Beacon Academy

Sensei Fox

Eater of Goldfish Crackers
A like on your character by Deadkool, Britt-21 or myself means you've been accepted. If you're coming from the previous thread, you know you're in.


Character Sheet:



(Appearance)


Name:


Gender:


Weapon:


Weapon Appearance (description or picture)


Skills:


Bio:


Semblance:


Other/Misc:


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Current Team Rosters (Subject To Change)


Team DAGR


Daimon Archwire


Azura North


Gren Sivanski


Rayne Maroon


Team BAHD


Beo Lugnatis


Airi Ota


Hēi Murukami


Darrow (Dead/Expelled)


Team DAPR


Daphne Chamaeleonidae


Artemis Falciani


Penny Sohma


RUST


Team SOLA


Silvia Shock


Orion North


Leroy Mile


Amu Sohma
 
Last edited by a moderator:
622967-bigthumbnail.jpg



Name: H?i Murukami


Gender: Male


Weapon: His black gloves


Weapon Appearance: Refer to the above picture and look at those classy black gloves.


Skills:


Tact


Wing Chun and Tai Chi like fighting


Dancing


Speaking


Music


Bio: H?i comes from the darker underground sects of Vale. He and his associates experimented with Dust and other shady dealings in the day and ran illegal fighting clubs at night. He regularly participated in these fights and honed his skills further in relying solely on his body in combat. The only weapon he has are the gloves that passed through his family for generations. The gloves are infused with an old dust made from the base fire type. They produce smoke when activated but don't do any damage without combining it with a proper Semblance use. Otherwise it is just dark smoke that comes from his gloves. Once he discovered his Semblance, he immediately began to forge school records and bought some classy clothes to fit in to Beacon. He's tall and usually walks around with a little smirk while remaining outwardly apathetic to conserve his Chi/Qi resources. Since making the decision to pursue being a Huntsman, he's left behind his shady dealings and is determined to make this his new life.


Semblance: Chi/Qi - The ability to access pools of bodily energy and manifest it for different means. Using pools of Love improves flow and ease of movement. Joy heightens spirits and improves auras as well as mood. Anger brings extreme strength and loss of self control. Sadness makes the body numb to pain and attacks. Fear has unpredictable results that can be crippling or empowering. A final and rarely used pool of Malice activates the full power of Dust in his gloves as a combat tool to bring out one's inner monster. H?i can transfer these effects to others through the smoke of his gloves or by contact as well as on himself.


Other/Misc: I went through a few versions of this character before settling on this and I don't mind changing it around if you don't like it. Oh, also, Remnant.


The Symbol :
gohichikiri.jpg
 




  • tumblr_n8838t0MPV1tgnltro1_500.png



    NAME:


    Leroy Mile




    GENDER:


    Male

    AGE:

    17

    RACE:

    Faunus (Lycaon Pictus, also known as Wild Dog)

    PERSONALITY:

    Leroy is extremely dynamic and energetic. He is given to powerful emotional extremes and usually driven by a strong inner desire to succeed. Leroy has a great love for life - and is extremely passionate in most things he does. Whether he works or just plays, Leroy tends to do it to the extreme - determined to live life to the fullest. He can be unpredictable from time to time, acting on instinct, but evaluating situations before acting.

    Leroy is often given to emotional outbursts or periods of depression, anger or jealousy. Because of his intense desire to succeed, he can often be too self-critical - blaming himself for things that he is not really responsible.

    Leroy is a person in need of adventure, enjoying life fully, and always finding new challenges or unexpected events. His passionate energy and true love for life could be considered rather contagious and encouraging.

    When Leroy is harmed by someone close to him, it may take weeks (or sometimes months) to forgive and forget. He is excellent at solving problems and rarely "gives up" when obstacles appear in his path. His rebellious nature and courage can sometimes lead to dangerous extremes.

    Leroy learnt how to work with others thanks to the days he passed while hunting with his siblings. He dislikes positions of power since he fears he will lead the whole team to a disastrous ending. While he isn’t a fan of being ordered around he is willing to leave this aside for the good of the team. Leroy has been known to wander off on his own from time to time when he is simply bored, but like a good dog he always returns to his pack.​




    CLASSES:

    Arena 101

    Combat Trials

    Weapon Tech

    Remnant​



 
Last edited by a moderator:

R U S T

((Real Name yet to be known))

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/WFWa5.png.ffc9bbc81bde556a8a891fb86724488d.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43908" src="<fileStore.core_Attachment>/monthly_2015_03/WFWa5.png.ffc9bbc81bde556a8a891fb86724488d.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​



Age:

17


Height:


6'8"


Weight:


With the armor on, very heavy

Race:

Rust

is Human, as far as everyone knows.


Appearance:


Rust



is a very tall, muscular guy with jet black hair and yellow eyes. Rust has a deep scar across his right eye and a burn across his neck. Rust has deep scars all over his body and burn marks. Rust always wears a heavy set of armor and a disturbing tattered mask and tattered armor.


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/comic04.jpeg.8463d18ae9baac10c9676623be106acb.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43907" src="<fileStore.core_Attachment>/monthly_2015_03/comic04.jpeg.8463d18ae9baac10c9676623be106acb.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Like this, a lot more old and tattered though

Colour:

Dark Red, Rusty color.


Emblem:


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/Wolf-Symbol2.jpg.7f73dd2c482e8a4f5644a35cf066fa5c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43909" src="<fileStore.core_Attachment>/monthly_2015_03/Wolf-Symbol2.jpg.7f73dd2c482e8a4f5644a35cf066fa5c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Found on his back and on his weapon, looks more like blood then an emblem


Personality:


Rust

is a very quiet and tends to keep to himself. Rust is not one to talk to people and does not play well with others. The one good thing Rust is good at is protecting people, no matter who it is, he cares for them. Rust is a very nice person deep down but he tries to avoid people and make people stay away because he is afraid of hurting them, of showing the real him. Rust is really not that nice at first and cold. But after a while people can break him down and see the nice guy underneath the armor but at first he is very hostile.


History:


Rust



was not an ordinary kid, he was left. Left alone in a world full of people who did not understand him. Rust's parents died when he was young, and he has no idea why or how, he was just dropped off at an orphanage and never saw his parents or why they left. Rust was moved from foster home to foster home but was rejected every single time by families, most called him to anti-social and hostile towards the other kids. When Rust was old enough he moved to the new part of the city for work. Then..it happened, the grimm invaded and destroyed the old city himself inside, most tried to get out underground but the exits were sealed after a while and Rust was left with some people, he tried to protect them, built weapons, built armor. But in the end no one came to save them. Rust was left to die in a grimm infested lands, whenever a rescue team was sent in they had to retreat. Rust was eventually saved but his emotional state and the deep scars changed him dearly.


Weapon:


Hellfire, built by Rust


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/standard_chainsword.png.e136a4e48ec75c8561ba1a81dac609e0.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43910" src="<fileStore.core_Attachment>/monthly_2015_03/standard_chainsword.png.e136a4e48ec75c8561ba1a81dac609e0.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Hellfire

is a massive chainsaw sword filled with a special punch. Rust may take a ton of damage and this weapon shows it. Hellfire is a massive weapon taller then he himself, that massive weapon he drags across the ground while he fights but there is something special about the weapon, as it drags and revs up is starts to glow as it drags and slowly catches flames. The reason for such a weird reaction is the blade acts like an oven and is lined with fire dust. This dust activates due to the friction the blade causes as it drags. Whenever he uses the blade flames can be sent out in waves or blasts. This weapon is super heavy and most others can't pick up such a weapon. When this weapon is swung if hit by it, it packs quite the hit.

Semblance:

The deep mist



- Rust has an eriee mist always following him, and there is a reason for such a thing. Rust has a semblance that stick with him forever like a curse kinda but he uses it very tactically, this fog can expand to great distances and can become dense. This fog can span for football fields and can become so dense that even the person in front of him will seem to go away, however he can see through it and can disappear into it, he can just disappear in the fog and turn up somewhere else in it.


Strengths:


Rust



is super strong and super tanky and can take tons of damage and hit very hard.


Rust is great at hiding in his mist.


Rust can project his voice very well to make it sound like hes somewhere else.


Weaknesses:


Rust



is very slow and can't handle fast targets.


Rust can't deal with targets who attack from far ranges away.


Rust sucks with social interactions.


Rust is not good at hiding outside of his mist because his armor is very loud.

Fears:

Rust

is afraid of open oceans and drowning.


Rust is afraid of losing everyone again even if he does not show it.



Rust is afraid of not being able to protect his team.








Remnant

 



DJ

(( Real Name is Delta Jasper, however all kids know him as DJ ))

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/T-K-Angel-Beats-illusiondolls-35797500-1920-1200.jpg.9c114ac825ca64f4bdd1c1fb8c4b2bfa.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43913" src="<fileStore.core_Attachment>/monthly_2015_03/T-K-Angel-Beats-illusiondolls-35797500-1920-1200.jpg.9c114ac825ca64f4bdd1c1fb8c4b2bfa.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​



Gender:



Male




Weapon:



Jet Airliner

-


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/rwby___huntress_cleo_by_kanoro_studio-d6olu26.jpg.2518ccabc2056a88b1bd9636458e4910.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43914" src="<fileStore.core_Attachment>/monthly_2015_03/rwby___huntress_cleo_by_kanoro_studio-d6olu26.jpg.2518ccabc2056a88b1bd9636458e4910.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Looks like this but it is red, also it transforms originally from a backpack that is on his back all the time, the backpack has these odd vents on it and looked like they have a detailed pair of wings on them when really they are wings and on the inside there is machine guns.


Semblance:



Don't Stop The Music

- DJ has a pair of headphones always around his neck facing outwards all the time playing some sort of music, however it never seems to be coming from a source, sometimes he will face the headphones inwards but normally they are outwards. So to get to his semblance, the music constantly plays even when in battle however he uses it as a weapon. He can pump up the volume so high it can concuss outwards in a blast or just injure the enemies ears long enough for him to jump in and take them out. This blast of music is very strong and is very loud and he can send it blasting towards people or have it resonate around him making his weapon vibrate so that his cuts are very clean and easier to penetrate. Also the vibrating field around can be seen, it looks like vibrating lines that are constantly vibrating, When he sends out a wave it can be seen as well like massive multi color waves of the same lines and also when he sends out loud music or blasts of energy colored sound bars appear on both sides of him and dissipate as time goes on.




Class:



Like

Saige he looks over the Arena and helps train the kids and sometimes goes out to do missions when needed with Saige



Personality:



It's



clear already that DJ has some serious screws loose but he is super smart even though he acts scatterbrained and outgoing all the time, It's questionable how he does it. Some people think he's on something. DJ is very laid back and chill all the time, he rarely ever gets angry and is kind to all. DJ is always seen goofing off and is never sad either. DJ is seen as the oddball teacher, he seems so dumb yet when it comes to fights and stuff he aces them with no problems then goes back to dancing around. DJ is very unpredictable and is seen as a wild card when battles ensue, he looks and acts so weird people think he is a kid that cheated to pass Beacon even though he could not have. Being as unpredictable as he is, he seems to be great at fighting because trying to come up with a strategy against him is impossible. All around DJ is a outgoing really nice guy, he is wicked chill and is one to talk to about problems however never have him in conversations about planning because he will just give away the plans because he finds the fights a waste of time. Also DJ tends to use a lot of slang.




Other:


DJ is wicked flexible and when he fights he tends to dance when he fights like doing a headspin with his weapon is deadly so he found that dancing with it does good. DJ is unpredictable and is impossible to learn his next move because he is so random making him a great Arena overseer because he can teach kids how to be unpredictable. DJ is always quoting music when he starts or ends conversations, no one knows why but he just does. No one has ever seen his eyes.




<p><a href="<fileStore.core_Attachment>/monthly_2015_03/TK-angel-beats-12641197-443-600.jpg.32f963cce43675f6a006a5057c5c0bfb.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43911" src="<fileStore.core_Attachment>/monthly_2015_03/TK-angel-beats-12641197-443-600.jpg.32f963cce43675f6a006a5057c5c0bfb.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​













 

Attachments

  • comic04.jpeg
    comic04.jpeg
    34.5 KB · Views: 151
  • WFWa5.png
    WFWa5.png
    185.8 KB · Views: 153
  • Wolf-Symbol2.jpg
    Wolf-Symbol2.jpg
    219.6 KB · Views: 152
  • standard_chainsword.png
    standard_chainsword.png
    92.4 KB · Views: 148
  • TK-angel-beats-12641197-443-600.jpg
    TK-angel-beats-12641197-443-600.jpg
    113 KB · Views: 145
  • T-K-Angel-Beats-illusiondolls-35797500-1920-1200.jpg
    T-K-Angel-Beats-illusiondolls-35797500-1920-1200.jpg
    541.6 KB · Views: 148
  • rwby___huntress_cleo_by_kanoro_studio-d6olu26.jpg
    rwby___huntress_cleo_by_kanoro_studio-d6olu26.jpg
    141.4 KB · Views: 143


panda_hero_close_up_by_alexandra96-d4gxp5t.jpg



Name:


Saige Declan




Gender:

Female




Age:

23




Weapon:

"Wind's Murmur"

nczck9X.jpg


(The original picture to credit the artist:http://vnixxir.deviantart.com/art/Rook-382795541)

Appearance:

Panda.Hero.full.490893.jpg


Class:

Arena Overseer//DJ's partner




Semblance:


Saige's semblance is called "Siesta", this puts her in a sort of sleeping trance that makes her fighting solemnly relaying on her muscle memory and make Saige feel no pain. Since her eyes are closed Saige can only guide her attacks with the use of her ears to know where the enemy is at. The Semblance stops after a certain period of time, but if an ally tells her the fight is over Saige will automatically wake up.




Personality:


There are very few words to describe Saige's personality, some of which are: Emotionless, indifferent, passionless and mathematical. Some people claim something to do with her past lead to her acting like this, others say she is just the zombie of an old huntress brought back to life (These people also say that could explain why her skin is so pale) and some even say she is a robot, but nobody knows for sure. Though Saige does often talk her tone is always monotonous and/or cold. Never in all of her career as a teacher in Beacon has Saige smiled, laughed, cried or even angered, even after a successful mission or a student showing potential as a Hunter/Huntress Saige always answers with "Nice" or "Great".


Saige can be labelled as the Omnipresent teacher. You can't slide anything past her. Even when you think you are safe she is always staring at you with those dead eyes of hers, waiting for you to make a mistake. Her punishments are always the same thing: A hard slap to the back of your head, but the thing is that she tends to use different objects to slap you with. Sometimes she uses her hand, sometimes a book, sometimes a ruler and sometimes even another student (If Saige sees two students talking while she or DJ are explaining something Saige will most likely grab one of them and throw him/her at the student he/she was chatting with).



Others:


-Don't be fooled by her looks because Saige posses an inhuman amount of strength and she will use it if necessary.

 
leader10.jpg



Name: Silvia Shock


Gender: Female


Age: 17


Height: 5"9


Weapon: Volt Spike


A pair of semi-auto rifles that fire lightning charged dust bullets. Silvia can fire both at the same time by mounting them against her hips with amazing accuracy. In close combat, Volt Spike can become a pair of spears. Energy blades in the form of bayonets extend from the end of the weapon while the rest of the weapon retracts to form a cylinder shape.


Bio: Silvia grew up with her father after her mother died during childbirth. Seeing as how she was an only child her father provided all he could to make sure Silvia lived up to her full potential. This included home schooling and fight training which included both hand to hand combat, weapon technique and marksmanship. Although because of this nurturing, she was unable to learn proper social norms and morals. By the age of 17, her father felt that he had taught her everything he knew. However Silvia wished to further develop her skills and to become a huntress. She applied to Beacon academy in which she passed the entrance exam with an incredible score. Armed with volt spike and years of training, Silvia's dream to become a huntress is about to take its first step.


Silvia's personality is hard to describe in plain terms. She is easily excitable and may at times go over board when completing a task. She is prone to over working herself over the littlest things and collapses from exhaustion as a result. Due to a lack of knowledge in what is socially acceptable, she tends to have an odd sense of humor as well as a terrible sense of detecting sarcastic. She is very eager in making friends due to this being the first time shes interacted with others on such a large scale but this may prove difficult seeing as how her lack of social knowledge will impede her progress.


Semblance: Surge


When activated, Silvia's body becomes electrically charged. Every attack she performs causes a small shock wave that hits anyone close to the target. Her movements become much quicker and she can run at top speeds which gives her the appearance of a blur. Upon surge running out, an electric charge will fire from her body damaging everything within a short distance from her. The blast becomes bigger the more she has moved/attacked during surge. This also drains Silvia's energy and in most cases causes her to collapse from exhaustion.


Remnant
 
Last edited by a moderator:
Azura North


Age
: 17 (seems younger)


Gender: Female


Weapon: Tide's Wrath


image-jpg.86006



(Uses dust for bullets, just shoots balls of harmful energy harvested from the dust. As for the trident part, using dust she can slam it against the ground, sending a shockwave that stuns grimm and stumbles people)


Emblem:


image-jpg.86009



(Its the icon for Gemini because..shes gonna have a twin brother xD i think we need more males lol)


She wears her emblem on her arm. Its printed on a fabric and then tied around the left arm for girls (because its closer to the heart) and on the right for boys (so the enemy sees it with a punch)


Personality: Shes a very reserved girl, naive, innocent. Everyone intimidates her (except her brother). Shes doesnt like attention on her, it makes her nervous. Her gentle spirit makes her a little sensitive and...weak. She has a very caring nature toward people (after she opens up to them) and will do anything to make them happy. Loyal as a dog. At first she doesnt talk much, and really just wants to hide but she comes around eventually. As much as she doesnt agree with violence, she knows it has to be used sometime. Dont let her helplessness fool you, when she fights she'll give it all shes got. Shes determined and strong willed.


Likes: Nice people, sweet things, and feeling involved, night time.


Dislikes: Speaking up, thunder, people that push her around, being a push-over, being small (hates being pointed out on it)...the dark or being alone


Skills:


-Agility: as a child she was always tumbling and fumbling around and took gymnastics for a while, so shes limber and nimble


-Endurance: she can take quite a lot of blows for her tiny structure


-is cuddling a skill?


Weaknesses: Soft hair, new scents, being petted and praised, cookies. As for being in battle or...anything else, shes clumbsy as heck! And spaces out quiiiiiiiite a lot.


History/Bio: Her and her twin brother had a good life. Their mother was a Huntress (as well as a faunus), and their father was just a regular citizen but a very good man. Both Azura and her brother were sent to Beacon to follow after their mother. Her brother however was a quick learner and was accepted a year earlier than Azura. She looks up to her mother, and aspires to be like her, strong and helpful. At first, with her clumbsyness and weak nature, she didnt really seem cut out to be a huntress, but she worked hard to be where shes at now and she isnt going to give it up.


Looks:


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.d1fc9dbc2b0c3d98344846305ebe42a7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43915" src="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.d1fc9dbc2b0c3d98344846305ebe42a7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.53d2c486652c551bf9ed1b90ab01158e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43917" src="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.53d2c486652c551bf9ed1b90ab01158e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.dad4216ad96647d3cb2f1856bec99339.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44186" src="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.dad4216ad96647d3cb2f1856bec99339.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


LONG, white, thick wavy hair. She cant be missed. It stands out, but her eyes stand out more. She has deep sapphire eyes that just seem infinate. Dark long lashes surround them, and make them almost irresistable to look at. Which is exactly what is needed to use her semblance. Eyes that draw in, that draw attention, for the sake of her gift. Her blue eyes almost seem luminous, they glow strangely.


Semblance: She calls it Perception Deception, but its really the ability to create illusions. Like her mother, Azura developed a semblance involving vision, the gift of being able to seem "invisible". For a very short time (ranging from 1-10 seconds), Azura can manipulate the sight of others. However, there ARE limitations:


- She must first make eye-to-eye contact with her opponent(s): With out doing so, she cant perform her illusion


- It. Takes. Energy.: Using this drains her. The longer she holds it, the longer it takes for her to recuperate.


- One is better than many: Its easier for her to use it on a single person than multiple. Takes less energy and she can activate it easier. Remember, its only activated with eye-to-eye, so she'd have to lock eyes with everyone, if she were to use it on them at once. Which means she really only uses this on one person at a time.


- Works only for her or what ever shes holding: Her mother was able to touch another person and make them "dissappear" with her, but it takes MANY years to reach that level. So for now it only works for her self.


- Advantages: she can make quick get aways. And in combat, can make throw off her opponent by dissappearing and suddenly re-appearing closer, making the illusion of teleportation. But since combat already takes energy, she can only do it so many times. Her mother had this skilled so mastered, she was able to "duplicate" her self to her opponent, like clones.


(Theres restrictions so it wont be so OP x3 if theres any issues please tell :3)


Color: Apricot? Amber? Some shade of orange with the letter A xD


Classes:


-Arena 101


-Grimm Physio.


-Combat Trials


Other/Misc.:


-Signal!!!/Remnant


-Shes only about 4'11 and because of that, she can run circles around bigger opponents, and slip through crowds and into small places with ease.


-She was born with the Faunus gene from her mother. She is a Fennec Fox, hence her petite body


(The lower left pic is her outfit to battle)


 
Orion North


Age
: 17 (can pass as 18)


Gender: Male


Weapon: The Last Word (totally didnt take that from Destiny ._.)


image-jpg.102093



(A couple changes, because its double barrel, im gonna let the sword potentially split in two if needed. The blade will have a light glowing hue according to which type of dust is being used.)


Semblance: Much like his mother and sister, he too inherited a senblance involving vision. However, unlike his sister's semblance who is identical to their mom's, his is...different. He, unusually, was granted with the gift of Foresight. He likes to call it Prometheus or Promethean Vision (Prometheus being the greek work for foresight). In some ways, its like his sister. In a sense that, he must lock eyes with his opponent in order for it to work. With foresight, his vision reveals his opponent's next move a split second before hand. And like his sister, there are limitations.


-Drains energy: he can only do it so many times before it weakens him significantly (usually does it only once in a battle)


-Side effects: Head aches and dizzy spells


-Range of vision: he can only forsee with whats infront of him, with in his range of vision, so he can do it with multiple opponents but he must be able to see them, so if hes in a situation where hes surrounded, he really has to be on his toes.


Emblem:


image-jpg.86032



(Same as his twin sister's, the Gemini icon. Wears an arm band with it on his right arm. Right side to represent bravery and honor....its a family thing.)


Personality: Hes an average guy but more on the quiet side, he used to have a hard time fitting in as a child, so he didnt have many friends to begin with, and because of that he grew a little cold...but its just a facade. He can be pretty straightforward and it sometimes comes off as rude, but hes just being honest. He can be sarcastic or flirtatious when he wants or when hes in the mood for stirring trouble.


As cold as he can be sometimes, or make himself seem unapproachable, but when hes in the presence of his sister he is COMPLETELY different. He laughs and jokes more, revealing his true happy/goofy/immature self when hes only with her. Hes protective over her and would do anything to ensure her safety, and because of that he developed a sense of loyalty to those he grows close to.


Likes: Messing with people (especially girls), being lazy, being with Azura, truthful people, challenges


Dislikes: People with an attitude, boredom, worrying about his sister


Skills*:


-He can be pretty stealthy when the situation calls for it


-Adept with his sword


Weaknesses:


-Clones, or dopplegangers: Because his semblance is foresight, going against an opponent that can create multiples of themselves, defeats the purpose if he cant see all of them at once


History/Bio*: Grew up with both parents and his twin sister. He was a smart kid, and caught on to things very easily, and because of that, got accepted into Beacon before his younger sister. He always kind of felt like the odd child since he didnt have the same semblence as his sister and mother, but his mother always told him not to worry because her father (his grandfather) had the same semblance.


He decided to become a hunter after hearing stories of grimm and how they destroyed and disturbed everything. As he got older he learned about other things like The White Fang, and promised to keep his family safe from the dangers of the world. Now he remains as a student of Beacon andhopes to become a master Huntsman.


Relationships: Twin brother to Azura North


Looks:


image-jpg.102095



Color: Oxford blue


Classes:


(I forgot hold on...)


Other/Misc.:


-Remnant/signal


- NOT a faunus (unlike his sister) just a guy .-.





 

Attachments

  • image.jpg
    image.jpg
    126.3 KB · Views: 144
  • image.jpg
    image.jpg
    103.2 KB · Views: 143
  • image.jpg
    image.jpg
    37.4 KB · Views: 104
Last edited by a moderator:
latest



(She's on the Left)


Name:Rayne Maroon


Gender: Female


Weapon: She has a Sword that looks enchanted when in use.


Weapon Appearance:

Sword Form:
5A3fIJm.jpg



Skills: Climbing, cooking, fighting/blocking when it comes to hand-to-hand combat, Gymnastics, playing the piano, stealthy, quick when running.


Bio: Being raised in the walls was the easy part of her life. But the hard part was her father teaching her to be a huntress. At first, she didnt want to be a Huntress, but after a while, she started to become motivated, giving her father less stress and making him feel proud about his daughter. She grew up to be quiet and calm, but strong in battle. Being trained for the last day with her father was the most intense. He was a Hunter, and fighting up against her father was a real challange. But Rayne had beaten him and he knew that she was ready to become a Huntress at Beacon.


Semblance: Her semblance is speed. She is able to move with incredible speed to dodge, hurry away and also counter attack. This gives her the advantage with slower opponents and gives her the upper hand in a normal battle. Dispite her semblance being speed, she builds up power for her blade, as soon as her sword reaches enough power, it will emit a glowing aura, letting her become stronger.


Other/Misc: She carries the sword on her back. Point is down towards the ground. Also, Signal! Rayne is bad with flirting. She cannot flirt for her life so she expects the man to go first. Though, even if she doesnt look like or sound like she cares, she does. But she expresses it in different ways


Classes:Combat Trials, Grimm Physiology, Arena 101,
 
Last edited by a moderator:
0015_51dd_960-jpeg.101794



Name:


Airi Ota


Gender:


Female


Age:


15


Weapon:


Sorrow's Healing Edge


Weapon Appearance:


scythe-jpg.101795



Skills:


- Fast on her feet


- Balance


Bio:


Airi lived with her grandmother at the age of 5 when her parents died in a car crash with a drunk driver. Witnesses said the drunk driver was spinning out of control, and he jumped out of the door to the grass. The driver's car smashed the left side of her parents car breaking the driver's seat and door killing her father by glass shards stabbing his heart. Her mother took the glass shard out of despair and killed herself. Airi wasn't there luckly or maybe unluckly depending how you saw it. Once she got to her Grandmother's house she didn't say hi or any small talk. The only thing her grandmother said was "Revenge is not a good road at this age, so why not wait." Her grandmother was not going to let her go do revenge, but she was going to let Airi think that she was going along with it. Airi at a early stage of her life now 10 years of age. She was cooling down, but she was loyal to the idea of revenge ,she said to herself that is what you wanted before. Her Grandmother was going to teach her how to make her weapon. A grim reapers scythe for a man with no soul. She replied becoming more morbid in her thoughts. Her grandmother still smiled wickedly like she knew this was going to happen as she gets a forge running for her to craft her scythe...with a few more added benefits, such as sleeping gas on the end of the handle. Once she was done her grandmother let her train with others at a nearby school. Slowly her rage was cooling, like her grandmother thought. She didnt want to hurt anyone, to make sure that Airi would not seek revenge she enrolled her in Beacon Academy.


Personality:


Airi is generally kind, but often kept to herself so she barely has any friends due to that. She is easily flustered and embarrassed, which is a small part of her keeping to herself. She works with others, but tries not to, not because she thinks that she would be better off without them, she thinks they are better off without her dragging them down or even hurting them.


Resonance:


- Airi has a resonance that allows her to shatter an object and reform it in a different shape. Airi needs to be touching said object and it can not be organic.((Living)) The object must be 10 feet or under in length or width.


Other/Misc:


- Sapphire Blue is her color


- She Loves reading, Sweets, Sorrow's Healing Edge, music, sleeping, and the present


- She Hates 'getting babied', not being good enough for her team/group, working with others and the past


Emblem:
download-1-jpg.102063



Displayed on both sides of Sorrow's Healing Edge's handle and on the left shoulder of her school clothing.


Classes:


- Weapon Tech


-History of Remnant


-Combat Trials (Mandatory)


Remnant
 
proxy.php



Name:



Daimon Archwire


Race:


Faunus [Cat-based, but strangely possessing the tail instead]


Age:


16


Height:


6'7


Weight:


189 lbs


Colour:


Diamond


Skills:


Intelligent


Good Dancer


Strong


Techie


Great Cook


Personality:


Daimon is usually first seen as a hard-working, quiet, and trust-worthy guy, however, Daimon is much more complex.


Daimon is very connected to other faunus, and hates any kind of racism against him and the others. These kinds of things anger Daimon, and when Daimon finally shows such a volatile emotion, the best decision would be to run, as emotion usually activates his Semblance. Daimon is very intelligent, and doesn't study much, as there are too many things to do. He enjoys fighting, even if he doesn't admit it at first, but it gives him a sort of thrill.


Daimon doesn't have many friends, so meeting people is a rather scary experience for him, exposing his shyness. When Daimon gets serious, he becomes like how he is to the point and emotionless. Pure business.


History:


Daimon grew up in the harsh out-skirts of Vale, with his faunus family. They'd riot every-day, as humans treated them like animals, like people who didn't matter. Daimon had watched his parents get in a fight with a man once. Some kind of bandit, a racist one at that.


That was the day, at the age of eight, that he watched his parents die right in front of him. It sparked a rage..


A wild-fire within that burnt down his forest of innocence, and replaced it with only ashes representing the only memory he had left of his parents. Ever since, Daimon had been raised by his Uncle, Geigas, a member of the White Fang. Daimon rioted at day,


taught himself important things at night, and was combat-trained by his Uncle in the mornings.


However, the White Fang didn't call to him, and Daimon ran away to join Beacon to escape their violent ways. They accepted, and his history is known by only a few.


Weapon:


-I!I Pressure I!I-



Pressure is the weapon of Daimon, a 7 foot long bastard sword,


one being surprisingly light weight, and can separate to form crystal


shards controllable by Daimon. Pressure has the ability to crystallize


objects upon touching them, if the ability is activated by the button


on it's hilt.


Pressure also has the ability to reform into different kinds of weapons,


including a spear, two separate blades, and other weapons. However,


Daimon is most efficient using it in original form, either in a storm-type,


or a blade-type.


Pressure has an explosive mixture of gas at the very top


of the hilt. When the user needs to escape, all they need to do


is press the button resting right above the crystallize one, and the


gas will shoot out of the back of the hilt, propelling the user


forwards, and burning all those behind them.


Weapon Appearance:


crystal_epee_sword_by_felipe_olguera_jr-d2zp88w.jpg



Pressure comes with a blue-cloth, one that is usually


wrapped around the hilt. With it, Daimon can weave


and control the blade from a long distance, giving him the


option of a long-ranged melee attack.


Semblance:



Can transform into crystal, and is able


to crystallize things by touching them.


The crystallization can take awhile depending


on the object. It will slowly creep on


powerful objects, like buildings and mechs,


but can freeze a bench or water rather


quickly. When his semblance is activated,


a wave of fire pushes back any close opponents


and sends him flying backwards.


People touched by him will


simply be burdened by heavy


crystal surrounding the area


he had touched, which would


break away in a few seconds


due to the person's aura


acting against it.


The crystal can easily be broken by


any kind of fire, heat, or explosive. However,


his crystallized body is more of a problem. He


can keep it up for a maximum of two minutes


if he wishes to remain completely functional. If


he surpasses two minutes, the effects will add up


from slight exhaustion to passing out.


The cooldown before activating his semblance


again would be around one minute to three minutes.


Classes:


-Combat Trials (Mandatory)


-CQC


-Grimm Physiology
 
334.png



Name: Gren Sivanski (pronounced ren)


Gender: Male


Weapon: A spiked body shield able to cover Gren's whole body when crouching. The shield can also double as a rocket launcher when turned diagonal.


Weapon Appearance:


Dragon_sq_shield_detail.png



(Plus the spikes and green color)


Skills:


-Fast Reaction Time


-Great Physical Strength


Bio: Gren was born outside the wall, and grew up with a family of thieves. When he was nine, Gren was taken inside the city for his first mission. Coincidentally, that was the when the thief ring was uprooted and caught. Gren was taken under state care. While there, Gren realized his aptitude for fighting, he gained a scholarship to Sanctum and attended. When Gren graduated from Sanctum, he applied to Beacon.


Semblance:


Fury: Gren becomes more powerful with every attack, Fury 'resets' whenever he defeats an opponent.


Other/Misc:


Classes:


Grimm Phys.


Combat Trials


Weapon Tech


 
d43168ced21ae48205cb7df35305cbf7.jpg



Name: Tyrian Nightshade


Gender: Male


Weapon: The M-Blade, an arm mounted sword/shotgun


Weapon Appearance :


JohnMX519c2e17386d5.jpg



Class: Grimm Physiology


Other/Misc:


thumb.jpg



Name: Amber Marigolds


Gender: Female


Weapon: The Mortis, nunchaku/bow


Weapon Appearance :


solem_radii__rwby_oc_weapon__by_jackbryanreynard-d7qqfnz.png



Class: Aura Control


766115833_1791209.gif



Name: Kelly Mrytle


Gender: Female


Weapon: The Shamrock, an assault rifle with a bayonet


Weapon Appearance :


green_rage__rwby_oc_weapon__by_jackbryanreynard-d7q0lm9.png



Class: Dust Manipulation
 
View attachment 101953


Name:Beo Lugnatis


Gender: Female


Weapon: Blue moon and Blood moon: Twin axes, balanced for throwing and tied to Beo with thin wires.


Weapon Appearance:


View attachment 101955


Skills:


Hunting


Tracking


Stealth


Climbing


Bio:


Beo lived her early life with her family, an isolated litle tribe of wolf faunas, way out in the wilds. It was a hard but they were isolated from much of the hate associated with her kind. That's not to say her life was easy though. Life in the wilds outside the city was dangerous at best and deadly at worst. In response, she was forced to adapt. She learned to fight, hide, hunt and track and her already sharp faunas senses were honed to somewhat ridiculous point. She lived her life hunting and fighting until finally, her family strayed across some Grimms that were just slightly to powerful. And lost their lives because of it. Without her family, Beo was forced to run from her old life to the walls of Vale, where she enrolled for the sake of getting a job where she could utilize her skill set.


Semblance: The wild hunt: Beo can create elemental animals out of her aura, which attack her enemies rabidly. Her "Totems" As she calls them can't stay in existence for very long (She's held them in existence for a minute at most) and are usually used for a quick attack on an unbalanced enemy. To create them she has to drain her aura, leaving her with less defense, but when the animal is dismissed she gets her aura back. They also are destroyed if they take a single hit and Beo only gets half her aura back in such a situation. The totems are semi autonomous and share a telepathic link to Beo.

View attachment 101961


View attachment 101962


View attachment 101964


Other/Misc:


Remnant


-beos color is purple (red and blue by extension)


-Her totems have names; The wolf is grom, the birds name is Ogan and the sharks name is voda.


-She is slightly claustrophobic, not deliberately so but she does not like closed spaces.


-they're not used as weapons but Beo has a pair of climbing claws and her boots have extendable spikes for the same reason.


-She loves meat fruits and vegetables but not processed foods
 

Name:

Artemis Falciani

Age:

17

Gender:

Female

Weapon:

Artemis mainly duel-wields a hand cannon called Fang and a dagger called Talon. However she is known to use other tools in battle as well. (Grenades, C4, etc...)

300px-Destiny-DukeMK44-HandCannon-Side.png
Raven_Claw_Fighting_Knife_401472s.jpg


Semblance:

Blink

Artemis' semblance allows her to teleport short distance in an instance (short being relative). The longest distance that she can travel with a single "jump" is about 100 ft. With the assistance of a Dust crystal however, she change that from "feet" to "miles", although there are some restrictions to this. One; she can only teleport to locations she has already visited. And two; the Dust crystal is exhausted after a single jump.

Her Blink also works with any item that has her emblem on it, meaning that she doesn't even have to touch Fang to reload it.

Emblem:

a2a6cbe8f518e4b0065be14022227065.jpg


Personality: Cold, secretive, and quiet, Artemis is a bit of a lone wolf. (I'm sorry, did I say "a bit"?) She hardly ever speaks, and when she does it's rare to get more than a few words out of her. She prefers to keep to her self and it's really hard to gain her trust, but once you have it you'll never lose it. She has a tendency to quite literally disappear at night.

Likes:

- Peace

- Quiet

- Ice Cream

Dislikes:

- Talkative people

Skills*:

- Artemis barely makes any noise when she walks. She doesn't mean to be sneaky, it's just a habit of hers. Now imagine how quiet she is when she's actually trying...

- She is very agile and very hard to hit, even without her Blink

Weaknesses:

- Does not work well with teams

-Has virtually no defensive Aura

History*:

Will be covered in RP.

Looks:

fc70775c6b7d09e2c1e213fd62593517.jpg


Classes:

-Aura Control

-Grim Physiology

-Arena 101

 
Last edited by a moderator:



Name:

Amu Sohma

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/tumblr_n5sw6sB7jv1r13r6do1_250.gif.70e511ddfb001f1e6309b915531daf90.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44093" src="<fileStore.core_Attachment>/monthly_2015_03/tumblr_n5sw6sB7jv1r13r6do1_250.gif.70e511ddfb001f1e6309b915531daf90.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Gender:

Female

Age

19

Personality:

She’s very intelligent and has always taken her studies very seriously. Amu is a very neat and tidy, likes to keep things organized, and is very well known in the area for her efficiency. She can be very straightforward, blunt and honest with her friends. But she can also be very skeptical. She always follows the rules and she can also be bossy. she is also slightly snobbish.

Weapon:

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/Fanal-SturmklingeFFXIII.jpg.e30627ab8ffcfcc3bd39addf32997787.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44095" src="<fileStore.core_Attachment>/monthly_2015_03/Fanal-SturmklingeFFXIII.jpg.e30627ab8ffcfcc3bd39addf32997787.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Bio:

Amu is the eldest daughter to the Sohma. The Sohma family is very wealthy and very well known. Amu has always had very high grades and always been the top of the class and her fighting skills are quite good. Because of this she got into Beacon. Her parents are very proud they treat as their favorite. Her younger sister Penny was also accepted into beacon.

Semblance:

speed

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/FFXIII-Lightning_CG.png.b37052bf3ee5d09d95ace870cec0f19d.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44094" src="<fileStore.core_Attachment>/monthly_2015_03/FFXIII-Lightning_CG.png.b37052bf3ee5d09d95ace870cec0f19d.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​






 

Attachments

  • tumblr_n5sw6sB7jv1r13r6do1_250.gif
    tumblr_n5sw6sB7jv1r13r6do1_250.gif
    957.3 KB · Views: 88
  • FFXIII-Lightning_CG.png
    FFXIII-Lightning_CG.png
    1.1 MB · Views: 89
  • Fanal-SturmklingeFFXIII.jpg
    Fanal-SturmklingeFFXIII.jpg
    76.9 KB · Views: 86
Last edited by a moderator:

Name:

Penny Sohma

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/tumblr_mzxsmljojF1shom0yo1_r1_500.gif.f10552b310d2b1fdbbde0f9404ce45c9.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44091" src="<fileStore.core_Attachment>/monthly_2015_03/tumblr_mzxsmljojF1shom0yo1_r1_500.gif.f10552b310d2b1fdbbde0f9404ce45c9.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Gender:

Female

Age:

16

Personality:

Penny is a excellent fighter but not that good with academics, she loves sweets and has a large appetite. She remains optimistic and sane when facing the unexpected. Penny is lenient and friendly, and has a cheerful and easygoing personality. But she is also a bit of a trouble maker. She likes to tease and play pranks. She also can be a bit to curious for her own good which gets her into trouble.

Weapon:

Her boots can transform into a bladed boots.

Weapon Appearance

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.438acdf4b0e9be292396b2f9fb53a197.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44082" src="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.438acdf4b0e9be292396b2f9fb53a197.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Bio:

Penny is the youngest of the Sohma family. The Sohma family is wealthy and quite known. Penny was accepted into beacon as well but it wasn't for her grades. It was for her fighting skills. Her parents weren't as happy with her getting in like they were with her sister. At home she has always been treated as if she wasn't good enough. But she hopes maybe here she will be appreciated more.

Semblance:

Acrobatic

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.8904648f922c0f079bc5628dba32b700.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="44083" src="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.8904648f922c0f079bc5628dba32b700.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​






 

Attachments

  • image.jpg
    image.jpg
    14 KB · Views: 96
  • image.jpg
    image.jpg
    266.6 KB · Views: 99
  • tumblr_mzxsmljojF1shom0yo1_r1_500.gif
    tumblr_mzxsmljojF1shom0yo1_r1_500.gif
    1,023.4 KB · Views: 88
Last edited by a moderator:


tumblr_n38udqiAAk1qbeqcyo1_500_zps7e4db404.jpg~320x480



Name: Daphne Chamaeleonidae


Gender: Female


Race: Human


Height: 5'9


Weight: 118


Weapon: Dual wielding Sai


Weapon Appearance (description or picture):

lh1631red.jpg



Made with a mix of metals beneficial to the chakras (Gold, silver, titanium, aluminum, etc.) Both hilts are black and hold dust vials, with a socket at the end primarily filled with a gemstone (Often Peridot) that feeds her chakras, thus empowering her aura.





Skills:


Naturally enhanced aura



Intuition



Charisma



Empathy



Survival



Writing/Drawing



Personality:


Daphne is
different. Free spirited (And very spiritual), passionate, with an undying wanderlust, and an intense dislike for restrictions; she's nocturnal, so to speak, with no schedule, no routine- But she knows when she has to follow the rules, and due to her unyielding love for Beacon, she's always on her best behavior. Always lost in her reverie, often deeply conflicted, a little too defensive, and very sensitive.


Deeply empathetic, she strives to resolve conflict (though sometimes she unintentionally makes it worse), maintain harmony, is easily moved emotionally (That means crying!), and absolutely cannot handle animosity (though, combat is another story.). Amazing, albeit occasionally morbid, sense of humor. Very opinionated and mature, often the 'voice of reason', though she can be considered a 'buzzkill' or ' too serious'. She's dead set in her beliefs, and although she loves to see different perspectives, she hardly ever changes her mind. She's a
major perfectionist.


Bio:


As a child, she aspired to be a Huntress, to quell the wanderlust, to act upon her altruistic nature, for the sake of changing the world- for the better, for all species. Although she still feels that way, gradually, over the course of a broken, lower class childhood, opposition, and oppression... She became subversive, above all.



The lack of support and attempts to dissuade her from her 'unrealistic aspirations' from relatives, the jealousy and rivalry from peers, the criticism from biased instructors- it lit a fire inside her, one that motivated her to graduate from Signal, enroll into Beacon, and now, proudly call herself a student of the acclaimed academy.



Semblance:




Third eye




Upon concentrating to envision the alignment of her chakras, accompanied by the beneficial components that make up her Sai, as well as daily preliminary meditation and Yin Yang yoga, Daphne is able to see through her third eye, both on and off the battlefield. This heightens her intuition, as well as her empathetic nature, and enables her to not only sense all presence, but to know the intentions, strengths, and weaknesses of those around her. (That goes for illness, anger, happiness, etc.) She usually doesn't know the why behind these, just that they're there. However, if she's interrupted (Physical contact, a sudden change in the atmosphere, etc.) her sight is clouded, and can leave her extremely vulnerable as she not only generally lacks defense, but also struggles to come back to what's before her. Her abilities can also result in broken sleep, migraines, and fatigue.


Acceleration/Deceleration/Platform glyphs: Enhances agility; slows time; aids in her landing, etc.



Other/Misc:


She has the utmost respect for both Professor Ozpin (She secretly thinks he's very handsome!), and Glynda Goodwitch (Whom she aspires to be like, both for her strength and beauty).





Remnant
 
Last edited by a moderator:
images



Name: Leo


Gender: Male


Age: 17


Weapon: The Blade of Iscandor King of Conquerors


Weapon Appearance:





Skills: Battle knowledge, Riding (almost any form of animal), Useless information (walking wiki)


Personality: Leo is reserved around other people. Until he warms up to someone he'll come off as almost distant and calculating. But when he finds comfort with a person he is a kind fun loving kid like any other. And is always spouting off random facts to keep the mood light.


Bio: Leo dreamt of being a hunter from the day he could talk. His father had once told him about hunters as bedtime stories. Unlike most kids as Leo grew he didn't fall into normal society. He spent most days in the library researching battle tactics or how to take down an enemy in the least amount of time. Attending Beacon was a dream come true. Now Leo had the chance to finally become the thing he wanted to be most. A hunter.


Semblance: Iscandor's Battle Field aka The Marble


Upon activation the enemy will be brought into a vast desert which holds an entire army of fallen soldiers that have taken over by the legendary Iscandor. The opponent will be over run by the fallen heroes and ultimately fall. The Marble can only be opened for a short amount of time which varies with the size of the target. The larger the enemy the less time The Marble stays open. After activation Leo will be fatigued and very weak. The after effects are terrible head aches, insomnia with a chance of night terrors and irritability.


Other/Misc:
 

images


Name: Kail Hemonympha

Gender: Female

Weapon: Getto and Verheir are her two weapons, folding sickles that have 2 forms. Scythes and machetes. As scythes she can retract or extend the shafts, letting her pull in or push away. There are Dust chambers within that go all the way to the blade, empowering it and giving off light like a mesmerizing mantis.

645647-sickle_blade.png


Skills: Weapons Mastery, Vehicular Mastery, Tinker Mastery, Horrible horrible cooking(Don't eat it.)

Bio: Kail Hemonympha was a...very wild child...was. Unlike most children at the age of 5, Kail had a certain air of...bloodlust in her. So much so that whenever she went to explore the forest and encountered Grimm they would hesitate attacking her, giving her time to run away. Her father, a Hunter had seen the phenomenon a few times and started to train her. As she grew older so did the bloodlust and at the age of 9 she was sent away because she was starting to attract Grimm.

Semblance: She can make strings of light that respond to her thoughts. These have a variety of uses such as restraining, whipping, leashing, fishing, cutting and whatnot. These strings can contract, extend, move and are extremely durable. As long as the strings are near enough to her it will not disappear and if it's far away it'll fade after a few minutes.

Other/Misc: "I'm a big fan of string theory." -Kail, 2014

Remnant​
 
Last edited by a moderator:
images



Name:Miguel Dunkelheit


Gender: Male


Age: 19


Weapon: "You never saw it"


images



this are to arm blades that has an smg's characteristics of gun fire rate and recoil but it's fire power is almost the same as a M4a1's fire power


the clip size is 15 bullets each the magazine is half the size as the blade and on the side of the blade and it is retractable for ranged use only,the blades are also retractable and the normal bullets can be replaced for dust bullets which has their own colored magazine.Nothing much to say about this weapon since this is specifically made for Miguel.


Skills:Great tenacity,intense durability during in battle,pain tolerant


Bio:Miguel come a from a family that participated in "The war" and he inherited the skill of his grandfather that made useful in class and his own training and average in every written exam but it didn't stop him from applying to beacon for search for better and stronger opponents to fight,Miguel has little to no friends because he prefers to be in a quite places but he tries his best to interact with others but often ignored by other because of his family lineage which still prepares for war,miguel decides to leave them so he can prevent upcoming wars so that why he joined beacon.(i think is too short or its fine?)


personality:Quite sometimes dense but mostly cold he hates mirror because he loses control of himself be just seeing his own reflection


Class:


-Weapon mastery


-Grimm Physiology


-Combat trials(mandatory)


Semblance:"Dark domain"


This semblance is for dark areas only this increases movement speed and strength for 6 minutes and if this 6 minutes is finished miguel starts to slow down and get exhausted and pass out if he doesn't get out of the area


Others/misc: this is what i found so remnant
images



PM me if this is not correct and sorry for the bad english don't go grammar hitler on me please
 
Last edited by a moderator:
My semblences were inspired by Mekakucity Actors :3 <3
 
Well my female character has Mary's power. My make character's is made up xD lol
 

Users who are viewing this thread

Back
Top