The Suspicious Eye
Your Darling Devil
Sprit CS
Full Name: Inari Hi no Tama Aburagae Koemonbi Ushionibi
"Ina is fine, or you can show some respect and use my full name."
Age: 430,000 years of age
"I'm a sprit don't expect me to have a normal human lifespan."
Power: Hell Fire manipulation.
"Not to be confused with your puny human fire.This fire is fuled by souls."
Realm: Sprit World however spends most of her time in the Human world.
"I go wherever I'm needed my souls are my home."
Protector of: Discarded Souls
Role: She collect and accompanies souls who have been, forgotten or lost. The souls are stable when accompanied by Ina and are less likely to turn into dark spirits. In exchange for their company Ina grows stronger. However, if the souls feel neglected or discarded they leave and turn into dark spirits. In which case, Ina must eliminate them.
Small Bio:
Ina was once of of the most powerful spirits in the spirit worls. She was a watcher in charge of watching and taking note of the events in every world. She did her job impartially knowing not to get involved. However, there was one event she could not help but to intervene in. It angered the other powerful spirits including her older brother, who was one of the King spirits. He along with the other spirits, stripped Ina of her power and demoted her to guardian of discarded souls. She hated her brother and the other spirits for their betrayal.
Living for thousands of years, Ina wandered the realms collecting discarded souls. Discarded souls are those who are either left behind, lost by reapers or they are souls of those whose bodies have not yet been tended to properly. The souls she collect tun into Hitodama and stay with her forever giving her power. Ina enjoyed her job well enough although, she was given such a poor reputation. It was foretold if you saw a trail of blue lights and a fox skull you are sure to die. Ina hated the myth, Ina didn't particularly think of herself like that although it was somewhat true.
Ina isn't one to care about the lives of the living or the lives of the spirits. To her they are all just waiting for their inevitable death including herself. She does tend to her souls like a mother hen to her chicks. She guides them and uses them to enhance her own power. If one were to touch these souls they would feel searing pain, even for fire benders.
Ina was found by one of the masked man's hunters and instead of catching her they made a wager. To her a wager is irresistible, and she agreed. They would flip a coin, if it were heads she would give up her souls and be their prisoner and if it were tails the men would give her their souls. She saw that the coin indeed had twould different sided and agreed to the wager. Little did she know that one side of the coin was heavier than the other causing it to always land heads. When she lost, she reluctantantly stuffed her souls into a bag and walked into the cage without any problems. She was sent off to the mountains and placed with other spirits who were captured. Ina was less worried about herself and more worried about her souls. She hated to leave them in a sack. Although, Ina gained souls, they are only souls of the discarded she cannot claim souls that have had proper burials or have been claimed by reapers. They clunged to her because it was the fist time that the souls did not feel abandoned. Once they do the souls turn into dark spirits and it is Ina's duty to dispose of them.
Ina has watched as many of her souls have floated from their bag and ran off to become dark spirits. At fist she didnvt know what to do. She was growing weaker with every lost soul. It woulf take years to find new souls to replace the old. However, recently Ina has uncovered a few loopholes to that which the second she gets out she will happily use on her captors and the other spirits.
Personality: Ina struggles to see things outside her own perspective. She is a brutish perfectionist and is very effective when focused on a goal. She is people-oriented and enjoys the company of others. Although, she comes off as a little intimidating and mean. She is manipulative and unfair constantly playing tricks and lying.
"What? I'm a fox it's my nature."
She can be sentimental, though sees this as a weakness and does not take people's feelings into account. The only thing she does show true care for is herself and her souls. Her current emotions are homesick, angry and worried.
Appearance: It is hard to determine what Ina's gender is in either form. Truthfully she switches between them, but more often than not stays in a female form.
"But if it bothers you that much just call me a girl, although I don't know if it's right. Whatever makes you happy."
- Original form
- Form Ina usually takes
- Other Usual form pics
- Cute chibi Original form
- Her initial form before banishment
Other: NOTE due to her trickster nature if she agrees to a wager, bet or deal. (Like helping in exchange for her freedom. Hint hint). She is bound to that agreement under punishment of death.
Full Name: Izanagi no Okami
Age: 441,000
Power: Life-Force Manipulation
Realm: Sprit World, he never leaves.
Protector of: The Heavenly Realm
Small Bio:
Izanagi was born to be bred as a leader. He was one of the youngest children born of the first spirit. Although he calls Ina his sister she is technically his daughter. He and his wife ruled the skys together until one day his wife ws poisoned and became the God of death, killing people every day. Izanagi in turn to balance the worls brought people into the world everyday. Thursday becoming the God of life. With such a taxing responsibility he had to step down as king and now is part of a council.
When ever
Personality: Strict and relentless Izanagi has never been the same since his wife died. He used to be kind and caring until then. Now after being betrayed by his wife he has become a stern soul. He always abides by the rules and shows no mercy. He rules with a iron first along with with the other spirits.
Appearance:
Full Name: Hadil Jasé Pathik
Age: 14
Element: Air
Home: Eastern Air Temple/ Nomadic Traveler
Family: Unknown to her she is a direct descendant of Guru Pathik. Her parents died a long time ago due to a plague that took over her tribe. She now considers the circus her family.
Small Bio: Loosing her family to a plague Hadil has lived her life as a nomad. She would always call the eastern air temple her home, but spent most of her life on the road. Orphaned and alone she joined the circus and beam an extra. She would fill in for various routines in case one of the members were sick or had left. She loved the circus and with her air bending skills she was gifted in the ring. Hadil spent the last eleven years of her life as a circus performer. She danced, juggled, tamed animals and even clowned for a while.
Hadil's abilities are those in match of a Airbendng master However, she does not show them off unless in dire need. When Hadil was 10 she was given a interesting flute from a old man in exchange for some gold. She happily took the offer and received the odd whistle. Blowing into it a gigantic bird spirit appeared before her. Hadil had never seen a spirit before and didn't know what to make of it at first. However her curiosity turned to childish dominance and she called herself master over the beast. The spirit somewhat perturbed decided to play along with the game to see where it would go. 4 years passed and the two are still having their master servant relationship. However, it has also grown into a deep and strong friendship. When she got the spirit flute Hadil named the spirit who appeared to her Tototl.
Hadil was working on a new air bending technique when suddenly she actually began to float out up. She didn't notice it at first. She was used to riding air. However, she began to float up higher and higher until she was too high for comfort. She began to move along the air currents and float away from the circus. Hadil was too surprised to be worried, and having too much fun to really think about what is happening. (Set this up for her to fall to the ground near whomever, she will never have this ability again.)
Spirit: Tototl follows her wherever they go and deeply cares for Hadil. Although it is not known what Tototl's power or abilities are (He's a phoenix spirit but is a cute a plush, has air bending skills and is flame retardant) It is shown that Tototl is somewhat rubbery and can bounce around like a rubber ball. Tototl is seen to have a problem with his weight, and appearance seemingly showing that he isn't always in this appearance. Tototl constantly is trying to suck in his gut to look thin and cover up the cute markings on his face. Tototl doesn't speak or move much, he usually sits on Hadil's head or walks behind her. It is very rare to see Tototl fly anywhere unless it's frantic hopping.
Age: 441,000
Power: Life-Force Manipulation
Realm: Sprit World, he never leaves.
Protector of: The Heavenly Realm
Small Bio:
Izanagi was born to be bred as a leader. He was one of the youngest children born of the first spirit. Although he calls Ina his sister she is technically his daughter. He and his wife ruled the skys together until one day his wife ws poisoned and became the God of death, killing people every day. Izanagi in turn to balance the worls brought people into the world everyday. Thursday becoming the God of life. With such a taxing responsibility he had to step down as king and now is part of a council.
When ever
Personality: Strict and relentless Izanagi has never been the same since his wife died. He used to be kind and caring until then. Now after being betrayed by his wife he has become a stern soul. He always abides by the rules and shows no mercy. He rules with a iron first along with with the other spirits.
Appearance:
Full Name: Hadil Jasé Pathik
Age: 14
Element: Air
Home: Eastern Air Temple/ Nomadic Traveler
Family: Unknown to her she is a direct descendant of Guru Pathik. Her parents died a long time ago due to a plague that took over her tribe. She now considers the circus her family.
Small Bio: Loosing her family to a plague Hadil has lived her life as a nomad. She would always call the eastern air temple her home, but spent most of her life on the road. Orphaned and alone she joined the circus and beam an extra. She would fill in for various routines in case one of the members were sick or had left. She loved the circus and with her air bending skills she was gifted in the ring. Hadil spent the last eleven years of her life as a circus performer. She danced, juggled, tamed animals and even clowned for a while.
Hadil's abilities are those in match of a Airbendng master However, she does not show them off unless in dire need. When Hadil was 10 she was given a interesting flute from a old man in exchange for some gold. She happily took the offer and received the odd whistle. Blowing into it a gigantic bird spirit appeared before her. Hadil had never seen a spirit before and didn't know what to make of it at first. However her curiosity turned to childish dominance and she called herself master over the beast. The spirit somewhat perturbed decided to play along with the game to see where it would go. 4 years passed and the two are still having their master servant relationship. However, it has also grown into a deep and strong friendship. When she got the spirit flute Hadil named the spirit who appeared to her Tototl.
Hadil was working on a new air bending technique when suddenly she actually began to float out up. She didn't notice it at first. She was used to riding air. However, she began to float up higher and higher until she was too high for comfort. She began to move along the air currents and float away from the circus. Hadil was too surprised to be worried, and having too much fun to really think about what is happening. (Set this up for her to fall to the ground near whomever, she will never have this ability again.)
Spirit: Tototl follows her wherever they go and deeply cares for Hadil. Although it is not known what Tototl's power or abilities are (He's a phoenix spirit but is a cute a plush, has air bending skills and is flame retardant) It is shown that Tototl is somewhat rubbery and can bounce around like a rubber ball. Tototl is seen to have a problem with his weight, and appearance seemingly showing that he isn't always in this appearance. Tototl constantly is trying to suck in his gut to look thin and cover up the cute markings on his face. Tototl doesn't speak or move much, he usually sits on Hadil's head or walks behind her. It is very rare to see Tototl fly anywhere unless it's frantic hopping.
- Kinda full form I prefer the Normal form more
- Pretty Pink birds that look kinda like him
- Transforms Like this
Doesn't transform often, hardly at all to be exact. And is usually used for mass transportation. It can carry the whole Team Avatar.
Hello.MynameisNiceto me....Arrrgh! Hadil |
Personality: A easily flustered and energetic this girl is the definition of adorable excitement. She often gets tongue tied when she is too excited and has to start over again. She is patient and cheerful always trying to find peace in a disagreement. She loves to help others, even if they are more fortunate then her. She is childish in her nature, constantly curious and full of energy. She would be more than happy to assist the Avatar in his mastery of air bending. She isn't very comfortable in teaching others who are older than her, but she is trying her best.
Appearance:
Similar to a bison whistle.
"Ohay let's try air bending again. Lets start off small with a small gust of wind."
"Ohay, that was.....good.... Let's try again....ummm this time on something else..... like a leaf."
Boreas the Ice Beast
Pondras the Wrath of Water
Heloise the Spark of Destruction
Yourumba the Spirit of Gluttony
Okoyi the Earth Mover
Riken the Monster Beast
Magna the Lava Rat
Koe the Protector
Reki the Hunter
Kura the Demolisher
Diora the Matron
Shi the Battle Born
Itumi the Blind Asassin
Taku the Taku Wind
Nox the Nightmare of the Sea
These four are for a arc on A mountain. It goes like this. The 4 guardians were once such peaceful creatures, that is until humans have began to enter into the spirit world and poison the purity of the mountain. They now try to prevent other humans from entering.
Aki-Nishi - Western Guardian of the Mountain
Kaze-Kita -Northern Guardian of the Mountain
Sui-Higashi -Eastern Guardian of the Mountain
Chi-Minami -Southern Guardian of the Mountain
Health Points:
700/700
Special Abilities:
Waterbending
Camouflage
Extras:
Living in the cold tundra, this ice beast adapted to its surrounding. Having hard scaly skin covered in ice and tough spikes this beast is something you don't want to meet unprepared.
Not yet attacked.
Pondras the Wrath of Water
Health Points:
700/700
Special Abilities:
Waterbending
Extras:
Sprit of thr dark ocean Pondras attacks shis and barges that enterms his domain without paying tribute.
Not yet attacked.
Heloise the Spark of Destruction
Health Points:
600/600
Special Abilities:
Lightning
Stone crushing jaw
Extras:
A mindless creature Heloise destory's all in its path. Inside this creature is a electric storm of dangerous proportions.
Not yet attacked.
Yourumba the Spirit of Gluttony
Health Points:
600/600
Special Abilities:
Uproar
Sonic blast
Extras:
A gluttonous beast that from one end consumes and at the other end atracks. It is as dangerous as it is hideous.
Not yet attacked.
Okoyi the Earth Mover
Health Points
700/700
Special Abilities:
Earthbender
Extras:
The spirit of a badgermole mutated by human influence. He is one of the most furious and monstrous creatures of the world. He is filled with hatred against humans and will attack at the very presence of them.
Not Yet Attacked
Riken the Monster Beast
Health Points:
800/800
Special Abilities:
Speed
Strength
Extras:
A dangerous creature with a wild personality. Fast, bloodthirsty and beastly this creature is not something you want to meet.
Not yet attacked.
Magna the Lava Rat
Health Points:
700/700
Special Abilities:
Lavabender
Extras:
A dark rat born of lava it finds its enemies and attacks them head on. It is a dangerous lava bender.
Not yet attacked.
Koe the Protector
Health Points:
800/800
Special Abilities:
Telekinetic constructs
Enhanced senses.
Extras:
A gentle creature with extreme power. He does not enjoy battle unlike his brother Shi. However he has a job to prevent humans from entering his realm. He will no allow them passage.
Not yet attacked.
Reki the Hunter
Health Points:
800/800
Special Abilities:
Plant control
Poison gas
Extras:
A plant spirit of a trampled fly trap, this spirit is carnivorous. It poisons and hunts it's prey.
Not yet attacked.
Kura the Demolisher
Health Points:
800/800
Special Abilities:
Earthbending
Keen smell
Extras:
A seven headed monster with a near perfect sense of smell. It is blind and deatructive.
Not yet attacked.
Diora the Matron
Health Points:
700/700
Special Abilities:
Orb control
Agility
Extras:
A fast creature that uses its eggs as weapons. The eggs are as hard as stone and naturally return to their mother.
Not yet attacked.
Shi the Battle Born
Health Points:
800/800
Special Abilities:
Earthbending
Sword skills
Extras:
A earthen lord who has traveled around the world fighting battles. He is a brave and honorable warrior. Now in charge of the protection of Spirits. He has no opinion on battling spirits or humans.
Not yet attacked.
Itumi the Blind Asassin
Health Points:
700/700
Special Abilities:
Speed
Enhanced agility
Extras:
A 7 ft insect with immense speed and enhanced senses. The spikes on its back allow it to sense changes to its surrounding.
Not yet attacked.
Taku the Taku Wind
Health Points:
800/800
Special Abilities:
Airbending
Freezing water with chilled breath
Extras:
A graceful and kind spirt who loves humans. However, he has had a hard time trusting them due to recent events his hand has been forced. He reluctantantly must fight.
Not yet attacked.
Nox the Nightmare of the Sea
Health Points:
600/600
Special Abilities:
Waterbending
Flexible
Extras:
Nox lives in the darkest depths of the sea. He is a dangerous monsters, who has been locked away in the deepest part of the ocean for centuries. However, now has been released and is angrier than ever.
Not yet attacked.
These four are for a arc on A mountain. It goes like this. The 4 guardians were once such peaceful creatures, that is until humans have began to enter into the spirit world and poison the purity of the mountain. They now try to prevent other humans from entering.
Aki-Nishi - Western Guardian of the Mountain
Health Points:
800/800
Special Abilities:
Firebending
Martial arts
Extras:
Guardian of the mountain pass. Over the recent years has become deeply angered and untrusting of humans. He denies them passage and attackes.
Not yet attacked.
Kaze-Kita -Northern Guardian of the Mountain
Health Points:
800/800
Special Abilities:
Airbending
Martial arts
Extras:
Guardian of the mountain caves. Was once a peaceful spirit who sent breezes to guide humans out of caves and mountains. Over the recent years has become deeply angered and untrusting of humans. He traps and attacks travelers.
Not yet attacked.
Sui-Higashi -Eastern Guardian of the Mountain
Health Points:
800/800
Special Abilities:
Swampbending
Martial arts
Extras:
Guardian of the mountain swamp. Was always untrusting of humans. He enjoys confusing and scaring humans who trespass in his swamp. He traps and attacks travelers.
Not yet attacked.
Chi-Minami -Southern Guardian of the Mountain
Health Points:
900/900
Special Abilities:
Earthbending
Martial arts
Extras:
Former guardian of the mountains forest. Was the most caring for humans. Her forest has been poisoned by the humans who have trespassed. Slowly dying she has become enraged and somewhat insane. She has began to attack travelers who enter her forest.
Not yet attacked.