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Futuristic [200XX] Trouble In Neo York - Cyberpunk RP LORE - CC - Q&A

MrReaves

Steamlord
This is the official lore & discussion thread for the 200XX RP!

One of the first things we'll be discussing is the available races and ideas for character backgrounds. Then, I'll give you a neat and easy template to fill in!

RACES
  • “GROUNDER” (Earthdweller Human)
Grounders are the most common, salt-of-the-earth, largely unmodified humans planetside. Decades of corporate supremacy have pummeled many into subservience, but others have vowed to carve out their own paths in life and rage against the machine. Grounders make up for their lack of a particular excellence (in comparison with the other races) with their versatility and gritty, hardworking attitude.
  • “LOONIE” (Moondweller Human)
    The moondwellers are egregiously wealthy and it shows; Most are spoiled sick and regard Earth and its people as nothing more than their property. Generations of high-grade genetic modification have made them elegant and desirable, enhancing their inherent social sway. Not all Loonies stay evil; A growing movement of activists seeks to change how inhumanly “grounders” are treated. Death is not the end of a Loonie’s life, as they are equipped with an In-Body Analog Storage Unit (IBASU) that will store their neural activity at the time of death, ready to be transferred to a clone of the user’s body- if the IBASU is retrieved intact, and they can afford it.

  • “SPACER” (Human Space Colonist)
    Spacers left the solar system in their communal ships, filled to the brim with ambition. Now, their distant offspring is scrambling meekly back to Earth. Colonies established on distant worlds are mostly small, starving and lawless; Earth might not be paradise, but it’s a better place to make a living. The unique conditions of lives spent mostly on starships have left the Spacers elongated and physically weaker, but more nimble and highly resourceful.

  • “NOBODY” (Revived Android)
    The death of an Earth citizen rich enough for an IBASU but too poor to afford proper cloning usually results in the creation of a Nobody, a robotic shell for the recently deceased to inhabit. Nobodies are often the property of corporations and lack any real rights, which often leads to suffering at the hands of the corporate machine; however, their lack of a legal identity makes identification much more difficult, so some gravitate to a life of vigilantism or crime and alter their bodies to match the skills needed.

  • “MUTE” (Mutated Hybrid Humanoid)
    Rampant genetic experimentation by Loonies led to the birth of the first Mutates, or Mutes; Humans with the genetic qualities of other organisms spliced into them. Boasting greater strength, speed, and regenerative capabilities (depending on what they were created to do), they served as ideal labourers and servants. Though some stand out thanks to horns, scales, tails or other feral qualities, decades of interbreeding with regular grounders has led to Mutes who can pass as human but retain certain abilities.

  • “TECHIE” (Earthdweller Cyborg)
    Considered by themselves as the next step in human evolution, Techies eschew genetic modification in favour of technological augmentations to their minds and bodies. Often, these technologies are imperfect prototypes that pose a danger to their health. Some Techies only install minor implants for an edge on the competition, others emulate Nobodies with most of their flesh replaced by chrome- with various degrees of succes. Techies have the easiest time interacting with digital systems, and can augment their bodies with weapons.

~~~

If you’ve chosen your character’s race, it’s time to think about their background and their motivation.

Are they a Loonie who has turned their back on society, smuggling dangerous goods armed with relentless charm and a plasma pistol?
Are they a Mute thief, relieving the rich of their valuables?
A Spacer mercenary who snipes from the rooftops before slinking into the shadows?

As long as they end up in Neo York at the start of this RP, and are amenable to a “team assigment” with fellow low-lifes, be as imaginative and inventive as you like!
The information here is purposely sparse, as I'd like to fill in the blanks and world-build together with y'all! But there is more to the setting and I'll be glad to answer any questions you might have.

BIO TEMPLATE


Name:
Age: (Can be beyond regular human lifespan for Loonies and Nobodies!)
Gender:
Species:
Look: (Physique, complexion, eyes, hair; augmentations, tattoos and dress sense!)
Weapons: (From trusty firearms to advanced beam weapons, thermal knives to rocket fists!)
Gear: (Other useful items, from hacking devices to combat kit.)
Vehicles: (Not everyone can afford one, but if they can, it's probably rad.)
Personality:
History: (No need to spill everything; Some of it can come to light during the RP!)
Skills: (Make use of their story background to imagine what they might be good at!)

~~~

THE GRIP

In Neo York and other sprawling megacities, technology is omnipresent in every nook and cranny, with industry and infrastructure heavily automated. Making good use of these technologies by hacking into them to make them do your bidding is a skill that people refer to as 'grip'- and it can be achieved through hacking devices, viruses, or sheer force of will if you're a Techie with the right mental implants. Invaded systems fight back, so the influence is almost never permanent or perfect; but in the heat of the moment, the right door locked, cover extended or turret scrambled can be a difference between life and death.
 
So in this Neo York are their any gangs or such?
If so what types?
 
Thanks for your question!

There are a variety of gangs throughout Neo York that will become known throughout the story. There are the unfortunate Nobodies and Mutes whose coalitions have devolved into racketeering and trafficking, Techies who hack into trade systems or Rob you in the streets.

Some would argue the greatest "gang" is North Star, the megacorporation that holds legal dominion over the city. Neo York is one of the planet's greatest spaceports and mercantile hubs, and almost every aspect of trade is tightly controlled by them. Employees are regularly overworked, underpaid and poorly protected from hazards- but any thoughts of unionizing or rebelling are swiftly and violently stamped out.
 
Plebian - Probably! It wouldn't be thick enough to defend from gunfire, but maybe from small blades? Intriguing idea! I'd love to see the in-universe reasoning behind why they'd be designed that way!

Syfer - Yes, they still have some meat inside them to maintain!
 
I can imagine that a society like this produces an immense ammount of scrap and junk. So, I was wondering if my character at least could be somehow associated with a scrapyard somewhere outside the city?
 
Of course I wasn't planning to make it overpowered, just a neat little idea. As for how exactly an in-universe reason for it to exist? I'd say the keratinocytes that typically make up the human epidermis get suped up, causing them to form something akin to the Pangolin's keratin scale. As for the why? I'd say they would be pretty good in hostile environs that typically has a lot of debris i.e mining, hell throw in some musculature improvements and I could see them being sort of like bodyguards.
 
Of course I wasn't planning to make it overpowered, just a neat little idea. As for how exactly an in-universe reason for it to exist? I'd say the keratinocytes that typically make up the human epidermis get suped up, causing them to form something akin to the Pangolin's keratin scale. As for the why? I'd say they would be pretty good in hostile environs that typically has a lot of debris i.e mining, hell throw in some musculature improvements and I could see them being sort of like bodyguards.

Good thinking! That makes sense. Really intrigued by the sound of your character already!
 
I have an old OC that can be repurposed as a techie here. Control drones, shoot electric charges and vibing to elevator music.
 
That sounds good to me!

I'm imagining my character as the owner of a large scrapyard where many of the machines and equipment are kitbashed, assembled from parts of other machines and vehicles that come in for scrapping. I'm thinking the ability to build functional equipment out of parts most consider junk would be useful.
 
Here he is, any critiques welcome as always.
Name: Landon;
Nickname: Sheller;
Age: 26(?);
Gender: Male;
Species: Mute;

Look: An imposing figure standing just over 6'1" (186 cm), armored by keratin scales, upon closer inspection of these greyish scales reveals the healed cracks of ballistic grazes and minor indents that were once gaping holes caused by direct shots. His left forearm plate sports a puzzling series of scratches that resemble prison lines that keep increasing in number, over 50% of the plate now has these scratches when asked about them, Landon simply deflects the question or flat out ignores it. At the neck, elbows, and knees can be seen red muscle fibers that are covered by a fibrous, transparent substance. The neck is protected by a gorget style protrusion while the elbows, and knees have armorlike cops that shield them when the limbs are extended, they're similarly colored to the rest of the scales albeit a shade darker. Another modification is the addition of a nictitating membrane on his eyes, the membrane is yellow, and translucent, its' primary goal is to protect eyes from rogue debris. Underneath the membrane or third eyelid are a pair of blue eyes. His facial features are covered by a thin plate of bony origin, the plate itself can be retracted to reveal a lipless grin of normal-looking teeth, the major difference being their slightly larger size. Other than the face plate, Landon also has an insectoid style helm that covers the top, back and sides with a small ridge on the forehead.

Weapons: The Drak0nfly S151 The Drak0nfly S151 or simply known as the D0S1 (D Zero S One), is a durable yet cheap ballistic pistol of the small caliber range(6+1 round capacity for the lower end and 4+1 for the higher end of the spectrum), it can accept a variety of small caliber ammunition and is highly customizable (for example, Landon's D0S1 has a laser module and holosight) however it has a tendency to break when repeatedly used with cartridges that are on the higher end on the spectrum of sizes and its' stopping power is easily outclassed by high caliber weapons or weapons with a faster fire rate; Pocket Knife An off-brand pocket knife with a 9 inch (22.7 cm) blade and a finger guard that can be used for sick tricks. It is a regular knife.

Gear: A backpack that currently only holds 10 credits and an electrolyte smoothie, and a belt with hip packs on both sides (empty).

Vehicles: N/A, wishes he could own one of those new top of the line liter bikes.

Personality: The first impression that someone gets after meeting Landon is that he is incredibly cheerful, and energetic. He's the guy who'll crack a joke at the most inappropriate times. He also lacks a formal education beyond anything that isn't related to minerals, or something vaguely mining related. Landon lacks a strong moral compass, making him a perfect candidate to do dirty deeds. His loyalty is vague, sometimes he can be more faithful than a dog to someone and other times he'll backstab you for that precious gem that you found on the way over, you could say it's a person by person basis. When you have to do business with high-class mobsters, be sure to leave Landon out on the porch like a feral guard dog because he has no clue about the finer aspects of high society. Has a slight fear that something from his past will come back to bite him.

History: The earliest memory L-17562 could recall was the intense sound of a plasma drill filling his ears and its' shiny drill bit illuminating the darkened surroundings. L-17562 was a mining mute, his job was incredibly perilous as he had to frequently descend into lunar mines or grav-locked asteroids and harvest them for their precious resources. This was all he knew, cycle in and cycle out, hear the whizz of the drill as it sprung to life then get pelted by rocky projectiles as they're pushed away violently by the drill. The first few years for L-17562 were perfectly acceptable, during this period he acted more like an organic automaton than a living being with hopes and dreams which might have made the whole ordeal easier. Eventually as L-17562 got 'older,' the job just became not worth his effort, and unfulfilling. So the crafty miner began hatching his plan. He went through many ideas, from making an explosive from the present resources to hostage-taking then make it to the nearest space port to Earth but he shut down all those plans and decided to just keep it simple. Kill someone then make off with their weapon, truly an ingenious plan that nobody could predict. However the major obstacle was the shutdown collar around his muscular neck, that is a problem.

The solution was to play the oldest trick in the book, escape via injury. During a mining session, L-17562 broke off a stalagmite then sharpened it. He didn't want to make too sharp so as to not give away his plan. The injury didn't need to BE serious, just LOOK serious for the onsite med-scanners to be fooled. Landon turned the stalagmite shiv towards his body then plunged it into his abdominal area. He radioed an emergency then was rushed to the surface. The stalagmite's composition was crucial this stage as its' mineral compound could confuse the sensors. And it sure enough did, determining that surgical intervention was required. He was taken to the nearby medical bay on the mining station and was being prepped for surgery. It is standard procedure to remove the collar for surgery however that only happens after general anesthesia has been applied. Whether it was dumb luck, an inexperienced anesthesiologist or something else, the anesthesia WASN'T applied and the collar came off prematurely. This break allowed L-17562 to take a nurse hostage and escape the compound. Before he left the O.R however, he had the nurse apply a coagulating gel to stop the bleeding, this didn't heal the injury however.

The next few days were fragmented and muddled for L-17562, the few memories that he could recall were of another damper and darker operating room, something about a debt being owed, a weird aerosol being sprayed on his chest that left no stain then blanking out again. When he came too, he had found himself in the basement of a desolate Neo York building, there had been a digital pad next to him with the message "We'll call in that favor one day. Enjoy your new lease on life for now."

L-17562, or Landon as he came to be known, has been in Neo York for six months, struggling to live from day to day, willing to take up any job, criminal or otherwise.

Skills: Brawler - The miners would occasionally hold boxing matches to let off steam, Landon wasn't the greatest fighter but he was no slouch either.
Mineralogy - Although he doesn't have a formal education, he does know a thing or two about minerals so if you need a decent judge, he's your guy.
Affinity for pistols - Despite only having a pistol for four months, he is quite talented with it.
Assuming_Control_by_koucha.jpg

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Name: Mint Blaun
Age: 24
Gender: female
Species: techie
Look: Mint would looks like an average young woman if not for a pair of metal rods jutting out of her skull. She poses short black hair, pale skin and black deadpan eyes, as if she was no more than a living husk. Her attire mostly consist of plain things like trousers plus jacket, but if the need arise she would try her best to looks as formal as possible. If not in formal attire she can be usually seen with headphones on her head.

Weapons:
  • Drones: Mint controls several drones with various forms, connected directly to her Command Nerve. The most common she use would be the surveillance bumblebee drones due to it being able to fit into her pocket.
Gear:
  • Battery pack: A set of high-power batteries to power her drones or lightning bolt.
  • Hacking device: Despite being able to hack directly through her Command Nerve, Mint still bring one of these.
Augmentation:
  • Dual-processor: Half of Mint's brain is replaced by Command Nerve, enabling her to directly connect with electronic devices and boosted her calculating capability. Since she has both human and robot brain, either side can take over the body if the other one is knocked unconscious (like sleep gas or EMP). The Command Nerve is connected to the antennaes on top of her head.
  • Nanonerves: Some of Mint's nerves had been replaced by synthethic ones. These nerves are able to conduct electricity efficiently, granting her very high resistance against electric current and even give her the ability to redirect it outwards into a lightning bolt.
Vehicles:
  • Bicycle: It even has a basket in front of it. RAD!
Personality:
Mint calculates everything coldly like a machine, generating reasonable options with provided data and explain it to other people in a robot-like manner. Sometimes she feels more like an android in a human body rather than an augmented human so she tries hard to be more humane. She enjoys music, games and even joined a weird entropy-centered cult because she believes art-appreciation, faith and wasting time are something that only human can do.

History:
Mint doesn't remember her past. All she knows is that she got an accident that left half of her brain beyond repair so she was tweaked by Doctor Ender. Now to pay the debt she must agree to become the illegal doctor's guinea pig little helper.
Skills:
  • Hacker: Mint has an excellent capability to access various gadgets directly. Through Doctor Ender hypothesized that the reason Mint talk like a chat bot is because she was influenced by the devices she hacked.
  • Multitasker: Uncanny capability to play more than one games at once, controlling several drones at several different locations without problem, or even using both her Command Nerve and hacking device at the same time.
 
Name: Vinny

Age: 22

Gender: Male

Species: Mute

Look: Vinny is a tanned, beefy guy with long black hair that he usually has tied back, and sapphire blue eyes. He has two sets of arms, which means he has six limbs total. His genetic makeup is largely a mystery. The fact that he has a second set of arms means he has to wear special made tops. He doesn't go much for style, instead, he goes for functionality. He will usually be wearing a short sleeve top and cargo shorts, as well as work gloves and work boots.

Weapons: Vinny usually carries a couple of home made throwing knives with him, however, he also has a large double barreled rifle at home.

Gear: A variety of mechanic's tools can be found in his truck.

Vehicles: A custom mechanic's truck built out of whatever usable parts that would fit it. Vinny built it himself.

Personality: Vinny is fairly quiet most of the time but that doesn't mean he can be pushed around. He tries to be fair with and help people, however, he also knows some aren't worth trying to help. Vinny is a firm believer in doing what you can with what you have.

History: Vinny's great grandfather started the scrap business that he now owns, which is more than most with some form of employment can say. Vinny grew up around the junkyard, piles of metal, heavy machinery and all. As a child with a highly active imagination, Vinny would often play with various items he found in the mountains of scrap, which allowed him to have fun in ways most kids wouldn't care for. As he grew older, Vinny began to see value in the things that so many others deemed junk. Whether it was for parts, or something that could be repurposed or even fully restored, Vinny saw that people often threw away perfectly good things for seemingly silly reasons, and the wealthier they were, the more likely they were to do this. Now, Vinny frequently repairs machines and vehicles and even builds new ones with parts that would otherwise go to waste.

Skills: Vinny is very mechanically inclined, He can fix both vehicles and heavy equipment alike, as well as build custom machines provided he has the right parts and tools.
 
Name: Mira

Age: 22

Gender: Female

Species: Mute

Look: Lithe, flexible and toned. Her complexion is a mix of smooth, tanned skin with criscrossed scars from her time on the streets. Long red hair, generally tied up in whatever fashion she feels that day, complements similar colored pointed ears and a furred tail, along with her eyes, slitted for vision in all lighting situations. She generally wears streetwear: synth leather jackets, flexfit tanktops, toughskin pants, sneakerboots, tactile gloves, and of course, colorshades.

Weapons: Butterfly knife, stun gun

Gear: Thieves Tools, Electronic cracking kit, Spiderclimb harness

Vehicles: Nothing yet; at the moment she's still working on just trying to afford rent

Personality: Mischevous and thrillseeking, Mira believes that life is a game meant to be played to the fullest. She hunts after scores by daylight and performs her larcenous deeds by night, then spends her ill-gained credits into the wee hours of the morn, only to wake up in a booze-and-lord-knows-what stupor and start her cycle all over again. She rarely plans past the next day, and has more than once snuck into a contact's apartment just to pass out on their couch.

History: Mira's past is simple; a street urchin who grew up pickpocketing easy marks and sleeping in abandoned warehouses to survive, she learned early on that "the rules" that so many lived by were just there to give the ones who created them power over those who followed. So she stuck to the shadows, perfecting her craft and slowly working to find wealthier and wealthier targets to rob. When offered a chance to make a real strike against the corps (and make some good creds while doing so), she jumped at the opportunity.

Skills: Infiltration - Mira is one sneaky bugger, able to tip toe through streets and hallways alike with scarcely a notice, and break through security without raising an alarm
Detection - Feel free to call it having nine-lives, but she has a sixth sense about her telling her when she's being observed, and when she needs to get out of wherever she is
Rapid Movement - Whether it's up a wall, across a tightrope, or just hauling ass down an alleyway as armed guards persue, she knows how to get where she needs to go in the shortest time possible.
 
My gods I'm so sorry! I've been doing a lot, but I'll have my CS up tomorrow.
 
Name: Clover [Last name unknown]

Age: 20

Gender: Female

Species: Techie

Looks:
Clover.png
Most of her body is metal. The only parts that are not is the left side of her face, her right foot, and her left arm. She wears blacks and boots. Her eyes are teal and her black hair is always down. She has a deep scar on her left arm right around where her elbow is. She stands at the height of 5'7
Weapons: Her right arm can do a lot. It has different swatches it can cycle through a long sword like thing, a hook, a dagger holder, and a plain old hand. She carries two pistols, and many daggers and sharp weapons inside her jackets.

Gear: She has a touch pad on her right arm. She uses it when she puts trackers on people, and can access the internet off it too.

Vehicles: None she walks

Personality: People call her 'The Heartless Shadow'; you can imagine how much that hurts. But of course she doesn't let it show; she keeps her feelings bottled up inside. She is the most experienced killer in the mafia she's in. She doesn't let anyone close to her, so no one knows her soft fluffy side. She is a rose covered in thorns.

History: Classified
Classified

Classified
Classified
She is an orphan. Adopted by a mafia.


Skills: She kills for a living, and is a master at it. She can easily blend into the crowd. Stealth is her number one skill. Surprisingly she's not that good with computers, but she is really strong.
 

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