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Fantasy AWOP Character Sheets [I]

[font=*][color=#*]

Name
*Mihr

Race
*Angel

Title
*Arch Angel of Magic


Hair Colour
*

Hair Description
*A near translucent Mystical blue, usually hidden by attire.

Eye Description
*Dark like the night sky, one may see constellations of the stars in the sky if one were to gaze into the eyes long enough,. Usually hidden by attire.

Height
*5'10

Clothing
*Usually seen wearing mystical robes, which have plenty of heavenly, positive, and magic enhancing inscriptions. Ocasionally traces of magic energy can be seen radiating from the robe, other times there may be blue sparks fall from arm sleeves, or the end of the arms lighting up in an unexplainable blue energetic hue.

Accessories
* The Archangel of magic has a pendant created from only the purest of mana in a crystalized form, from the fountain, around his neck. Occasionally the pendant may sparkle or glow similar to the robes.


Abilities
Magical Abilities
*Being the Archangel of Magic, Mihr is one of the best current magic users in Aether. His magic harnessing ability is rivaled by very few. Mihr has mastery over most forms of magic including but not limited too, the elements, healing, holy, astral, ethereal, fabrication, summoning,ect even some outlawed ancient magic, which was deemed too dangerous for use. Mihr is also quite coherent in any magic related rituals, usually executing such to perfection.

Physical Abilities
*Mihr lacks much physical strength, instead making up for it with his magic. His main strategy is to overwhelm and control the field with magic before his enemies even get a chance to get close to him.

Weapons
* Most of Mihr's weapons are fabricated out of magic, usually he doesn't need to use any though due to his power alone already being sufficient , but in times of need it isn't unlike Mihr to fabricate a bow or two, to pierce enemies with highly dangerous astral arrows, or things of the like.

Personality
*Mihr is fairly easy going, and a generally friendly individual. He tends to try to protect those that he cares about, such as the other Archangels. He tends to be a seeker of knowledge, always wanting to obtain more magic wise. Mihr prefers to stay peaceful rather than warring, as he'd much rather be unlocking the secretes behind the fountain, and well not slaughtering people that he doesn't have too.

Biography
*During the Angel revolution Mihr ravaged the battle field slaying demons with his magical might, he wasn't quite used to war being a bit on the innocent side at the time, but he figured that he had to create the mailstorm of death he did, so that he could help stop the suppression of the angels. Eventually he became more so numb to the idea of killing enemies, and hasn't quite been the same since. Now MIhr merely pratices his magic and shares some of it with those capable of understanding, he is ready though if Aether ever has to go to war again. Mihr's general thoughts of the archangels after the war were and still are, Mihr admires the Archangel of war 's drive to be efficient, lead the legions, show great strength and protect Aether. Mihr is however a bit jealous of The archangel of intellect, as he knows that if he possessed such intellect with his magic abilities he could probably become even more powerful than he already is. Mihr quite enjoys the Archangel of Hope, and tends to get along with him well, as their personalities mix well, and he knows that he can come to such angel if he has any personal issues. The Archangel of Light and darkness intrigue Mihr, even though he hasn't had much contact with said angel, he wishes he could communicate with them more. Mihr has barely spoken to the Archangel of death, and so he has not formed much of a opinion on him except that he is vital for the universe to be in balance. Mihr thinks that peace and justice are vital, so the Archangel of said concepts get a pass on his watch.


*Over all: Mihr is an extreme powerful magic user, who is quite capable of causing massive amounts of creation or destruction. His main downside being his physical vulnerability.

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angel_by_jasontn-d87ybne.jpg
 


Name
Cain Arganda

Race
Human

Title
Voice of the Gods

Physical Attributes:
paladin_by_director_16-d5yymu8.jpg
Hair Colour
White

Hair Description
Long, flowing hair

Eye Description
Luminescent, silver eyes that can either convey a calm and relaxing demeanor, or steely determination

Height
6' 2"

Clothing
Wears full plate armor almost exclusively trimmed in gold with a white tabard and cape trimmed in similar fashion.

Accessories
Wears an amulet around his sword arm that appears to have countless, uniformly rectangular pieces of metal on it. If one looks closely there are countless names engraved onto the metal.

Other
Cain dresses regally, although not excessively. He is careful not to adorn himself with anything overly extravagant, but he also makes sure to dress grandly, for he wants to be a figure that his men can rally behind, something both human, yet greater than any single man.

Abilities
Magical Abilities
Holy Aura

Cain is highly resistant to magics from both demonic and angelic origins. An aura of light also emanates from Cain. Cain gains confidence, commanding and stable presence from this aura, which boosts morale of his men and deters his foes.

Oath-sworn Emissary
Cain enters a state of superhuman power. He manifests him in the form of an angelic being, gaining immense speed and strength.

Pillar of Divinity
Cain envelops his foe in a pillar of light.

Physical Abilities
Cain possesses the strength and agility of a soldier who has been through many battles.

Cain channels his magical strength through an ancient magical artifact, a heavy iron necklace that has been passed down from his family for generations. He was the first one to discover the true purpose of the necklace, for it possessed a potent magical enchantment. The necklace allows Cain to gain magical strength from his followers, especially from followers who are deceased, who, he claims still serve him, even after death. As Cain's following grows, so does his magical strength. Alliances are not good enough for the enchantment to work, however. Cain must gain the person's trust and complete devotion in order for the spell to take its effect, so that Cain can gather strength from the person in question.

Weapon
Bastard Sword

Personality
Although Cain is a human, he possesses abilities that far surpass those of a conventional human. Many believe that this is a result of his indomitable will, benevolence, and courage. Cain has absolute confidence in both his own abilities, and those of his men. His followers believe that he is an angel sent from the Aether to protect them. His overwhelming confidence and courage let him fight on the level of Demons and Angels.

Biography
Cain is a proponent of the strength of humanity, and believes that humanity can sit on the throne of the Aether and rule over the other races. He believes that since humanity does not possess the natural strength of the other races, their inner strength is what will allow them to prevail in the wars to come. Cain was born into an average peasant family, he wasn't the poorest, but he wasn't anywhere near being rich either. He joined the military and realized that he was an exceptional fighter. His efforts helped his family prosper, and eventually he was knighted, and given his own battalion.

Many believed that the story of the lowly peasant knight would end there, but it didn't. Cain inspired his followers, and although he didn't win every battle he fought in, he still gained more followers. Cain's moral purity and eventual use of angelic magic led to his rise in the realm of humanity. Currently he has a massive army standing behind him of faithful men and women who would lay down their lives both for him and for their principles.

Other
Although Cain appears to be an almost biblical figure, he is still human. Cain has suffered many losses, and these losses have taken their toll on him. He dresses in attire that inspires his men and acts like the perfect human, or at least what humanity wishes they were. He sacrifices both his identity and any hope of a personal life.



[font=*][color=#*]

Name
*Mihr

Race
*Angel

Title
*Arch Angel of Magic


Hair Colour
*

Hair Description
*A near translucent Mystical blue, usually hidden by attire.

Eye Description
*Dark like the night sky, one may see constellations of the stars in the sky if one were to gaze into the eyes long enough,. Usually hidden by attire.

Height
*5'10

Clothing
*Usually seen wearing mystical robes, which have plenty of heavenly, positive, and magic enhancing inscriptions. Ocasionally traces of magic energy can be seen radiating from the robe, other times there may be blue sparks fall from arm sleeves, or the end of the arms lighting up in an unexplainable blue energetic hue.

Accessories
* The Archangel of magic has a pendant created from only the purest of mana in a crystalized form, from the fountain, around his neck. Occasionally the pendant may sparkle or glow similar to the robes.


Abilities
Magical Abilities
*Being the Archangel of Magic, Mihr is one of the best current magic users in Aether. His magic harnessing ability is rivaled by very few. Mihr has mastery over most forms of magic including but not limited too, the elements, healing, holy, astral, ethereal, fabrication, summoning,ect even some outlawed ancient magic, which was deemed too dangerous for use. Mihr is also quite coherent in any magic related rituals, usually executing such to perfection.

Physical Abilities
*Mihr lacks much physical strength, instead making up for it with his magic. His main strategy is to overwhelm and control the field with magic before his enemies even get a chance to get close to him.

Weapons
* Most of Mihr's weapons are fabricated out of magic, usually he doesn't need to use any though due to his power alone already being sufficient , but in times of need it isn't unlike Mihr to fabricate a bow or two, to pierce enemies with highly dangerous astral arrows, or things of the like.

Personality
*Mihr is fairly easy going, and a generally friendly individual. He tends to try to protect those that he cares about, such as the other Archangels. He tends to be a seeker of knowledge, always wanting to obtain more magic wise. Mihr prefers to stay peaceful rather than warring, as he'd much rather be unlocking the secretes behind the fountain, and well not slaughtering people that he doesn't have too.

Biography
*During the Angel revolution Mihr ravaged the battle field slaying demons with his magical might, he wasn't quite used to war being a bit on the innocent side at the time, but he figured that he had to create the mailstorm of death he did, so that he could help stop the suppression of the angels. Eventually he became more so numb to the idea of killing enemies, and hasn't quite been the same since. Now MIhr merely pratices his magic and shares some of it with those capable of understanding, he is ready though if Aether ever has to go to war again. Mihr's general thoughts of the archangels after the war were and still are, Mihr admires the Archangel of war 's drive to be efficient, lead the legions, show great strength and protect Aether. Mihr is however a bit jealous of The archangel of intellect, as he knows that if he possessed such intellect with his magic abilities he could probably become even more powerful than he already is. Mihr quite enjoys the Archangel of Hope, and tends to get along with him well, as their personalities mix well, and he knows that he can come to such angel if he has any personal issues. The Archangel of Light and darkness intrigue Mihr, even though he hasn't had much contact with said angel, he wishes he could communicate with them more. Mihr has barely spoken to the Archangel of death, and so he has not formed much of a opinion on him except that he is vital for the universe to be in balance. Mihr thinks that peace and justice are vital, so the Archangel of said concepts get a pass on his watch.


*Over all: Mihr is an extreme powerful magic user, who is quite capable of causing massive amounts of creation or destruction. His main downside being his physical vulnerability.

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View attachment 313257
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Cause no trouble.
 


Name
Amaryllis Crowe

Race
Caerian

Title
Peer

Physical Attributes:
88ce8c28a341962412caa2e4a94a7393.jpg
Hair Colour
white-blonde

Hair Description
Just past shoulder-length, worn down or in loose braids

Eye Description
Emotionless blue with vertical slit-shaped pupils

Height
5'6"

Clothing
She wears a variety of clothes, mostly consisting of leggings, knee-high boots, and a top or tunic. (Ex)

Accessories
A sapphire pendant with the sacrarium stamp on it, marking her as a Peer, and a matching sapphire ring. She also wears the serpent ring that the Archmage gave her and, from time to time, a wind cloak which enhances her Physical Magic and protects her against non-magical attacks.

Other
She has a pair of ebony horns, remnants of the days when the Caerians were demons.



Abilities

0e736cf1cc0fa10d2b6a045d0d700e25.jpg
Magical Abilities
Ultimately, Amaryllis hopes to learn the Archmage's ability to extend her life, and use the extra time to master every aspect of magic that is accessible to her. For now, she studies primarily physical magic. She has learned practically every aspect of it--though, as a student, she is still perfecting some of the more difficult subjects. She can give physical form to most objects through magic and is adept at telekinsesis. Sensing and manipulating thoughts and emotions comes easily to her and was one of the first things she learned. More recently she has moved on to the more advanced subjects; she spends a great deal of time practicing changing her shape or summoning portals. So far she can maintain portals at moderate distance for only a short time, and can shift easily into only one other form--a small, white fox.

Physical Abilities
For the most part, Amaryllis' physical abilities are there solely to accent her magical ones. She is adept with her glaive, and has studied some forms of martial arts, insofar as they blend with her magical abilities.

Weapons
She uses an enchanted glaive as a staff, which is useful for both channeling her magical abilities, and for closer combat when necessary.

Personality
In a word, Amaryllis is driven. When she sets her sights on something she achieves it, no matter the cost. It tends to make her appear cold-hearted to those around her. Indeed, she tends not to care about others unless given a good reason to, usually in relation to her personal advancement. She is determined and competitive, never letting another student outstrip her. She has a good estimate of her own abilities, masking them with neither arrogance nor humility. If she has the capability then she knows it; it's not bragging if it's the truth.

Amaryllis is certainly cold on the outside. Perhaps on the inside, as well. If a person has nothing to give her--to teach her--then she doesn't afford them the time of day. She respects those who are more adept than she is, but that list is slowly dwindling.

Beyond that, though, she is dedicated to learning for the sake of it, not just to satisfy some internal urge for advancement. The answer to life lives in magic, of that she has no doubts. Whether or not she will ever find it remains to be seen, but the possibility of failure has never held her back, before.

Biography
Amaryllis was born into a noble family. Her parents were both Prodigies, but to follow in their footsteps wasn't enough. She had always craved more. She was enrolled as an apprentice as soon as she began to show talent for twisting magic. To be an apprentice, however, was not her goal. She wanted the notice of the Archmage himself. She wanted to learn from the most powerful magic user alive. And what Amaryllis wants, she gets--not from some freebie handout, but through hard work, skill, and natural talent. She outstripped her classmates and drew the attention of the Archmage when she was still very young and joined the ranks of the Peers.

That was only the beginning. Years of study followed, years of sleepless nights, books, and endless practice. Slowly, she distanced herself from her family and anyone else outside her sphere of education. If there was nothing more to be learned from them, she left them behind; her parents, her childhood friends, her once-teachers, and, one by one, the other Peers. She continues to hold the Archmage up as something to aspire to. He is, perhaps, the only person that she still respects, the only person she is polite to--and perhaps even likes, if Amaryllis can be considered to truly like anyone. Some day she hopes to fill his shoes, when he steps down. Until then, she is dedicated to learning everything he knows.

 
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Name
Amaryllis

Race
Caerian

Title
Peer

Physical Attributes:
88ce8c28a341962412caa2e4a94a7393.jpg
Hair Colour
white-blonde

Hair Description
Just past shoulder-length, worn down or in loose braids

Eye Description
Emotionless blue with vertical slit-shaped pupils

Height
5'6"

Clothing
She wears robes with a fitted, leather bodice and loose sleeves. Over them, her Wind Cloak.

Accessories
A sapphire pendant with the sacrarium stamp on it, marking her as a Peer, and a matching sapphire ring.

Other
She has a pair of ebony horns, remnants of the days when the Caerians were demons.



Abilities

0e736cf1cc0fa10d2b6a045d0d700e25.jpg
Magical Abilities
Ultimately, Amaryllis hopes to learn the Archmage's ability to extend her life, and use the extra time to master every aspect of magic that is accessible to her. For now, she studies primarily physical magic. She has learned practically every aspect of it--though, as a student, she is still perfecting some of the more difficult subjects. She can give physical form to most objects through magic and is adept at telekinsesis. Sensing and manipulating thoughts and emotions comes easily to her and was one of the first things she learned. More recently she has moved on to the more advanced subjects; she spends a great deal of time practicing changing her shape or summoning portals. So far she can maintain portals at moderate distance for only a short time, and can shift easily into only one other form--a small, white fox.

Physical Abilities
For the most part, Amaryllis' physical abilities are there solely to accent her magical ones. She is adept with her glaive, and has studied some forms of martial arts, insofar as they blend with her magical abilities.

Weapons
She uses an enchanted glaive as a staff, which is useful for both channeling her magical abilities, and for closer combat when necessary.

Personality
In a word, Amaryllis is driven. When she sets her sights on something she achieves it, no matter the cost. It tends to make her appear cold-hearted to those around her. Indeed, she tends not to care about others unless given a good reason to, usually in relation to her personal advancement. She is determined and competitive, never letting another student outstrip her. She has a good estimate of her own abilities, masking them with neither arrogance nor humility. If she has the capability then she knows it; it's not bragging if it's the truth.

Amaryllis is certainly cold on the outside. Perhaps on the inside, as well. If a person has nothing to give her--to teach her--then she doesn't afford them the time of day. She respects those who are more adept than she is, but that list is slowly dwindling.

Beyond that, though, she is dedicated to learning for the sake of it, not just to satisfy some internal urge for advancement. The answer to life lives in magic, of that she has no doubts. Whether or not she will ever find it remains to be seen, but the possibility of failure has never held her back, before.

Biography
Amaryllis was born into a noble family. Her parents were both Prodigies, but to follow in their footsteps wasn't enough. She had always craved more. She was enrolled as an apprentice as soon as she began to show talent for twisting magic. To be an apprentice, however, was not her goal. She wanted the notice of the Archmage himself. She wanted to learn from the most powerful magic user alive. And what Amaryllis wants, she gets--not from some freebie handout, but through hard work, skill, and natural talent. She outstripped her classmates and drew the attention of the Archmage when she was still very young and joined the ranks of the Peers.

That was only the beginning. Years of study followed, years of sleepless nights, books, and endless practice. Slowly, she distanced herself from her family and anyone else outside her sphere of education. If there was nothing more to be learned from them, she left them behind; her parents, her childhood friends, her once-teachers, and, one by one, the other Peers. She continues to hold the Archmage up as something to aspire to. He is, perhaps, the only person that she still respects, the only person she is polite to--and perhaps even likes, if Amaryllis can be considered to truly like anyone. Some day she hopes to fill his shoes, when he steps down. Until then, she is dedicated to learning everything he knows.

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Name
Calder Dullahan

Race
Caerian

Title
The Archmage

Physical Attributes:
1e45b17e7bb90877bdb6529c36b524ca.jpg
Hair Colour
Mostly black

Hair Description
The Archmage's hair is smooth and to some level messy. Most of it is black, with the exception of a few silver locks.

Eye Description
His eyes are blue and serpentine, his pupils slit-shaped, and they are sharp and intelligent.

Height
6'0"

Clothing
The Archmage's attire consists of a midnight-coloured tunic coupled with pants of the same colour and long leather boots. He wears a belt around his waist containing several useful objects, as well as a red Wind Cloak.

Accessories
He wears a red Wind Cloak that gives him the capability of flight as well as slightly enhancing his magic. On his brown belt, he keeps a few artefacts, though they differ depending on where, when, and why. He also wears six magical rings, as well as one made of jade with the Sacrarium seal on it on his right middle finger, right below one of his magical rings.

Other
He has a pair of grey horns which he normally shifts out of existence using his powerful magic. Using his magic, he also always seems in his mid-twenties, as that's the time when he started tapping into the Great Fountain and drawing life from it, making age unable to touch him.

Abilities
Magical Abilities
Sorcery -
The Archmage is extremely adept at Physical magic, from simple things like generating swords or shields to more complex arts like telepathy, mental manipulation, shape shifting, and opening portals. He can shift his form into many creatures, even more difficult ones like dragons.

Dark Magic -
The Archmage is also quite skilled at the Mystic Arts and Dark Magic, though seldom uses the latter, which consists of curses and voodoo. He relies more on the Mystic Arts ( the magic of moon, stars, and mist). He's also familiar with Necromancy.

Elemental Magic-
The Archmage, while able to skillfully use all types of Elemental magic, is best are Pyrokinesis (air and lightning magic) and Aerokinesis (wind magic), and uses them quite often, enhanced by his Wind Cloak.

Siren Magic-
The Archmage is able to use voice magic, though not quite adept at it.

Physical Abilities
The Archmage is physically well-built and has the strength of a slightly above average man. He's a good swimmer, but otherwise equal to the average man.

Weapons
From his magic, he generates shields and swords which he uses as weapons, but he also wields a sleek short blade which is always present in his Void made from silver and obsidian.

Personality
The Archmage, having lived for many years, has grown wise and intelligent, but still retains some of his younger traits; for example, he is, to some level, rash and quick-acting, though also a quick thinker. He's kind to those around him of Peers but also a stern teacher, despite his lack of trust, and his willingness to make sacrifices when required make him seem quite rutheless, although that isn't true.

The Archmage is also quite open-minded to new techniques and methods, accepting his mistakes, and even learning from his Peers at times, though rarely, as his knowledge is extensive and old. While he is not an aggressive person, the Archmage won't hesitate to fight anyone who threatens him, the Sacrarium, or his Peers.

Another trait of the Archmage is his determination and strength; having studied the Mystic Arts for ages, he still learns how to shift his state of matter, a magic that has been mentioned in the ancient journals of the Draconic people of the Caer but not achieved by any of its current habitants or any other magician in the land.

Biography
When he was young, Calder expressed magical talent, so he was sent to the Sacrarium, where he would be taught by Prodigies how to control it. It wasn't long before the then Archmage noticed his magical prowess and natural abilities, the most prominent feature being his ability to turn into an adder at will, and took him as a Peer, and Calder was taught how to control his magic and extend his powers. In less than a year he was able to shift between many forms, summon objects, open very small portals, as well as having mastered basic Physical magic. He was also taught other arts, such as elemental magic, but excelled at the Mystic Arts, tapping into the cosmic forces to extend his magic even more. As time passed, of course, he became much more experienced and powerful.

When the angels and demons fought for the throne of the Aether during the reign of Satan, and many armies joined them, a small army of Caerians marched to the foot of the mountains where the Caer resided, lead by The Supreme and the Archmage, consisting of Peers, Prodigies, and more common folk wielding weapons, and among them was Calder. They fought not for long, but the Caerians were defeated, with only a few, including the then Archmage and Calder, surviving. Through a portal, they beat the remaining enemies to the Caer, where they fought once again valiantly and winning, but the Archmage was fatally wounded, and he passed his ring to Calder, being the most talented of his Peers as well as the last surviving.

Calder then took on the position of the Archmage and excelled at many types of magic, mainly Physical, and became the most powerful magician, and he learned to heal himself and gain life from the Grand Fountain, living on for many years.

His next battle was with the demon Tabhur. After the great demon was defeated by an army of magicians, the Archmage arrived to bind him to the earth, and he battled the demon briefly before Michael the Archangel arrived, and it was the only time that he had battled alongside an angel. When Tabhur seemed defeated, he left him to the angel, but the demon awoke once more and the two battled briefly before Michael managed to bind him to the earth.

Other
Amaryllis is his favourite apprentice in all of his teaching career; he even gave her an enchanted jade ring of his making, and on it is a snake. He considers passing his Archmage ring to her, although he has not disclosed this to anybody. He also teaches her extra lessons in private. He currently only has three Peers, including Amaryllis.

 
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WIP

Name

Raidriar

Race

Archangel

Title
Archangel Of Intellect


Physical Attributes:
44ab4dab5011b72e909c0b1fbe180c4d.jpg


Hair Colour
None

Hair Description
None

Eye Description
Is a fiery blue and are meant to convey immense knowledge.

Height
6'4


Clothing


Accessories


Other



Abilities

Magical Abilities




Physical Abilities


Weapons


Personality/Biography



 
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Name
Azrael

Race
Archangel

Title
The Reaper; Lord of The Crows

Physical Attributes:

58d033542cfbb1e756484606406dd4c9.jpg
Hair Colour
Ash

Hair Description
His hair is neither long nor short, the same colour as the ashes from a volcano, and most of it is hidden beneath his helmet.

Eye Description
His eyes are the same colour as his wings and helmet in light, but glowing like moonlight in darkness; either way, they remain quite menacing.

Height
6'10"

Clothing
A black cloak that conceals his body below the waist and most of his back, normally revealing his muscular chest; however, he sometimes wears a full-body cloak. His helmet is made from obsidian but is somehow still light, and is as black as his wings, with two long horns pointing upwards. It sometimes seems to be part of his head.

Accessories
N/A

Other
His skin is pale as bones, and his body is quite muscular, and his two pairs of wings are black like charcoal.

Abilities

~
Magical Abilities
~Necromancy - Azrael is a natural at this branch of magic, being able to revive the dead at will and manipulate them.
~Geokinesis - Azrael has the ability to manipulate the earth.
~Souls - Azrael has the ability to remove somebody's soul from their body with his hands, although it doesn't work quite well on more powerful beings.
~Animal Talk - Despite being a Druid ability, Azrael can talk to (and mostly manipulate) crows and ravens.

Physical Abilities
Strength - Azrael is the second most physically strong angel, right after Michael.
Flight - Azrael's powerful wings grant him the ability to fly, as well as a defence at times, or even offence.
Stamina - Azrael's stamina is unmatched by any angel or being in the Middle Realm.
Endurance - Azrael is quite strong and enduring.

Weapons
~The Bane of Porphyrion - A heavy sword with a great blade known for killing the giant Porphyrion.
~The Axe Of Fathers - A great axe similar to ones used in executions; it slew many enemies in the hands of previous Archangels.
-Dragon Scythe - A great scythe made from the bones of an ancient dragon; rarely used.
-Whips - A wide array of various and mostly magical whips.

Personality
Azrael is strong, and not just physically. He is the type of person who gets something accomplished should he put his mind into it, and will go to any lengths to reach his goals, to some degree regardless of how his actions will affect others.

Azrael is also very violent and bloodthirsty when it comes to war, and his stamina in battle is unmatched by any nearly being in the three realms, even Michael himself, and extremely ruthless against his enemies. However, he is, like death itself, patient most of the time, though he could sometimes get quite impatient and rash.

One final trait that could describe Azrael is this: Wrath. He always seems to be filled with rage and anger from the inside, making him all the more powerful and violet.

Biography
In his younger days, Azrael was a skilled warrior, but he couldn't unlock his full potential due to the oppression of angels under the king Sathanus. When the angels and some demons came together and decided to rise against their king, Azrael was among their leaders, and even though he didn't partake in the releasing of the Archangels, he was the one who lead the battle against Sathanus's general while the rest of the angels infiltrated the castle.

Not long afterwards, he fought in the ranks of the king Raphael, and even replaced his executioner briefly, but joined his ranks once more, longing for the thrill and action of the battlefield. When the demons rose against Raphael due to his oppression and Satan took over, Azrael remained part of the army and even rose quickly in rank; in fact, Azrael didn't publicly announce his hatred Satan like many other angels, but still joined them in their rebellion, fighting Aecaudahl alone and defeating him before going to the Middle Realm, where he fought a quite powerful giant king named Porphyrion who was leading his army to the gates of the Aether to assist the demons. After a long battle, he pierced the giant's chest with his great blade and beheaded him, then he left once more for the Aether, where the battle against the demons was almost won; however, the then Archangel of death was struck down and, with his last breath, bestowed his power upon Azrael, granting him more power than he ever expected.

Now, Azrael resides in a great tower similar to a castle in the Aether; it stands out among the other towers, for its walls are grey. On the inside, the tower is dark, lit by a few beams of sunlight. Azrael is feared by many demons and mortals alike.

Other
Azrael also serves as the supervisor of the dungeons of the Aether and the executioner of more powerful enemies. He also has good relations with Gabriel.

 
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