Aegeist (Raymond Chandlier)

utdfan22

King of Mediocrity
Code Name: Aegeist

Mundane Name: Raymond Chandlier

Race: Human

Age: 17

Appearance: A tall, muscular boy without a single scar on his body. His arms are long and his eyes are a sort of hazel brown, a shade lighter than his skin. Ray’s features are actually rather plain, short black hair slicked back before being tied into a pony-tail while he often chews on a toothpick. Black sunglasses shield his eyes in his civilian guise, his pupils rather sensitive to light.

Supersuit: A black jumpsuit with a cracked shield traced around his chest in a dark green shade. Thin, green lines trail out from the central shield to under his wrist, to down to the top of his boots and up along his neck. The boots are black, with rings around his ankles coloured green. A thin green domino mask covers his eyes while his hair is left hang loose down to his shoulders. A metal belt with a few odd bits hanging from it is tightly clinging to his waist.

Powers (Inherent traits):

· Magically Accelerated Healing – Ray’s body heals at a freakishly high rate. Cuts often disappear, scars and all, within a minute or so. Broken bones crack back together within five minutes. Regardless of length of suffering, his body will usually snap back to a healthy state eventually.

· Magically Dumb – Ray’s natural defences against magic are so over-developed that he is practically immune to magic. While concussive force resulting from spells in a secondary way can occasionally cause him trouble, the direct effects of magic are effectively wasted.

Abilities (Learned traits):

· Experienced Climber – Ray’s hobby from childhood was climbing without safety equipment, a result of his unusually fast healing. He has become quite proficient at it. Confidently going from one roughly safe handhold to the next with an experienced ease.

· Wild Brawling and Athletics – Ray can usually slug his way through a fight or keep up in a dangerous chase by simply throwing his body at the problem with zero concern for his own safety. This allows him to smash into walls and lampposts while barely breaking stride or go for exchanging punches until his own wild haymakers win out.

· Lifting – When all else fails, just grab the heaviest object nearby and throw it at the opponent (within reason). This is usually his last resort and a rather effective method of surprising certain types of metahumans or distracting magic users.

· Magic Knowledge – Ray was raised around magical items and can usually recognise them with a degree of certainty. The type of magic or rough start/end point of a spell would normally be apparent to him.

Weaknesses:

· Lack of Survival Instinct – Ray has a bad habit of throwing himself at problems he can’t really solve with blunt force. This can result in him being ragdolled in horrible ways while destroying his body unnecessarily, wasting crucial time.

· Fiery Tempered – While normally relaxed seeming, even blasé, the wrong word at the wrong time can set him off like a volcano. This usually means a lot of shouting and the attempt to throttle whatever is pissing him off. His better judgement is compromised in these situations.

· Difficulty with Lateral Thinking – Ray is closer to a low grade IT guy than an Electrician when it comes to problem solving. This means he usually runs through his usual problem solving methods on loop and has serious trouble breaking these patterns and devising more uniquely tailored strategies. He also has trouble remembering complex plans devised by others.

· “Blank” – People who use magic or mysticism to detect others, read minds or make general scans cannot feel him. This creates a very uncomfortable sensation for those focusing particularly on him, like pins in needles gathered in a dead arm.

Weapons:

· A length of rope around his waist.

· Whatever is to hand.

Other:

· Ray carries a photo of his family in his coat pocket along with a pocket watch that seems indestructible.

Private Information

Personality: Ray is a somewhat lonely person. It isn’t that he doesn’t like people or can’t meet them. He just sort of makes the usual small talk and goes about his life. Very few become fixtures in his daily existence. Ray is also kind of content to sit in a corner and mess about on his phone, barely noticing time passing. He also tends to wander off to do solo activities when bored, usually forgetting to ask others along more than actively ignoring them.

Ray is also rather straightforward. If he sees something wrong, he goes to fix it. Person about to fall out of window, get under person. Person getting mugged, punch mugger. Cat stuck in tree, kick tree until cat stops being a jerk. If others are annoyed about something he did wrong, he’d usually ignore that. If someone insults him or one of his few friends (or an innocent bystander) for a totally arbitrary or stupid reason on the other hand… he’ll snap and go on something of a rampage. Tolerance is not one of his strengths, though he tries to keep property damage to a minimum after the number of scoldings he got as a kid. He is capable of learning after all… it just takes a long time for things to sink in.

History: Ray comes from a family of magic users, though nothing too impressive. A thin amount of blood has passed down his mother’s line for generations but is usually barely present. A seal is placed on newborns to try and trap their own magic internally, forcing it to concentrate and grow. Ray was a middle child, the third of six, and was sealed as normal… but something went wrong. When the seal was to be removed at age five, it simply didn’t work. His magic had been extremely potent apparently and now used the seal as a shield of its own. It resulted in massive healing but prevented his mother being able to give him the other advantages (perfect teeth, zit free features, a lack of a need to eat, etc.) that her other children benefitted from.

As crazy as all that might seem, Ray really didn’t think too much of it as he was naturally the most athletic of his siblings. He also healed quickly, making him able to handle himself in fights without much complaint. He didn’t understand the particulars and he didn’t care. Instead, he took to physical activities and just doing whatever he felt like. Luckily, this more leant to picking fights with older bullies and doing dangerous things to retrieve balls on roofs than, say, stealing. He had a pretty solid moral base from his father’s strong religious convictions. He didn’t share them but respected the morality enough he supposed. After all, what kind of brat doesn’t want to keep his parents happy? The superheroing thing was just sort of an extension of the random do-gooding, he guessed, though he never thought too deeply about it. Was a thing to do after all.
 
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