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Fandom Arknights: Disaster Instinct Characters

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General Info

Appearance:
Name:
Gender:
Date Of Birth:
Race: ( Use Any Of the Races Depicted In-game As Seen Here: Race )
Infected Status:

Background
Personality: (Optional)
Biography:

Skills/Abilities*
Talent:
Skill 1:
Skill 2:
Skill 3: (Optional)
Gear:

*For this section I'm mostly looking for a description of the skills/talents rather than how they would work in-game (you can still include that though because I'm a sucker for stats)
 
General Info
Appearance:
1590816750641.png
Name: Heort
Gender: Male
Date Of Birth: 6 Feb
Race: Forte
Infected Status: Infected

Background
Personality: A steadfast presence, Heort is the rock that any team needs. Though he does appear to be about as impassive and callous as one.
Biography:

Skills/Abilities*
Talent: Increase attack speed with each attack up to a cap.
Skill 1: Attack up
Skill 2: Can toggle between stances Ulfhedenar and Berserkir. Ulfhedenar reduces block to 1, but deals art damage, Berserkir attacks all blocked and heals per hit, cannot be healed by allies.
Skill 3: (Optional)
Gear: Dane axe
 
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Erika
Appearance:
1590714240256.png

Name: Erina Suzuka
Gender: Female
Date Of Birth: December 2
Race: Sarkaz
Infected Status: Not Infected

Background
Personality: Haughty and mischievous, Erika is confident in herself and her abilities, though not above humoring herself by playing the occasional prank or her two on her comrades.

Biography: Erika began her career as a patrol officer on the streets of Chernobog before it became a lawless landscape run by the Reunion. Eventually becoming a mercenary roaming the world on her motorcycle, accompanied by her trusty shotgun and riot shield. This period lead her to travel throughout the many different countries of Terra and lead to close encounters with the Catastrophes that swept the land. During her adventures, Erika eventually found her way onto the doorstep of Rhodes Island. While initially there for a short pit stop on her grand journey, she met the Doctor and the rest of the Rhodes Island staff. After convincing Erika to stay, the Doctor decided that she would be a great fit for a new reserve op team designated for exploratory missions, given her apparent immunity to Oripathy despite having frequented Catastrophe Zones and experience wandering throughout the lands of Terra.

Skills/Abilities*
Class: Ranged Defender
Trait: Attacks All Targets In Range ( Damage reduced to 50%/65%/80% at maximum range )
Elite 0:
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Elite 1:
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Elite 2:
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Talent: Defense Increases whenever attacked or kills an enemy up to a limit.
Skill 1: Auto Shield - Creates a powerful shield that protects Erika when fully charged.
Skill 2: Riot Barrier - Place down a barrier that blocks 1 but cannot attack. Durability of barrier drains over time and cannot be healed. (Increases block by 1 per Skill Mastery)
Gear: Shotgun, Riot Shield
 
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latest

"You better not tell Silence about this!"

  • Name:
    Ifrit

    Gender:
    Female

    Date Of Birth:
    22 July

    Race:
    Sarkaz

    Infected Status:
    [Cell-Originium Assimilation] 19%
    Patient's body has exhibited multiple crystallizations with lesions appearing throughout the body. The patient's infection is currently properly controlled and crystals show no sign of spreading.

    [Blood Originium-Crystal Density] 0.51u/L
    Blood Crystal Density is slowly increasing and is currently being managed by a secondary treatment regimen issued by the Medic Team.
 
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I. Basic
Name: Jessica
Gender: Female
Date Of Birth: March 3rd
Race: Feline
Infected Status: Non-infected as confirmed by medical report.

II. Background
Personality:
A panicky Operator dispatched from Blacksteel, Jessica is a reliable, combat-effective asset and full-time Blacksteel mercenary. But she suffers from such crippling insecurity that Vanilla, a Blacksteel apprentice, seems more dependable in battle. [BS03 Archive Mk.I]

Perhaps thanks to her timidity, Blacksteel executives would often scoop Jessica up and subject her to tests of new equipment and devices. Even after arriving at Rhodes Island, Operators would ask Jessica to demonstrate their new equipment before they'd be willing to use it. In a way, it shows how naturally trustworthy Jessica is. [BS03 Archive Mk.II]

Biography:
A fully enlisted Operator from Blacksteel, stationed at Rhodes Island as part of an exchange training program. A skilled firearm operator, but a timid person by nature, Jessica is as reliable as she is at range. Jessica's racial traits make her a resilient operator physically, but lacks any Originium Arts knowledge or defense. She is most susceptible to reprimands than wounds. However, Jessica proves herself a reliable gunner with agile feline traits that makes her quick on her feet.

III. Skills/Abilities*
Class: Sniper [Physical]
Talents:
[Sleight of Panicky Hands] Increases Attack Speed when no adjacent operator is present.
[Nocturnal] Increases Crit Chance during night operations.
[AristoCat] Increases LMD profit by 30%.

Skill 1: [Full Orundum Jacket] Performs critical armor-piercing attack every 3 consecutive hits.
Skill 2: [Smokescreen] Deploys a smokescreen for concealment. Invulnerable to all attacks while the skill is active. Can be used on another operator.
Skill 3: [Parabellum] Jessica goes full-auto with her G18, increasing Crit Chance. The closer the target, the higher the damage while the skill lasts.

Gear:
Beretta M9 Custom, Salient Arms G19, G18 Custom, Entrenching Tool, Load-Bearing Equipment, CamelBak Hydration Pack, M18 Smoke Grenades.

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General Information

Name:
Zorn

Gender:
Male

Date Of Birth:
June 12

Race:
Liberi

Infection Status:
Not infected as confirmed by medical exam


Background

Personality:
At first glance Zorn seems to be the opposite of a highly skilled operator, his work ethic is sorely lacking and he brushes off most problems as unimportant. This also applies to assisting other operators often quoting that it "Sounds like a you problem." Zorn is also the type to say or do something for the express purpose of getting under the skin of someone he targets socially just for enjoyment, many would classify this sort of behavior as toxic, but in Zorn's mind its just his particular brand of humor, even if it's at the cost of another.

Zorn's casual nature ends when he enters combat. Zorn is focused on one thing entirely when he finds a target, completely and utterly destroying it. This would explain his effectiveness and notoriety in his employment before joining Rhodes Island. After action reports tell of Zorn seemingly disappearing from one area of the battlefield, popping up in another to do the most damage possible, and disappearing into the shadows only to strike at another unexpected angle. His habit of attacking the most important or powerful enemy has earned him a reputation as an assassin, one that isn't too far from the truth.

Biography:
If ghosts existed, Zorn would be one of them. Not much is known about him other than that he originates from Columbia and that he has been fighting for much if not all of his life.

The only information that is remotely related to him with any accuracy are reports from Lungmen of an assassin who went by the name of Eisen that was sweeping through the criminal underworld of the nation. Eisen was one of L.G.D.'s most wanted targets, quickly gaining notoriety, as well as business in the underworld as he continued to evade capture and eliminate targets. Eisen's crowing achievement was eliminating an entire squad of Special Investigators, even having the audacity to leave a note asking them to send "real cops" after him next time. They wouldn't get the chance, Eisen disappeared as quickly as he had arrived.

If one were to hunt for more information on the assassin they would find employment records of a mercenary that simply went by the name of Corvus under the employ of the Ursus Empire 3 years prior, Corvus was a part of some of the most brutal purges of infected in the empire, the military using mercenary forces to distance themselves from the violent persecution. Corvus had disappeared from the Ursus Empire 6 months after the incident. Many military officials with ties to the incident were found killed under mysterious circumstances after the events had transpired.

Anything before his possible time in Ursus is seemingly nonexistent, almost as if any information regarding him has been deleted or deliberately hidden.


Skills/Abilities

Class:
Specialist [Assassin]

Talents:
[Killing Is My Business...]
Attack damage increases after killing a boss.

[and Business Is Good!]
Attack damage is doubled when exiting concealment.

Skill 1:
[Poisonous Shadows]
Throws down a toxic gas canister that conceals Zorn and damages any who venture into it including teammates.

Skill 2:
[Tornado Of Souls]
Area attack that decreases enemies attack and defense the longer they stay in the area.

Skill 3:
[Kingmaker]
Zorn marks an enemy and gives it a defense and health increase, when the enemy is killed it will heal whoever killed it.

Gear:
Custom single edged sword, Toxic smoke grenades, heat absorbent armor, noise cancelling soles, various hidden blades.​
 
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"You... can't see me!"

Basic Info
[Codename] Ethan
[Gender] Male
[Combat Experience] 2 years
[Place of Birth] Unknown
[Date of Birth] January 29
[Race] Savra
[Height] 163cm
[Originium Infection Condition]
Originium crystals present in the body, infection confirmed by medical examination.

Archive File
“You were the only one in the office, but the snacks disappeared as soon as you turned your head? Umm, tell you what. I understand. I'll make sure to catch the culprit, mhm.”

[Personality]
While Ethan certainly isn't old, and is even less qualified to be any sort of teacher, he has still taken it upon himself to offer advice and aid to younger operators since coming to Rhodes Island.

At the same time, he has made a concerted effort to fully cooperate with any orders given to him on the battlefield, resulting in some moderately improved assessment scores. Ethan is not a terribly brave man, and he has shown some signs of weakness in battle more than once. Even when he wins, he still cuts a comical and somewhat sad, tramplike figure. In short, Ethan is not the kind of man who loves war.

In any case, no matter how easy going Ethan may seem, he will always at that critical moment make the choice that is right for him. What drives those choices is not only the responsibility put on him by our assessment system, but also his unenviable history with the Infected.

[Biography]
Operator Ethan's place of birth remains unknown. He hopped around between several different underground Infected groups before finally separating himself from the Reunion Movement. A thorough investigation has determined Ethan's goals are not a threat and he is indeed worth hiring. Tactical analysis shows that he is particularly skilled in battlefield infiltration and solo operations.

He currently serves Rhodes Island in a special ops team, providing specialist support.

Skills and Abilities
[Class] Control Specialist
[Traits] Deals Physical and Arts Damage to all targets within range. 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies.

[Entwined] When attacking, has a 25% chance to bind the target for 3 seconds.

[
skill_icon_skchr_ethan_1.png
Fancy Maneuvers]

Hitting the target with normal attack deals extra 100 Arts Damage for 4 seconds.

[
skill_icon_skchr_ethan_2.png
Suspended Cross]

ATK +70%, increasing the chance to trigger Talent to 3 times

[Gear]
Military-grade Yo-yo, Specialized Stealth Uniform, Multipurpose Goggles, Assist Gauntlet​
 

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Sionne Averie


  • P E R S O N A L

    Name: Sionne Averie
    Codename: Averie
    Gender: Female
    Date Of Birth: June 30
    Race: Vouivre
    Infected Status: Non-infected

    Appearance: As a Vouivre, she has a slender tail the same color as her hair, and dark blue horns similar to Liskarm.


"I'll make sure it never happens again."
 

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