Shungila
Monster of Ooo
The land of Ooo, a place full of wonder and mystery, waiting to be plundered and explored by the bold adventurer. Many strange things can happen in this land, and things are only going to get stranger. Six tombs lie untouched by time, and within each one, there lies a key. The Lord of Calamity has spread the word through his lies, the Trinity must be stopped! For each of the legendary keys found, it will bring the adventurer one step closer to deactivating a great threat. It is up to us to discover the tombs, recover the keys, and stop the threat of the holy Trinity once and for all.
We will stop the madman Miralis, and save the world from his madness!
As with every group, there are a few rules and expectations that are to be followed:
1. Obey the rules of RpNation. This should go without saying.
2. Be friendly! If I see an argument or any form of harassment, you will be called out on it. If the problem persists, it will be an automatic ban.
3. I require that everyone posts at least one well thought out paragraph, but feel free to go above that limit.
4. This is an OC only roleplay, connections to canon characters will not be allowed.
5. I am open to the idea of OC pairings, if you wish to do so during the roleplay. But please, PM me before acting on it.
6. Please, be sure to introduce your character in the roleplay once they are accepted. Every good story starts with an intro!
7. Have fun!
If you have any questions or concerns, please PM me before joining.
Plot
The fate of the world lies in the hands of the madman Miralis, otherwise known as the Lord of Calamity. (In reality, he is just a crazy old man who thinks a bomb is a god.) We, the heroes, must find the six keys to deactivate the Trinity. (The Trinity is the bomb old man Miralis worships.) The keys lie in the six fabled tombs, (These tombs are actually missile silos.) where none have dared to venture. Miralis believes that, with the power of the Trinity, he can summon the Great Mushroom (A cloud left behind by a nuclear explosion.) that will allow Miralis to "spread his likeness" across the whole of Ooo. We must stop him before the land of Ooo plummets into chaos!
Note: This plot will not be the main focus of the roleplay. Staying true to the show, we will focus more on the character development and forming relationships. This plot is only here so we have a story to work towards, not necessarily follow.
(Plot brought to you by @Yonsisac . They deserve all the credit for this great idea!)
Setting
The setting lies in the world of Adventure Time, in the fabled land of Ooo. While you may know the land thoroughly, the tombs we seek are very well hidden:
- The first tomb lies in the vast ocean of green known as the Verdant Plains, where it will be hidden beneath our very feet.
- The second tomb lies deep within the frozen land of the Ice Kingdom, where the tomb lies frozen inside one of the many chilled solid mountains that are common in this kingdom.
- The third tomb lies within the scorching heat of The Burning Lands, where it will be buried amongst the ash as time had consumed it.
- The fourth tomb lies far beyond in the Desert Lands, where the telltale sign would be a long abandoned structure, similar to some sort of factory.
- The fifth tomb lies far beneath the tainted waters of The Sea of Sure Death, where the residents of the ocean have surely taken hold of the tomb we seek.
- The sixth tomb lies within The Forest of Trees, where the vegetation has long run rampant through every crevice of the structure. We must tread carefully.
Miralis' vile lair will be revealed through the course of the story, so don't expect it to be given away so readily. After all, the Lord of Calamity wouldn't want to have anyone spoil his plans for the holy Trinity...
(Big thanks to @Wastes Storyteller for providing us with the setting. He definitely deserves the credit for helping us out big time!)
- The first tomb lies in the vast ocean of green known as the Verdant Plains, where it will be hidden beneath our very feet.
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