Recent content by RipClaw

  1. R

    Throw as defense

  2. R

    Casting time reducing artifact

    I wouldn't allow it at all. Magic is a thing that shouldn't be rushed, think of the results of failed or even botched spells. Sometimes the time to cast a spell is equal to the time you need to define the area of effect- should the artifact thus speed you while riding around the area? Magic is...
  3. R

    Throw as defense

    I'd be grateful if you could stop discussing the possibility of parrying with a thrown weapon via the ability thrown. I'm talking about parrying an attack via the throw maneuver and the Martial Arts or Brawl ability. What I have figured this far with my troupe is that: -you can parry an...
  4. R

    Throw as defense

    I didn't make myself clear: I'm not talking of the Thrown ability but of the wrestling maneuver throw, where the opponent is hurled through the air by his own momentum.
  5. R

    Throw as defense

    One of my players had an interesting idea today: use the throw maneuver as defense. The rules are not quite clear though, or my English lacks. Can you counter an attack with a throw? That is, use it like a parry and if extra successes remain the original attacker is thrown? What if the attempt...
  6. R

    Dual Wielding

    I think the weapons add their acc and def ratings while you apply only the stronger one's dmg. At least that's what I would suggest. The Castebook Night containes some Charms on dual wielding, but I don't have it here, so perhaps somebody could take a look?
  7. R

    Powerbows Power Combat

    BTW- can anyone tell me why there's no speed-rating with ranged weapons? I'm pretty shure I knew it once but I didn't do much in Exalted the past couple of years.
Back
Top