InsanEleven
King Allyn the Autistic
"Statistics"
Cause There Is Never Enough
Solar Credits: ¢18.650 (+ ¢15.100 after the current mission; - ¢1350 for stock)
Food stock: 100% (full for new mission)
Medicine stock: 10 missions left (full because Deimos bought medicine)
Reputation: 10
> payout for missions will increase by ¢100 per 10 reputation points
Mutations: here the last 5 alterations to the respective statistics will be listed
Credits
I. Food stock (- ¢50 PP) - ¢350 & Medicine stock -¢1000 (TOTAL = -¢1350)
II. Faculty mission payout + ¢10.000
III. Remains of original funds + 10.000
IV.
V.
Food:
I. Full stock for mission
II.Dinner and Amanda eating apples -10%
III.Remains of original stock +75%
IV.
V.
Medicine:
I. Full stock for mission & slightly better quality
II.Deimos stealing meds + 2 rounds
III.Remains of original stock + 4 rounds
IV.
V
.
Reputation:
I. + 10 points for completing the facility mission
II.
III.
IV.
V.
I. Food stock (- ¢50 PP) - ¢350 & Medicine stock -¢1000 (TOTAL = -¢1350)
II. Faculty mission payout + ¢10.000
III. Remains of original funds + 10.000
IV.
V.
Food:
I. Full stock for mission
II.Dinner and Amanda eating apples -10%
III.Remains of original stock +75%
IV.
V.
Medicine:
I. Full stock for mission & slightly better quality
II.Deimos stealing meds + 2 rounds
III.Remains of original stock + 4 rounds
IV.
V
.
Reputation:
I. + 10 points for completing the facility mission
II.
III.
IV.
V.
Below I've listed the skill levels of every member, ranging from 1 to 5 now, but going up once the gaps have equalled some. Some skills are bound to a character, and there are some that will be unlocked for everyone through training, or even ones that are obtained through actions on a mission. Naturally some members are stronger and weaker in certain fields, but with skill training it will even out over time. Not everything is always listed either, so these are just rough indications of what a character is best/worst in (from what I can see).
Adira:
Combat
Explosives skill: 5
Gun skill: 4
Self defence: 4
Piloting skill: 4
Medical
First aid: 3
Durability: 3
Drug resistance: 1
Mechanical
Repair skill: 3
IT skills: 2
Communication
Situational awareness: 3
Authority: 2
Tact: 3
Intelligence: not found
Explosives skill: 5
Gun skill: 4
Self defence: 4
Piloting skill: 4
Medical
First aid: 3
Durability: 3
Drug resistance: 1
Mechanical
Repair skill: 3
IT skills: 2
Communication
Situational awareness: 3
Authority: 2
Tact: 3
Intelligence: not found
Deimos:
Combat
Gun skill: 1
Self defence: 1
Medical
First aid: 5
Surgery: 4 (no field surgery)
Medicine: 4
Durability: 3
Mechanical
/
Communication
Intelligence: 5
Situational awareness: 3
Persuasion: 3
Tact: 1
Gun skill: 1
Self defence: 1
Medical
First aid: 5
Surgery: 4 (no field surgery)
Medicine: 4
Durability: 3
Mechanical
/
Communication
Intelligence: 5
Situational awareness: 3
Persuasion: 3
Tact: 1
Jericho:
Combat
Gun skill: 2
Self defence: 3
Medical
First aid: 4
Durability: 4
Mechanical
Repair: 5
Prosthetic repair: 3
Communication
Awkwardness: 5
Intelligence: 4
Tact: 3
Situational awareness: 2
Gun skill: 2
Self defence: 3
Medical
First aid: 4
Durability: 4
Mechanical
Repair: 5
Prosthetic repair: 3
Communication
Awkwardness: 5
Intelligence: 4
Tact: 3
Situational awareness: 2
Lydia:
Combat
Gun skill: 4
Self defence: 2
Medical
First aid: 4
Durability: 2
Surgery: 2
Mechanical
Repair: 1
Prosthetic repair: 3
Communication
Intelligence: 5
Tact: 3
Situational awareness: 1
Gun skill: 4
Self defence: 2
Medical
First aid: 4
Durability: 2
Surgery: 2
Mechanical
Repair: 1
Prosthetic repair: 3
Communication
Intelligence: 5
Tact: 3
Situational awareness: 1
Nurya:
Combat
Gun skill: 3
Self defence: 4
Stealth: 5
Medical
Athleticism: 4
Durability: 2
Mechanical
/
Communication
Intelligence: 3
Tact: 1
Situational awareness: 1
Gun skill: 3
Self defence: 4
Stealth: 5
Medical
Athleticism: 4
Durability: 2
Mechanical
/
Communication
Intelligence: 3
Tact: 1
Situational awareness: 1
Para:
Combat
Gun skill: 4
Self defence: 4
Medical
First aid: 3
Durability: 4
Mechanical
Repair: 2
Communication
Intelligence: 4
Tact: 3
Discipline: 4
Situational awareness: 3
Gun skill: 4
Self defence: 4
Medical
First aid: 3
Durability: 4
Mechanical
Repair: 2
Communication
Intelligence: 4
Tact: 3
Discipline: 4
Situational awareness: 3
Saami:
Combat
Gun skill: 5
Sniping: 5
Self defence: 5
Piloting skill: 5
Medical
First aid: 2
Durability: 0
Extra: resistant to diseases, fast healing
Mechanical
Repair: 2
IT skills: 3
Communication
Intelligence: 5
Situational awareness: 2
Tact: -1
Gun skill: 5
Sniping: 5
Self defence: 5
Piloting skill: 5
Medical
First aid: 2
Durability: 0
Extra: resistant to diseases, fast healing
Mechanical
Repair: 2
IT skills: 3
Communication
Intelligence: 5
Situational awareness: 2
Tact: -1
Yalyax:
Combat
/
Medical
Durability: -1
Mechanical
Repair: 5
IT skills: 5
Prosthetic repair: 5
Extra: advanced technology
Communication
Intelligence: 5
Situational awareness: 1
Tact: 1
/
Medical
Durability: -1
Mechanical
Repair: 5
IT skills: 5
Prosthetic repair: 5
Extra: advanced technology
Communication
Intelligence: 5
Situational awareness: 1
Tact: 1
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