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Realistic or Modern ◞⇣ENDGAME 「ic」

Roleplay Availability
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[/div] [/div] [/div] [div class="navcircle anticircle"] [div class="circlebtn antibtn"][div class=tabname]antiTAB[/div][/div] [/div] [div class="navcircle zerocircle"] [div class="circlebtn zerobtn"][div class=tabname]zeroTAB[/div].[/div] [/div] [div class="navcircle galahadcircle"] [div class="circlebtn galahadbtn"][div class=tabname]galahadTAB[/div][/div] [/div] [div class="navcircle loudercircle"] [div class="circlebtn louderbtn"][div class=tabname]louderTAB[/div][/div] [/div] [div class="render"] fluticasone fluticasone [/div] [div class="translucentbox"] [div class=mainnav] [div class="mainnavbtn menubtn"][div class=tabname]menuTAB[/div]MAIN MENU[/div] [div class="menu"] [div class="mainnavbtn aboutbtn" style="margin-top: 0px;"][div class=tabname]aboutTAB[/div]about endgame[/div] [div class="mainnavbtn mechanicsbtn"][div class=tabname]mechanicsTAB[/div]endgame mechanics[/div] [div class="mainnavbtn rulesbtn"][div class=tabname]rulesTAB[/div]rules and regulations[/div] [div class="mainnavbtn teamsbtn"][div class=tabname]teamsTAB[/div]endgame teams[/div] [div class="mainnavbtn teambtn orangebtn louderbtn"][div class=tabname]louderTAB[/div]louder[/div] [div class="mainnavbtn teambtn orangebtn galahadbtn"][div class=tabname]galahadTAB[/div]galahad[/div] [div class="mainnavbtn teambtn orangebtn zerobtn"][div class=tabname]zeroTAB[/div]zero[/div] [div class="mainnavbtn teambtn orangebtn antibtn"][div class=tabname]antiTAB[/div]antiheroes[/div] [div class="mainnavbtn link intcheckbtn"][div class=tabname]intcheckTAB[/div][div class="linkname"]endgame home[/div][/div] [div class="mainnavbtn link discordbtn"][div class=tabname]discordTAB[/div][div class="linkname"]endgame community[/div][/div] [div class="mainnavbtn link appbtn"][div class=tabname]appTAB[/div][div class="linkname"]PLAYER REGISTRATION[/div][/div] [div class="mainnavbtn link csbtn"][div class=tabname]csTAB[/div][div class="linkname"]PRO PLAYERS[/div][/div] [/div] [/div] [div class=textflex] [div class="scrollbox aboutbox"] [div class="section"] [div class="heading"]*endgame[/div] ENDGAME originally began as a series of traditional FPS games that went by the name of 'Direct Hit'. It produced several titles across different platforms, each with its own competitive community. Praised for its immersiveness and enjoyable gameplay, the series enjoyed continued success. Its VR releases were supposed to be the best yet... but reality proved different. The company managed to stay afloat, but DH was no longer the FPS. Competition in the genre had peaked, and other games now occupied what was once DH's throne. Tomorrow Games was a sinking ship unless they either combined with a bigger company, or found a different avenue.

No one was surprised when TG's founder chose the latter. He'd always been known as a rather unique voice in the space, his individuality as appreciated as much as it was criticized. When he proclaimed on Chunmi he would "not be selling out" (verbatim), everyone was expecting something big in the works. Teasers of the game's development showed clips of soldiers midfight, players taking off their helmets after attaining either loss or victory. It looked to be another war game. Some expressed disappointment; it was Tomorrow Game's forte, certainly, but they were expecting something fresher thanks to the founder's wild proclamations.

When ENDGAME was first unveiled in a stream, viewers only saw the in-game environment. The initial reactions were negative to say the least; there was a lot of flaming in the chatbox about how this was just a re-branded Direct Hit. But a few minutes into the stream, the graphics were turned off to reveal the map for what it really was: a giant arena where digital and physical combined to create the most immersive experience yet.

Most had reserved the AR realm for corporate, social and marketing space; Tomorrow Games was the first gaming company to invest in such a large scale. The news wasn't well-received by everyone, and there were legitimate concerns about safety and the like, but it weathered through. ENDGAME's start was rocky, but in two short years, it earned a spot as one of the world's most highly-anticipated competitive scenes. In only three more, it became the biggest gaming competition in the world. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*competitive scene[/div] Tomorrow Games is no stranger to competitive scenes, and ENDGAME proved no different. Its first year's tourney was on a small but successful scale, confined to the limited number of cities where ENDGAME had amassed a following. Finding traction in its victory, construction for more areas of play began everywhere. They kept expanding until they reached a point where even overseas, ENDGAME arenas could be found many major cities. Ten years since it was first launched, ENDGAME was a now a game in everyone's vernacular.

ENDGAME has a player and team ranking system which notifies players which competitions they are eligible for. While community-hosted tourneys are common and are a good way to get practice, they don't affect ranking. The only way to climb the ladder is to participate in TG-sponsored competitions, notifying its registered teams and players of any tourneys in their area.

Games and tourneys are listed with an indication of its rank. Much like the Direct Hit games of the past, ENDGAME eventually came to adopt a similar but simplified stratification system.

[div class="statname"]OPEN LEAGUE[/div] The most casual level and where most of the playerbase ranks at. Most who play at this level are not even required to be ranked by the TG database.

[div class="statname"]MAIN LEAGUE[/div] Only players and teams ranked by TG are allowed to participate from now on. A higher level of play than the OPEN LEAGUE, but competition-specific teams are still a fairly common sight.

[div class="statname"]PREMIER LEAGUE[/div] Talented amateurs that have likely been vetted by the bigger names in the scene to gain experience, with hopes of having them join the PRO LEAGUE. The teams here are usually formed as sister teams to existing brands, often with their a coach, which explains the level of cohesion versus MAIN LEAGUE.

[div class="statname"]PRO LEAGUE[/div] The top percentage of players, rising to the top with a combination of skill, luck and networking. Pro players must be signed with a team to participate in PRO LEAGUE competitions.

A few aspiring pros even carry their teams from zero to hero, turning it into their own brand, although there’s considerably a lot more difficulty involved in doing this nowadays. Most talented amateurs are scouted and recruited into lower division sister teams of existing brands that were founded during ENDGAME's formative years. [/div] [/div] [div class="scrollbox hidebox mechanicsbox"] [div class="section"] [div class="heading"]*players[/div] To participate in ENDGAME, one must be at least 16 years old. This is due to the inherent risks involved in participating. All players, upon signing up for the first time in an ENDGAME arena, are asked to sign an agreement that they understand that danger remains, however minimized. Once they've understood the terms and conditions, players can then sign-up onsite with their preferred handle and other relevant information, including their gameplay avatar's appearance. This data is stored and updated on ENDGAME's database, so player information remains updated even when changing arenas. [/div] [div class="section"] [div class="heading"]*equipment[/div] ENDGAME has a lot of equipment involved in its gameplay, but the two pieces a player absolutely needs are the bodysuit and the AR helmet. The bodysuit is rented out at the arena, hence why they recommend wearing form-fitting clothes underneath. Both serve a dual purpose: for protection and for gameplay. The bodysuit reads interactions between players and the environment. Take, for example, a gunshot at the leg. Upon detecting a leg wound, the suit stiffens and weighs down the area, mimicking the difficulty one would have moving with such an injury. The AR helmet, meanwhile, deals with how a player views their environment.

Both pieces have variations and equippable tools, which can be set from a user's account on the ENDGAME database. Since a good part of the game is AR, there's no need for a physical change to wildly variate how either behaves. [/div] [div class="section"] [div class="heading"]*arenas and gyms[/div] Most major cities have one or two large arenas at which to host the local ENDGAME tourney. These arenas span around five soccer fields, while also boasting multi-floored areas. Aside from those, there are smaller arenas, better known as "gyms", for practice and casual play. These are typically half or less the size of a standard arena, making for quicker games.

There are different kinds of terrain and situations that players are able to play in, heavily affecting the strategies of anyone participating. Things like time of the day and visibility-scale are part of it. These are randomly selected during the beginning of the match, forcing players to adapt. As for maps, ENDGAME's default four boasts a decent variety, with arenas and gyms often making ones specific to their area.

[div class="statname"]CITY (outdoor 70% | indoor 30%)[/div] The area around Tomorrow Games' HQ has been recreated into a map for players to fight in. Plenty of areas to duck into and hide, as well as narrow gaps to take advantage of when teams are forced to bottleneck. A certain section is an indoor restaurant with tables, counters and a kitchen.

[div class="statname"]CRUISE SHIP (indoor 60% | outdoor 40%)[/div] A slightly narrower than usual map where getting pushed out of the play area means "death by drowning". Most of the map occurs within the ship itself with its myriad of hallways, but there's a large deck area at which there's nowhere to hide.

[div class="statname"]FOREST AND PLAINS (outdoor 100%)[/div] One of the maps where players will have to pray to RNJesus for weather and time. While parts of the map are heavily wooded, there are open tree line areas as well. As an incentive to come out of hiding, these are the places where the map spawns items for use of either team. It's not uncommon to see fights break out at these locations.

[div class="statname"]BUILDING (indoor 100%)[/div] The game picks from different building layouts. As for its purpose, this is also randomly chosen from presets. It could be an apartment complex, a bank, a mall... anything really. The most popular is a recreation of TG's offices. It includes a lobby, a corporate office level, cafeteria, and even a small rendition of a non AR-d ENDGAME arena.

They also make seasonal maps for fun. To avoid the default maps from going stale and sections of it abused, a good part of the map is randomized each time it's generated and set-up. Amongst the 4, the city is least varied as it's always forced to pick from different areas around TG's head office. On the opposite side of the spectrum, the Forest and Plains maps are never the same. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*gamemodes[/div] ENDGAME is most famous for its 5v5 team death match wherein one group of players must eliminate the entire enemy team. These games typically last from 30 minutes to an hour, but have no real time limit. The 3v3 variation with its smaller map is a fairly popular choice as well. However, other modes exist, with arenas and gyms listing their schedules at least three days ahead of time.

[div class="statname"]ENDGAME (5v5 or 3v3)[/div] In a team vs team death match, one team must completely eliminate all members of the opposing group. It doesn't matter if there's only one member left on one and there are still five on the other; the game's not over until all are gone.

[div class="statname"]FLAGSHIP (5v5 or 3v3)[/div] Another team vs team mode, but this time each team must flag one of their players. Should the flagged player die, the team automatically loses. Neither team knows who is flagged on the other, so it's up to the team how they want to approach the road to victory.

[div class="statname"]BATTLE ROYALE (16+ or 9+)[/div] A more casual game mode where players fight for themselves, but can temporarily team up to get ahead of the pack. Players are blindly situated at random points in the arena. The map walls off some places after certain time points, eliminating anyone who isn't in the active play area. The map gets smaller and smaller as the timer counts down to zero. Your goal is to be the last one standing.

It's fairly common for players to professionally play more than one game mode. Some even use the exact same team for both ENDGAME and FLAGSHIP. [/div] [/div] [div class="scrollbox hidebox rulesbox"] [div class="section"] [div class="heading"]*RESPECT[/div] My philosophy on GMing is fairly relaxed: respect me, I respect you. As a GM, I'm in a position of authority over participants of my roleplays. If I reject someone, there's a reason for it, and I'm willing to take a second look if they decide to listen to my criticisms. In that same vein, if my players decide to (politely) criticize me for a decision I made, I will take it into account with no hard feelings. I'm willing to listen to discussion and disagreement, but when I draw a line, I don't budge it.

Respect extends to beyond the roleplay sphere however. If a player has a history of things like theft or character plagiarism, remaining unapologetic about such things, I reject them. I don't tolerate bad behavior in my roleplays. [/div] [div class="section"] [div class="heading"]*LITERACY[/div] I don't care much for labels. As long as you can post a cohesive paragraph, then you're good. We all start somewhere, so if we offer feedback on your writing, it's because we want to help you grow. Occasional misspellings are understandable, we all have those days. But if you can't get your their/they're consistent, then I think you should brush up a bit more on English before trying out here. [/div] [div class="section"] [div class="heading"]*RESERVATIONS[/div] Are non-existent, unless you've been personally invited to this roleplay. Everyone goes through a screening process; you submit a character concept, and we'll see if it's up to standards. Failure to comply with this will mean automatic rejection. Unlike most roleplays, ENDGAME will be operating on a roleplayer cap rather than character cap. Feel free to create as many as you can handle once you've passed the application. Head over to the APP thread for more information. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*COMMITMENT[/div] Should you fail to speak with me within a month, you're booted from the roleplay, no exceptions. I don't mind long absences so long as you keep us updated on your current status. Likewise, should you no longer feel like participating, I want to be informed instead of leaving us with question marks. I take more offence at being dropped like a hot potato than being told directly that you no long feel like you can commit. [/div] [/div] [div class="scrollbox hidebox louderbox"] [div class="section"] [div class="heading"]*LOUDER[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/gr631KH.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] louder [/div] [div class="statblock"] [div class="statname"]ranking[/div] TWENTY-NINTH (29th) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] six (6) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 1.01 [/div] [/div] [/div] LOUDER was formed during the 4th season of ENDGAME, originally comprised of a bunch of random individuals who needed a team to join the higher level leagues. Said group was lead by Lucas Kent, who went on to become one of ENDGAME's legendary players when he reverse-swept a 1v5 situation during the finals. Despite the loss, their popularity soared as clips of the play continue to be referenced even today. They decided to continue the team beyond one season (their original agreement was only for the fourth season), eventually forming a brand organization by the same name. Two of the original members continue to play. Two others, one of whom is Lucas, have taken on more administrative roles. The last member left during the 7th season to found Galahad.

The team has often featured a pivotal center within their lineup. They excel in hit-and-run tactics, often making good use of tools and terrain. Despite their expansion, they retain their independent philosophy, refusing company sponsorships for the team as a whole. Individual player sponsorships, however, are alright with them. [/div] [div class="section"] [div class="heading"]*STYLE[/div] As mentioned, LOUDER excels in guerilla warfare-like tactics. They make use of the tools and terrain available to them. A lot of people have commented that for such an attention-grabbing name, their extensive use of stealth and traps feel quite opposite to the brand's image. Due to their playstyle, they excel in maps with a lot of cover, such as the city area and certain variations of the building map.

The general vibe of the team is very relaxed, with an urban street flair to their outfits. Unlike ZER0 and Galahad, none of them members have any matching clothing items. However, they look more cohesive as a team than Antiheroes due to their singular style family. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] The team holds individuals accountable for their own training. While it does hold group practice sessions, majority of training is free form and at your own time and pace. If you don't pull your own weight, you'll get relegated to the bench.

LOUDER is one of the teams that spends quite a bit of time studying their opponent's playstyles, second only to ZER0. They're willing to make more adjustments to take advantage of enemy weaknesses. As a result, most of their members have a fair amount of proficiency and reliance in the various tools made available to players by the game. Rather than outright training, LOUDER is the team that figures out weird interactions in the game to take advantage of. Take for example, the 'extra 10' bug from season 8. LOUDER was the one who figured out certain bullet types had an extra 10px hitbox outside the range indicated by the game. [/div] [/div] [div class="scrollbox hidebox galahadbox"] [div class="section"] [div class="heading"]*GALAHAD[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/pktHtLw.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] galahad [/div] [div class="statblock"] [div class="statname"]ranking[/div] sixteenth (16th) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] three (3) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 1.08 [/div] [/div] [/div] Gregers Lazarov was a member of the original LOUDER team until he eventually left due to a difference in opinion. He believed that company sponsorships could be used for the benefit of the team, whilst Lucas thought it was too close to selling out. Shortly after leaving of his own volition, he founded Galahad, recruiting players who'd found dissatisfaction in their current organizations. Other teams found it too close to poaching but remained silent; LOUDER, true to form, publicly called them out. Everyone watched with baited breath as the drama unfolded on Chunmi during the start of the 8th season.

Galahad is a disjointed team consisting of the most notable members of the competitive scene. These are either former star players of other teams, or simply players who have strong public appeal and large fanbases. It's rare to see a complete rookie amongst them. [/div] [div class="section"] [div class="heading"]*STYLE[/div] Galahad has a very individualistic approach to the game, with players typically moving on their own. Whereas LOUDER has some coordination involved in their strategy, Galahad is literally five different people doing their own thing. Teamwork isn't exactly their thing, but due to the skill of each individual player, they're able to win games. Divide-and-conquer is a strategy they lean heavily towards.

ENDGAME's following often refers to Galahad as the princes/princesses, whether they're being sarcastic or just an honest-to-goodness fan. Their uniforms remind people of Japanese prince/ss idol costumes, complete with differing color schemes. They were going for a more royal look, but considering the fact many of their players are widely considered to be good-looking, that's what ended up happening. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] Galahad's training is even more relaxed than LOUDER's, if that's even possible. Due to the myriad of teams the members originated from, the organization can't agree on any one method that fits for everyone. As a result, most training is individual, with some group training sessions and frequent scrimmages against other teams.

While most teams keep most of their training secret, with a few scattered glimpses via monitored streams, Galahad tends to be open with theirs. This is mostly because there usually isn't much of a plan in the first place, with strategies created on the fly. Gameplay wise, if there's one thing to note about their players is that they're very adaptable. Despite their independent tendencies, most know how to cooperate if the situation calls for it. [/div] [/div] [div class="scrollbox hidebox zerobox"] [div class="section"] [div class="heading"]*ZERO[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/nbVgWHF.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] zer0 [/div] [div class="statblock"] [div class="statname"]ranking[/div] FIRST (1st) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] eight (8) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 1.19 [/div] [/div] [/div] ZER0 is considered one of the original teams that helped form the competitive scene of ENDGAME. Five of the top players of the time formed a team from the bottom up, going from open league to pro league. Three members continue to play. Two were forced to retire due to injuries, but only one left the scene completely to pursue other goals. The other one chose to stay and act as strategist and coach for others.

Amongst the teams, ZER0 is the one most alike to how actual military behaves. When on the field, they wait for their captain's orders before taking individual action. Their philosophy revolves around them as one unit. [/div] [div class="section"] [div class="heading"]*STYLE[/div] In contrast with LOUDER which has a very self-reliant style, ZER0 has a defined chain of command. Some call it rigid, but considering how the team sits at the top of the rankings, they had to be doing something right. Members of the team know that they're able to trust the others to have their back. Communication is key to ZER0.

Fitting with the team's militaristic vibe, the team wears the same base uniform with personal flairs in the form of color scheme and accessories. However, the colors members choose tend to be very muted and suited to camouflage such as blacks, greys and browns. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] Members of ZER0 do everything together. From eating together to practicing as a team, they spend a good part of the day in close quarters. Everyone monitors each other's progress; feedback is given regardless of rank. The team trains its members to take these criticisms graciously. Another advantage of the team is their myriad of benched members. Unlike other teams, they're comfortable with switching between their main roster and reserves with no threat of disrupting the group's teamwork.

Like LOUDER, ZER0 researches their opponents on upcoming matches, exploiting weaknesses they find. There isn't any one map the team is good at. As an all-rounder, they tend to perform well in any terrain, thought admittedly they're rarely able to really maximize it for their use. Much of their training time is spent doing drills and recreating situations that they might find themselves in at some point in a game. [/div] [/div] [div class="scrollbox hidebox antibox"] [div class="section"] [div class="heading"]*ANTIHEROES[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/zDUBM9K.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] antiheroes [/div] [div class="statblock"] [div class="statname"]ranking[/div] fortieth (40th) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] ten (10) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 0.95 [/div] [/div] [/div] Antiheroes is one of the oldest teams in ENDGAME's competitive scene, having been a participant since the first season. Their founder, Eliza Pollux, is an iconic figure in ENDGAME's history. She lead her team to victory in the finals during the game's first two seasons, bouncing back from Lucas' match reverse-sweep in their best of five. After ten years in the business, the four of which was coach work, Eliza abrupt left the scene. Antiheroes is now struggling with their new leader as they try to find their new identity.

Eliza's philosophy on ENDGAME was very simple: "It's a game, have fun with it." She became friends with TG's founder and was pivotal to many of the quality of life changes in early patches of the game. Despite not making it out of groups since the second season, the game has a small but loyal fanbase primarily comprised of followers who'd been with them since season one. Others, however, have criticized the organization for not taking the game seriously enough. Whatever the case, people are curious to see what's Antiheroes without an Eliza. [/div] [div class="section"] [div class="heading"]*STYLE[/div] Like ZER0, they're an all-rounder that performs well enough in most maps and terrain. Unlike them however, Antiheroes is structured to be more democratic than leader-biased, which could mean for some very unexpected turns in their strategy. That's what often makes Antiheroes matches so interesting to watch. On the flipside, delays in communication and disagreements on what plan of action to take are oftentimes their downfall.

The only thing that makes Antiheroes cohesive is their lack of cohesion. Avatar outfits can range from military to casual wear, making for some interesting combinations when on the field. One of the most hilarious was during World's Groups stage, which occurs during October. The team dressed as various characters. One was Phoenix Wright from Ace Attorney, and beside him was Goku. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] While ZER0 values teamwork above all else, Antiheroes values camaraderie. You could coordinate with someone you disliked on ZER0, but that simply doesn't work in a team like Antiheroes. While not everyone's best friends, people are amicable enough to each other and are close enough to call each other a casual friend. They often eat meals together, and in-house team versus team matches are a common occurence to get some practice in.

Training in the Antiheroes house is fairly well-rounded. There's a fitness regime, actual drills, and then the in-house battles, usually for a casual reward like who's paying for dinner that night. While their players are willing to work hard, they don't turn the game into their life like other teams. They take the time to enjoy ENDGAME and the process of getting good at it. Like Galahad, one of their strong points is the myriad of personalities in their roster. Someone was bound to make an interesting way to deal with an enemy's strength. [/div] [/div] [/div] [/div] [/div] [/div] [/div]
 
[import]8984092[/import][div class="root images zero"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"] [div class=heading]PRE-SEASON[/div] New Year's Eve was only a couple of weeks ago, but teams are already practicing hard as the first split of Season 11 starts in exactly 10 days. Some completely new faces have appeared in some teams, while others have switched their allegiances. [div class=heading]ANTIHEROES VS LOUDER[/div][div class=basicinfo] [div class=infoblock] [div class="info"]location[/div] [div class="answer" style="padding-top: 2px;"]los angeles city[/div] [/div] [/div]
Currently, Antiheroes is in their minibus around 20 minutes away from LOUDER's home arena. Today is a scrim day where the two teams will be practicing against each other before the season gets fully underway. It's the perfect time to test out any new strategies they want to use against their common enemies, Galahad and Zer0. [div class=heading]GALAHAD AND ZER0[/div][div class=basicinfo] [div class=infoblock] [div class="info"]zero location[/div] [div class="answer" style="padding-top: 2px;"]outskirts of avenal city[/div] [/div] [div class=infoblock] [div class="info"]galahad location[/div] [div class="answer" style="padding-top: 2px;"]avenal city[/div] [/div] [/div]
For these two teams, it's a typical practice day. For Zer0 that means another day of drills and runs. As for Galahad, that's up to the individual's discretion on how they choose to train. There are still some break times, so if any players would like to go out and explore the city, they're free to do so.[/div][/div][/div]
 
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Angela Fay waved her hand as she walked away from the food truck Roastzilla, carrying a box of Carne Asada Fries. As she walked down the street, munching on her favorite local foods, her numerous belts and chains swayed with each step. Each bite made the smile on her face grow ever larger. They did a good job this time~

In this part of Avenal City, Angela was a frequent sight, always showing up to the Roastzilla food truck to get something to snack on. With her status as a regular customer since middle school, and an always cheerful face, this is one of the few places Angela can be found not being swarmed by tourists and fans. This is mostly due to the complex route she takes to get here.

"... alright, let's go back to popular land!~" Angela declared out loud before an abandoned building. She covered the box up, put it in her messenger bag, pulled up her gloves, and headed inside. Putting on her goggles to shield her eyes from the dust, she started out with a light jog, to a full jog, to a run, as she climbed up the stairs, leapt over collapsing floor panels, ran through city inspection failing rooms, and more stairs. Within a few minutes she was on the 10th floor, running towards an open window overlooking a 10 feet gap between it and the next abandoned building's not very welcoming window. Leaping across, she began to climb more stairs upward to the roof, as the while her belts and chains jingling in her wake.

The moment she was on the roof, she was already running towards the next building, and the next, and the next. Soon enough, she covered a few city blocks and was now jumping down emergency stairwells in dark alleyways. Moving her goggles out of the way, she did a few stretches as if finishing a light workout. "Ahh, and now to check my fries?... Whooo!! Still intact!!" Angela shouted with glee as she brought her fries out on solid ground. Once again resuming her snack time, she walked out of the alleyway into the hustle and bustle of Avenal City, instantly catching the eyes of any adoring fans or tourists nearby.

(open to interactions) [/div] [/div] [/div] [class name=root] position: relative; width: 100%; height: auto; box-sizing: border-box; padding: 50px; background-color: #3a93b9; font-size: initial; font-family: 'Hind'; [/class] [class name=root maxWidth=500px] padding: 10px; [/class] [class name=flex] position: relative; width: 100%; max-width: 1200px; height: auto; margin: 0 auto; display: flex; flex-flow: row wrap; justify-content: center; align-items: stretch; [/class] [class name=image] position: relative; width: auto; height: auto; display: flex; flex-flow: column nowrap; justify-content: start; [/class] [class name=imgbox] position: relative; display: inline-block; height: 20vmax; width: 20vmax; min-height: 250px; min-width: 250px; max-height: 500px; max-width: 500px; box-sizing: border-box; background: rgba(197, 197, 206, 0.15); pointer-events: none; [/class] [class name=imgbox maxWidth=500px] width: 100%; height: unset; [/class] [class name=filter] position: relative; width: calc(100% - 50px); height: calc(100% - 50px); margin: 25px; font-size: 0; background-repeat: no-repeat; background-size: cover; filter: saturate(115%); [/class] [class name=igimg] filter: saturate(80%); [/class] [class name=stripes] background: url('https://i.imgur.com/I2cSAxH.gif') center 1px; position: absolute; width: 100%; height: 100%; top: 0; left: 0; mix-blend-mode: soft-light; [/class] [class name=corner] position: absolute; height: 45px; width: 45px; box-sizing: border-box; border: 1px solid rgba(237, 237, 237, 0.8); border-width: 1px 0 0 1px; transform-origin: center; [/class] [class name=infoarea] overflow: hidden; display: inline-block; width: 100%; font-size: initial; color: #FFFFFF; box-sizing: border-box; text-align: left; margin-bottom: 20px; [/class] [class name=infoblock] display: block; text-transform: uppercase; box-sizing: border-box; width: 100%; padding: 0px 5% 0px 10%; font-size: calc(1px + 1.2vh); display: flex; flex-flow: row nowrap; align-items: center; margin-bottom: 4px; [/class] [class name=infotitle] display: inline-block; vertical-align: top; font-size: calc(1px + 1vh); background: #19221c; padding: 2px 8px; padding-bottom: 0px; letter-spacing: 1px; line-height: normal; margin-right: 10px; [/class] [class name=content] position: relative; background: rgba(255, 255, 255, 0.15); width: auto; min-width: 200px; min-height: 200px; height: auto; flex: 1; box-sizing: border-box; padding: 30px; color: #FFFFFF; font-size: .9em; text-align: justify; [/class] [class name=divider] width: 75px; height: 0; [/class] [class name=divider maxWidth=500px] display: none; [/class]
 
NICE IC CODES ARE FOR LOSERS Pilgrim59 Pilgrim59 superrsalt superrsalt
Alissa Garfield (Lost)

Alissa sat on one of the spectator's benches that surrounded the arena. Unsurprisingly, the place was empty save for her teammates and the staff. Windows that were typically open and viewable to the public were covered up, and a sign hung across the front door said "closed". Scrim days were typically kept hushed, otherwise teams could lose the element of surprise. In such a setting, any sort of silence could be suffocating, but LOUDER, true to form, filled the place with chatter as they discussed everything from strategy to the recent matches at the local Drop! tourney. The team was far from tense; being on the "bottom percentile" of the teams in LA county, Antiheroes and LOUDER had formed a sort of alliance between them. Scrims between the two were normal.

In the brunette's hand was her tablet; over her shoulder the team's leader looked over the strategy that they planned on testing on their scrim partner. It didn't take long for their voices to escalate into an argument as Lost attempted to perfect the plan.

"No, but if we do this, we can take out their main gunner before she gets to you."

"Yeah, but asking everyone to change the plan could confuse them. It's complicated enough as it is."

"Then let them make mistakes. It's a practice match; we're supposed to find the faults now."

"Then how will we know the error is in the plan and not the person?"

"Then change the person if they can't keep up."

At this point, nearby members had paused to see what was going on. Older members knew that the heated exchange was normal between the pair. In fact, it would be flat out weird if Alissa didn't get into an argument with any of the team's other main strategists at least once a week. But at the very least, she always did it for the benefit of the team... mostly.

"You know as well as I do we can't do that. Just stick with it. If it works out smoothly, no changes. If we fail, we'll look at your plan." Though irritated, she acquiesced. Even Alissa knew her statement wasn't a fair one. Flicking her finger across the top of her tablet's screen she checked the time. Only 20 more minutes until Antiheroes arrived.
 

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Summer Sử

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Player Tag: Five_Niner
Location: Los Angeles Arena, USA
Interactions: fluticasone fluticasone The Fluffiest Floof The Fluffiest Floof



Dragging herself across the hallway, the girl was less than keen on the weights on her shoulders, of which was laden with her gears and supplies for the day. A multitude of miniature rifles dotted her backpack, with its distinct resounding clinking sounds echoing the entrance with each step. As much as she tried, she could not rid herself of the burning sensation within her eyes, a side-effect of toying with the late-night caffeine and hours on her phone. Had it not been for the traffic and the snooze abuse that followed the morning's reproach, the young lady would've arrived earlier to set herself up for the day. Before long, she found herself in the field of seats, dotted with spectators. Her drowsy blue eyes scanned the arena before settling next to a familiar face.

"Mornin' Lost. Sorry for running late, my alarm didn't go off... among other things." Summer yawned as she took un-slung her backpack and took her seat.

The Vietnamese girl eyed the detailed pixels on Alissa's tablet, between the intervals of authoritarian words that occurred. Summer wasn't so happy to be caught in between the occasional debates that happens, but lent her ears nonetheless. With a habitual movement of her hands, she withdrew a small box of mini donuts and bottles of water from her backpack. Her lips held tightly onto a one, before sliding the box across to her brunette acquaintance, whose dedicated eyes could be seen planning Louder's next steps.

While her peers were eager for the upcoming scrim match, Summer dwelled in her blissful morning thoughts, remaining faithful in the team's forementioned plans. Even as a professional player, Summer was still a soldier at heart, and leaves the planning to the others, while she just goes with the flow. Certain of her own experiences on the field and on the arena, nothing is according to plan all the time, she thought. Casting away her brief daydreams, Summer turned to Alissa with the box of donuts in her right hand.

"Ai broughhf shum dounuss. Woulsh yoo rike wan?" (I brought some donuts. Would you like one?) Summer put up a smile, despite her sleepless glare and silly crumbs dotting her cherry cheeks, while munching relentlessly on her own donut.

A few taps could be heard, as Summer ran her fingers through her phone's screen, before a pop goes off, along with her message.

AH Lemons
me
Hope you're not running late, Lemons-chan? I brought donuts! (´• ω •`)/



 
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Elena Maria Tzaikow

latest

Player Tag: Lemons
Location: Los Angeles Arena, USA
Interactions: Pilgrim59 Pilgrim59


Today was scrim day. The Antiheroes roster was currently on their way to the home arena of their days´s enemies, LOUDER. Elena herself was looking out the window. In her head, she was running through stragtegies she had see her opponents use previously, looking for patterns. Louder and Antiheroes scrimmed each other on an almost regular basis. Therefore both teams oftenly tried to come up with new strategies. Surprise the opponent that knew them so well. Though Elena had never been much of a strategist herself. Her strategy was spotting the enemy and shooting them down. She was a heavy frag player, known for her aggressive, yet successful pushes.

When Elena was satisfied with the thought she had given the enemy, she leaned back in her seat. She closed her eyes and relaxed. She needed a clear and free mind. She still had about twenty minutes, but she didnt want to be getting nervous due to overthinking. Therefore, she simply relaxed and thought of nothing as good as she could.

Though her relaxation was not for too long. Her phone vibrated in her pocket. Since it was not on silent mode, that could only mean a member of Louder had texted her. She had not given them any ringtones, because she used a collective ringtone for all members of one team and she found it funny if the ringtone of that specific team was nothing at all. Pulling her phone out, she glanced at it. The message was by Five_Niner, a specifically cheerful member. Elena liked her, even though she was a bit too energetic for her sometimes. Still, she was a nice person.

(L) Five_Niner
them
Hope you're not running late, Lemons-chan? I brought donuts! (´• ω •`)/
me
Navigation says we arrive in 20 minutes. So just on schedule. And didn´t i ask you to stop calling me that?

With the answer typed out, Elena put her phone back. To the spectator, her message might´ve come off annoyed or something similar. But by now, Five_Niner would know that it was just Elena´s way of texting. And speaking, for that matter. She always seemed a bit stern, like she would go to the broom chamber to laugh, so she was sure nobody would see it. Though the Louder member was probably one of the few persons that had Elena seen laugh.


 
Thomas Saint-Claire
Overview
Player TagBrigand
TeamGalahad
LocationStreets, Avenal City
Interactions Alteras Alteras
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”... ninety-eight... ninety-nine... one-hundred.” Exhaling a deep breath, Thomas pushes himself off the floor one more time as he stood up grabbing his bottle of water off of the ground before emptying it down his throat. Finishing his morning workout, Thomas placed his empty bottle back in his bag as he swung over his shoulder, leaving the empty gym. Wandering the bustling streets of Avenal City Thomas, dressed in his hoodie over his head blended with the regular folk. After walking, down the street a few blocks later he arrived at a newly opened cafe. Interested, Thomas entered with the door’s chimes ringing as he entered. The cafe was relatively populated with a few open tables. Walking up towards the barista Thomas placed his usual order, an espresso, amongst all cafes. After paying for his drink he began to watch the TV on the nearby wall as it displayed the daily news as well as announcements specifically about Endgame with the new season. Once his espresso was done he walked out and suddenly stumbled into a familiar face munching on her carne asada fries.

“Fancy meeting you here Fay.”, sipping on his hot espresso, eyeing his teammate.

 
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[div class="stripes"][/div] [/div] [div class=corner style="transform: rotate(0deg); top: 0; left: 0;"][/div] [div class=corner style="transform: rotate(90deg); top: 0; right: 0;"][/div] [div class=corner style="transform: rotate(180deg); bottom: 0; right: 0;"][/div] [div class=corner style="transform: rotate(270deg); bottom: 0; left: 0;"][/div] [/div] [div class="infoarea"] [div class="infoblock" style="margin-top: 17px;"] [div class="infotitle"]full name[/div] Angela Fay [/div] [div class="infoblock"] [div class="infotitle"]player tag[/div] azura [/div] [div class="infoblock"] [div class="infotitle"]location[/div] avenal [/div] [div class="infoblock"] [div class="infotitle"]interactions[/div] Minyari Minyari [/div] [/div] [/div] [div class=divider][/div] [div class=content]"Mmm!!"

Angela quickly chewed and swallowed on the fries that were already in her mouth before attempting to talk to her teammate.

"'Sup Thomas! Just finished your training? Want a fry? They're pretty good~"

Angela held the box of delicious food out towards him. In many respects, Thomas is like the older brother of the team, always helping everyone out, something that she's extremely thankful for considering her haphazard style. Out of the arena, their personalities are similarly chill, but chill in different directions. Simply put, Thomas is chill by remaining polite and professional about everything, not being fazed by anyone, while Angela is chill by going with the flow, being relaxed and taking everything in stride.

"Had you not called out to me, I wouldn't have notice you at all!! Anything new?" [/div] [/div] [/div] [class name=root] position: relative; width: 100%; height: auto; box-sizing: border-box; padding: 50px; background-color: #3a93b9; font-size: initial; font-family: 'Hind'; [/class] [class name=root maxWidth=500px] padding: 10px; [/class] [class name=flex] position: relative; width: 100%; max-width: 1200px; height: auto; margin: 0 auto; display: flex; flex-flow: row wrap; justify-content: center; align-items: stretch; [/class] [class name=image] position: relative; width: auto; height: auto; display: flex; flex-flow: column nowrap; justify-content: start; [/class] [class name=imgbox] position: relative; display: inline-block; height: 20vmax; width: 20vmax; min-height: 250px; min-width: 250px; max-height: 500px; max-width: 500px; box-sizing: border-box; background: rgba(197, 197, 206, 0.15); pointer-events: none; [/class] [class name=imgbox maxWidth=500px] width: 100%; height: unset; [/class] [class name=filter] position: relative; width: calc(100% - 50px); height: calc(100% - 50px); margin: 25px; font-size: 0; background-repeat: no-repeat; background-size: cover; filter: saturate(115%); [/class] [class name=igimg] filter: saturate(80%); [/class] [class name=stripes] background: url('https://i.imgur.com/I2cSAxH.gif') center 1px; position: absolute; width: 100%; height: 100%; top: 0; left: 0; mix-blend-mode: soft-light; [/class] [class name=corner] position: absolute; height: 45px; width: 45px; box-sizing: border-box; border: 1px solid rgba(237, 237, 237, 0.8); border-width: 1px 0 0 1px; transform-origin: center; [/class] [class name=infoarea] overflow: hidden; display: inline-block; width: 100%; font-size: initial; color: #FFFFFF; box-sizing: border-box; text-align: left; margin-bottom: 20px; [/class] [class name=infoblock] display: block; text-transform: uppercase; box-sizing: border-box; width: 100%; padding: 0px 5% 0px 10%; font-size: calc(1px + 1.2vh); display: flex; flex-flow: row nowrap; align-items: center; margin-bottom: 4px; [/class] [class name=infotitle] display: inline-block; vertical-align: top; font-size: calc(1px + 1vh); background: #19221c; padding: 2px 8px; padding-bottom: 0px; letter-spacing: 1px; line-height: normal; margin-right: 10px; [/class] [class name=content] position: relative; background: rgba(255, 255, 255, 0.15); width: auto; min-width: 200px; min-height: 200px; height: auto; flex: 1; box-sizing: border-box; padding: 30px; color: #FFFFFF; font-size: .9em; text-align: justify; [/class] [class name=divider] width: 75px; height: 0; [/class] [class name=divider maxWidth=500px] display: none; [/class]
 
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[div class=header] celine song;
[div class=subheader] i'll be running through that narrow road [/div] [/div] [div class=basicsR] [div class=box] Galahad’s members weren’t always known for being the most close-knit, yet Celine couldn’t help but marvel at how often they seemed to bump into each other. It was all purely coincidental, of course. She just milked her fair share of each situation, such as when she happened to spot two of her fellow members talking on the streets of Avenal.

A faint click sounded from the shutter of her phone. Waving the rather poorly-taken photo of the pair dramatically, Celine walked towards her teammates.

“Players Brigand and Azura of Galahad caught during their secret rendezvous! What could this-” she trailed off. The brunette stared back down at the phone in her hand with a mildly conflicted expression. “Huh, what was it that they say again?” It wasn’t often that she foiled her own jokes like this. No matter. The pair she had happened to pick on were the two that would have given only the mildest reactions at such a comment anyway.

Celine eyed Angela’s fries and then Thomas’ espresso. “You guys on your morning routines? How’s it all going?” She took a bite out of her own homemade steamed bun. Mmm, this one actually came out pretty well. Mixing chestnut and yam paste made a nice combo. Though…

She eyed Angela’s fries for the second time. How would it go if you made a filling with fries and whatever condiments you put on them? [/div] [/div] [/div]
#brigandx #azura
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NICE IC CODES ARE FOR LOSERS Pilgrim59 Pilgrim59 superrsalt superrsalt
Alissa Garfield (Lost)

Unsurprisingly, the brunette made a face at the fried pastry. "Didn't the captain already tell you off about eating those?" Not really; it was more of a light-hearted comment meant as a joke. The organization wasn't as strict as some other teams when it came to diets. As long as they remained fit enough to perform, what they ate was mostly their own business. Unless it was something like durian; the smell was not something anyone wanted sticking to the team house's walls. She closed the box and placed it on the empty bench behind them. If others wanted one she wasn't going to stop them.

As showtime neared, LOUDER's members began coming together in smaller groups, taking the time to do maintenance on their dummy weapons. A short queue had formed in front of the computers. Players were double-checking their loadouts for the upcoming matches. Lost had already done it last night on her personal computer and saw no need to do it this morning, but she wasn't sure if the person beside her had already done it. Summer had come in late, and Alissa doubted it was due to practice or study.

Turning to the woman beside her, she spoke. "Have you checked your equips yet? Once Antiheroes is here we'll have to give them the computers so they can finish setting up." A frown formed on her lips as she counted off the members for the first practie match in her head. "Where's Auryx? I haven't seen him yet."
 

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Summer Sử

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Player Tag: Five_Niner
Location: Los Angeles Arena, USA
Interactions: fluticasone fluticasone The Fluffiest Floof The Fluffiest Floof



"Didn't the captain already tell you off about eating those?" Lost replied

"Ehh? Cap' did? Well, even if the captain did... hehehe... it wouldn't hurt to indulge in one's pleasures before being sent off to battle, đúng không (right)?" Summer chuckled a bit, with a slip of her native tongue.

Despite her somewhat decent English, the girl tends to resort to Vietnamese out of habit. It has only been more than a year since she came to the States, but seems content enough to not bother about homesick. In reality, it was the food that drove her out of bed everyday, and Summer had been praising the nation's most prided product - donuts.

"Have you checked your equips yet? Once Antiheroes is here we'll have to give them the computers so they can finish setting up."

"Equipment and systems are cleared and good to go. I fought for a living, Lost. Even in my sleep, I always multi-check my equipment. I just hope the others get here on time to do theirs." Summer reported, as she briefly glance over her setup via her phone's app.

"Where's Auryx? I haven't seen him yet." Alissa noted, prompting Summer to look around as well.

"Don't forget about Devildog too. And I thought I was late. Ahh well~ I'm sure they'll be here on time." Summer yawned, raising both her hands for a stretch.

Summer then proceeds to finish off a text to her Antiheroes peer and secured it in her jacket.

AH Lemons
me
Hope you're not running late, Lemons-chan? I brought donuts! (´• ω •`)/
them
Navigation says we arrive in 20 minutes. So just on schedule. And didn´t i ask you to stop calling me that?
me
But it fwits u so well!!~ (*≧ω≦*) Alwighty, c u swoon nya!~



 
Parker Kingsley • 19 • DEVILDOG • LOUDER

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Health



Loadout: #1 - DEVILDOG - Type B



Equip: KRISS VECTOR (Primary) FN Five Seven (Secondary)



Tools: Throwing Knives (x3)

Being late was unlike the quiet scholar, and yet there he was, rushing into the arena, a bit winded and looking worried. His eyes scanned the faces already present, and his heart sank to find most of his team already present. The boy composed himself and walked briskly over to his teammates with a small shake of his head. "I apologize for my tardiness. I got caught up in a good book. That's no excuse of course, so, again, sorry." He blurted out, a hand scratching at the back of his head. This was quite awkward, wasn't it? Though this was the norm for DEVILDOG, to be apologizing, at least outside of the battlefield.

"Some good news, however! I've already gone over my loadouts and prepared." He added on hurriedly, taking small note of the line at the computers. "So, Lost, have we established any strategy for the scrimmage? I can run support if needed, both of my loadouts were checked over, so they are both ready."

As the words left his mouth he was already thinking of some strategems to run. Loud and hard was an option; load in with his support equips and ravage the front lines with his shotgun. Or he could run his normal routes: go in from behind as quickly as possible and distract. He was getting lost in the possibilities already, one reason he'd never make that good a leader.
 
Thomas Saint-Claire
Overview
Player TagBrigand
TeamGalahad
LocationStreets, Avenal City
Interactions Alteras Alteras Nano Nano
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As the two began to converse the coincidental events of a meet up between Galahad members were truly fateful as out of the blue an audible snap of a camera was heard. Turning his head towards the dark alley came out a familiar figure, Celine Song, a fellow teammate. Sipping on his espresso, Thomas nodded his head as he greeted her.

"Fate truly has a way with us, ain't it? How ya doin' Song, you two better be on your toes on your practice?", Thomas spoke calmly as he continued to sip on his warm espresso with a strong smirk.
 
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Angela acted out her shock and surprise with jest, swinging her arms, and fries, out to the side like she was just hit by a grenade. Of course, after her momentary performance, she smiled her usual grin and returned to normal, eating her fries.

"Hello Celine. Looks like you got something that finally works. Yes yes, as long as Celine keeps giving our opponents some tasty 'hospitality,' there's nothing we need to worry about."

Hey, it was a legitimate plan Angela thought about using once when they went against Zero. Of course, she decided against it, since that would only bring about their ire. But something more important came across her mind at the moment.

"Ahh!! I see you eyeing my fries. Nope!!! Not letting you!!!"

Angela said as she covered her fries away from prying eyes. [/div] [/div] [/div] [class name=root] position: relative; width: 100%; height: auto; box-sizing: border-box; padding: 50px; background-color: #3a93b9; font-size: initial; font-family: 'Hind'; [/class] [class name=root maxWidth=500px] padding: 10px; [/class] [class name=flex] position: relative; width: 100%; max-width: 1200px; height: auto; margin: 0 auto; display: flex; flex-flow: row wrap; justify-content: center; align-items: stretch; [/class] [class name=image] position: relative; width: auto; height: auto; display: flex; flex-flow: column nowrap; justify-content: start; [/class] [class name=imgbox] position: relative; display: inline-block; height: 20vmax; width: 20vmax; min-height: 250px; min-width: 250px; max-height: 500px; max-width: 500px; box-sizing: border-box; background: rgba(197, 197, 206, 0.15); pointer-events: none; [/class] [class name=imgbox maxWidth=500px] width: 100%; height: unset; [/class] [class name=filter] position: relative; width: calc(100% - 50px); height: calc(100% - 50px); margin: 25px; font-size: 0; background-repeat: no-repeat; background-size: cover; filter: saturate(115%); [/class] [class name=igimg] filter: saturate(80%); [/class] [class name=stripes] background: url('https://i.imgur.com/I2cSAxH.gif') center 1px; position: absolute; width: 100%; height: 100%; top: 0; left: 0; mix-blend-mode: soft-light; [/class] [class name=corner] position: absolute; height: 45px; width: 45px; box-sizing: border-box; border: 1px solid rgba(237, 237, 237, 0.8); border-width: 1px 0 0 1px; transform-origin: center; [/class] [class name=infoarea] overflow: hidden; display: inline-block; width: 100%; font-size: initial; color: #FFFFFF; box-sizing: border-box; text-align: left; margin-bottom: 20px; [/class] [class name=infoblock] display: block; text-transform: uppercase; box-sizing: border-box; width: 100%; padding: 0px 5% 0px 10%; font-size: calc(1px + 1.2vh); display: flex; flex-flow: row nowrap; align-items: center; margin-bottom: 4px; [/class] [class name=infotitle] display: inline-block; vertical-align: top; font-size: calc(1px + 1vh); background: #19221c; padding: 2px 8px; padding-bottom: 0px; letter-spacing: 1px; line-height: normal; margin-right: 10px; [/class] [class name=content] position: relative; background: rgba(255, 255, 255, 0.15); width: auto; min-width: 200px; min-height: 200px; height: auto; flex: 1; box-sizing: border-box; padding: 30px; color: #FFFFFF; font-size: .9em; text-align: justify; [/class] [class name=divider] width: 75px; height: 0; [/class] [class name=divider maxWidth=500px] display: none; [/class]
 

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Auryx Breyer

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Player Tag Starboy
Location Spectator Benches, Los Angeles Arena, USA
Interactions specters specters Pilgrim59 Pilgrim59 fluticasone fluticasone


The short pitter-patters of footsteps echoed throughout the hall; shoes burning rubber every time Auryx turned a corner. The young player stayed awake till some ungodly hour in the morning in anticipation for the scrim today, so it made sense that when his alarm started to yell and holler, his response was less than conscious; a trend that most of LOUDER were still getting use to.

Auryx spared no pause as he practically smashed through the entrance to the spectators benches, causing the door to slap against the concrete and quiver in surprise. The stands went silent for a brief moment in response.

"Sorry I'm late!" Auryx voiced dismissively while weaving around passive-aggressive strategists with little caution, attracting dull glares of realization from members as the idle chatter rose back up in volume. He scurried over to the small queue of people behind a touch terminal, bubbling with excitement. The screen lit up his pale face where two dark crescents made their home under his eyes. He outstretched his fingers and with a few taps, finished checking his gear.

Auryx hopped down the ledge next to the terminal and stopped for a moment. A sweet, pungent aroma invaded his nose, the smell of an unmistakable deliciousness second only to the saccharine euphoria of a victory from a match well-fought.

Donuts.

Like a heat-seeking missile, the sweet-frenzied mad lad made a bee-line straight for the pastel pink Mr. Donut box on the bench behind his teammates. Without asking, he flipped the box open and his eyes lit up like fireworks in July. He hadn't had anything sweet in a whole two days, a diet that was promptly postponed from now, for the twenty-fourth time this month. Auryx slid his hands around two of the best looking and devoured them in three large chomps. Upon getting his fix, Auryx hopped down and around a bench and took a seat near Alissa, Summer and Parker.

"Mornin' " A toothy grin spread over his face. "Are you~all ready for the match?"


 
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[div class=header] celine song;
[div class=subheader] i'll be running through that narrow road [/div] [/div] [div class=basicsR] [div class=box] Pulling her attention away from Angela’s fries, Celine returned Thomas’ greeting with a wink. “Maybe it’s a sign that we’ll be together in the next scrimmage. I’ve definitely been training for whenever that will be, of course.”

Recalling her actions during her entrance, Celine took out her phone to delete the photo with low hum. She only looked up from her device once it was Angela’s turn to speak. Not without an insidious grin, of course. Oh no, she would never disrupt a good match with her wondrous creations, but Angela’s words were fairly tempting. It wasn’t the first time that she had played Russian Roulette with others, but it had always been limited to the members of Galahad who were brave or naive enough to do so.

“I wonder how angry they’ll get~” she nearly sang. From her tone, it was difficult to tell whether or not she was serious. Fortunately, she wasn’t, but it was still an entertaining thought. Perhaps sometime in the future…

Angela’s next outburst had Celine internally cackling. Apparently, the girl had noticed her eyeing her fries once again. She huffed as if her rejection of her idea offended her. “Steamed buns and rice balls are free territory! They’re the best precisely because you can put anything in them!”

Unfortunately, she actually believed that statement to be true. [/div] [/div] [/div]
#brigandx #azura
[/div] [/div]
 
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