typhoon
watery grave
Information about the nations below.
cs https://www.rpnation.com/threads/atlas-cs.321970/
extra pages https://www.rpnation.com/threads/atlas.321972/
ooc https://www.rpnation.com/threads/atlas-ooc.321975/
*Side note: all rulers are able to take away another bender's ability, However, it can only be on someone who has their same element and is below them in power. It's something that is very serious and has only had to be done a few times.cs https://www.rpnation.com/threads/atlas-cs.321970/
extra pages https://www.rpnation.com/threads/atlas.321972/
ooc https://www.rpnation.com/threads/atlas-ooc.321975/
*The War of Nations was a 20 year battle caused by an army of the water nation resisting orders and attacking a small fire nation town. It had been very tense already and soon everything escalated and spread to all the nations. A treaty was signed to end the war, but the water and fire nations have been rather rocky ever since.
-All of the nations are on one land mass called Atlas.
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aer -
-The air nation is the most technologically advanced nation and they are probably the friendliest with the earth nation. They have the largest population of non-benders, but they make up for it with their immense knowledge of tech that can be used to defend and further their research. They value intelligence above all, and they have the biggest library in the land in the capital, called Ji'en. The heir to the throne is always a female, and if no female heir is reproduced, the smartest female scholar in the air nation is selected to rule. The ruler's family is never allowed to live in the castle, but they are allowed a luxurious home tucked away in the mountains and allowed one visit a month.
-The air nation isn't very strict because they believe intelligence leads to honesty. They are very organized, however.
-Most of their cities are actually floating. Their technology was so advanced 200 years ago that during the War of Nations they made their most valuable cities detach from the ground and stay in the air so their irreplaceable knowledge couldn't be destroyed. They remain floating to this day and are accessible to non-airbenders by small flying taxi's.
-The Grove- One of the floating islands is very small in comparison to the others and hard to find since it floats a little higher than the others and is surrounded by constant storms so that only air benders will be able to access it. It's a place for meditation and is where the ruler goes to make decisions alone and ponder. Only a few know it's location.
-The air nation's exports are technology (cars, planes, etc), music instruments, books from philosophers that are great in number in the air nation, and gemstones like diamonds and precious metals. When they created the floating cities, they dug around the cities before adding the necessary tech and using their abilities to raise it. The holes in the earth from the now floating cities were full of gemstones to be mined that were collected.
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terra
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-The earth nation is the most solitary nations because they distanced themselves after the War of Nations and shut themselves in the mountains.
-Their entire nation resides in and around the Gorgen Mountains that stretches for thousands of miles. The inside has been hollowed out and now is a whole kingdom. You'd think they'd be like vampires but they made sure sunlight finds a way into a lot of the areas by working with the air nation to create devices that can create artificial sunlight that keeps them healthy and even lets them grow crops right in the mountains. The area around the mountains is lush valleys that are used for celebrations, etc.
-They have the most highly trained warriors out of all the nations, but they only train the warriors for defensive measures. Non-benders and benders alike can be a warrior.
-Just like the air nation, they have acquired many precious metals and gemstones due to their surroundings, and they are very greedy when it comes to things such as that. They could slip into a dragon's clutch and be mistaken for a dragon with their greed for gold.
-Main exports are weapons and armor, livestock, sculptures, and crops.
-They are ruled by two individuals who are not married. The rulers are descended from the first two rulers, Makkel and Dana. The families of the two rulers are heavily guarded since if they die, the entire hierarchy will fall since their bloodline is said to be shared with their god, Gobi, who gave them their powers thousands of years ago. It is said if their bloodline is eradicated, their bending will vanish.
Atlas
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ignis -
-The fire nation is in the hotter parts of the continent, and they mostly are in the desert area. Small islands are around the coast near the east, and most elite resides there where the volcanoes are since living next to their symbol of power is respected and shows their status. The capital, Scintillam, is one of the most sought out cities due to its amazing beauty. It sits on a hill in the desert as is entirely made out of glass. It was constructed after the War of Nations 200 years ago and was seen as a sign that the violence was over. The glass is very thick and the places where people reside is made out of colored glass or is made opaque so there is privacy. When the sun shines behind it, it truly is glamorous.
-Most of the citizens are very good with crafting, so the streets are full of stations for glassblowers, blacksmiths, and other trades. They supply to all nations, and each nation's royal palace has at least one famed piece of work from the fire nation. They also export a lot of spices and medicine.
-There is a monarch, and they typically have three advisors that they discuss matters with.
-The fire nation has never been one to believe in the spirit realm and whatnot, so they don't have the spiritual connection that the other nations have.
-Desert of Hunok: this is the place all benders must go when they turn 16. They have to spend a week in the desert if they wish to train at the Bender Academy in the capital. If you give up before the week has passed or can't continue, your bending gets taken away from you.
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aqua -
-The water nation is in the North, where the temperatures start falling and all things green start diminishing. The southern parts are warmer and where most of the nation's crops are grown and either sent up north or sold to other nations.
-The water nation is probably one of the most religious nations, and they are very into supernatural occurrences and probably the only one who worship gods anymore. Religion isn't very important to most.
-Militarist society, strong focus on order and the 'circle of life' as cloud > rain > ocean and back again.
- The government has a monarch at the head and a council of generals to convene during times of unrest or war.
- A specific landmark/temple in the wilderness built by ancient water benders as a means to obtain greater understanding and control over their bending. This landmark is behind a waterfall and in a small cave. In the middle is a statue of Kiolo, or one of the main dieties they worship. They believe meditating in this cave will give access to the spirit realm where they will be guided to the answers they seek.
- The Forest of Taire: the location the temple/landmark could be (hidden) in
- Matin: A small city on the outskirts of the water nation known for allegedly criminal activity
- Trade partners with the Earth nation, primary exports being fish, various dyes, and sugar.
Alexander Time has made most of this lore~
Roles Open
Spots in the Nations
Rulers
-Water Nation: Alexander Time
-Fire Nation: Black Jade
-Earth Nation: ruler one of Dana bloodline: Blemmigan
Ruler two of Makkel bloodline: noticemeknot
-Air Nation: typhoon
Advisors for Fire and Water nation
Water: @Blue Jay
Fire: open
Guards
*I don't have a limit or set number
-Open
If your character is something else like a baker, assassin, just include that in your CS.
Nation CS
Name:
Nation:
Appearance (no anime please, realistic drawing or photo)
Age: Minimum 18, maximum 30
Sexuality: all welcome
Gender:
Personality: At least five sentences.
Power: (unless they're royals they can't be too powerful) Their powers can branch out as long as they fall under their certain element. Example: manipulation of liquids---> Water Nation. Describe how their power works.
Strengths:
Weaknesses:
Likes & Dislikes
Occupation: Ruler, baker, warrior, etc
Weapon(s):
Skills:
Bio:
_____________________________
Spots outside of the Nations aka "The New Elements"
*People who have different powers
Ruler of the "New Elements"
peachuu
Advisor to the Ruler
-open
The rest of the spots are simply the members of the group.
Nation CS
Appearance (no anime please, realistic drawing or photo)
Age: Minimum 18, maximum 30
Sexuality: all welcome
Gender:
Personality: At least five sentences.
Power: (their power wont be fire, water, etc. It can be flying ro whatever) Describe how their power works and include weaknesses.
Strengths:
Weaknesses:
Likes & Dislikes
Occupation: Ruler, baker, warrior, etc
Weapon(s)
Skills:
Bio: Include how they were treated due to them being abnormalities.
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