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A Group of Fugitives...? (DnD dice, fandom and OCs welcome)

AshuraaHunter

A Roleplayer with Standards
A young-looking individual, clad in a blue and white, almost religious garb, a nun's veil, blue and white boots, and pure, silk-string socks walked in the room, a handcuff-like decoration clanging like a bunch of stray keys to his waist as he walked a bit femininely in demeanor, to and fro the cuff went, till he was able to sit in a wheeled chair and slide over to the desk to report an incident occurring in the area to people in a highly-populated plaza. In fact, the fellow didn't even appear a tad masculine. Sure, his arms seemed strong but were still very slim, along with the rest of his figure. He seemed rather flexible despite his thighs being a bit sizeable. To keep conservative, underneath his dress he bore tight, fiber shorts that hugged close to him, but whose matter was that other than his own? He also had blonde hair, green eyes, a slim face resembling a grown woman's, and he had a sense for justice. His name was Bridget. He was a young, English, vigilante-style, victim-sparing bounty hunter. He fought with the most peculiar of gadgets... A metal yo-yo given to him by his own father, red with a black revolving piece and as hard as seemingly titanium, and a... Mechanical teddy bear? It was brown with button eyes, stitches of butterscotch. Seeing as how innocent he was back then, he had deemed the fighting toy 'Roger'. Setting the bear aside in its plushy form, the youngster tapped the professional microphone, at which that point his voice was being recorded and also observed by local law enforcement, who mostly did nothing about crimes with little evidence. Speaking in his delicate, womanly voice. "Umm... Hello? Have I everyone's attention? Alright... I'd like to report a seeing of multiple fugitives assaulting many individuals in a violent way around 8:30 PM this past night. They remained... Mostly silent, but were caught by security cameras inside a home. They used silenced firearms and sharp objects... Possibly a form of energy to attack. No description can be given for most of the individuals due to the dark setting, however one man can be confirmed to be in his 20's, white, and wearing a black hoodie. He... Also has a tattoo around his eye. I've examined all cameras at the residence and can confirm that this happened in full. Thanks for listening! We return you to your music..." At the moment, the young boy exited the room quietly, making sure he wasn't detected by any prying eyes, and hastily retreating to his home far outside the indoor plaza, alongside a stone path. But at that moment, he was spotted. A man, holding a silenced Beretta M9 pistol with a seemingly cutting glare and wearing a hoodie, having a tattoo of a flower root on his cheek stemming from his left eyelid. He poisonously stomped the ground, vowing revenge on the puny crossdresser, and retreating into the alleyways near a sandwich restaurant for now, into the far darkness. He didn't talk, just hid with some black garbage bags.


NOTE: I'm questioning if this is how DnD works. For any attacking or 'striking' action movements, you must roll a die. 20, for this. The higher you get, the better your chance of succeeding. Roll a 1, well, you're screwed. Same thing goes for the defender/recipient. Also, don't go full godmode characters. I will be playing some witnesses, helpers, and of course, the criminals themselves.
 
D&D uses static defensive stats, derived from the stats the character possesses. When you attack someone with, say, an axe, you roll a d20 plus any appropriate modifiers, plus your strength modifier. When you're being attacked, any armor you're wearing coupled with your Dexterity Modifier is how you discern your Armor Class. When someone attacks you,if their attack roll ties or beats your AC, they deal damage to you. But if the attack total is lower than your AC, they fail to damage you.
 
D&D is extremely complicated, but you usually don't roll unless the thing you are rolling for will have a worthwhile impact on the scene. such as an attack roll or skill check. generally, each of the 6 Variations are Completely different, before you factor retroclones.


Red/White Box released around 1969 or so is no longer in print. it is only able to be procured as a memento from a dying older friend who willed you his personal used copy which is in poor condition,. in this edition, your Race Was your class, unless you were human, and there was no multiclassing


1st Edition Advanced Dungeons and Dragons. Released around 1977 or so.  literally defined the current D&D model by including a lot of monsters as playable races and starting to balance class mechanics with behavior restrictions, introduced subclasses that eventually became entirely new classes


2nd Edition Dungeons and Dragons. released around 1992, you had even more playable monstrous races, you had kits, and you had all the subclasses


3rd Edition Dungeons and Dragons or d20. Wizards of the Coast Released this in 2,000 and revised it in 2003 or so. you had the standard bloat of races, classes and kits, but now, you also have prestige classes tacked on


4th edition dungeons and dragons or d20 2nd edition. Wizards was under the impression that their players wanted a miniatures skirmish game, wanted to lure the MMO Crowd to continue their legacy, so they created a Tabletop RPG that plays like Disgaea, minus the witty references, where characters use techniques to whittle down their foes, and every character had the same technique pool, except that the wizard got to change their daily and utility powers every day and making multiple attacks per round was broken.


5th edition dungeons and dragons or d20 3rd edition, this particular system is simpler and more intuitive than any of the 5 variations that came before it and has the least official bloat, but the most first party support for homebrew and third party material. it also introduces new archetypes rather than new classes/
 

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