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Nation Building An Augur of Sovereignty; Battle for Trivia Anemone Faction Information Hub

The Xenosaur Union
  • Faction name: The Xenosaur Union

    Race: Primus Xenosaurus

    General Social Standard: The Xenosaur race in general are viewed by others as brutes and barbaric in their acts. Often viewed with fear by their beastly instincts and size. They are also viewed as very dumb and insane. This is due to the fact of their traditions and beliefs.

    Racial talents:
    • Saurus strength - As a Xenosaur, they benefit from being strong and durable. They are able to withhold several ballistic rounds to the chest and the face.
    • Cold Blooded - They are cold blooded, they can adapt to environments that are foreign to their own very easily
    • Rapid breeding - Xenosaurs have spawn pools, where eggs are laid and huge broods of Xenosaurs come. They grow up easily at a young age.

    Racial weaknesses:
    • Blind Belief - They always believe that their belief and prophecies are always correct and they must be kept in order.
    • Huge Food Desire - They desire food and crave it. They get hungry faster than most races in the colony.
    • A lack of technology - The Xenosaurs are a race that is behind in the technology field.

    Faith/idealogy: The Great Prophecy is the faith they follow. The belief is based on the great god Mizquizoh, who was the savior of the Xenosaurs. They believe that Mizquizoh watches over them all and creates a prophecy for each of them. This prophecy is created at birth, after the broodling of a Xenosaur spawn grows to 5 earth years, they are given to a Xenosaur priest. This priest takes herbs and remedies to speak to the celestial god of Mizquizoh. Depending on the vision, its rumored that they see several images which determines their future and their place in the Xenosaur society.

    Homeworld+Climate:
    Mizquizoh II - This planet is the tropical jungle of the Xenosaurs, many tropical diseases, plagues, and large beasts. Large temples and pyramids were built, and this world is the only world with the element known as Solarite, a metal which is hard as steel, and its alloy is Solaruniam, which is as light as steel and strong as titanium. The Xenosaurs used primitive weapons which utilized refined Solarite. It was only a few hundred years ago since they started using firearms.

    Faction Goals: To quickly get away from Republic grasp and control, and become a new independence galactic nation state. And to find the prophecy of the Great Scaled Being.

    Racial Rivalries: None, at the moment.

    History of Race:

    Before the Republic, the Xenosaurs had roamed the jungles of Mizquizoh. They weren't united, they were all fragmented nation states claiming to be the great Celestial Kingdom. However, when the Republic arrived, they quickly united into the Celestial Empire and attempted to drive out the Republic, this was meet with intense failure and quickly the Xenosaurs were forced into submission. The great warlord Mizquizoh had killed many before he was killed and saved entire cities from collapsing. But he couldn't save them all, and Mizquizoh was killed. But not before retelling the last part of his prophecy, that the Republic would be driven out and the Celestial Empire will reign over Mizquizoh II for an eternity. The planet and system was named after Mizquizoh, The First Celestial Emperor

    Appearance:
    Xenosaurs have one of three scale colors, showing which cycle they were born in. Red for the Cycle of the Blood, blue for the Cycle of the Moon, and yellow for the Cycle of the Stars. All xenosaurs are tall and bulky. Their tails have spikes, along with parts of the head (see image for reference) Tribal markings are put onto the Xenosaurs chest to determine what type of warrior the Xenosaur is before it goes into battle.
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    After submission

    Population:
    • 150 Survivors
    • 104 Youth
    • 15 cows, 10 sheep, 5 boars
    • 1 Legionary (Skill in building)
    • 7 Rebels

    Trades/skills in faction: Building / Construction

    Faction Leader

    Name: Tochtli

    Age: 56

    Gender: Male

    Appearance: A yellow Xenosaur, with red beady eyes. He stands at a solid 6'4". On his belt is a Solarite Machine pistol, fashioned long ago. He is quite muscular even for a Xenosaur. His faces bears a scar down his face. His head has golden ornamental styled horns that decorate various parts of his body. (See reference image for ornamental parts) His feet resembles that of a dinosaur from the ancient earth times.
    warrior.png

    Talents:
    • Tochtil is gifted in various ways of realpolitik, using political power to gain more political, as such he is a talented demagogue.
    • A fiersome warrior with a Solarite blade, he is able to use the heavy weapon that is unable to be used by other races.
    • Blessed by the Celestial Emperor, his people believe that he is the second coming of their Celestial Empire
    Weaknesses:
    • Easily confused, as he is not the brightest when it comes to figuring out things when he is out of the loop
    • Tochtil doesn't have great vision, from the scar which blinds his left eye.
    • Slow moving juggernaut, he isn't as nimble and agile as other people are.

    Occupation: Viceroy of the Xenosaur Union

    Preferred Weapons: Blades, Maces, Mauls of the Solarite type.

    Personality: Tochtil is quite enigmatic and convuluted, making intriguing and unnecessarily difficult plots to gain power and control over other parts of the colony. He is proud of his heritage, and always will attempt any means to get the Celestial Empire back.

    Relationships (family, friends, etc): He has various allies within the other Broods and Cycle Clans of the Xenosaurs.

    What vibe or feel should your faction have: A rebellious and eager young race attempting to gain independence and discover the stars.

    Other:
    This is their flag: ass.png
     
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    The Unending Horde
  • Faction name: The Unending Horde

    Race:Ver'kin

    General Social Standard(what is general perception of your race?): Most people view them the same way they would view the common rat, dirty carriers of diesese, somepeople domt even think they exists given the facts they hide in their warrens for so long

    Racial talents:
    Nimble= given their rat-like nature the Ver'kin are very fats and nimble, this is aided by the fact they like to run on all fours.
    Cunning= the Ver'kin are a very cunning people, always looking for weaknesses in the enemy.
    Expert tunnelers= the Ver'kin are experts at tunneling underground, often times under the enemy themselves, only to appear behind them and strike.

    Racial weaknesses:
    Cowards= a single Ver'kin on his own is incredibly cowardly, the only gain their courage in numbers
    Physically weak= Ver'kin are not that strong, instead relying on their numbers to cause damage
    Backstabbers= The Ver'kin are notoriously untrustworthy, many Ver'kin themselves where shields on their backs

    Faith/ideology: The faith of the Plague-bringer is the faith of every Ver'kin, They believe that their god, The Plague-bringer created them in order to take over the world so that vermin can finally rule the surface world, the plague bringer is presented to be a giant rat with horns unevenly placed across his head.

    Home world+Climate:The Ver'kin mostly live underground so the rest of the area they live in, which they haven't bothered to name, is mostly intact and fine, the surface are is a somewhat cold and mountainous place, perfect for patrols to sneak around and catch people

    Faction Goals: Take over the surface world

    Racial Rivalries(elves and dwarves): None specifically ye, they hate most people

    History of Race:For the longest time, the Ver'kin were thought to be a myth, they were normally used as a tale to scare children, "The rat men that would drag you away if you were bad" however while these tales where told, the Ver'kin gathered numbers and waited for their time to strike. Since the grand majority of Ver'kin fight each other the race is still very divided and has not made much progress over the years, But they are still hostile to outsiders and will generally kill and eat them, as they have been doing for several generations now

    Appearance: Ver'kin take the appearance of bipedal rat men with different colors of fur, some lucky one are born with horns which the Ver'kin believe to be a sign if greatness
    Skaven1.jpg

    After submission(Do these last after you consult me and receive your points)

    Population:
    100 points= one Ver'kin noble
    10 points=5 tailgunners
    40 points= 80 clanmates
    20 points= 40 ver'kin nomads
    60 points= 4 sewer ninja's
    21 points= 21 exterminator disruptor
    14 points= 56 ex-cons

    Trades/skills in faction: crime syndicates and deception

    Before Submission

    Faction Leader

    Name:=Thriqrich Wildtail

    Age:=43 (old for a Ver'kin)

    Gender:=male

    Appearance:
    246f0050959fe7ee8904e20c8589334f.jpg

    Talents:
    Good swordsman= unlike most Ver'kin, Thriqrich is actually good at a specific thing, that being stabbing and cutting people
    Knowledge of poison= He has an immense knowledge of poisons, several of which he uses to coat his sword in times of battle
    Psionics= Thriqrich posses an unstable psionic power, he can use the power of his mind to blast bolt of green lighting from his claws, of course since its unstable there's a good chance he will loose control of it and shock himself

    Weaknesses:
    Leader from the back= Rather than lead his men at the front , he would much rather yell at his troops from a safe distance
    Unstable= Given his unstable nature (both mentally and psionically) he can be unreliable in certain situations
    Hated by his men= Given that he has no problem throwing hordes of Ver'kin into their deaths he has become very disliked, all it would take is another horned rat to be born and take his place, and by take his place i mean kill him

    Occupation: Leader and seer of clan Skatchtail (Biggest Ver'kin clan)

    Preferred Weapons: Poisoned sword and psionics

    Personality: Treacherous, distrustful, cruel, sadistic and selfish

    Relationships (family, friends, etc): Hates most people
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    What vibe or feel should your faction have?= A hated race of vermin that are a pest now but if left unchecked could be a huge problem

    Other: Ver'kin speak a very strange language most of it comprises of clicks and other noises the common rat makes but when they speak the tongues of man the often speak in a broken form of it and have a tendency to repeat words to give emphasis "Kill-kill man things!"
     
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