Arushin (Approved)

Archene

Keeper of Balance
General Information


Name: Arushin


Nickname: Shin


Age: 20s


Gender: Masculine


Sex: Male


Appearance


Appearance: 


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Height: 6' (183 cm)


Weight: 176 pounds (80kg)


Race: Tuatha de Danann


Danann Crystal: Back of the right hand


Build: Athletic


Hair: Black


Eyes: Golden


Context


Place of Birth: Unknown


Date of Birth: Unknown


Nationality: Unknown


History: Before being teleported into the cave, Arushin had just awakened in the edge of an unknown forest, he had less than an hour to collect his bearing and come to fully understand he lacked memories before being teleported into the cave.


Profession: Wanderer (???)


Personality


Virtues:


-Acceptance - Because regardless of what happens, times waits for no one. What matters if the future. - Arushin naturally goes with the flow of the events. If by chance he ever finds himself in a cave surrounded by strangers with no memories of himself, he will not freak out and will primarily focus on the issue at hand.


-Focus - Because, at times, you have to look at the problems just in front of you. - Arushin avoids getting himself distracted with things beyond his focus. On a larger scale, that means if he sets a goal he will go and accomplish it. In a minor scale, it means he forgets he isn't lonely dueling against an individual opponent.


-Forgiveness - Because one should forgive and forget. Holding grudges helps no one. - Arushin refrains from holding past offenses, especially from those who ask forgiveness.


-Impartiality - Because one's eyes must be clear in regards to all issues. - If a non-treacherous looking enemy attempted to tell their side of the story to Arushin while


Primary Virtue: Acceptance.


Vices:


-Most Absolute and Clear Honesty - Because, at times, one forgets that they are supposed to tell the truth. - Arushin has a certain tendency to stretch the truth, if not outright lie. 


-Brazenness - Because, at times, one mustn't care about the repercussions. - Arushin is likely to be inconsiderate to other Danann in regards to hate towards Fomorians.


-Pride - Because one must believe in what they wish to become. - Arushin overrates his abilities. Sometimes subtly... and sometimes, just a bit too much. At worst, he'd say he can take on a whole horde of feral fomorians, alone.


-Sloth - Because some things can be done... later. - Arushin tends to leave things for later. Resting now and leaving things for later. He isn't too bad about it, however, he is still the kind who'd always be the last to wake up.


Primary Vice: Pride.


Likes: Warm food, fresh water, comfy beds, direct people, magic in all its forms and shapes and quiet dark places.


Dislikes: People who disturb his rest, cynics and cynics who disturb his rest. The sunrise, for some reason as well.


Fears: The idea that maybe, he wasn't the kind of person he'd accept to be.


Beliefs: Currently, he has a distinct lack of any belief. He just understands that everyone is different as has different necessities.


Law: Neutral.


Equipment


Primary Weapon: Magic.


Weapon: If there can be no magic, a fist should help.


Attire: Golden trimmed black robes along with a plain rough cloak. (Same as in the character image.)


Supplies: Canteen, quill, ink, dried food.


Personal Items: A book with a black leather cover and black pages, completely in blank.


Aspirations


Long Term Goal: Understand his own magic.


Short Term Goal 1: Visit all of the Elemental Crystals.


Short Term Goal 2: Find out who he really was before losing his memories.
 
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Character Stats:

  • Vitality: 4
  • Mystic: 5
  • Stamina: 6



Attributes:

  • Movement: 0
  • Strength: 1
  • Perception: 0
  • Dexterity: 0
  • Counter: 0
  • Physique: 2
  • Spirit: 0
  • Resistance: 0
  • Empower: 0
  • Mana Recovery: 2



Skills:

  • Magical Attack Technique: 1
  • Magical Defend Technique: 1
  • Status Restore Technique: 0
  • Status Effect Technique: 0
  • Terrain Technique: 0
  • Magical Heal Technique: 0
  • Augment Technique: 1
  • Deduct Technique: 0
  • Analyze Technique: 0
 
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Character Skills


Elemental Affinities: Dark, Lightning and Nature


Name: Basic Spark


Level: 1


Class: Magical Burst Attack


Type: Magical Attack Technique


Mana Cost: 3


Action Cost: 1


Targets: 1


Range: 1~5m


Duration: Initial Post


Prevention: Spirit Die, Magical Defend/Evade/Counter Technique, Status Effect.


Elemental Affinity: Lightning


OOC Effect: Deal 3 damage.


Bonus: +2 damage


Removal: -2 damage


Description: Sparks of electricity flow from Arushin's hand towards the target.


Name: Dark Rift


Level: 1


Class: Magical Defense Technique


Type: Magical Defend 


Mana Cost: 3


Action Cost: 1


Targets: Self + 1 ally


Range: 0~5m


Duration: Initial Post


Prevention: Status Effect.


Elemental Affinity: Dark


OOC Effect: Blocks 1 level 1 spell or up to 3 normal damage.


Bonus: +1 Ally.


Removal: Cannot cover allies.


Description: A small rift of darkness appears swallowing the attack.


Name: Nature's Ode - Mana's Touch


Level: 1


Class: Augment


Type: Augment Technique


Mana Cost: 3


Action Cost: 1


Targets: 1


Range: 0~5m


Duration: 3, starting after the initial post.


Prevention: Status Effect, Deduct.


Elemental Affinity: Nature


OOC Effect: +1 Die to Mana Recovery


Bonus: +1 Die


Removal: -1 Die


Description: With some focus, Arushin's crystal glows before increasing his ability to sense mana, and thus his mana recovery rate. Over its duration tiny flecks of light coalesce into it. When used on others, if they have a crystal on themselves or a weapon, it will glow. Regardless, tiny flecks of light will being to coalesce at the affected.
 
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Character Stats and Upgrades


HP: 4


MP: 5


AP: 6


Movement: 0

  • 4 meters per second

Strength: 1

  • 2d10 Strength Dice (+1 dice)
  • 3m Range
  • 6+ for successful hit
  • 18+ for successful critical

Perception: 0

  • 1d10 Perception Dice
  • 10m Range
  • 6+ for successful hit
  • 18+ for successful critical

Dexterity: 0

  • 1d10 Dexterity Dice
  • Move 1m on successful evade
  • 6+ for successful hit
  • 18+ for successful critical

Counter: 0

  • 1d10 Counter Dice
  • 10m Range
  • 6+ for successful hit
  • 18+ for successful critical

Physique: 2

  • 1d10 Physique Die.
  • 4+ is a successful block.
  • 12+ is a critical block.
  • Can cover nearby allies.

Spirit: 0

  • 1d10 Spirit Die.
  • 6+ blocks a Lv 1 Magical Attack.
  • 18+ blocks a Lv 2 Magical Attack.
  • 30+ blocks a Lv 3 Magical Attack.

Resistance: 0

  • 1d10 Resistance Die.
  • 6+ blocks a Lv 1 Status Effect.
  • 18+ blocks a Lv 2 Status Effect.
  • 30+ blocks a Lv 3 Status Effect.

Empower: 0

  • 1d10 Resistance Die.
  • 6+ blocks a Lv 1 Deduct.
  • 18+ blocks a Lv 2 Deduct.
  • 30+ blocks a Lv 3 Deduct.

Mana Recovery: 2

  • 2d10 Mana Recovery die. (+1 die)
  • 5+ is a successful mana recovery. (+1 Number)
  • 15+ is a critical mana recovery.

Intelligence: 0

  • 3 Skill Slots

Inventory: 0

  • 3 Inventory Slots



Character Skills and Upgrades

  • Magical Attack Technique: 1
  • Magical Defend Technique: 1
  • Status Restore Technique: 0
  • Status Effect Technique: 0
  • Terrain Technique: 0
  • Magical Heal Technique: 0
  • Augment Technique: 1
  • Deduct Technique: 0
  • Analyze Technique: 0
 
Last edited by a moderator:
@Archene Your character's approved. Thank you for the submission and effort. To those wondering about blanks, or question marks, Archene provided me with information via PM, which any roleplayer is allowed to do for their characters.
 

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