MrReaves
Steamlord
This is the official lore & discussion thread for the 200XX RP!
One of the first things we'll be discussing is the available races and ideas for character backgrounds. Then, I'll give you a neat and easy template to fill in!
RACES
~~~
If you’ve chosen your character’s race, it’s time to think about their background and their motivation.
Are they a Loonie who has turned their back on society, smuggling dangerous goods armed with relentless charm and a plasma pistol?
Are they a Mute thief, relieving the rich of their valuables?
A Spacer mercenary who snipes from the rooftops before slinking into the shadows?
As long as they end up in Neo York at the start of this RP, and are amenable to a “team assigment” with fellow low-lifes, be as imaginative and inventive as you like!
The information here is purposely sparse, as I'd like to fill in the blanks and world-build together with y'all! But there is more to the setting and I'll be glad to answer any questions you might have.
BIO TEMPLATE
Name:
Age: (Can be beyond regular human lifespan for Loonies and Nobodies!)
Gender:
Species:
Look: (Physique, complexion, eyes, hair; augmentations, tattoos and dress sense!)
Weapons: (From trusty firearms to advanced beam weapons, thermal knives to rocket fists!)
Gear: (Other useful items, from hacking devices to combat kit.)
Vehicles: (Not everyone can afford one, but if they can, it's probably rad.)
Personality:
History: (No need to spill everything; Some of it can come to light during the RP!)
Skills: (Make use of their story background to imagine what they might be good at!)
~~~
THE GRIP
In Neo York and other sprawling megacities, technology is omnipresent in every nook and cranny, with industry and infrastructure heavily automated. Making good use of these technologies by hacking into them to make them do your bidding is a skill that people refer to as 'grip'- and it can be achieved through hacking devices, viruses, or sheer force of will if you're a Techie with the right mental implants. Invaded systems fight back, so the influence is almost never permanent or perfect; but in the heat of the moment, the right door locked, cover extended or turret scrambled can be a difference between life and death.
One of the first things we'll be discussing is the available races and ideas for character backgrounds. Then, I'll give you a neat and easy template to fill in!
RACES
- “GROUNDER” (Earthdweller Human)
- “LOONIE” (Moondweller Human)
The moondwellers are egregiously wealthy and it shows; Most are spoiled sick and regard Earth and its people as nothing more than their property. Generations of high-grade genetic modification have made them elegant and desirable, enhancing their inherent social sway. Not all Loonies stay evil; A growing movement of activists seeks to change how inhumanly “grounders” are treated. Death is not the end of a Loonie’s life, as they are equipped with an In-Body Analog Storage Unit (IBASU) that will store their neural activity at the time of death, ready to be transferred to a clone of the user’s body- if the IBASU is retrieved intact, and they can afford it.
- “SPACER” (Human Space Colonist)
Spacers left the solar system in their communal ships, filled to the brim with ambition. Now, their distant offspring is scrambling meekly back to Earth. Colonies established on distant worlds are mostly small, starving and lawless; Earth might not be paradise, but it’s a better place to make a living. The unique conditions of lives spent mostly on starships have left the Spacers elongated and physically weaker, but more nimble and highly resourceful.
- “NOBODY” (Revived Android)
The death of an Earth citizen rich enough for an IBASU but too poor to afford proper cloning usually results in the creation of a Nobody, a robotic shell for the recently deceased to inhabit. Nobodies are often the property of corporations and lack any real rights, which often leads to suffering at the hands of the corporate machine; however, their lack of a legal identity makes identification much more difficult, so some gravitate to a life of vigilantism or crime and alter their bodies to match the skills needed.
- “MUTE” (Mutated Hybrid Humanoid)
Rampant genetic experimentation by Loonies led to the birth of the first Mutates, or Mutes; Humans with the genetic qualities of other organisms spliced into them. Boasting greater strength, speed, and regenerative capabilities (depending on what they were created to do), they served as ideal labourers and servants. Though some stand out thanks to horns, scales, tails or other feral qualities, decades of interbreeding with regular grounders has led to Mutes who can pass as human but retain certain abilities.
- “TECHIE” (Earthdweller Cyborg)
Considered by themselves as the next step in human evolution, Techies eschew genetic modification in favour of technological augmentations to their minds and bodies. Often, these technologies are imperfect prototypes that pose a danger to their health. Some Techies only install minor implants for an edge on the competition, others emulate Nobodies with most of their flesh replaced by chrome- with various degrees of succes. Techies have the easiest time interacting with digital systems, and can augment their bodies with weapons.
~~~
If you’ve chosen your character’s race, it’s time to think about their background and their motivation.
Are they a Loonie who has turned their back on society, smuggling dangerous goods armed with relentless charm and a plasma pistol?
Are they a Mute thief, relieving the rich of their valuables?
A Spacer mercenary who snipes from the rooftops before slinking into the shadows?
As long as they end up in Neo York at the start of this RP, and are amenable to a “team assigment” with fellow low-lifes, be as imaginative and inventive as you like!
The information here is purposely sparse, as I'd like to fill in the blanks and world-build together with y'all! But there is more to the setting and I'll be glad to answer any questions you might have.
BIO TEMPLATE
Name:
Age: (Can be beyond regular human lifespan for Loonies and Nobodies!)
Gender:
Species:
Look: (Physique, complexion, eyes, hair; augmentations, tattoos and dress sense!)
Weapons: (From trusty firearms to advanced beam weapons, thermal knives to rocket fists!)
Gear: (Other useful items, from hacking devices to combat kit.)
Vehicles: (Not everyone can afford one, but if they can, it's probably rad.)
Personality:
History: (No need to spill everything; Some of it can come to light during the RP!)
Skills: (Make use of their story background to imagine what they might be good at!)
~~~
THE GRIP
In Neo York and other sprawling megacities, technology is omnipresent in every nook and cranny, with industry and infrastructure heavily automated. Making good use of these technologies by hacking into them to make them do your bidding is a skill that people refer to as 'grip'- and it can be achieved through hacking devices, viruses, or sheer force of will if you're a Techie with the right mental implants. Invaded systems fight back, so the influence is almost never permanent or perfect; but in the heat of the moment, the right door locked, cover extended or turret scrambled can be a difference between life and death.