Name: Salomon Dahl
Race: Human
Gender: Male
Age: 26
Class: Wizard
Level: 1
XP: 0
+5 Agility 7 +10 Constitution 9 +10 Dexterity 9 +0 Strength 5 +25 Intelligence 13 +10 Perception 9 +15 Power 10 +10 Willpower 9
Actual LP: 125 = 125 Base + 0 Class + 0 Multiples (LP Multiple)
Resistances
+20 bonus Physical 30 Base + 10 CON Bonus - 20 Special
+40 bonus Poison 30 Base + 10 CON Bonus + 0 Special
+40 bonus Disease 30 Base + 10 CON Bonus + 0 Special
+55 bonus Magic 30 Base + 25 POW Bonus + 0 Special
+40 bonus Psychic 30 Base + 10 WP Bonus + 0 Special
Appearance
Athletics
-25 bonus Acrobatics (Agi) -30 Base + 5 Bonus + 0 Class + 0 Special
-25 bonus Athleticism (Agi) -30 Base + 5 Bonus + 0 Class + 0 Special
-25 bonus Climb (Agi) -30 Base + 5 Bonus + 0 Class + 0 Special
-30 bonus Jump (Str) -30 Base + 0 Bonus + 0 Class + 0 Special
-25 bonus Ride (Agi) -30 Base + 5 Bonus + 0 Class + 0 Special
-25 bonus Swim (Agi) -30 Base + 5 Bonus + 0 Class + 0 Special
Vigor
-20 bonus Composure (WP) -30 Base + 10 Bonus + 0 Class + 0 Special
-30 bonus Feat of Str (Str) -30 Base + 0 Bonus + 0 Class + 0 Special
-20 bonus Withstand Pain (WP) -30 Base + 10 Bonus + 0 Class + 0 Special
Perception
+25 bonus Notice (Per) 15 Base + 10 Bonus + 0 Class + 0 Special
+25 bonus Search (Per) 15 Base + 10 Bonus + 0 Class + 0 Special
-20 bonus Track (Per) -30 Base + 10 Bonus + 0 Class + 0 Special
Intellectual
-5 bonus Animals (Int) -30 Base + 25 Bonus + 0 Class + 0 Special
-- Appraisal (Int) -- Base + 25 Bonus + 0 Class + 0 Special
+35 bonus Memorize (Int) 10 Base + 25 Bonus + 0 Class + 0 Special
-5 bonus Herbal Lore (Int) -20 Base + 25 Bonus + 0 Class + 0 Special
+60 bonus History (Int) 35 Base + 25 Bonus + 0 Class + 0 Special
+45 bonus M. Appraisal (WP) 10 Base + 25 Bonus + 10 Class + 0 Special
-- bonus Medicine (Int) -- Base + 25 Bonus + 0 Class + 0 Special
-5 bonus Navigation (Int) -30 Base + 25 Bonus + 0 Class + 0 Special
+80 bonus Occult (Int) 25 Base + 25 Bonus + 5 Class + 25 Special
+40 bonus Sciences (Int) 15 Base + 25 Bonus + 0 Class + 0 Special
Social
-20 bonus Intimidate (WP) -30 Base + 10 Bonus + 0 Class + 0 Special
-15 bonus Leadership (Pow) -30 Base + 15 Bonus + 0 Class + 0 Special
-5 bonus Persuasion (Int) -30 Base + 25 Bonus + 0 Class + 0 Special
-15 bonus Style (Pow) -30 Base + 15 Bonus + 0 Class + 0 Special
Subterfuge
-20 bonus Disguise (Dex) -30 Base + 10 Bonus + 0 Class + 0 Special
-20 bonus Hide (Per) -30 Base + 10 Bonus + 0 Class + 0 Special
-20 bonus Lock Picking (Dex) -30 Base + 10 Bonus + 0 Class + 0 Special
-- bonus Poisons (Int) -- Base + 25 Bonus + 0 Class + 0 Special
-25 bonus Stealth (Agi) -30 Base + 5 Bonus + 0 Class + 0 Special
-20 bonus Theft (Dex) -30 Base + 10 Bonus + 0 Class + 0 Special
-20 bonus Trap Lore (Per) -30 Base + 10 Bonus + 0 Class + 0 Special
Creative
-15 bonus Art (Pow) -30 Base + 15 Bonus + Class + Special
-- bonus Dance (Agi) -- Base + 5 Bonus + 0 Class + 0 Special
-- bonus Forging (Dex) -- Base + Bonus + 0 Class +0 Special
-- bonus Music (Pow) -- Base + Bonus + 0 Class + 0 Special
-20 bonus Sleight of Hand (Dex) -30 Base + 10 Bonus + 0 Class + 0 Special
Special
To be determined
Initiative -5 = 20 Base + 5 Agility + 10 Dexterity - 60 Slow Reactions +20 (Unarmed)
Armour
Weapons
Magical
Actual Magic Accum.: 50 = 50 Base + 0 Class + 1 (MA Multiple)
Actual Zeonic Regen.: 60 = 10 Base + 0 Class + 50 MA
Actual Zeon: 260 = 160 Base + 100 Class + 0 (Zeon Multiple)
Actual Magic Proj.: 70 = 65 Base + 5 Dex + Class + Special
Offense: 70
Defense: 70
Magical Levels (Total)
Light
Darkness
Earth
Fire
Air
Water
Essence 70
Illusion
Creation 80
Destruction
Necromancy
Free Access Spells
1-10: Magic Detection, Move Objects, Stop Fall
1-20: Fog, Infinite Bag, Inhumanity
1-30: Levitation, Magical Protection, Understand Languages
1-40: Eliminate Spells, Extend Presence, Magic Beam
1-50: Absorb Information, Friendship, Read Minds
1-60: Eliminate Fatigue, Leave Unprotected, Magic Saddle
1-70: Body to Magic, Forgetfulness, Increase Psychic Characteristics
1-80: Invisibility
Advantages:
- The Gift (2)
- Opposed Magic (1)
- Add 1 Point to Int (1)
- Add 1 Point to Int (1)
- Add 1 Point to Int (1)
Disadvantages:
-Physical Weakness (-1)
-Slow Healing (-1)
-Slow Reactions (-2)
Money
GP
SP
CP
Gems
Jewelry
Other
Equipment