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Realistic or Modern โ๐™๐™š๐™ž๐™จ๐™ฉ ๐™จ๐™ค๐™˜๐™ž๐™š๐™ฉ๐™ฎ.โž - ๐˜ค๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ

Sub Genres
Action, Adventure, LGTBQ Friendly, Realistic, Romance

intenseandinsane

a passing housewife!
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[div class=container][div class=scrollbar][div class=textbox]Well, well, well. If you're reading this, that means that you stole something to get here, which means that you're one step in the right direction.
[br][/br]
[br][/br]
No, this isn't a mistake, and this most definitely isn't a prank, and I'd love to go into the specifics, but we don't have much time. Encoded below is a series of coordinates: our rendezvous point. You've been selected to be apart of a six-person heist, and we fully expect you to be on top of your game when you arrive. Time's ticking, and we don't have a single minute to waste. I'll explain more when you arrive.
[br][/br]
[br][/br]
Hope to be seeing you soon,
[br][/br]
[br][/br]
R.E.C
[br][/br]
[br][/br]
--
[br][/br]
[br][/br]
Welcome to Heist Society ! Composed of six members, the team is tasked with the most daunting task in centuries of thievery: steal six pieces of art from the Louvre. Each team member has their area of expertise and messy pasts, all tied together by a string of coincidences, fate, and a bit of luck. Things aren't so easy: the team has to deal with not only each other, but an antagonist heist team who's hell-bent on making sure the job isn't completed. To make things worse, there's a time crunch: and at every twist and turn, someone seems to be one step ahead.
[br][/br]
[br][/br]

[/div][/div][/div][/div]

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[div class=tabcontent2][div class=container][div class=scrollbar][div class=textbox]ROLES.
[br][/br]
[br][/br]
the boss.
[br][/br]
[br][/br]
The boss is the king, the man in charge, the mastermind. The game ends when he is taken. He's authoritative, confident, and charming, and just enough of a visionary to get his dreams solidified. He has a...history, if you will, with his queen, his right hand, and he won't consider the heist a win unless she's on board. -open!-
[br][/br]
[br][/br]
the right hand.
[br][/br]
[br][/br]
She's the queen, the one pulling the strings. Don't underestimate her, she's quite the power player. She's loyal without a fault to the boss, and has a clear sense of ethics. She has a history with the boss, and she knows damn well that she'll follow him into hell. -TAKEN.-
[br][/br]
[br][/br]
the fence.
[br][/br]
[br][/br]
He's the rook, the one who fights with his fists. He's the one to come to in the event there's someone who needs a good beating. On top of that, the fence is quite the marksman--it's rumored that he never misses a target. Has his eye on the lancer. -open!-
[br][/br]
[br][/br]
the brain.
[br][/br]
[br][/br]
Undercover isn't solely based on luck--it's based on intelligence as well. The brain is a walking encyclopedia of what needs to be known, but has the tendency to prefer her books to actual people. The brain is exceptionally intelligent, albeit a bit misguided and clumsy. -open!-
[br][/br]
[br][/br]
the hacker.
[br][/br]
[br][/br]
Girl's best friend is not diamonds or makeup, goddamn, it's a laptop. With any electronic device, the hacker is in her element. She's the woman in the chair, the angel from above, the one watching over the team, and damn if she doesn't do her job well. She has her eyes on the brain. -open!-
[br][/br]
[br][/br]
the lancer.
[br][/br]
[br][/br]
She's the honeypot, the one who knows how to use her assets to get what she wants. Commitment isn't her thing, whether it's a relationship or a team. She hopes that the fence doesn't catch feelings, she never stays for long....-open!-
[br][/br]
[br][/br]
the double-agent
[br][/br]
[br][/br]
Loyalties are blurred with this one. The double-agent isn't quite sure if the king knows that they're associated with the antagonist heist team or if they just got lucky, but either way, the potential to double cross is quite high. Which side will they be in favor of? If only the damn opulent would stop being so suspicious.
[br][/br]
[br][/br]
the opulent
[br][/br]
[br][/br]
They have the funds to pull this thing off. They're the wealthy, the one who's so rich that no one's quite sure why they're stealing in the first place. (The right hand knows--thievery is a family legacy). Will the opulent reach the high standards set by their family? Or is this another last-cause of an investment. One thing's for certain, the opulent is invested in making sure this plan works out: and they have their suspicions about the double-agent.
[/div][/div][/div][/div]

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[div class=rule1]- apply for roles found on the previous tab! ROLES ARE NOT GENDER LOCKED
[br][/br]
- must be literate and active (+4 paragraphs per post)
[br][/br]
- must have discord!!
[br][/br]
- not first come first serve! i'll be choosing applicants from the pool!
[br][/br]
- APPLICATION DEADLINE: OCTOBER 18th, 11:59 PST !!
[br][/br]
feeling a bit bored, darling. let's go steal something.
[/div][/div][/div]

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[div class=tab1]plot[/div][div class=tab2]about[/div][div class=tab3]rules[/div]

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[/div][/nobr]
code by @pasta


PLOT:

Well, well, well. If you're reading this, that means that you stole something to get here, which means that you're one step in the right direction.

No, this isn't a mistake, and this most definitely isn't a prank, and I'd love to go into the specifics, but we don't have much time. Encoded below is a series of coordinates: our rendezvous point. You've been selected to be apart of a six-person heist, and we fully expect you to be on top of your game when you arrive. Time's ticking, and we don't have a single minute to waste. I'll explain more when you arrive.

Hope to be seeing you soon,

R.E.C

Welcome to Heist Society ! Composed of six members, the team is tasked with the most daunting task in centuries of thievery: steal six pieces of art from the Louvre. Each team member has their area of expertise and messy pasts, all tied together by a string of coincidences, fate, and a bit of luck. Things aren't so easy: the team has to deal with not only each other, but an antagonist heist team who's hell-bent on making sure the job isn't completed. To make things worse, there's a time crunch: and at every twist and turn, someone seems to be one step ahead.

ROLES:

the boss.
The boss is the king, the man in charge, the mastermind. The game ends when he is taken. He's authoritative, confident, and charming, and just enough of a visionary to get his dreams solidified. He has a...history, if you will, with his queen, his right hand, and he won't consider the heist a win unless she's on board. -open!-

the right hand.
She's the queen, the one pulling the strings. Don't underestimate her, she's quite the power player. She's loyal without a fault to the boss, and has a clear sense of ethics. She has a history with the boss, and she knows damn well that she'll follow him into hell. -TAKEN.-

the fence.
He's the rook, the one who fights with his fists. He's the one to come to in the event there's someone who needs a good beating. On top of that, the fence is quite the marksman--it's rumored that he never misses a target. Has his eye on the lancer. -open!-

the brain.
Undercover isn't solely based on luck--it's based on intelligence as well. The brain is a walking encyclopedia of what needs to be known, but has the tendency to prefer her books to actual people. The brain is exceptionally intelligent, albeit a bit misguided and clumsy. -open!-

the hacker.
Girl's best friend is not diamonds or makeup, goddamn, it's a laptop. With any electronic device, the hacker is in her element. She's the woman in the chair, the angel from above, the one watching over the team, and damn if she doesn't do her job well. She has her eyes on the brain. -open!-

the lancer.
She's the honeypot, the one who knows how to use her assets to get what she wants. Commitment isn't her thing, whether it's a relationship or a team. She hopes that the fence doesn't catch feelings, she never stays for long....-open!-

the double-agent.
Loyalties are blurred with this one. The double-agent isn't quite sure if the king knows that they're associated with the antagonist heist team or if they just got lucky, but either way, the potential to double cross is quite high. Which side will they be in favor of? If only the damn opulent would stop being so suspicious.

the opulent.
They have the funds to pull this thing off. They're the wealthy, the one who's so rich that no one's quite sure why they're stealing in the first place. (The right hand knows--thievery is a family legacy). Will the opulent reach the high standards set by their family? Or is this another last-cause of an investment. One thing's for certain, the opulent is invested in making sure this plan works out: and they have their suspicions about the double-agent.

RULES:
- apply for roles found on the previous tab! ROLES ARE NOT GENDER LOCKED
- must be literate and active (+4 paragraphs per post)
- must have discord!!
- not first come first serve! i'll be choosing applicants from the pool!
- APPLICATION DEADLINE: OCTOBER 18TH, 11:59 PST!!
 
Last edited:

intenseandinsane

a passing housewife!
Last edited:

East

grand so
intenseandinsane intenseandinsane I love a good heist story. Count me in!
I have an idea for someone who would fit in the role of the fence, but who is not the bruiser type. Are the role descriptions flexible, like gender? If not, no worries. (:
 

intenseandinsane

a passing housewife!
intenseandinsane intenseandinsane I love a good heist story. Count me in!
I have an idea for someone who would fit in the role of the fence, but who is not the bruiser type. Are the role descriptions flexible, like gender? If not, no worries. (:
it depends! i took an extremely holistic approach to formulating the team, considering that everyone balances each other out, so i'd really have to see what direction you take it.
 

esthersilvers

ยซprofessional procrastinatorยป
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[div class=back] go back.[/div][/div]

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[div class=container][div class=scrollbar][div class=textbox]Well, well, well. If you're reading this, that means that you stole something to get here, which means that you're one step in the right direction.
[br][/br]
[br][/br]
No, this isn't a mistake, and this most definitely isn't a prank, and I'd love to go into the specifics, but we don't have much time. Encoded below is a series of coordinates: our rendezvous point. You've been selected to be apart of a six-person heist, and we fully expect you to be on top of your game when you arrive. Time's ticking, and we don't have a single minute to waste. I'll explain more when you arrive.
[br][/br]
[br][/br]
Hope to be seeing you soon,
[br][/br]
[br][/br]
R.E.C
[br][/br]
[br][/br]
--
[br][/br]
[br][/br]
Welcome to Heist Society ! Composed of six members, the team is tasked with the most daunting task in centuries of thievery: steal six pieces of art from the Louvre. Each team member has their area of expertise and messy pasts, all tied together by a string of coincidences, fate, and a bit of luck. Things aren't so easy: the team has to deal with not only each other, but an antagonist heist team who's hell-bent on making sure the job isn't completed. To make things worse, there's a time crunch: and at every twist and turn, someone seems to be one step ahead.
[br][/br]
[br][/br]

[/div][/div][/div][/div]

[class=tabcontent2]
height:100px;
width:500px;
float:left;
margin:10px 10px;
display:none;
[/class]

[div class=tabcontent2][div class=container][div class=scrollbar][div class=textbox]ROLES.
[br][/br]
[br][/br]
the boss.
[br][/br]
[br][/br]
The boss is the king, the man in charge, the mastermind. The game ends when he is taken. He's authoritative, confident, and charming, and just enough of a visionary to get his dreams solidified. He has a...history, if you will, with his queen, his right hand, and he won't consider the heist a win unless she's on board. -open!-
[br][/br]
[br][/br]
the right hand.
[br][/br]
[br][/br]
She's the queen, the one pulling the strings. Don't underestimate her, she's quite the power player. She's loyal without a fault to the boss, and has a clear sense of ethics. She has a history with the boss, and she knows damn well that she'll follow him into hell. -TAKEN.-
[br][/br]
[br][/br]
the fence.
[br][/br]
[br][/br]
He's the rook, the one who fights with his fists. He's the one to come to in the event there's someone who needs a good beating. On top of that, the fence is quite the marksman--it's rumored that he never misses a target. Has his eye on the lancer. -open!-
[br][/br]
[br][/br]
the brain.
[br][/br]
[br][/br]
Undercover isn't solely based on luck--it's based on intelligence as well. The brain is a walking encyclopedia of what needs to be known, but has the tendency to prefer her books to actual people. The brain is exceptionally intelligent, albeit a bit misguided and clumsy. -open!-
[br][/br]
[br][/br]
the hacker.
[br][/br]
[br][/br]
Girl's best friend is not diamonds or makeup, goddamn, it's a laptop. With any electronic device, the hacker is in her element. She's the woman in the chair, the angel from above, the one watching over the team, and damn if she doesn't do her job well. She has her eyes on the brain. -open!-
[br][/br]
[br][/br]
the lancer.
[br][/br]
[br][/br]
She's the honeypot, the one who knows how to use her assets to get what she wants. Commitment isn't her thing, whether it's a relationship or a team. She hopes that the fence doesn't catch feelings, she never stays for long....-open!-
[/div][/div][/div][/div]

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width:500px;
float:left;
margin:10px 10px;
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[div class=img][/div]

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width:350px;
float:left;
margin-left:10px;
color:#fff;
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[/class]

[div class=rule1]- apply for roles found on the previous tab! ROLES ARE NOT GENDER LOCKED
[br][/br]
- must be literate and active (+4 paragraphs per post)
[br][/br]
- must have discord!!
[br][/br]
- not first come first serve! i'll be choosing applicants from the pool!
[br][/br]
- APPLICATION DEADLINE: OCTOBER 18th, 11:59 PST !!
[br][/br]
feeling a bit bored, darling. let's go steal something.
[/div][/div][/div]

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[div class=tab1]plot[/div][div class=tab2]about[/div][div class=tab3]rules[/div]

[/div]
[/div][/div]
[/div][/nobr]
code by @pasta


PLOT:

Well, well, well. If you're reading this, that means that you stole something to get here, which means that you're one step in the right direction.

No, this isn't a mistake, and this most definitely isn't a prank, and I'd love to go into the specifics, but we don't have much time. Encoded below is a series of coordinates: our rendezvous point. You've been selected to be apart of a six-person heist, and we fully expect you to be on top of your game when you arrive. Time's ticking, and we don't have a single minute to waste. I'll explain more when you arrive.

Hope to be seeing you soon,

R.E.C

Welcome to Heist Society ! Composed of six members, the team is tasked with the most daunting task in centuries of thievery: steal six pieces of art from the Louvre. Each team member has their area of expertise and messy pasts, all tied together by a string of coincidences, fate, and a bit of luck. Things aren't so easy: the team has to deal with not only each other, but an antagonist heist team who's hell-bent on making sure the job isn't completed. To make things worse, there's a time crunch: and at every twist and turn, someone seems to be one step ahead.

ROLES:

the boss.
The boss is the king, the man in charge, the mastermind. The game ends when he is taken. He's authoritative, confident, and charming, and just enough of a visionary to get his dreams solidified. He has a...history, if you will, with his queen, his right hand, and he won't consider the heist a win unless she's on board. -open!-

the right hand.
She's the queen, the one pulling the strings. Don't underestimate her, she's quite the power player. She's loyal without a fault to the boss, and has a clear sense of ethics. She has a history with the boss, and she knows damn well that she'll follow him into hell. -TAKEN.-

the fence.
He's the rook, the one who fights with his fists. He's the one to come to in the event there's someone who needs a good beating. On top of that, the fence is quite the marksman--it's rumored that he never misses a target. Has his eye on the lancer. -open!-

the brain.
Undercover isn't solely based on luck--it's based on intelligence as well. The brain is a walking encyclopedia of what needs to be known, but has the tendency to prefer her books to actual people. The brain is exceptionally intelligent, albeit a bit misguided and clumsy. -open!-

the hacker.
Girl's best friend is not diamonds or makeup, goddamn, it's a laptop. With any electronic device, the hacker is in her element. She's the woman in the chair, the angel from above, the one watching over the team, and damn if she doesn't do her job well. She has her eyes on the brain. -open!-

the lancer.
She's the honeypot, the one who knows how to use her assets to get what she wants. Commitment isn't her thing, whether it's a relationship or a team. She hopes that the fence doesn't catch feelings, she never stays for long....-open!-

RULES:
- apply for roles found on the previous tab! ROLES ARE NOT GENDER LOCKED
- must be literate and active (+4 paragraphs per post)
- must have discord!!
- not first come first serve! i'll be choosing applicants from the pool!
- APPLICATION DEADLINE: OCTOBER 18TH, 11:59 PST!!
woOp woOP interested as the boss for sure (:
 

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