sneakyonfoota
flightless bird
May we have an open discussion of guilds?
For immersion purposes, it'd be nice to be able to reference some nice, long-standing and notable guilds of various occupations. Also given the rather feudal setting along with the focus on quests, it'd be natural for guilds and politics that surround them to be a common topic IC.
Off the top of my head, here are different categories to consider.
• mercenary (private military, protection, securities, bounties, exploration)
• scholastic (specialized learning, liberal arts, sciences)
• commerce/finance (usury, banking)
• mercantile/business (trade, goods, reselling)
• skill trades (crafting, manufacturing, specialist services)
• farming (agriculture, livestock)
• infrastructure (engineering, construction)--largest guilds would be subsidized by the government
• other (arts, entertainment)
For immersion purposes, it'd be nice to be able to reference some nice, long-standing and notable guilds of various occupations. Also given the rather feudal setting along with the focus on quests, it'd be natural for guilds and politics that surround them to be a common topic IC.
Off the top of my head, here are different categories to consider.
• mercenary (private military, protection, securities, bounties, exploration)
• scholastic (specialized learning, liberal arts, sciences)
• commerce/finance (usury, banking)
• mercantile/business (trade, goods, reselling)
• skill trades (crafting, manufacturing, specialist services)
• farming (agriculture, livestock)
• infrastructure (engineering, construction)--largest guilds would be subsidized by the government
• other (arts, entertainment)