Autumn - Heir of Hope

Verdana

Meme Ghost
Heirs of Hope would be firm believers in their chosen faith and have absolute trust in something, be it a person, thing, religion, spirituality etc. They have a strong sense of positivity as well, being able to be endlessly optimistic about something, no matter how hopeless the situation may seem. They might seem prone to inaction at first, simply trusting that the good outcome will happen no matter the situation and that everything will be fine no matter what they do, so they would seem to have no need or want for any type of action at first. They can be extremely naive in their optimism and euphoria though, since just because they believe a certain thing will happen, doesn’t necessarily mean it will.


Their teammates would likely be saving them in the early game since the Heir of Hope would likely walk right into the face of danger absolutely fearless and naive to possibility that they could actually get seriously harmed. Let’s just say a protective moirail would be good for their health. Though the Heir of Hope would see someone else saving them as “See? I knew I wasn’t in any real danger because you ended up saving me!” They are very agreeable people and it will seem like nothing gets them angry or upset. They are happy and understanding of any situation to a fault. They would probably even be more likely to befriend their enemies rather than kill them, or at least they will want to try anyway.


But do not assume this means they are weak players, in fact, an Heir of Hope would have the unbelievable ability to unconsciously manipulate reality around them, just by believing in whatever situation they are in, if they truly believe they are not in danger, then they will not be, through any number of happenstance or circumstance that is manipulated around them to make what they believe reality. Basically, it’s almost as if they are followed around by what seems to be a 'guardian angel’, a hopeful force keeping them safe and happy at all times, and when they god tier, they will be able to perform the function of 'guardian angel’ to others players if they so choose.
 
Hope, my home turf. 


Heirs, as the class name suggests, inherit their aspect, typically through their guardian or through the game. The aspect of Hope deals the the idea of endless possibilities, beliefs, ideals, faith, and of course, hope. So theoretically an Heir of Hope would inherit a large amount of possibilities, more than likely because of their session. Upon arriving in the medium, they would be presented with many choices, and will naturally be drawn to try them all out at once. Of course, that's not physically possible, but the Heir is going to do their damned hardest to do it anyways. Heirs are all about learning control and responsibility. A manipulation class, like the Witch, Heirs passively command their aspect, regulating the flow rather than directing the stream like a Witch would. The idea is that an Heir needs to take control of their aspect. In the sense of an Heir of Hope, they'd need to take charge of the session's outcome, much like a Time player would, but instead of manipulating time to get the outcome they want, they would manipulate the other player's beliefs and hope for the session. Keeping a strong morale among the team is a very important job, but one easily overlooked, as seems to be the case with most Hope players. 


An Heir of Hope would not be limited to one idea or possibility  - their mind would all but be swarmed with ideas and solutions that they could use in day-to-day life, but their Heir nature makes them unusually stubborn. They might accidentally lock themselves out of one idea or another, simply because they don't want to deal with getting there. The third paragraph of the above analysis is surprisingly on point, though I do believe the first two paragraphs are more akin to a Witch or a Page than an Heir. Heirs by nature allow their aspect to move through them instead of directly taking control, so they'd passively be manipulating the hope present around them, and thus around anyone near them, rather than directly attempting to make changes to it. Most Heirs seem sure of their power, and will in some cases act like a Witch, taking immediate control of their aspect, but will never do so on quite as large a scale. 
 
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