Post length as mentioned above is a sort of 'gate keeping' motive as well as something to really keep people towards going for a certain standard in posting. I personally find it to be a good tool to use, though it should obviously be set within some reason. I wouldn't suggest making a minimum...
@TheHappyPikachu Alrght I'm on to ruin your day! Muahahhahaa
Second draft looks good, though I'd have the whole aspect of the races taken off the story and instead just put it up as part of the lore seperate with each side getting a brief faction. It will trim down a bit on the story that way...
Look at it. Personally, not quite certain about the song element. Just with what is mentioned it feels tacked on and really doesn't serve an actual purpose outside being 'valuable' which really doesn't make that much sense to me.. I'd probably keep it as an optional thing not really tied in at...
@Divine_Stalker @Umbrie
I will say 'counter' characters aren't always bad... though typically those cases involve coordination between the players with the counter character primarily being there to help build up the main character.
Socially awkward characters personally I find fun when...
Honestly I don't have a problem with it. I do have to say mentally it does make me feel a little uneasy at times when you mix danger or carelessness with it. Not sure why, I typically do seperate Roleplay with RL, but it still lingers in my mind a little at least. ^^;;
Honestly, all the dice systems work in general different ways. There are some elements that carry through, but none are really that close to one another minus the rolling of dice.
For me I started off with Pathfinder (a more complex system) though it was in a more of a 'learning' setting, with...
The best way I found to do backstory is to really read into the background of the world you are getting involved with. Not only does it help you come up with an idea if you are playing off a good solid background, it tends to be a lot easier to come up with something. If the GM allows, you can...
How I do it.
1.) Look at the Roleplay and the setting.
2.) Mind explosion of various and often crazy ideas.
3.) Skim through the ideas and see which fits correctly and sounds interesting.
4.) Flesh out the character often giving some flaw, at times even a dramatic flaw that can possibly...
Group roleplays can be great, though you often have to shuffle through some failures to get to ones that last long. You have to go into them expecting some to not go far, but even those can be used to find others with similar mindsets. One of my longest lasting groups has been going on for over...