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Futuristic 2277: The Expedition.

MarinesThePsychoticReaper

Resistance Member
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The year 2277.
After The Nuclear War civilization has stayed sheltered in Mega-cities. Where Corporations fight for power and everyone who is normal gets to live among others. Mutants and physically unfit are exiled out of the cities to stop the population from falling into chaos due to their insecurities, possible pandemic outbreaks and so on.
However, a new strain of an unknown Disease has tarnished the Streets of Dallas Megacity.

After collecting the Citizen Data. 7 Citizens were selected as possible members of an expedition for one of the Abandoned facilities that could possibly have data on a cure for the unknown disease. Government officials can't spare extra manpower to send their men themselves due to constant need of control over the situation.

You with 3 other people will have to venture into the dangerous Wasteland outside the Walls of Dallas Megacity. You will have to face Mutants, Infected, Bandits and Organized Mercenary groups. Some will shoot on sight, Some will be willing to talk and some will just ignore you. You must organize your choices with your Crew.


Current Expedition Status.
Expedition's Progress[0%]



  • Health Points:40
    Persuasion: Not Best
    Strength: Not Best.
    Perception: Very Good
    Perks: Eagle Eye.
    Weakness: Any Kinds of Damage.
    Brief Backstory"Sniper used to be a SWAT marksman until something wrong happened. 6-7 months ago during a hostage situation, someone made the wrong call and Sniper has shot down an innocent civilian. Due to the pressure of the Press, Sniper has been fired from his/her work. Now He/she has a chance to get back into the ranks of Dallas Metro police force again. He/She just have to do this mission and come back alive."

    Combat Preferences and AbilitiesSniper Is A Character that takes his time with their actions. Resulting in the boost to accuracy each passed turn that is taken for getting precise aim.

    Sniper Starts of with 45% accuracy and gains 5-10% accuracy with each turn. The effect will be lost after getting a kill so Players who chose the sniper role will have to choose their priorities if they want to trade-off time for Accurate high damage shots.

    Also Having a Sniper in the team grants the "Eagle Eye" perk which Helps the team notice a Group of people, mutants and whatever else sooner than they would without Him/her.

    Of course having High damage also comes with disabilities. Without any cover or protection, Sniper on its own is an Easy Target so it's best for the team to keep him/her behind.

    So in Summary:
    +High Damage
    +Visual Support
    -But has to wait for few turns to gain accuracy
    -And on its own is very weak



More BelowCharacter Sheet:Coming Soon
OOC Thread:Coming Soon
IC Thread:Coming Soon
 
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