Video Games An Accurate Prediction of the Future of ROBLOX

The Golden General

The "Leader" of the ROBLOX Immmigrants
Originally from this thread.
Roblox

This timeline is totally, and I really mean totally accurate timeline of ROBLOX.

ROBLOX proceeds to add Anthro which they invest 10-20 million on the new feature, meanwhile less than 10% of devs actually use it. After the removal of R6 and R15 to incentivize devs to use the new feature, a Youtuber starts another massive attack on ROBLOX, causing the website to shutdown for one day. The media documents this attack and ROBLOX starts slowly losing population as they are exposed by both the devs and the media.

In combat, ROBLOX announces that their fanbase should not listen to the media so that they can keep on growing, but the reality of it's population being smaller hits them. They have done too much damage to the platform and hasn't repaired it. They are part of the Capitalist problem in the United States and are probably the most abusive of the game companies. But a major game company (probably EA, Microsoft or Activision) buys them out and extends their lifespan.

Sadly, this helps for only a short time as the companies prove to be greedy as well. The companies incentivize competition between the devs, fracturing the fanbase of the game between fans of certain devs. To anger them further, the company the buys them out does not know what ROBLOX is known for and only sees the active members and the amount of money it makes. They capitalize on the numbers instead of the reviews and continue to remove well known features until ROBLOX is no longer known by their older self.

YouTubers start to expose ROBLOX again and the fire for change and revolution burns as the Internet edges close to a new era. ROBLOX, wanting to help the major company for the fight for the net, creates new signs gears, but they flop massively because of the website being exposed and most of ROBLOX's fanbase wanting the game to burn up and crash. In the end, the Internet wins and ROBLOX lives for longer to the fanbase's dismay.

Then came the return of the Duck Overlord himself. He along with his fans return to ROBLOX and raid the website again. This sets ROBLOX to it's boiling point. ROBLOX, under pressure to it's fractured fanbase, YouTubers at it's gates and under a company it was forced to be buyed out because of it's decline pulls the Pay To Play switch. They announce that all players must have at least Builders Club in order to play the games they want. They go on a massive banning spree and ban everyone associated with the previous raids. This is the start of the end of ROBLOX.

But for a year, everything is fine. Developers keep on innovating and raising the bar for the players that actually pay. This causes an effect just like the 2016 boom. ROBLOX grows for it's final time. Many people consider changing their mind on the new ROBLOX now that new developers ascend out of nowhere. Most of the old developers leaving has left a power vacuum on the front page. Who will make use of it first will get all of the money. It wasn't long after the boom that it happens.

It is January 2019. Everyone on ROBLOX wakes up to see a new developer getting more popular than anyone currently on the front page. The game is unfortunately for ROBLOX, lower quality than ever and attracts a new fanbase filled with kids. This is very similar to Meepcity when it first opened. The fanbase grows into a massive sore on ROBLOX and is immediately shut down by the fanbase. But very unsurprisingly, ROBLOX comes to this new community's aid and milks the game to death. Even if the game is one of the most controversial of the games. Which is again similar to the Meepcity situation right now. It ends up deteriorating the quality of ROBLOX games and ROBLOX is dealt with this situation to either kill it's population off by killing the game or just end communication with the community entirely. They go with the lather.

This results in ROBLOX growing until 2023 and then dying quickly. ROBLOX is now remembered for it's messy management instead of it's blocky appeal. It's remembered for being the prime example of corporate greed in the United States.

TL; DR: ROBLOX continues removing old features that were heavily liked. They get exposed on all sides and it's population declines. Enter [Insert Major Company]. They remove most of ROBLOX's well known features and makes it completely unidentifiable to other games and fracture the community. The Duck Overlord returns and causes ROBLOX to go P2P. Everything is fine for a year. Enter a game which causes a very similar situation to Meepcity today. Said game lowers the bar and causes a massive outrage. ROBLOX cuts communications to community. ROBLOX grows for a short time and dies.
 
Last edited:
Originally from this thread.
Roblox

This timeline is totally, and I really mean totally accurate timeline of ROBLOX.

ROBLOX proceeds to add Anthro which they invest 10-20 million on the new feature, meanwhile less than 10% of devs actually use it. After the removal of R6 and R15 to incentivize devs to use the new feature, a Youtuber starts another massive attack on ROBLOX, causing the website to shutdown for one day. The media documents this attack and ROBLOX starts slowly losing population as they are exposed by both the devs and the media.

In combat, ROBLOX announces that their fanbase should not listen to the media so that they can keep on growing, the the reality of it's population being smaller hits them. They have done too much damage to the platform and hasn't repaired it. They are part of the Capitalist problem in the United States and are probably the most abusive of the game companies. But a major game company (probably EA, Microsoft or Activision) buys them out and extends their lifespan.

Sadly, this helps for only a short time as the companies prove to be greedy as well. The companies incentivize competition between the devs, fracturing the fanbase of the game between fans of certain devs. To anger them further, the company the buys them out does not know what ROBLOX is known for and only sees the active members and the amount of money it makes. They capitalize on the numbers instead of the reviews and continue to remove well known features until ROBLOX is no longer known by their older self.

YouTubers start to expose ROBLOX again and the fire for change and revolution burns as the Internet edges close to a new era. ROBLOX, wanting to help the major company for the fight for the net, creates new signs gears, but they flop massively because of the website being exposed and most of ROBLOX's fanbase wanting the game to burn up and crash. In the end, the Internet wins and ROBLOX lives for longer to the fanbase's dismay.

Then came the return of the Duck Overlord himself. He along with his fans return to ROBLOX and raid the website again. This sets ROBLOX to it's boiling point. ROBLOX, under pressure to it's fractured fanbase, YouTubers at it's gates and under a company it was forced to be buyed out because of it's decline pulls the Pay To Play switch. They announce that all players must have at least Builders Club in order to play the games they want. They go on a massive banning spree and ban everyone associated with the previous raids. This is the start of the end of ROBLOX.

But for a year, everything is fine. Developers keep on innovating and raising the bar for the players that actually pay. This causes an effect just like the 2016 boom. ROBLOX grows for it's final time. Many people consider changing their mind on the new ROBLOX now that new developers ascend out of nowhere. Most of the old developers leaving has left a power vacuum on the front page. Who will make use of it first will get all of the money. It wasn't long after the boom that it happens.

It is January 2019. Everyone on ROBLOX wakes up to see a new developer getting more popular than anyone currently on the front page. The game is unfortunately for ROBLOX, lower quality than ever and attracts a new fanbase filled with kids. This is very similar to Meepcity when it first opened. The fanbase grows into a massive sore on ROBLOX and is immediately shut down by the fanbase. But very surprisingly, ROBLOX comes to the community's aid and milks the game to death. Even if the game is one of the most controversial of the games. Which is again similar to the Meepcity situation right now. It ends up deteriorating the quality of ROBLOX games and ROBLOX is dealt with this situation to either kill it's population off by killing the game or just end communication with the community entirely. They go with the lather.

This results in ROBLOX growing until 2023 and then dying quickly. ROBLOX is now remembered for it's messy management instead of it's blocky appeal. It's remembered for being the prime example of corporate greed in the United States.

TL;DR: ROBLOX continues removing old features that were heavily liked. They get exposed on all sides and it's population declines. Enter [Insert Major Company]. They remove most of ROBLOX's well known features and makes it completely unidentifiable to other games and fracture the community. The Duck Overlord returns and causes ROBLOX to go P2P. Everything is fine for a year. Enter a game which causes a very similar situation to Meepcity today. Said game lowers the bar and causes a massive outrage. ROBLOX cuts communications to community. ROBLOX grows for a short time and dies.
"They are part of the Capitalist problem in the United States"
If I had not experienced suffering firsthand opinion would have been disregarded.
 
Either the economy implodes, or the game implodes after so many bad updates...


Or it just becomes too kids friendly that it dies out.
 

Users who are viewing this thread

Back
Top