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Dice [5E] Isles Of Skidrow - Characters

OnyxReaper

Mind Over Metal, Metal Over Flesh
IC
OOC
Character Sign-Up/Roster
  • If you would like to use anything not present in these books, please reference where you are using whatever you are using from, and allow me to review whether or not I am okay with it beforehand.
    • 5E Core Rulebook
    • Volo's Guide To Monsters
    • Xanathar's Guide To Everything
  • Attribute scores will use the official Standard Array -> (15,14,13,12,10,8)
Character Sheet Code

Code:
[tabs][tab=Overview]Character Name:
Race:
Class & Level:
Experience Points:
Background:
Alignment:
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[row][column=span4]Strength:
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[tab=Equipment]Currency:
Equipment:
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[tr][th]-[/th][th]-[/th][th]-[/th][th]-[/th][th]-[/th][/tr][/table][/tab]
[tab=Appearance & Background][side=right]Gender:
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Background:
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[tab=Spells (optional, of course)]Spellcasting Ability:
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  • Character Name: Medrash Drachedandion
    Race: Dragonborn
    Class & Level: Barbarian, Ancestral Guardian, 3
    Experience Points:
    Background: Folk Hero
    Alignment: Chaotic Good
    Proficiency Bonus: +2
    Strength: 17
    Dexterity: 10
    Constitution: 14
    Intelligence: 8
    Wisdom: 12
    Charisma: 14
    Passive Perception: 13
    Saving Throws: Strength, Constitution
    Skills:Animal Handling
    Intimidation
    Perception
    Survival
    Mason's Tools
    Vehicles(Land)
    Initiative:
    Speed: 30
    Armor Class: 13
    Hit Point Maximum: 32
    Hit Dice: D12
    Racial Traits: Draconic Ancestry - Red
    Breath Weapon
    Damage Resistance - Fire

    Other Proficiencies and Languages:
    Common
    Draconic
    Feats:
 
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Looks good to me so far, just a backstory that ties in the Folk Hero thing and I'd say that's top-notch
 
  • Character Name: Alastor
    Race: Fallen Aasimar
    Class & Level: Bloodhunter, Profaned Soul, Lvl 3
    Experience Points:
    Background: Soldier
    Alignment: Chaotic Neutral (could be Chaotic Good but his perception of what is evil is kind of skewed)
    Proficiency Bonus: +2
    Strength: 15
    Dexterity: 15
    Constitution: 13
    Intelligence: 10
    Wisdom: 12
    Charisma: 10
    Passive Perception:12
    Saving Throws: Strength and Wisdom
    Skills: Athletics, Intimidation, Acrobatics, and Insight
    Initiative: +2
    Speed: 30
    Armor Class: 13
    Hit Point Maximum: 22
    Hit Dice: 1d10 (per bloodhunter lvl)
    Racial Traits:
    Darkvision: 60 feet
    Celestial Resistance: Resistance to Necrotic and Radiant damage.
    Healing Hands: As an action, you can touch a creature and heal a number of hit points equal to your level, once per long rest.
    Light Bearer: You know the light cantrip. Use charisma if someone tries to dispel it.
    Necrotic Shroud: Starting at 3rd level, you can unleash your divine energy as an action, causing your eyes to turn into pools of darkness and two skeletal, ghost-like, flightless wings sprout from your back. The instant you transform, all other creatures within 10 feet that can see you become frightened until the end of your next turn if they fail a Charisma saving throw (DC 8 + your prof bonus + Charisma modifier). The transformation lasts for 1 min, and once on each of your turns you can deal extra necrotic damage equal to your level, whenever you damage a creature with an attack or spell. You can cancel Necrotic Shroud with a bonus action, and cannot use it again until you take a long rest.

    Other Proficiencies and Languages:
    • Languages: Common and Celestial
    • Armor: Light and medium
    • Weapons: Simple and martial
    • Tools: Alchemist's supplies
    • Gaming Set: Cards
    • Vehicles: Land

    Feats: N/A
 
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  • Character Name:

    Race: Mountain Dwarf

    Class & Level: Pal 3

    Experience Points:

    Background: Soldier

    Alignment: LN


    Proficiency Bonus: +2

    Strength: 17

    Dexterity: 10

    Constitution: 15

    Intelligence: 8

    Wisdom: 13

    Charisma: 14

    Passive Perception: 13
    Saving Throws: Wisdom/Charisma

    Skills: Insight, Intimidation, Athletics, Perception


    Initiative: +0

    Speed: 25

    Armor Class: 18

    Hit Point Maximum: 31

    Hit Dice: 3


    Racial Traits: Typical Dwarven Traits (PHB 20)
    Resistance
    Darkvision
    Proficiencies

    Other Proficiencies and Languages: Go (strategy game), all armor/shields, simple/martial weapons

    Feats:
 

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