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Realistic or Modern ♦ Saint's Weapon ♦ [Extra]

Clouds

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Classes


Battle Mage
> Weapons: Battle lance, spear (a mage weapon that does high physical damage, but has a slow attack speed), magic wand/staff (a mage weapon that has high magic attack and an average attack speed).

> Skills (per level):
1. Sky Strike (A skill that knocks enemies into the air.)
5. Dragon Tooth (A skill that creates a brief stun.)
10. Double Stab (A skill that attacks twice. Hidden effect: If both attacks hit the same spot, it triggers a hidden bleed effect.)
15. Falling Flower Palm (A skill with a blow away effect.)
20. Circle Swing (A skill that knocks enemies down. It ignores Super Armour and negates Quick Recovery.)
25. Chasers (A skill that triggers Chasers that encircles the user for 30 seconds. When successfully landed on a target, the user would then be bugged for 20 seconds based on a condition met and damage would be dealt to the opponent based on the chaser size (though chaser size does not affect the buff).
* Neutral: The lowest damage dealing chaser that would activate through Dragon Tooth. It gives a 1% speed buff per level (level 20 is the max level).
* Ice: A chaser that is activated through Double Stab. It gives a brief stun to enemies, has a chance to slow enemies, and gives a blue defence buff.
* Fire: A chaser that is activated through Falling Flower Palm. It does damage and gives red strength buff.)
40. Tyrant’s Destruction (A knock-up skill that aims for the opponents ankles and sweeps them into the air. It can hit multiple opponents at once.)
50. Battle Spirit (A skill with 7 stages that continuously increases Attack Speed, Movement Speed, and Strength based on the number of consecutive combos.
* 10 Hit Combo: Attack speed x .5, Movement Speed 2%, Strength +30
* 20 Hit Combo: Attack speed x 1, Movement Speed 4%, Strength +50
* 30 Hit Combo: Attack speed x 1.5, Movement speed 6%, Strength +70
* 40 Hit Combo: Attack speed x 2, Movement speed 8%, Strength +90
* 50 Hit Combo: Attack speed x 2.5, Movement speed 10%, Strength +110
* 60 Hit Combo: Attack speed x 3, Movement speed 12%, Strength +130
* 120 Hit Combo: Attack speed x 6, Movement speed 24%, Strength +260)
50. Dragon Rises from the Sea (An attack skill that launches the user forward quickly.)
60. Furious Dragon Strikes the Heart (An attack skill with a range of 5 units, but has a long ending sequence.)
65. Dragon Breaks the Ranks (A skill with strong physical damage. It is the Battle Mage’s strongest physical attack.)
70. Rising Dragon Soars the Sky (A two-stage skill deals physical damage first and second, an explosion that deals magical damage.)

Elementalist
Weapons: Staff (a weapon with very high magic attack), wand (a weapon with a fast cast and attack speed).

Skills (per level):
1. Elemental Power (A low level (and the slowest) knock-up skill that has a long cast time. It covers a large area and has a long duration. Due to its strength, it can be destroyed.
1. Electric Ring (A Light Elemental skill that creates a ring of electricity around the target which causes damage.)
5. Flame Explosion (A Fire Elemental that launches a ball of fire.)
10. Fire Ball (A Fire Elemental that launches a ball of fire.)
10. Frost Ball (An Ice Elemental that launches a ball of ice.)
20. Raging Flames (A Fire Elemental skill that bursts flames from the ground up to 3m in the sky. This skill does more burst damage than Blizzard.)
20. Blizzard (An Ice Elemental that shoots down hailstones and snow from the sky every second for a 4 second length. This skill does more damage than Raging Flames.)
30. Mobile Cast (A passive skill that allows the user to move while casting spells. The drawback is that movement speed is reduced.
* At max level, Elementalists are only able to use 50% of their movement speed while using this spell.)
30. Piercing Lightning (A Light Elemental skill that shoots a flash or lightning in a straight line at a target. It has a fast cast time and moves at a quick speed.
30. Ice Wall (An Ice Elementalist skill that allows the user to set walls made of ice at a location. The wall can be destroyed by attacking it.
30. Magic Shackles (A silencing skill that stops the target from casting any magic-based attacks.)
35. Ice Line (An Ice Elemental skill that creates a line of ice wherever magic is drawn past. If a player touches the line, they become instantly frozen for four seconds. It takes 3 seconds to cast the spell and it stays in effect for 12 seconds. Players are able to draw multiple Ice Lines in those 3 seconds. Drawing an Ice Line past a player’s body is not possible, and if it hits a player, the skill would be interrupted. The height of the skill cannot be determined by just looking at it.)
40. Darkness Missile (A Dark Elemental skill that shoots a dark projectile at a target.)
40. Teleport (A Light Elemental skill that allows the user to warp to a location.)
50. Magic Prison (A Dark Elemental skill that disallows the use of skills for 4 seconds. Skills cannot be used within the prison as well.)
60. Fire Storm (A Fire Elemental skill that causes flames to come from the ground.)
70. Heavenly Lightning (A Fire and Light skill that shoots lightning from the sky and flames from the ground randomly, but with practice, can be manually controlled.
* Players with experience most often stand still when this skill is used as they may take less damage than moving around.)

Witch
Weapons: Staffs (a weapon with very high magic attack), wand (a weapon with a fast cast and attack speed), brooms (a weapon that is exclusive to Witches only).

Skills (per level)
1. Sweep (A skill that knocks enemies into the air. It has the worst knock-up effect of all 24 sub-classes.
1. A long-ranged attack that contains magical energy.
10. Doll Shururu (A ragdoll that taunts enemies within a 2 meter radius. The taunt effect lasts for 20 seconds or until the doll runs out of HP. The cooldown lasts for 30 seconds. Restriction:
* Doll level cannot be less than enemies attempted to be taunted.
* Can’t taunt Bosses, Elites, or Emperors (this can be bypassed by the Doll Shururu upgrade).)
20. Disperse Powder (A powder that, if landed successfully, reduces the targets attack speed and casting speeds and removes all buffs. The effects of this skill last up to 10 seconds.
20. Shadow Cloak (A skill that has a wide area of attack and binds enemies. Mostly used to interrupt an enemy attack.)
25. Broom Mastery (A skill that allows the user to continue attacking the enemy while flying.)
30. Frost Powder (A powder that adds ice elemental damage to normal attacks for up to 20 seconds. It has a low chance of slowing the enemy down.)
35. Dark Mantle (A skill with high priority.)
40. Lava Flask (An item that turns the area it landed on into burning lave.)
50. Acid Rain (An item that enables acid to rain from the sky.)
50. Ice Rain (A skill that drops ice elemental rain from the sky.)
65. Broom Tornado (A skill that uses the user’s broom to sweep the target with a storm of attacks, lifting them into the air, and then forcing them to the ground. It covers a very wide area.

Blade Master
Weapons: Broadsword (a weapon with high physical attack, but low attack speed, this attack speed is usually 3), great sword (a weapon with the highest physical attack, but with a usual attack speed of 1), short sword (a weapon with the highest magic attack, with a usual attack speed of 5), tachi (a weapon with high magic attack, though lower than short swords, but a higher attack speed which is 7), lightsabre (a weapon that can only be used by Blade Masters, it usually has the highest attack speed of 9 or 10).

Skills (per level):
1. Upward Slash (A basic knock-up skill.)
5. Guard (A skill that allows the user to reduce damage taken from a skill as well as the blow away effect of a skill.)
5. Lunge (A stab skill that would hit multiple times and knock back the enemy.)
10. Falling Light Blade (A skill that moves the user downwards. The height of the user affects the damage and shock wave size.)
10. Sword Draw (A skill that includes the sword’s aura to the attack range.)
15. Triple Slash (An attack skill that is typically used by Blade Masters to quickly get away or close down on an enemy.)
20. Sword Mastery (A passive skill that allows a user to increase the attack by 2% (20% at level 10). This also allows different swords to have different effects with certain skills.)
30. Rising Dragon (A skill where the user leaps into the air, slashing the target.
35. Shadow Steps (A skill that creates an afterimage of the user. At its peak, a user can create 7 shadows.)
40. Sky Plunging Blade (An attack that takes aim upwards.)
45. Headwind Strike (A skill that only moves forward, but also envelopes a wide area. This skill allows the user to control the sword arcs making it difficult to escape/dodge.)
50. Falling Phoenix Slash (A knock-down skill.)
60. Immortal Guides the Way (A knockback skill.)
70. Formless Phantom Blade (A Blade Master’s most powerful skill. The skill relies on the combo amount to deal damage (a higher combo yields a higher damage output). The final hit has a strong Blow Away effect.
* The highest combo with this skill is 15.)

Ghostblade
Weapons: Tachi (a weapon with high magic attack, though lower than short swords, but a higher attack speed which is 7), katana.

Skills (per level):
1. Ghost Claw (A grab skill.)
5. Ghost Slash (A dark-attributed knockback skill that has a long attack range.
10. Sword Soul (A boundary that increases the strength and intelligence of the allies inside it. The bugs only last for 20 seconds with a 10 second cool-down.
* Level 7: strength and intelligence increase by 105.)
15. Moonlight Slash (A knock-up skill.)
20. Full Moonlight Slash (A skill that has a strong blow away effect.)
25. Shadow Image (A skill that enables the user to summon a ghost that surrounds the user and is mainly used as defence. The ghost can absorb and reduce damage.)
30. Ice Soul (A boundary that deals Ice Elemental damage and slows those inside it. It also has the chance to freeze an opponent.)
40. Flame Boundary (A boundary that has a mob of ghosts jump on enemies inside the boundary, enveloping them in purple flames.)
50. Plague Boundary (A boundary that decreases the defence of enemies inside.)
60. Ash Boundary (A boundary that increases the weight of all the equipment worn by the enemies inside. Weight increase is proportional to the level of the skill. At max level, the weight of all equipment is doubled.
70. Dark Boundary (A boundary that blinds the target within it.)

Berserker
Weapons: Great sword (a weapon with the highest physical attack, but with a usual attack speed of 1), tach (a weapon with high magic attack, though lower than short swords, it has a higher attack speed which is 7).

Skills (per level):
1. Backwards Slash (A skill that knocks enemies into the air. It has the highest damage and knock-up effect of all sub-classes.
* Berserk: this skill has a longer range.)
1. Collapsing Mountain (A skill where the users slam the ground, creating a shockwave.
* Berserk: this skill has super armour status.)
5. Heavy Hit (A skill in which damage is positively correlated with the weight of the weapon.)
10. Gore Cross (A skill that creates an X on the targets body and causes a bleed effect.)
15. Colliding Stab (A skill with an abnormal range that causes a knock-back effect.)
20. Blood Awakening (A skill that has a negative correlation between health and strength. The lower the health, the higher the strength bonus.)
25. Enrage (A skill that gives the player the “Berserk” status for 20 seconds. During this time, the user receives buffs strength, attack speed, movement speed and status resistance increased. The user also faces debuffs: intelligence, physical defence and magical defence fall.)
30. Earth-Shattering Slash (A skill whose damage and effects rely on the height of the user. The higher the user, the greater the attacks and effects.
* Berserk: this skill is launched faster.)
45. Wild Blood Strike (A skill with a blow-away effect that allows the player to strike either vertically or horizontally.)
60. Blood Sword (A skill where the user shoots out a blood arrow at the target.)
70. Crimson Storm (A skill that requires some time to initiate, but is extremely powerful. The users hit the ground with their sword, causing an explosion.)

Sharpshooter
Weapons: Revolver (a weapon that has an attack speed of 7 or 8, it can shoot 6 bullets before needing to be reloaded).

Skills (per level):
5. Slide Kick (A skill that allows the user to close the distance between the user and enemy.)
10. Punisher (A skill that steps on an enemy and shoots bullets at the suppressed target. The skill also negates Quick Recover.)
10. Roundhouse Kick (A skill that allows the user to swing their leg in a semicircle and strike the enemy with their foot.)
20. Dual Load (A skill that allows the user to repeat a skill that is on cooldown.)
30. Firearm Martial Arts (A skill used in close combat that combines different body techniques with sudden shooting that is difficult to dodge.)
60. Random Firing (A skill that shoots in random directions.
* A player has the ability to turn Random Firing from an AoE to a single target attack and even use it as Delivery Gun.)
70. Thunder Snipe (A sharpshooter’s most powerful skill. The skill creates a sniper and allows the user to aim and shoot at an enemy.
* This skill has a hidden ability: When hit in the head, the bullet will do 2x its normal damage.)

Launcher
Weapons: Cannon.

Skills (per level):
1. Swing (A knock-up skill.)
5. A skill that allows a user to shoot a machine gun at enemies.
* Gun Shake: The user shakes the gun to scatter the bullets. Using it to hit two or more target accurately is possible, but it is difficult to accomplish.)
10. BBQ (A skill that shoots bullets out that knocks the opponent back.
* The system does not enforce a knockdown effect on this skill.)
20. Anti-Tank Missile (A skill that sends out three artillery shells, in a straight line, at an opponent.
* There is another variation to this attack called Tri-Shot. By quickly moving their sights, the missiles are pulled apart. This also expands the blast radius of the explosion.)
25. Cannonball (A skill that shoots an energy ball at a target. It can store energy, leading it to have increased damage, range and shock wave.)
30. Laser Rifle (A skill that does a lot of damage, even more so when it is charged up. When it is charged up, the damage is increased by 40%. The drawback is that it has a strong recoil causing the player to flip over, though this can be nullified by step back. It has the longest attack range in all of Saint’s Weapon.)
40. Stinger (A skill that shoots an artillery shell that breaks into 8 Stingers and fall down.)
50. X-1 Extruder (A skill that would envelope enemies that would be hit by it, restricting their movements. The enemy would then fly forward with it and explode once it hits the floor.)
60. Heat-Seeking Missile (An attack that brings up the cross-hairs after a finger snap. Wherever the cross-hair ends up, is where the missile will end up. It has a wide explosion radius and does a lot of damage, but is slow.)
70. Satellite Beam (The Launcher’s class ultimate skill. The attack starts off as a single beam that splits in 6 smaller beams. They begin from the centre and spread out moving in a circle dealing massive damage to those in its range.)

Striker
Weapons: Fist.

Skills (per level):
1. High Kick (A knock-up skill.)
5. Front Kick (A small knock-back skill.)
10. Dashing Jab (A skill that sends the user forward and also knocks the opponent back. It can be used to close the distance between two entities.)
10. Eagle Stamp (A skill that moves the user downwards. The height of the user affects the damage and shock wave size. This attack is not limited to one stamp, and can reach 5 stamps.)
15. Reinforced Iron Bones (A defensive skill that gives the user defensive buffs for 20 seconds. The player has both physical defence buffs and super armour.)
20. Cloudy Body (A movement skill that allows the user to move faster.)
20. Whirlwind Kick (The user raises their leg and kicks forward causing a wind to shoot from the leg.)
25. Collapsing Fist (A skill that blows away players on the side of the user, while throwing a punch at the target.)
30. Empty-Handed Blade Block (A dismantling skill that parries a player’s incoming strike, and then counter-attacks. This skill has a 100% to hit if the parry is successful, but is difficult to execute. If the player’s block fails, then the counter-attack does not initiate.)
40. Emperor’s Fist (An attack skill with immense power and speed. The user crouches into a horse stance with the left hand swaying and the right hand on the user’s waist. This skill has a long cooldown time.)
55. Soaring Tiger (A skill that moves the user forward with their feet aimed at the intended target.)
70. Ferocious Tiger Flurry (An attack skill that sends forth many punches that can be controlled by the user.)

Brawler
Weapons: Claws.

Skills (per level):
1. Uppercut (A knock-up skill.)
5. Slap (A skill that could move enemies. It is the only aggro-related skill that a Brawler can learn before it registers its class. It can hit the enemy twice.)
10. Knee Attack (A skill that strikes the target with the user’s knee. It does not have a knock-down effect.
* Hidden effect: If used as a back attack, could knock the target back.)
15. Strangle (A binding attack that takes hold of the enemies neck for 2 seconds. It does little damage and does not have a knock-down effect.
* Hidden effect: Opponent’s defence is reduced by half.)
20. Brick Buster (A skill that can be either used to smash or throw at an enemy. If the brick hit the enemy’s head, it has a 50% chance to cause the Dizzy effect for 3 seconds.
* If the brick is thrown: damage, dizzy chance and dizzy duration is reduced by half.
* Hidden effect: If the brick hits the back of the head, the dizzy effect becomes 100% and lasts for 4 seconds.
* If the user jumps, the brick’s thrown distance that it can reach is increased.)
20. Sand Toss (An attack that throws sand at the target to deal damage.
* Hidden effect: It blinds enemies when the eyes are hit.
* The lowest level only has a 50% chance to blind enemies for 4 seconds.
* The maxed level has a 100% chance to blind enemies and lasts for 8 seconds.)
25. Apply Poison (A skill that applies poison to the user’s weapon. If the target gets hit by the weapon, they take a one-time additional damage that ignores defense.)
30. Inject Poison (A skill that makes the target bleed and breaks super armour.
* At the lowest level, super armour is broken for 5 seconds.
* At the maxed level, super armour is broken for 10 seconds.)
40. Threaten (This skill doesn’t do damage, but reduces the attack power of an enemy.)
50. Eye for an Eye (When the player receives an attack, the character will remember the skill and add it to its skill slot. The character can then use the skill but the mana consumption is twice of the original skill.)
60. Tiger Flips the Mountain (A simple defensive skill that block an incoming attack).
70. Tyrannical Chain Punch (An attacking skill that causes a lot of damage at the target by throwing a flurry of fists after forcingly pinning the opponent onto the ground.)

Ninja
Weapons: Ninja blade (a weapon that can be used by any class, but most of its functions can only be used by this class; it can be used as a foothold on a wall and had a long rope attached to it which can be used to pull the blade back).

Skills (per level):
5. Shuriken (A skill that doesn’t do much damage, but stuns the enemy.)
10. Shadow Clone Technique (An instant movement technique that creates a fake body to where the original body was previously located at, and moves the original body to a different location.)
20. Caltrops (A ninja tool. Tiny spikes that are thrown onto the floor. They don’t deal a lot of damage, but severely slows down the mobility of those that take damage.)
30. Smoke Bomb (A ninja tool. A bomb that fills the area very quickly with smoke. It is mostly used to escape. It has a small AoE.)
35. Underground Tunneling Technique (A skill that allows the user to go underground. This move can be used to either avoid an attack or ambush the enemy. While underground, the user only has a small limited view above their head, to which they can adjust, but not by much.)
40. Neck Bind Technique (A skill where the user throws their arms around the enemy causing low damage. It can only be used on one target at a time.)
45. Flame Cut (A skill that causes the enemy to burn.)
50. Hundred Streams (A crowd control skill that has a low damage output. This skill envelopes the enemy in a water prison, locking the trapped players inside the prison for 30 seconds. It can be broken by an outside figure.)
55. Disappearing Body Technique (A skill that allows the user to blend in with a surrounding for a certain amount of time. At max level, the status lasts for 30 seconds.)
60. Bird Fall (A skill that allows the user to land on the ground a lot quicker.)
65. Cicada Shell Double Slash (A skill that uses both the Ninja blade and its scabbard to attack enemies on the left and right of the user. It can be manually controlled to attack only one target.)
70. Shadow Dance (A skill that creates several shadows. It allows the user to control the shadows freely. The clones have more health than the one from the Shadow Clone Technique.
* Heart of the Shadow Steps: The marker clone that is being used by the user. If this marker is killed, the user is switched to a different clone and the user is free to switch to other clones.)

Cleric
Weapons: Priest sickle.

Skills (per level):
5. Heal (A skill used to recover an ally’s health. This skill has a cast time and heals an ally’s health over time. Heal is split into 3 divisions: small heal, great heal and holy heal. The longer the cast time, the greater the heal. This heal is the only that is most commonly used.)
15. Cure (A heal that did not have a cast time, but have long cooldowns. Generally, only used in emergencies. Cure is split into 3 divisions: small cure, great cure and holy cure. The greater the cure used, the longer the cooldown.)
20. Focus (A skill that cancels the effects of provoke.)
30. Sacred Fire (A DoT skill that lasts for 5 seconds. The damage the flame does decreases every second and stays at the area it lands on. If it comes into contact with an enemy, the enemy is unable to use any skills for the next 3 seconds.)
40. Hypnosis (A skill that inflicts a sleep status onto the target.)
50. Holy Commandment Light (A skill that immerses the target in a light that causes the target to take 30% more damage from attacks for the next 6 seconds.)
60. Angel Wings (A skill that allows the player to float in the air. The character is able to move, but is only able to move a certain height. The character has two wings, formed out of light, behind them. Due to the sheer brightness of the wings, even the player using the skill is difficult to see.)
70. Revive (A skill that allows to bring a fallen ally back to life. The revived character would be brought back with low health and mana.)



 
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