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  1. Jodyguru

    Fantasy Streets of Mage

    thanks for the character sheet! The main thread is currently pretty full but stay tuned if anything changes
  2. Jodyguru

    Fantasy Streets of Mage

    I love the idea of a rival for another player. Keep in mind that all spells come at a cost. I really don't want players to rely on magic to get through the investigation. It should be for flavor and helpful in some situations. It doesn't just come out on the fly like [insert anime here].
  3. Jodyguru

    Fantasy Streets of Mage

    https://www.rpnation.com/threads/main-thread-streets-of-mage.480212/
  4. Jodyguru

    Fantasy Streets of Mage

    I did say I was open to all sorts of races. I do plan on running the gambit of fantasy races with my npcs
  5. Jodyguru

    Fantasy Streets of Mage

    Very interesting. I’d much appreciate a character sheet from you. This sounds like you’ve thought it through to some extent
  6. Jodyguru

    Fantasy Streets of Mage

    Well having an eye for details could be useful for the investigation, and a broad knowledge of many things could be useful too
  7. Jodyguru

    Fantasy Streets of Mage

    I think it’s definitely an interesting idea but how would that role lend itself to a murder investigation plot?
  8. Jodyguru

    Fantasy Streets of Mage

    Is “for hire scavenger” resume-speak for treasure hunter?
  9. Jodyguru

    Fantasy Streets of Mage

    Need at least one more person to start a group rp.
  10. Jodyguru

    Fantasy Streets of Mage

    For sanity sake I changed it from undercover cop to Inquisitor. The idea is the same basically working covertly
  11. Jodyguru

    Fantasy Streets of Mage

    Batons, crossbows, shortswords. Don’t need guns to be a police officer.
  12. Jodyguru

    Fantasy Streets of Mage

    I’m trying to go for a Fable kind of mixture of medieval and magic tech. Still brainstorming and hoping players bring their own ingredients to the story. I figured cop would be more concise than city guard
  13. Jodyguru

    Fantasy Streets of Mage

    sure if you wanna play an assassin whose good at parkour we can do that. Could be a lot of fun :)
  14. Jodyguru

    Fantasy Streets of Mage

    I imagine some fantastical tech could exist with magic. I haven’t thought too deeply into this yet. Maybe we can have a subway system :o
  15. Jodyguru

    Fantasy Streets of Mage

    I was thinking repeater crossbows but no guns. Don’t want the burden of technology weighing on us
  16. Jodyguru

    Fantasy Streets of Mage

    This idea I had is for a dungeons & dragons style adventure set in a massive cityscape, where instead of typical forests and castles you instead have to cross through the rough and tumble of the urban jungle. Players would take their cues from the GM and would be able to work together to solve...
  17. Jodyguru

    Fantasy Dieselpunk and Dragons

    Maybe some areas are more magiphobic than others and some are technophobic. Like the world itself doesn’t know which way it wants to develop? Magic and technology don’t work well together
  18. Jodyguru

    Fantasy Dieselpunk and Dragons

    I think there are a couple old rpgs that work like what I’m describing. If there are any books like what I’ve mapped out let me know. I’d appreciate it so I can add stuff to my Amazon cart :P
  19. Jodyguru

    Fantasy Dieselpunk and Dragons

    I like the idea of the party going into a refinery because the foreman complained about chewed up pipes, just for them to find rust monsters that eat their bullets like snacks. Then they turn around and get bitch slapped by a golem
  20. Jodyguru

    Fantasy Dieselpunk and Dragons

    I think this setting would let me use some dnd things I never use because it wouldn’t make sense. Warforged, Gunslingers, Artifacers, clockwork spiders, rust monsters would be a few
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