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Fantasy A Dying Breed - Character Thread

BittyBobcat

Llama hand
Roleplay Availability
Roleplay Type(s)
Before everyone starts building their characters, there's just a few guidelines: Don't be OP, try to follow the lore, and you are allowed to have more than one character (Just try to make sure it's a number of characters you can manage). Feel free to ask questions in either the interest check thread, or the Discord/OOC thread (there us no OOC area up yet, but there will be a Discord server or RPnatiom thread up at some point soon).

Template CS (feel free to use a different one as long as it is mobile compatible and has the required information):

Name:
Age:
Gender:
Orientation:
Species:
Occupation: (If applicable)
License status: (If Hunter)
Appearance: (Faceclaim and/or detailed description are acceptable)

Abilities:
Personality: (bullet points, paragraphs, or any other format is fine as long as you have at least a basic idea of the character)
Strengths:
Weaknesses:
Bio: (2+ paragraphs, you don't have to be super detailed, but you do need at least a basic idea)
Other:


- Weres can only have one animal form, but it can be any animal in existence (wolf, bear, bird, fish, whatever)
- Werecreatures can go from human form to animal form at will (excepting the full moon), and can perform partial transformations (teeth, claws, etc)
- They are faster and stronger than the average human, but how much varies from individual to individual (I recommend to stay within the range of what an animal can do, but you're free to bend this a bit, just try not to be too OP)
- Some have additional abilities (faster healing rate, better senses, breathing underwater, etc), but this varies from individual to individual (again, prefer to keep it within what an animal could do or could have, but if you want to go a little over then just try not to be OP)
- They inherit some animalistic traits from their animal form, but how much exactly varies from individual to individual
- On nights of the full moon, they must shift into their animal form, their abilities are enhanced, and they are more animalistic (most of the time, weaker abilities means weaker animalistic tendencies on the full moon)
- Werecreatures can only infect people by biting them on the night of the full moon. If a Were bites another Were, nothing happens (aside from getting bitten). They cannot be double infected.
- When infected, a person gains the same animal form as the one who infected them.
- If someone is born from a Were and a human parent, they are born a Were but often have weaker animalistic instincts/abilities than the average Were. A Were born from two Were parents often has stronger animalistic abilities/tendencies. Born Weres are rare due to lack of Weres in the general populatin.
- Due to Hunters getting more and more effective, Weres are few in number, and free ones are even harder to come by. There tends to be more Weres in big cities only because it is easier to spread and harder to track every Were related incident.
- Most people consider Weres to be diseased creatures at best. While there is a handful of sympathizers in the city, the average person wouldn't be keen on helping a Were.

- Hunters can be licensed by the government through a year or two of training
- Licensed Hunters are supposed to either kill or capture Weres, however they are supposed report their kills and their captures are sent to government facilities dedicated to things like this (mainly research facilities for weaponry against them or, in rarer cases, a cure).
- It's not unheard of for the government to cut captured Weres a deal: Be a Hunter, don't infect anyone, and they'll be allowed to live a somewhat free life. However they are few in number and under constant surveillance (usually via tracking collars or something of a similar nature).
- Licensed Hunters are often better equipped than unlicensed ones. Standard equipment includes guns, knives, tranquilizer darts, and other common equipments for hunting animals. The government provides funding for most of these things, and Hunters are free to use whatever else they see fit as long as humans aren't injured.
- Oftentimes Hunters will be given leads or trails to follow for a specific Were or Werespecies. This is more common in unlicensed Hunters than licensed ones because licensed Hunters are paid a fair sum depending on how many Weres they kill or capture a month (captured are worth more than killed, but it still lends a large sum).
- Unlicensed Hunters, though illegal, are often left to their own devices, and are rarely punished
- Many unlicensed Hunters capture Weres and sell them to fighting rings or for other nefarious purposes. Though, of course, not all do.

- Main setting is a fictional city in Northern California called Lenajo (pronounced Len-ae-ho)
- The city is very large (think around the size/population of LA)
- They are fairly close to a national park that is very well forested and has a few mountains.
- They are also fairly close to some popular beaches, however there are also a few less frequented ones on the same shore (the less frequented ones are very rocky and have a bad foundation for building on, so most people don't bother with them).
- There are a couple of popular Werefighting rings in the area, and most legal authorities are aware of them but don't do anything to stop it as long as the owners of the rings continue paying them off.
- The city has a large criminal underground. Weres are treated pretty badly here, and are commonly viewed more as weapons or entertainment than anything else. Some common practices include "training" Weres to be hitmen (oftentimes through use of blackmail, addictive drugs, or torture), Werefighting rings (Mentioned above), and being kept as exotic "pets" (sometimes these "pets" also are put to work as bodyguards).
- Feel free to be pretty creative with stuff happening in the city. It's large and it's got a lot of people, so it's a recipe for crazy stuff to happen without being noticed. Just try to keep it within reason (like don't put blowing up the city in your character's backstory or something like that).
(Most of the setting lore is just to jumpstart some creativity, the main thing you need to know is: Big Californian city called Lenajo, near national park, lotsa crime and morally questionable actions)
 
Name: Connor Hughes
Age: 27
Gender: Male
Orientation: Heterosexual
Species: Werewolf
Occupation: Veterinarian
License status:
Appearance:
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Abilities:
-Usual lycan stuff. Faster healing, increased strength, speed, etc. A bit on the higher side due to being a werewolf.
-Incredibly keen sense of smell and hearing, at the cost of worse eyesight.
Personality: Very much fits the lone wolf archetype. He had trouble trusting others, even fellow werecreatures, and especially humans. He usually just tries to keep to himself and his animals, where he shows is softer, kinder side. He often struggles with himself, being one of the last werewolves of his lineage, and possibly one of the last werewolves on the planet, and the responsibility this places on him. Once you earn his trust, you have a friend for life, but this means a betrayal destroys him, in turn.
Strengths:
-Empathetic
-Loyal
-Calm
Weaknesses:
-Anti-Social
-Socially Awkward
-Naive
Bio: Connor can trace his lineage back to the first recorded lycan's. His family originated from Ireland, one of the bastions for were creatures during the Dark Ages. They lived in relative peace up until the Industrial Revolution, and they were kicked out of their homeland, fleeing to America, the land of opportunity. They hoped to find acceptance there, only to be persecuted all the same. The Hughes' lived in America for over a century, keeping under the radar as best they could. As such, Connor grew up with a natural distrust for others. Anyone and everyone could betray you, except for family. Trust them above all else.

As he grew older, he slowly learned he actually had to get a job, if he was going to keep under the radar, so his parents sent him to school, where his distrust for humans was only heightened. Constant bullying and harrassment led him to become isolated and withdrawn, and he graduated with no friends to speak of. So, off he went to college on an academic scholarship, and he eventually became a veterinarian. Life was actually alright. Up until a group of illegal hunters slaughtered his family, and he was left alone. He wanted revenge, and that's what he got. He slaughtered them all, and yet he felt...nothing. No vindication, no peace. So, he went about his life, and further isolated himself into his work. He truly was alone.
Other: N/A
 
Name: Lauren Carter
Age: 18
Gender: Female
Orientation: Bi
Species: Werekomodo (Komodo Dragon)
Occupation: Student (Studying forensics at Lenajo City College)
Appearance: Lauren is fairly thin (about 112lbs), and around 5'6". Her skin has a very faint tan. Her straight, black hair reaches down to her shoulders, and is usually pulled back into a low ponytail. Her eyes are chocolate brown, and she has a few freckles on her nose and cheeks. She usually wears casual clothes (t-shirt, shorts, hoodie) and is rarely seen without her tan backpack.
(In case you've never seen a komodo dragon)
BD18461F-46DA-4C42-A6DB-D33E9547BE34.jpeg

Abilities:
- She may not look it, but -by virtue of her species- Lauren is extremely strong. She is able to lift around 200-250 pounds (exact range depends on the state of her body and environmental factors)
- Extremely strong sense of smell
- Venomous bite (venom causes anticoagulation and hypotension; or, in other words, ya bleed a lot) both in human and animal form. This could kill a creature around the size of a human in minutes if not given proper medical attention.
- Capable of digesting raw and/or rotted meat without issue (and she actually likes the taste, though she rarely indulges this craving).
Personality: Lauren is compassionate to a fault, and always wants to help others. Though she is usually smart enough not to let it get too far, there have been occasions where this got her into dangerous situations. Still, she always wants to do the right thing (or, at least whatever she thinks the right thing to be), even if she ends up paying the price for it later.
However, becoming a Were has made her more wary. She interacts with people, but all are kept at arms-length. She employs a number of methods to keep hunters from finding her, but she knows its only a matter of time before one of them does. Still, she continues dancing on a knife's-edge, and she's determined to do so until her last second.
Lauren is a very driven person. She studies hard despite the very real likelihood that she won't live long enough to graduate, and -while she isn't the top student- she is doing pretty well for herself in school.
She is fairly toughened toward blood and gore due to her field of study. She can be fairly calculating when need be, though this is more of learned trait than anything else.
Strengths:
- Some medical knowledge: Since she's a forensics student, she knows a fair amount about the human body. While you probably shouldn't trust her to perform surgery, she can perform first-aid fairly well (though, she'd be far more comfortable identifying causes of death)
- Empathetic: Self-explanatory
- Good liar & Good at covering her tracks: She's gotten pretty used to coming up with lies on the fly, and it takes a good intuition to catch her. Because she is studying forensics, she also has a good idea of how to go about covering her tracks from legal authority.
- Knowledge of crime: While she isn't any expert on the underground, she has done a few internships involving actual cases. Because of this, she has some idea of how to navigate it (though, it's knowledge she has never put into use), and knows how to track down a few specific criminals if need be.
- Physical enhancements: Venomous bite, enhanced strength, enhanced smell
Weaknesses:
- Empathic: Self-Explanatory
- Lack of combat training: Self-explanatory
- Fear: She fears turning other people into Werecreatures a lot, as well as being found out, hunted, and other things along that vein.
- Cold environments: Though they won't kill her outright like they could to other cold-blooded animals, she tends to be slower and drowsier in cold environments.
- Strong smells: She's easily distracted by strong smells due to her enhanced sense of smell.
Bio: Lauren was born in Arizona in a mid-size city, where she lived a fairly normal life. When she went into highschool she began wanting to be a forensic scientist, so she studied like her life depended on it.
It was in her junior year that a Werekomodo serial killer began making appearances around the city. She nearly became the victim of one of these murders while she was walking home from a school club meeting that ran late. However, she managed to elude and stall the killer for long enough so that his venomous bite would no longer be deadly, and instead turn her into a Were (though, this wasn't her intention).
She managed to keep it hidden from her family, and ended up finding a good program to get out of highschool early and into Lenajo College. She took her chance to live alone (thinking that it would be easier to hide the truth then), and got an apartment close to the college. After a terrifying summer of lying, she is now returning to Lenajo City College for her second year of schooling.
Other: N/A
 
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Name: Lyra Byrne
Age: 29
Gender: Female
Orientation: Bi?
Species: Human
Occupation: Park Ranger
License status: Off the Grid, Unlicensed

Appearance: Lyra has a very slight build, with pale skin and red hair, calling back to her roots. Her rather curly hair is kept at shoulder length to keep it out of her face, and is usually seen in some form of hunting gear: long sleeves, loose fitting work pants, boots, the works. Around these times, she's seen with her bow, or rifle depending on how adventurous she was feeling that day.

Abilities:
  • Woodsman: Lyra hunts for a good portion of her meals and has been living in the forest by herself for most of her young adult life. She is very at home when traversing forest environments, incredibly adept at tracking both animals and people, foraging and hunting, poison identification, and being generally knowledgeable about all things about survival in the woods. She is able provide for herself from the loam of the land, and the occasional stop into the supermarket.
  • Iron Knuckles: Though Lyra is skilled in the use of traditional were-hunting tools (nets, guns, silvered weapons, stakes, the like), she prefers to get very up close and personal with her exploits by punching werebeasts to submission or death. She is gifted in various martial arts of differing styles, striking, grappling, kicking, even momentum-based fighting inclined on using your opponent as an additional resource against them (Wing Chun amongst others). She is a formidable hand-to-hand combatant, whose body is as much of a weapon as any other hunter's preferred tool of choice. She has even been known to be incredibly acrobatic, and even predict movements of opponents before they could even react. At least, against human adversaries. This skill is how she is able to deal with werebeasts up close and personal without getting mauled to death.
  • Plain-Clothes Connections: As a woodsman, a ranger, and a hunter, she has a few connections around the city that she draws upon to solve problems that brew in the forests of Lenajo. Though she was never certified, she is able to get her hands on enough favors and make enough friends to have the connections to some of the more illicit equipment and insider knowledge on were activity. However, most of her connections aren't black market dealers or spurned hunters who turned their back on the government for their own personal reasons. She's just not patient enough to take a hint and get her own license, she more or less relies on a lot of word of mouth and the reports from her circle of what amounts to friends and allies.

Personality:
To Lyra, hunting werebeasts is a sort of game. Researching, identifying, tracking, and then forcefully subduing is how she hunted any other animal. To her, this is just the biggest game she could find, and the rest of her personality informs this. She's incredibly self-confident, eager to jump to her feet for a fight just so she can come out on top. In terms of conversation, if it isn't quite blatant, it'll pass through one ear and out the other, but that isn't to say she's stupid. She's quite emotionally intelligent and can read people's attitude well enough, if she's willing to take the time to understand the other person in the first place. Lyra as a whole can come off as very impatient, but when concerning her friends and contacts, she's very patient with them. She takes hunting very seriously, but has rarely worked with other hunters as she has not been officially licensed yet, taking this activity as a sort of extracurricular work that could potentially save lives. She's got her normal job to tend to, but most of the time, both of these fall into the same boat of responsibilities.

Strengths:
  • Incredible at close quarters combat, Lyra can stand up to a were one on one most of the time using a combination of prediction, years of practice, and years of experience in hunting animals, and sometimes people.
  • Physically stronger than most. She hunts animals for a living, if not ranging a park while she's on hours. There isn't a time where she's sitting down.
  • Skilled tracker. If it happens in her neck of the woods, there's not much a werebeast can do to hide themselves if she's chasing them.
Weaknesses:
  • Outside of the woods, she isn't as good at tracking. Crowds of people leave too many tracks and cities can muddy up a trace by the virtue of excessive human foot traffic.
  • Inexperienced. She's been hunting animals, and can track down people with ease, but she's rather new to hunting werebeasts overall. She isn't trained in the equipment used to hunt them, and more or less treats hunting them like hunting an animal or tracking down a missing person. It's definitely helpful, but hunting a werebeast is a different story unto itself.
  • Headstrong. Lyra is overconfident. So far, she has only hunted and bagged 3 werebeasts on her own, all wolves, and has a large amount of confidence in herself despite the fact that she's barely experienced. If she puts her mind to something, she'll do that thing, whether or not she actually can.
Bio:
Lyra is a very simple person. Her parents were both rather affluent individuals who came into wealth through a long family lineage which dates back to the early 1800's, where her Irish immigrant ancestors established themselves as a rail company. This never had much of an effect on Lyra herself though, as she was always a very individual person, living out in the suburbs of Chicago, where she explored the little nature preserves and learning as much as she could about the trees, squirrels, and the dirt that everyone stood on. Eventually, as Lyra grew up, the Byrne family moved from those city streets of sleet, snow, and blistering heat to a more temperate city of just blistering heat, Lenajo.

Here, is where Lyra decided at the age of 19, it was time to move out. She was given an exorbitant amount of money, and made the decision to live on her own, outside of the cities she despised, and picked up a job as a park ranger due to her love of the wild. After some time in training and getting acclimated to her much more active lifestyle, she bought an old mansion that sat just on the edge of the forest. Over time, she established a power system, a simple farm, and converted much of the house into a hunting lodge, filling her time that wasn't spent hunting honing her physical form as much as she could. This was best shown through her strenuous workouts, and her adoption of various martial arts she had mastered over the years.

After years of silence, during one of her routine hunts, she found a man-sized creature chewing on the remains of a missing person she had been searching for the past few days. With some effort, she was able to call upon some of her co-workers to detain the beast temporarily, at least until the authorities arrived. Some wanted to forget the incident, others had the idea of researching what events conspired to the werewolf appearing in their woods. Lyra took it upon herself to keep an eye on the woods during the wee hours for werewolves, and dedicated herself to ensuring no other beasts of the same ilk would be able to commit manslaughter like that again, not if she was able to do anything about it.
 
Kai colour.png

Name: Kai Fen
Age: 19
Gender: Male
Orientation: He'll figure it out someday.
Species: Were-Fowl (Rooster)
Occupation: None (Living off welfare as of writing)
License status: N/A

Appearance:

Kai, as he appears on most days is a perfectly average 5'9 in height. He has russet-red hair assembled in a messy scruff of 'tufts' on top of his head. His eye colour is a warm, almost yellowish tone of amber. Not inhuman looking, just a little different is all. His build is lean and almost lanky from a distance. He wears mostly anything he comes across and barely takes time to consider his fashion. It could be green trench-coats one day and then vermilion hoodies the next. He does, however, seem to have a penchant for red. As his moods fluctuate, so too does his appearance, and his were-nature is all too apparent. Greenish-black feathers protrude from his arms and elbows. His eyes are a bright, fiery orange with too-large iris's and too-small pupils, the manic visage of an avian. His hands are clawed and pale yellow. Tawny, fox coloured down appears on his naval and leads in bountiful amount down to his knees, where the trend of scaled, yellow limbs continues. It is here where his anatomy becomes less comical and harmless, as his feet are not unlike a raptor bird. Long, black claws protrude from his digits, sharp and ever eager. He also habitually grows small, downy feathers on his face and upper-body. He detests them. He pulls them off, and it hurts.

Abilities:

~ It's all in the legs - Chickens are pretty good at running. Kai's no different in that regard, running much faster than the average human.

~ I can see you - As with most birds, Kai can see quite well. Keenly movement based, he often watches or stares at the slightest movements intensely.

~ Blood Sport - Both a blessing and a curse, it's not uncommon for Kai to be overwhelmed by his more bestial nature. One of the advantages (or perhaps the only advantage) is his heightened aggression. With spur like talons and powerful legs, his bird-esque kicks are fast, furious and very sharp. The downside is in his unpredictability. He can barely control his emotions, and can get upset over things that would only make sense to him and him alone. (Or maybe just birds in general)


Personality:

Unpredictable even to himself, Kai wages a constant war within. Outwardly his personality is that of a very simple, plain, soft spoken young man. Inside, his mind is a riot of bestial instincts. He is irrational. He is territorial. He is angry. He hates it. He loves it. Kai has enough sense to know that he is not normal and will not fit into society, thus his lonely and shut-off existence from the world. A world he just doesn't belong in. This is the only effort Kai has made so far in regards to combating his animal instinct, and for one reason. Even though he tells himself he hates his, how he can't have friends or live a normal life. Secretly, underneath all his moping and huffing... Kai loves it. Kai never feels more alive than when he is flooded with instinct. To the untrained eye, there is never a warning before his episodes of territorial anger or his possessive jealousy. His moods are logical to him and only him, trivial to any other creature that graces the planet. There is no clearer example of a were's duality than that of Kai Fen. When he isn't on a chicken-rampage, he's genuinely a very relaxed, ordinary person, if somewhat paranoid and suspicious. (So he says.)


Strengths:

- Taekwon-do-do - His kicks are serious and at times, random. In his were-form, his talons and legs deliver painful, relentless blows. Emotionally driven, he rarely relents, even when his so-called aggressors show submission, sometimes continuing even after their demise.

- Fight or Flight - On the occasion where he gets caught off guard, Kai is more than capable of making a quick get-away. Mostly flightless despite his feathers, he can run in all manner of conditions, over rocks, in undergrowth, flat grasslands and could probably flap-hop his way through trees if he had to. Although in all honesty, his temperament often means he's not running to get away from you, but to get to you.

- Eye for Detail - Being a flightless, irritable, colourful and potentially delicious animal normally comes with some bonus to eyesight, and Kai's is a choice one. He can see vividly, and even the slightest movement or detail can captivate his attention. He can move his eyes irrespective of each other and combined with his suspicious mindset, he's unlikely to miss a visual cue if there's one to be had.


Weaknesses:

- Anger Management - By now, it's no secret how emotional and irrational his instincts are. Worse yet, he can barely keep the lid on them (or he barely tries to, anyway.) This act-first, think-later mindset hasn't been particularly ideal. He doesn't consider what will happen later on, or what the potential outcomes will be. He simply kicks and hisses until something drops. One day, that something might be himself.

- With friends like him, who needs enemies? - With such a foul (fowl) way of existing, it's unsurprising that he has few friends. This is never good when you're a particularly nasty creature with a target on your back. His ability to make friendships is greatly out-shadowed by his ability to break them. Without the patience of a saint, his chances of finding refuge even amongst were's themselves are pretty slim. For a species that is better off in numbers, he's done himself no favours.

- Swim like a stone - Despite his uncanny ability to skip merrily across most terrain, there is one such biome that destroys him. Wetlands. Water in general, Kai despises. Without water-proof feathers and a strange aversion to water in almost all of it's forms, even a gentle sprinkling is enough to buy some time. One only has to wonder why liquid offends him so badly. It should come as no surprise that he is all but incapacitated in water above his knees. (although to even get him that far in would be a task in a half.)

Bio:

Kai's past is a mysterious one. Not due to some other-worldly circumstance, but simply that his memory is failing. While he is able to recognise many faces and many places, he cannot recall much of his life. For as long as he knows, he was a fowl, but he is certain that his family were not. He remembers the staggering breath in his lungs and the trembling of his body as a monster loomed over him. He remembers the sharp sting of agony across the nape of his neck as a beak closed around it. He remembers his older brother, and how he'd smile. He can recall voices telling him that it would be alright, that they would love him anyway. Kai assumes this was in-regards to his current state of existing. Even so, it must have been a lie. Kai remembers every moment his temper got the better of him. Every kick and screech of a temper tantrum that only grew with size each passing birthday he had. A nuisance evolving into a monster. He knows now that his brother is no longer with them. He knows that, somehow, it was his fault. This was the first time, as far as Kai can remember, that he realised he had truly given in to instinct. It was his own doing that his family could not be happy again.

The outline of his parents and the slam of a car door. The glowing reds of the vehicle as it skidded down the forest road and left him at the side. As much as he denies it, Kai can keenly feel the hurt and abandonment. That was fairly recent. Now his days bleed into each other and he struggles to plan his next meal in the miasma of instincts. He had become a mess, but for now, he had a roof over his head and a can of beans in his hands. If only he had a can opener, things would be going alright.
 
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Name:
Kathryn Wilson

Age:
20

Gender:
Female

Orientation:
Straight

Species:
Human

Occupation:
College Student

License status:
Unlicensed
c51e4e3c3e0d7ef11c743fe63569f56c.png
Abilities:
Acrobatic
Hand to hand combat
Sharpshooter

Personality:
Coming from a wealthy family, Kathryn comes across as a highly privileged and pampered girl, used to only the best things in life. She is admired by the public for her looks and her influential status and feared in the underworld of hunters and Weres cause of who her father is and of her skills as a hunter. Kathryn can be nice, caring, polite, charismatic and, gentle, but she can also be very mean, bossy, short tempered and spoiled. She's very focused whenever hunting a Were and can be a deadly opponent.

Strengths:
Skilled Fighter
Skilled Shooter

Weaknesses:
Spoiled
Father - She loves and fears her father

Bio:
Kathryn's father is Victor Wilson a very rich business man and mob boss. Victor owns many businesses and is practically a celebrity but also has a side job one of the most feared mob bosses in the underworld of crime and werehuntings. But he's ties to the mob are not public knowledge. There are rumors here and there but that it he makes sure they stay rumors. He runs one of the most lucrative werefighting rings in the business not only that but he also has connections to the government and we'll get paid for werehunting jobs they need done. He sends them weres for their research and they turn a blind eye to any of he's crimes.

Kathryn was trained ever since she was little to be a hunter. Her father wanted her to take over he's Mob and Business empire when he stepped down. Kathryn never really wanted anything to do with hunting but that all changed when werewolf attacked and killed her mother. After that her father used that rage Kathryn had to get her to focus more on training. Although Kathryn loved her father she also feared him cause he had a terrible temper and had many times taken it out on her mother. When she was alive so Kathryn always made sure to never make him angry. Kathryn started hunting when she was 18 and proved to be unstoppable never did she miss a target.

Although Victor's mob does hunt weres but they usually tried to avoid killing cause the man purpose for their hunts was to find fighters. Because weres are hard to find these days he decided he would create he's own for his werefighting rings. Only the people close to him not including his daughter know about this.
 
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ivs9Dg2 - Imgur.jpgName: Redacted
Current Alias: Artemis Skoll
Other Known Aliases: "Missy", "Wolf" , Riley Rivera, Aurora Vega, "Sarge"

Date of Birth: October 12th
Age: 33
Place of Birth: Columbia

Hair Color: Brown, sun bleached
Eye Color: Brown
Height: 5' 11"
Weight: 147lbs
Build: Athletic, Very Fit
Distinguishing Marks: Claw marks cover her back and the top of her buttocks, A small birthmark on her hip, Tattoo of --- on the back of her neck.

Gender: Female
Orientation: Pansexual

Species: Amur/Siberian Tiger
Physical Description: Female tigress, orange. Indistinguishable from a natural Amur/Siberian Tiger except in size. Retains scarring in tiger form, though harder to notice.

Occupation: Bounty Hunter + Skip Tracer
License status: Licensed (Active, Monitored)

Abilities:
Intelligence Specialist - Artemis enlisted in the Marines at the age of 17 and at 20 was recommended to FORECON. She was definitely on the military career path before that plan was forcibly derailed so she's more than adequately trained for her current cover/occupation.
Hand to Hand Combatant - Yes, she can use a gun well enough at a fair range (she's no sniper but neither will she shoot herself in the foot) but Artemis has always preferred the hands on approach. If she has to reach for a weapon she prefers knives. Brazilian Jiu Jitsu is her most proficient discipline though she's trained in a couple others.
Driving - Two wheels, three wheel, four, or even more. Artemis is a beast behind the wheel or controls.
Parkour - Yeah, yeah, she's clearly a were so she's got an advantage but she's still really good.
Poker Face - Artemis has two faces, goofy and scary. Both can hide secrets and she's good at controlling her physical tells/responses up to a certain point.


Personality: On the surface Artemis is friendly enough. She's a natural ambivert who has learned to adapt to her surroundings smoothly, enjoying company at times and peace and quiet at others. She's attentive to details and likes to listen more than talk, though she has a somewhat goofy sense of humor. Artemis, the woman, is a woman with drive, ambition, and a mission--a woman with a code. She grew up knowing she wanted to dedicate her life in service, knowing she was capable of doing that hard tasks that others could not. Self-doubt was never allowed, failure only a lesson and never a destination, and though she enjoyed her life, everything came second to duty. Unfortunately, Artemis in no longer just a woman. She's something more. Something wild and untamed that constantly pushes the boundaries. Thus far she's not managed to properly embrace her other half and so its eating her alive and undermining everything she's built for herself. Worse still is that her life is no longer her own and the lack of control only further tips the scale. Deep down she craves the hunt and yearns to embrace the darker aspects but that's not the person she was raised to be...

Strengths:
Sheer effing stubbornness (resilience) - its what kept her alive when she should have died.
Brute Strength - Even among other weres, her beast is on the stronger end of the spectrum. Plus she works out.
Conditioning - High as a human, its higher as a were. She can shift a few times a day without collapsing, more if she eats.
Control (The Woman) - Up to a certain point, Artemis has definitely mastered herself.
Not Squeamish - there's little she hasn't seen and therefore done. She has lines she won't cross but that also means she won't sit back and let others cross it for her either.
Military Connections - she doesn't like to use them but they are there.

Weaknesses:
Control (The Beast) - Her psyche is cracking. The beast is starting to win more often and she doesn't always remember.
Not good at backing down/retreating
Sex
Military Babysitters - They pop up from time to time.
Terrible at asking for help.
Nightmares.

Bio:
Artemis was born in Columbia but shortly after her birth she was adopted by a former Marine turned small town Sherriff and his young bride. Raised in the middle of nowhere Ohio, sports and academics were pretty much her life. Especially since she'd already declared she wanted to be a Marine like her dad at the young age of six. Her dad wasn't a hard man, more stern and disciplined but still with enough softness to have him coaching peewee football (yes, she played) and turning the singles moms' heads a few years after his wife died. She used to joke that her life was like an old sitcom but honestly it wasn't far from the truth. She'd dealt with loss and yes, the fact that she was adopted had come up--her grandparents were a touch racist at first to be honest--but really her day to day life had been pretty idyllic. Her biggest screw up had been driving her hard earned Camaro into a tree (she won the race though).

After graduating high school a bit early, Artemis had pretty much begged her father to let her enlist early. He'd tried to talk her into going the college route. Had tried to caution her to enjoy her last summer of being young and free, but in the end she'd worn him down. She knew what she wanted to do and missing out on a summer tinkering with her car or working at the dinner or for dispatch was not going to break her. She was ready to be a Marine. To make a difference. So off she went.

Things went rather well for Artemis in the military. Oh the Marines kicked her ass for sure but she didn't wash out. She rose to challenge after challenge and at one time even considered trying to be a Navy SEAL, but ultimately she was recommended to Force Reconnaissance and found it an excellent fit for her. It was proud moment when she made the same rank as her father (E-6) and she'd been set to go the distance even if she couldn't talk about much of what she did but a joint op that took them to Asia went south and Artemis found herself getting mauled by an oddly focused tiger...

She should have died. She'd held on long enough to empty a full damn mag in to monstrous animal but she'd blacked out before seeing any sign of help. She's likes to think if she'd just stayed conscious she might have had a chance to escape the damn trap that awaited her when she woke but to be honest, Artemis would have never abandoned her duty. Even if she really should have been dead. The Marines knew full well what she'd been attacked by when the tiger she'd pumped full of bullets had its head blown off and reverted back to human form. They also knew full well what she was when she woke up mere days later, whole and fit as a fiddle but for the extra scars on her back. After that, the life she'd thought she'd made for herself became little more than a cage.

Artemis was officially discharged--Honorable, she even got a medal she didn't want. However, that was only for the records. In truth she still works for the military under a joint taskforce concerned with the really really bad guys who also happen to be weres. Which wouldn't be so bad except sometimes there are other things required of her, other things that she doesn't want to do. Things that make her feel sick and terrible. Things that the beast inside her likes.

Other:
Secretly loves romance novels.
Her biggest regret is that she will never have children.
 
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Name: Ryan Creutzfeldt
Age: 34
Gender: Male
Orientation: Heterosexual
Species: Human
Height: 5'11 (178 cm)
Weight: 149 lbs (68 kg)
Hair: Brown;
Eyes: Brown;
Occupation: Doctor;
License status: Non-hunter;

Abilities:
Medical Expert -- Ryan has vast knowledge and experience in the medical field. Allowing him to stitch up wounds but he is just a normal doctor, he can't heal everything.
Good Condition -- His body is in better shape than the average populace.
"Back when I first started this endeavor, I was known as Doctor Death" -- He knows where to hit ya to kill ya. Just because he knows, doesn't mean it's guaranteed

Personality:
The doctor is easy to approach and converse with individual, he is outspoken and firm in his stances. Those who speak with him note that at times, he can be egomaniacal. Hates busybodies (or generally anyone) who snoops around in his personal life. He began the research for a cure, out of altruism and egotism. He has no hate for the majority of the human-animal hybrids, he pities them except for one who earns his scorn. During fieldwork, he might slip into a more diabolical mindset. He also has a peculiar disregard for his own safety, jumping at the chance to catch a bullet or a claw that was aimed for someone else. He is agnostic. A possible drinking problem, says he can quit any time he wants. He plows through most books.


Strengths:
Iron Stomach - It takes a lot of gore to ever intimidate or disgust Ryan;
"Thanks for the stitch, Doc." - He'll heal ya well.
Observant/Diligent - Rarely anything escapes his eye.


Weaknesses:
Drinking Problem - At weekends, he'll drink himself into a coma with a bottle of brandy;
Close-range - He sucks at close range;
Blatant disregard for his own safety

Bio:
Creutzfeldt is a German-American, born and raised in Pennsylvania. He enjoyed the luxuries of an upper class family for the entirety of his childhood. A diligent young boy who always wanted to do right by his parents which at the time, he thought that meant burying himself in school and receiving good grades. He buried himself so much that it cost him his social life, much to the dismay of his parents. His self-isolation from society followed him into his teenage years, making him a bitter loner. It was nobody's fault that Ryan grew up to be this way, he believed in a bad type of discipline and wanted no help from anyone. At eighteen years of age, Ryan had found himself on the floor of his parents' bathroom with an empty bottle of alcohol. In his drunken ramblings and delusions, he had decided to go to therapy so he can finally set his life on a new course.

After months upon months of therapy and counselling, Ryan finally managed to break his horrible habits. He went to med school, where through hard work and proper dedication passed with flying colors. He also managed to pick up a social life, one that he still cherishes to this day. Many years passed for our doctor, he built up quite a positive reputation for himself in California.

However one faithful evening would change the good doctor forever. That day the hospital had been busier than usual and it exhausted the doctor heavily. He was ready to leave with coat and briefcase in hand. When he got to the hospital's glass doors, he got stopped by a colleague. It seems Dr. Jo Capewell also finished her shift, she offered they walk together to their cars in the parking lot. Ryan took up his colleague on her offer. They walked n talked their way to the lot. Once they entered the parking lot, Dr. Jo noted how some of the lights were not working. Creutzfeldt shrugged off her concerns, figuring that fuse had blown or an electrical cable cut. He would regret ever doubting her worries. Once they got just within a few feet of their vehicles, a huge verminous rodent leapt from the shadows to attack Dr. Capewell. This disgusting anthropomorphic rat knocked the doctor on the ground and began clawing at her with his razor sharp claws. Dr.Creutzfeldt tried to fight the creature off but it tossed him aside like a rag-doll. Ryan was slammed into a car, setting off the alarm. The alarm startled the creature and forced it to flee with Jo while she screamed helplessly. He could not hold onto his consciousness for long so Ryan passed out on the spot.

Later in the morning, Ryan awoke in one of the hospital beds at his workplace. Another colleague informed him that he didn't have any serious or permanent damage, just some bruises and bumps. The police then went in and began a battery of questions, all relating to the disappearance of Dr. Jo Capewell. He told them all, he could. Surprisingly, they believed him since the evidence at the scene of the crime clearly indicated something inhuman had attacked them.

A few days later, they found Capewell's mutilated corpse. Her torso ripped open like a cardboard box, her organs were missing large chunks and littered with bite marks. Near her carcass, in a pool of her blood, laid an ID tag belonging to security officer Adrian McGinn. The news shattered Ryan's psyche and caused him to lose his medical license. He healed over time but he promised he will rid the world of this half-man half beast plague and hang Adrian by his entrails.

Other:
- No relation to the Creutzfeldt from Creutzfeldt-Jakobs Disease.
- Doesn't speak a lick of German, wishes to learn before he bites the bullet.
- Had a dachshund named Pompidou.
- He was a regular at the local shooting range.
 
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