RpNation

Kojuen
Kojuen
Yo, no problem,
Kojuen
Kojuen
Hey, question, I'm making a martial (hand to hand) character, and need some tips on skills and stuff. Do you have any?
Idea
Idea
for...what roleplay?


or are you just making a character in general, no specific roleplay?
Kojuen
Kojuen
I mean your role play! Sorry for being nonspecific.
Idea
Idea
oh. As I said, you´ll find a list of races and classes to pick. Your character , by that description is a warrior class, menaning he´ll likely have few spells and even those won´t be very powerful, to make up for the great stats in terms of body.
Kojuen
Kojuen
Skills:
- Immortal Constitution 
(Passive) Naturally high HP, increased by 10 points for every 10 levels after Level 40. 
- Striker Master 
(Passive - Striker Skill) Naturally tough hand to hand combatant, melee attacks greatly increased in power
- Greater Evasion
(active) When activated, temporarily increases speed and reaction time for a short amount of time. Decent sized cool down, guessed to be around thirty seconds.
- Ki Master: Spiritual
(passive) Player can meditate before battle to speed up cooldowns for skills before battle. Works for around 3 minutes, and takes around half time to charge.
- Enrage
(Level 10 Berserk Skill - active) When activated, user goes in a berserk mode, trading in MP for HP and damage. While active, no magic can be used. However, damage output is greatly increased, along with HP


Magic:
- Reinforce Armor
(4th tier spell - active (small MP cost)) Increases one's physical resistance.
- Magic Resistance
(4th tier spell - active (small MP cost))
Increases one's magical resistance


(How are these skills? Tell me if aim doing anything wrong)
Idea
Idea
for starters, my friend, you just asked for permission to enter a dead roleplay. I´ll be making a separate hosted project for the reboot...
Kojuen
Kojuen
Haha.. HA.. Well, sorry about that.


But what's do you think of the skills?
Idea
Idea
-strike master is redundant


-greater evasion 30 seconds is practically no cooldown in overlord. the average skill cooldown is a day.


-ki:master spiritual does that power mean it´s only works prior battle?


-both spells need to specify the relative amount of their increase. Is it just a little? A lot?
Kojuen
Kojuen
- Greater Evasion
(active) When activated, temporarily increases speed and reaction time to a average extent for a short amount of time. Cool down lasts a day, like most skills.
- Ki Master: Spiritual
(passive) Player can meditate before battle to ward of low level (50 and below) magical spells, and take less damage. Can only meditate before battle, and the cool down is a day.
Idea
Idea
passive skills don´t need cooldowns, as they have continuous effects.
Kojuen
Kojuen
- Ki Master: Spiritual
(passive) Player's natural spiritual attunement can fluctuate against foes to ward of low level (50 and below) magical spells, and take less damage. 
Idea
Idea
good
Kojuen
Kojuen
Question, does he need very many skills or magic items? 
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