost can hope for in a fight is to play dirty and buy enough time for her to get out of there, as she lacks any great experience in a scrap aside from eye-gouging, groin-kicking, and resisting arrest.
- Digital Interference - while she has a few built-in contingencies, an EMP would wreak havoc with her body. Likewise if any sufficiently adept hacker, virus, or corporate firewall guard got access to her systems the results could be disastrous.
- Low Pain Threshold - despite her cybernetic enhancements giving her more resilience than the average meat-body, Boost's pain tolerance is infamously low. This is one reason she will always try to avoid a fight and avoid getting caught, either by the police or any of the myriad gangs in the city. She would not do well under torture.
- The Greed of the Jealous - part of the reason Boost got into thievery in the first place, she always wants what she doesn't have, especially if someone else (particularly one of the upper class corporate pigs) has it. She gets fiercely jealous of anyone who has something she perceives as desirable, such as tech, money, power, or beauty.
- Body Dysmorphia - Boost's self-image issues have plagued her for as long as she remembers, and no matter what she augments, upgrades, or switches out, there's always something else that needs improving. It's a particularly sore point of contention for her, which she tries to mask behind her confident facade. Her age is a similarly touchy subject, and she has spent a good deal of money on cybernetics that make her appear younger.

Weapon(s)
Knife
- No fancy names for this, it's used more for cutting wires than it is for cutting fools. Can come in handy for swinging around to get some distance before taking off in the other direction.
Gun - again, no fancy name for this because it's just a tool to Boost. Easily concealed, and mostly used as a last resort. While small she has made sure it can punch through most standard cybernetics.
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Personality
Boost is smart and she knows it. She's cocky and loves teasing others, especially her friends and coworkers, and revels in throwing barbs and jibes with like-minded assholes, as long as things don't take a turn toward mocking her looks for too long. If they do, she tends to change the subject abruptly or leave to do some kind of "important business". While she would like to exude a casual party-girl confidence at all times she does succumb to her jealousy all too easily, and she will get snappy and snide. As a necessary precaution of her work, she hates giving out her real name and will always provide a pseudonym or go by Boost if she can. Having VIPER know her real name has caused her a deal of discomfort.

Backstory
Carline Benoit's family are probably still out there somewhere, although they wouldn't recognise their daughter these days thanks to all of the cybernetics and augmentations she's had. She is particularly cagey about her past, again a necessary aspect of her profession, though it is known that she left her family for a life of street-thievery sometime in her teens. She is known by some name or another in various seedy places thanks to her work, and when VIPER offered her a position she took it as a sign of respect. They obviously saw what she could do and were impressed enough to recruit her. Damn straight.
 
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SUBJECT INFORMATION:
<NAME> █████████████
<ALIAS> Mikaela Vuksunovich
<CODE NAME> Specs
<AGE> Twenty Three
<CLASSIFICATION> Techie / Resident Hacker

EMPLOYEE PHYSICAL DESCRIPTION:
<HEIGHT>
5'8".
<WEIGHT> 143 lbs.
<HAIR COLOR> Natural Black.
<EYE COLOR> Hazel - Nearly golden in appearance.
<DISTINGUISHABLE FEATURES> Lotus tattoo on his inner left wrist. On jobs, keeps it covered either with a wrist band in informal settings or with concealer informal situations. Ink smudges from where he writes on himself in pen can really be found in any accessible part of his body - mostly his arms.
<ATTIRE> Mikaela is quite obviously someone who has never undergone the mundane task of working an office job. Seemingly only possessing a button-up shirt when attending a black collar event, his attire consists predominantly of either plain or logo-decorated t-shirts and a variety of jackets and blazers to wear over them. Trendy yet comfortable, it is easy enough to simplify his fashion sense as the stereotypical picturesque poster child of a clothing store intended for 20-somethings. Though he dresses simply, the watches he wears on his wrist are often expensive and name brand - unless he's on a job, in which case he wears the watch he modified himself to hold small tools he needs.

PSYCHOLOGICAL EVALUATION:
Egotistical. Prideful. Manipulative. Mikaela is not an individual one would associate with the word 'team player', and yet. Whether it is a result of his calculative mind or simply an innate part of himself, he regards those around him less like equals and more like puzzles needing to be solved. Respect is a hardwon reward, never fully given out even to those he is willing to openly speak his mind to. Conversations with him are oft more like a neverending game of two lies and a truth, Mika naturally dancing around the truth while trying to learn more about his conversation partner. He's sarcastic and quick-witted, with a sharp tongue and a lacking conscience to keep him from using it. He doesn't bother with charisma - he knows he's something of an ass and isn't making an effort to hide it. He isn't one to linger in any place for long, known to lose interest in places and people far too quickly for him to root himself down in any one place in particular. However, he is quite surprisingly loyal, willing to take secrets to the grave and damn his very existence before he'll spill them - but one can count the number of people he is truly loyal to on a single hand. Compulsive Liar.

MISSION ASSETS:
<STRENGTHS>

An expert in his trade. Possesses an exhaustive mental catalog about the various back doors, workarounds, and weaknesses in various regularly used computerized systems. Most importantly, he is able to put this information into practice. He is nearly as fluent as in code as he is in English or French, comparatively.​
Flexible and adaptable; both when working with technology or with the general public. Mikaela is a man of impulses and reactive reasoning, not one to stick to one particular plan. As such, even if this can be seen as 'dangerous' behavior, it has enabled him to seemly shift from one idea to another. This applies both to tackling servers with much tighter security than anticipated and playing the part of an innocent bystander when in the presence of civilians and/or law enforcement.​
Light on his feet. Although not the physically strongest, Mikaela is agile and nimble. It enables him to traverse heavily populated areas without stirring the attention of those around him. As a hacker who needs to manage to find his way into server rooms and offices without alerting security often, it's a beneficial trait.​
Analytical. His entire trade relies on him catching weaknesses and mistakes in mountains of code in mere minutes and figure out how to exploit them just as quickly. Problem-solving is his life blood and has bled into his regular dealing with issues and/or people outside of 'work'.​

<WEAKNESSES>
Physically inferior. The mind is Mikaela's greatest weapon. His body, however, is not. In a game of battling fists versus battling minds, Mika is damn near helpless. His base knowledge if martial arts doesn't make up for his lack of proper experience in a proper street fight. If he doesn't have a weapon in hand and is forced to rely on his fists, the hacker is practically doomed to get his ass handed to him on a silver platter - and then some.​
Pride. Mikaela is prideful to the point of childish ridiculousness. Insults to that pride result in juvenile outbursts - including but not limited to pouting, angry outbursts/arguments, and genuinely abandoning the vicinity and leaving behind the object of his scorn for that moment by storming out. It's frighteningly easy to hurt his pride - thus meaning these unhelpful, immature reactions are truly commonplace.​
His hearing is garbage. Absolute garbage. Genuinely, the biggest fault of miscommunication within the group could be argued as Mikaela's continued struggle to hear the instructions in his earpiece. More likely than not needs hearing aids but, related to the prior 'pride' mentioned earlier, he will not get them unless coerced somehow.​
Nonexistent sense of direction. Mikaela is never more useless than he is when entrusted with leading someone practically anywhere. Notorious for getting lost in even the tiniest of areas, if there is a wrong way to go, the hacker can and will figure it out. And no, he won't ask for directions.​
Inferiority complex. Hackers, even if their numbers have dwindled as means to catch them in the act continue to improve, are not difficult to come by. Worse still, they aren't hard to charm into acting with groups for the right price. Mika feels that weight, especially on his shoulders. He has to be the best. He needs to be useful. This stress, in particular, can lead him towards making the worst mistakes if he is left to his own devices.​

BACKGROUND INVESTIGATION:
The result of an unwanted pregnancy by an experience-seeking woman neglected and shunned by society. His mother, although not the most affectionate by the usual parental standards, was still a loving one. Tough love was the standard in their household, a young Mikaela taught to hold his own and take care of number one: himself. Though called selfish by their peers, the lessons had merit as the child grew older. Living on the 'rough' side of the city meant that if one couldn't punch their way through their problems, they needed to learn to manipulate the system and urge them to injure themselves. Though not nearly as charismatic or silver-tongued as his mother was, he found that he could get people around him to clam up quickly with a couple of keystrokes and an emptied bank account. Gaining more experience as a hacker, he began to spend less and less time at home and more time in various odd places, wiring funds or getting paid by corporations to test their security. By the time he'd earned enough to satisfy the greed in the pit of his stomach, he returned to a disaster of a home with an ailing mother. She passed before his eighteenth birthday - a fact worsened by the fact that finally for the first time effort, his supposed 'father' acknowledged them with a tiny, half-assed bouquet. Learning the man was some higher-up of a large corporation, Mikaela decided to make the man who left them alone the new target of his motivations and anger. But he was untouchable, in a place too far for even Mika's keyboard to reach. And so, like a player in a game of chess, he set his pieces on the board to prepare for victory. The Queen in all of this was VIPER. If anyone would find a way to take down even those deemed 'untouchable', it would be them, he believed.
 
Appearance:
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Name Larkin Kreiger

Code Name: Spade

Age 26

Gender: Male

Role: Dealer

Strengths and Weaknesses: expert negotiator and has connections to other organizations to obtain materials but weaknesses are that he is weak physically, anything athletic, and not trained for any actual weapons other than the creations he is working on so is very susceptible to being captured or even killed if left behind or on his own.

Weapon(s): just a simple revolver pistol that shoots out incendiary AP shotgun shells ( only good close range) but needs to do the manual every bullet reload once all six shots are fired. Also of course uses and operates the tools needed for the operation such as drills and advanced machinery for heists.

Personality: he is very serious and logical but when faced with intense situations normally freezes up and almost freaks out. He struggles in romantic relationships as well as group discussions and prefers one on one interactions just like in negotiations. Also is unorthodox in methods and will do whatever it takes to get the task done.
 
Emily Del Thronbrush bd3cdc94eac5d160278492444c999f1c.jpg

Nickname: Em, Emma
Code Name: Will accept M or Fox
Age(Range of 20-40): 36
Gender Female
Role: Dealer

Strengths
- Physically Fit:
Em, keeps herself in shape, working out every few days.

- Knows her weapons: If there is a weapon Em doesn't know the first thing she is gonna be doing is grabbing it for herself and studying the ins and outs of it. Then she's gonna customize it and make it hers before finding more to sell.

- Almost perfect aim: She work's with guns and other weapons almost, 24-7 what could you expect?

- Has Contacts almost anywhere: Em has a lot of friends, and she likes to keep them close.

- Decent Reflexes: can't dodge bullets, but can dodge a fist or blade

- High Pain Tolerance: There's been more than one time that a bullet has lodged itself in Em's leg. It hurts like hell, but it's not the worst pain in the world.


Weaknesses
- Greedy with Money:
When it comes to money and the payment of many for her goods, Em will hunt you down before you rip her off.

- Greedy with weapons: If there is a weapon you have that she wants, she's gonna do her very best to get it

- Sassy: There's always a little sass that follows Em around.

- Trigger-happy: Why shoot someone once when you can shoot them 20 or 100 times?

- Manipulative: Em is a deal maker, but that doesn't mean she always follows the rules.


Weapon(s)
-
A custom made sniper with scope, painted in multiple shades of green and grey.
- An Assult rifle painted orange and black with "FOX" in bold lettering
- A machete, a little old, but well kept.
- Will use pretty much any other weapon she can get her hands-on

Personality
Most of the time, Emily is very professional and does her best to put on a somewhat friendly persona, but anyone who would even think that she is weak would find their faces buried in the dirt. You can ask any of the thieves that thought they can just grab something from her shelves without paying. Em is not someone to get on the bad side of, she may seem like a friendly, care-free face, but with her aim, she would be quick to shoot you in the knee if you even look at her the wrong way. That being said, Em is usually easy-going, full of sass, and is quick to make friends if they don't give her a hard time.

Background
let's just say that Emily has done some bad things in the past and leave it at that...
 
WIP
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Name
Lyra Smith
‘057’

Code Name
Fera

Age
28

Gender
Female

Role
Support

Strengths


Weaknesses

Weapon(s)

Personality


Lyra is considered to be a very ‘unstable’ member of VIPER, as there are many security alerts placed in her name. Due to her destructive and unpredictable tendencies, she is banned from having access to certain areas of VIPER headquarters. Prohibited items under her name include; switchblades, grenades, cherry bombs, certain (specifically plasma) handguns, lighters, and forks.

The only explanation for her erratic and ‘feral’ behavior was consenting to a study under VIPER that experimented in altering behavior and thinking patterns. Needless to say, she lost empathy for other living creatures as well as the understanding of consequences. Though when asked about her prior self, Lyra states she enjoys the ‘new’ her much better.

Lyra is a reckless, blood lusting, machine. Though she tends to show aggression towards her designated targets, and handles the dirty work of being a support. As she has no remorse for eliminating potential threats, and appears to show little to no emotion in said situation. Very rarely is she capable of showing affection, love, or care. Think of her as a stray cat with rabies stuck in a person’s body, but having relatively the same intelligence.

Backstory
 
Lt. Colonel Miranda Halley CALLSIGN: ‘SEVEN’ [DECEASED]

but you don’t know any of that.

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  • B14B19C4-8C23-4CA5-BB55-F64658E8392E.jpegCode Name: Six, Guardian (among allies), Ghost (among enemies)

    Age: 28

    Gender: F

    Sexuality: gaaaaaaaaay

    Height: 5’ 9”

    Weight: 168 lbs

    Role: Sniper

 
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