Damage is physical attacks- from swinging your weapon, to the punches and kicks when you're disarmed.
Mana determines the power of all your spells- the damage inflicted by your fireball, the amount your healing spells heal, and how successful alchemic item combination will be.
Well...
Do I enjoy poking fun at genres? Maybe.
Does it usually turn out to be fun? Yup.
This time, I'm going after classic tabletop RPGs (and, by extension, MMORPGs). There will also be sub-elements of real-time strategy games, so there's that.
Don't worry, I find morality systems just as...