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  1. Humble1

    D&D 5e - Spelljammer: The Light of Xaryxis

    Curious. Interested. Haven't touched Spelljammer since 2ed.
  2. Humble1

    Delta Green: Impossible Landscapes

    She studies western esotericism. It's either French or Attic Greek, and Greek doesn't seem as likely to be useful. Well, or Latin, but Bad Things happen to people who speak Latin in Lovecraft-adjacent games.
  3. Humble1

    Delta Green: Impossible Landscapes

    Here's the one I'm using: https://www.delta-green.com/wp-content/uploads/2016/06/Delta-Green-RPG-Character-Sheet.pdf This is surreal horror rather than Lovecraft's gothic-cosmic horror. It's supposedly a great campaign, but it's not the typical CoC/Delta Green experience. On the other hand...
  4. Humble1

    Delta Green: Impossible Landscapes

    Seriously, I'm interested. I volunteer to play the scholar of the occult who goes a bit insane halfway through. Do you want a PDF sheet, or just a sheet put up on RPnation?
  5. Humble1

    Delta Green: Impossible Landscapes

    Eh, given that it's from the Post, she probably just moved to Hoboken and nobody checked. Still, occult symbols. Sounds like fun.
  6. Humble1

    Call of Ctulhu: Bloodlines

    Since it's CoC, I have to ask: what period is this set in? 1920s? Present day?
  7. Humble1

    Dead Planet [Mothership] (CLOSED)

    Alright, how about 4.
  8. Humble1

    Trail of Cthulhu Interest Check

    If you want a really light system, there's Cthulhu Dark for CoC and Cthulhu Deep for Delta Green. Both use a single die roll to determine the degree of success. They don't have tactical combat, so most gamers shy away from them, but they work when you have a strong plot with investigation.
  9. Humble1

    Trail of Cthulhu Interest Check

    I have experience in both. I find Trails better for narrative games. CoC was great for its day, but I honestly think it has outlived its usefulness. Dice heavy systems are a pain when there's a plot that you're trying to work through. Your characters can botch basic rolls and force you to...
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