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I only read a part in high school, which was many years ago, lol, it follows a expert safari veteran who washes up on an island belonging to a renowned huntsmen. As the book progresses you find out that the huntsmen in a thirst for the ultimate pry has started hunting humans. Near the end, the Main character and the Huntsmen fight to the death with the conclusion being unknown,


Anyways, the rp idea i have would follow the 2004 movie version. there would be a group of people who must survive in an enviroment where the dangers are themselves, each other, wild animals and hunting squads, essentially. But there would be a sponsor like element in a way similar to the Hunger Games. I may not do it though, as the universe is turning out to be a bit dystopian, which i dont want.



OOOOOH! When you give that description, I know what book you're talking about. I didn't read it either but did read an excerpt of it too, lol. Probably going over the same lesson as you did haha. It sounded like it'd be an interesting novel; so would make for a decent RP too from what I remember of the premise. I vaguely remember the movie as well of it.


You can tailor it to whatever universe you like best. it could be just as much dystopian as it could be post-apocalyptic. Choose whichever universe you'd have fun in.

Super-narration. A power that would fit a Morgan Freeman-like character. Whatever he narrates becomes reality. 



lol. good one.


@Brook


Black holes for eyes
 
@Brook


Black holes for eyes

i-dont-talk-to-strangers-e1414633396253.jpg
 
OOOOOH! When you give that description, I know what book you're talking about. I didn't read it either but did read an excerpt of it too, lol. Probably going over the same lesson as you did haha. It sounded like it'd be an interesting novel; so would make for a decent RP too from what I remember of the premise. I vaguely remember the movie as well of it.


You can tailor it to whatever universe you like best. it could be just as much dystopian as it could be post-apocalyptic. Choose whichever universe you'd have fun in.


lol. good one.


@Brook


Black holes for eyes

I may just not detail much of the world itself though that will probably make for some rather bare bios in a sense, as many like to include the workings of the world into their characters back story. I might eventually be ble to make it work.
 
If I had a superpower, I'd want it to be the ability to locate whatever I'm looking for. No more lost styluses :D


To recommend one with more combat applicability though, I don't see a lot of people using the ability to redirect energy. Usually people have the ability to use super strength or some other power that comes from within the character. I think it would be neat to have the power to absorb energy and shoot it back. I mean, a difficulty would probably arise in the sense that there wouldn't be a way to manipulate the amount of force being exerted, but it would be a useful power against strong enemies and I can see it being used effectively in team battles.


Or maybe something derived from animal abilities. Like having poisonous skin or camouflage.


If the villain is one of the primary antagonists then the character will probably have a little more leeway to go a bit towards the realm of op. Unless a lot of people are playing villains. Either way there are a lot of options. Having the ability to melt and resolidify would be cool. I think most types of powers that can be done have been done in some way, but it isn't too hard to avoid cliches if you stick with something practical but a little bizarre. I'm sure you'll think of something :)
 
Black holes for eyes

v9AhDk6.gif


Doesn't matter, just not over used

Warning: Superpower Rambling Ahead.


Well, a lot of superpowers are just an idea, plus a gimmick. You're playing a villain, right? Villain powers usually are often based around ideas of dominance, control, and other dastardly deeds (though these vary based on what kind of villain you're playing). It's also good to keep in mind what level of villain you're playing. Are they the main antagonist? Or a monster of the week? Or an ally-to-be?


For the first, simple powers work the best. Ones that they can pull a whole lot of bullshit with, and get away with it because their powers are so broad and leave so much space for creativity. Jojo's Bizzare Adventure is great with this (and the monsters of the week, too.(And unique powers, too)). I.E, the fourth antagonist can turn anything he touches into a bomb. Anything.


Monsters of the week (and the like), work the best with narrowly focused powers (and therefore are generally the most unique), that require the heroes to think on their feet to beat. Using Jojo as an example again, one villain has the power to turn anyone who performs a fear-based habit into a piece of paper, other can set a nutrient seeking bloodhound onto around who steps on his trap card, and another can turn people into children.


The third works best with a bit of a mix of the two. A power that the heroes need to figure out to beat, instead of outpowering it or whatever, but still has room for expansion and exploration later on. Though, they work quite well with just monster of the week powers too, if development isn't too much of a concern for them.


Main villain powers are the hardest to make unique, and these are just off the top of my head, so forgive me if they're a bit lacking:

  • Converting different shades of the light spectrum into elemental attacks. Red = Fire, Blue = Water, etc etc. You could expand this later into the RP by letting them access some weird shit through the non-visible light spectrum, I mean, just look at this shit: http://sdhydroponics.com/wp-content/uploads/2012/06/Untitled.png
  • The ability to control states of matter (Similar to what Apfel mentioned above). Turning solids into liquids and liquids into gases, etc. With some creativity this one could be particularly devastating. Or hey, you could just turn your foes into blood-mush.
  • The ability to amplify... Stuff. Turning a breeze into a windstorm, making someone tripping over reach maximum velocity, etc. There'd need to be some kind of limiter on this on definitely, so you can't just make the good guys overshoot every attack and accidentally blow up the Empire State building with their super attack.
  • Admittedly, this one isn't the most original, but, the ability to absorb life. Whatever they'd absorb they would get traits of, probably with the goal of absorbing everything to become perfect, or something. Probably not give them the power to absorb powers, unless they're biological. It'd dilute the idea, I think. Who knows, you could even give them a grudge against powers as some sort of perversion of life or something.

Monster of the week powers in another post. Should be more of them. They're a fair bit easier.
 
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@ApfelSeine


Hey Apfel =). Just throwing it out there, but how about you and Bandit putting together some kind of...power guide? Tips? Tricks?


@The One Eyed Bandit


^ above


I see you have...quite the expertise on formally doing it. Ever considered compiling something?
 
More big bad powers:

  • Plasma Manipulation. Plasma is terrifying, and somehow not nearly a popular as fire and lightning (which are both a form a plasma, aren't it?). I can see a lot of fun with this one, personality wise. Stars are made of plasma. "I WIELD THE POWER OF THE HEAVENS" and whatnot. Best to think of this one as high-tier fire/lightning manipulation, I think.
  • Will Enforcement? I'm not quite sure on what to call it, yet... The ability to enforce your will onto anything in the world. You can 'will' things into moving, people into doing things, and etc. Battling them would be like a battle of wills, and they'd probably need to have a will stronger than the strength required to do something to do it, or... Something convoluted... A version of reality manipulation, I suppose, with an easily adjusted limiter on it to keep it within reasonable standards.

Monster of the week powers:

  • The ability to convert helpful bacteria into harmful bacteria. Basically being able to turn all the bacteria your body uses for stuff into a bacterial infection. A little morbid, can definitely not a combat ability, but I imagine it'd be more than able to fuck up the heroes without much effort. They'd probably have to be able to reverse the effect, or maybe just have the power to do the reverse in general, too. The power for good in the hands of the evil! I imagine a 'fight' with them would be an investigation or an intimidation so they can revert their victims back to health.
  • Heat manipulation. The unappreciated uncle, the invisible killer, heat. The ability to control temperature. I'd spice this one up with the gimmick of needing to absorb heat to put it into something else, like how Cole McGrath is with electricity. Absorbing would also freeze shit, so they get some level of ice generation as a bonus. Amping this one up could probably have it work as a big bad power, but I think it's more fun down here.
  • The ability to turn air into helium. A bit of a weird one, and basically low tier chemical manipulation, but it gives you the ability to suffocate a room of people with a click of your fingers, and to trounce fire users like the aren't shit. Also to be the greatest firefighter that the world has ever seen.
  • The ability to speed up how one perceives time. This is from One Piece, I think. Basically this lets you speed up everything someone sees to the point where they can't realistically react to any of it. Lets you speed-blitz anyone, while still being vulnerable to those unaffected by your power.
  • Presence manipulation. Stealing this one from Raildex. The ability to not become invisible, but become unnoticeable. You could be standing in front of someone and yelling into their ear and they wouldn't realize you were there. People more aware of their surroundings would probably be less effected by it.
  • Words of Power. Again, not an extraordinarily original one, but one reealllyyy easy to make your own. Basically being able to turn words or sounds into reality. Like the Dragontounge in Skyrim or Echoes in Jojo OR Kotoha's power in Yozakura Quartet. Now you might be thinking that's a lot of examples of the ability, but every one of this is extremely different. The first is ancient dragon magic, the second turns manga sound effects into effects in real life (i.e writing BAM on someone's face will knock them into next week, or writing a sound on someone will make them hear it until you erase it), and the last one can conjure objects the users has memorized if she says the word out loud, at he cost of throat pain. Easy to nerf further by just having it summon things, rather than generate them.
  • Another light power! The ability to change the wavelength of light. So, turning blue to red, or... Red to gamma. Fun times.
 
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Lol I do not really know much about superpowers and suchlike. Though I do pride myself on conceiving relevant weaknesses to any power (rather than just tacking on a random weakness for the sake of balance). If Bandit wants to though, I'll do my best to contribute as much as I can ^_^
 
I'm no psychics major, but from my understanding electromagnetism is controlling both magnetic (bending metal and attracting objects together'n'shit) and electrical energy (ZAP ZAP). Depends on what character you look at for the applications, but Magneto is a good reference for the Magnetic end of it, and Mikoto Misaka is a good reference for the Electric end of it.


Plasma Manipulation is the ability to control a state of matter. Namely plasma. Lightning is a form of Plasma, but Electricity isn't. Sorry for the misinformation earlier, I'm still researching this myself ~_~  Plasma is what happens when you super-heat a gas, basically.


I gotta go to bed now.
 
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I tend to think of electromagnetism as being a singular thing. It is the interaction between electrical energy and magnetic fields, but the abilities generally don't get separated. As a reference point, the heroes Ohm and Amp (from Evil FTW, a webseries by Selan Pike) use electromagnetism. In general they bend and levitate metal, and they can fly on metal objects. But they don't really "zap" things or fire lightning bolts like what is done with electricity in general, since their powers are based upon the interaction rather than a focused alteration on one or the other. Since it is specifically manipulating magnetic fields via the interaction between electrical energy and magnetic fields, Selan sets up the weakness as being insulation and rubber, which is typically correlated with electrical powers. Rather than straight up electricity (zap zap lightning powers) or magnetism (powers called "polarity" in the anime RWBY), electromagnetism is generally limited to only the things which happen when both forces are combined, and to messing up electronics.


Given the explanation of plasma manipulation as manipulating things such as electricity and fire (but not magnetism), a power like that would be more likely to harness sparks of typically unruly materials. It would likely overpower electromagnetism, but on the flip side it could be that electromagnetism is able to provide an effective defense or buffer against attacks related to electricity. It would depend on context I think, or how specifically plasma manipulation manifests itself as an ability.
 
I tend to think of electromagnetism as being a singular thing. It is the interaction between electrical energy and magnetic fields, but the abilities generally don't get separated. As a reference point, the heroes Ohm and Amp (from Evil FTW, a webseries by Selan Pike) use electromagnetism. In general they bend and levitate metal, and they can fly on metal objects. But they don't really "zap" things or fire lightning bolts like what is done with electricity in general, since their powers are based upon the interaction rather than a focused alteration on one or the other. Since it is specifically manipulating magnetic fields via the interaction between electrical energy and magnetic fields, Selan sets up the weakness as being insulation and rubber, which is typically correlated with electrical powers. Rather than straight up electricity (zap zap lightning powers) or magnetism (powers called "polarity" in the anime RWBY), electromagnetism is generally limited to only the things which happen when both forces are combined, and to messing up electronics.


Given the explanation of plasma manipulation as manipulating things such as electricity and fire (but not magnetism), a power like that would be more likely to harness sparks of typically unruly materials. It would likely overpower electromagnetism, but on the flip side it could be that electromagnetism is able to provide an effective defense or buffer against attacks related to electricity. It would depend on context I think, or how specifically plasma manipulation manifests itself as an ability.

Electrical fields and magnetic fields are both forms of electromagetism. So it's really just down to the interpretation. It's such an insanely broad force that you can make countless powers out of it.
 
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Well on one hand you could have someone with the ability to manipulate electricity using their abilities to impact the magnetic field (since that is electrical), or someone with the ability to directly harness magnetic fields and manipulate them. My own view is that electromagnetism is a more subtle form of electrical powers, allowing finer and more controlled manipulation of objects with magnetic properties. So either someone with electrical powers has the ability to have very subtle control, or the person has a very specific level of electrical abilities. I usually think of the latter when it comes to electromagnetism.
 
Well on one hand you could have someone with the ability to manipulate electricity using their abilities to impact the magnetic field (since that is electrical), or someone with the ability to directly harness magnetic fields and manipulate them. My own view is that electromagnetism is a more subtle form of electrical powers, allowing finer and more controlled manipulation of objects with magnetic properties. So either someone with electrical powers has the ability to have very subtle control, or the person has a very specific level of electrical abilities. I usually think of the latter when it comes to electromagnetism.

Again, interpretation. The example you provided earlier, for example, is probably because they mostly use eletrical fields. Altering the concentration of electrons in something will alter it's magnetic field, turning it more negative, making it repel other negative fields more, and attract positive ones more. It has the same effect as just changing a magnetic field, but a different process, and because it relies on eletrons, non conductors block it. All of that, however falls under the hood of electricity, AND electromagnetism.


An  electromagnetic user could bypass the non conductor by changing the positive charge instead, by manipulating the magnetic field directly. Which falls under magnetism and electromagnetism.


Electromagnetic control, at its highest point, is basically a two in one ability (maybe three? I think light falls under its hood too). Again, its controlling one of the four fundamental forces, so it's usually nerfed to hell.


Still not a physics student though, so I might be wrong as heck.


Back to bed with me, now. Better and more researched posts tomorrow, when not on phone at six am.
 
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Just look at it this way, if you could control electromagnetism you could theoretically block radiation so have the bad guy try to nuke the world and yeah... idk.
 
@The One Eyed Bandit


Wow. That second post. Did you just type it up or did you have it saved somewhere already? Depending on that answer, I don't think you need any help at all...you just need to step up and post it.


@Reinhardt


What's wrong with Jojo?


@ApfelSeine


Haha, Looking through this, I think bandit has already done everything on his own XD. Also, I believe you and Bandit are BOTH correct regarding Electromagnetism. I can see both methods working and begin called electromagnetism. *shrugs*


@Gabriel97


Nice plug for your RP Gabriel xD


@Grey


That is pretty cool. Insect affinity? There are definitely low-key, cool powers that are around. I believe more so the way they are used makes or breaks them. What I read of WORM, that is a good example. It was more interesting than Superman's suite of things.


@Mr. Gideon


;P Radiation I believe is only part of what makes a nuke dangerous. There's still the heat and force from the explosion to deal with.
 
@Mr. Gideon


;P Radiation I believe is only part of what makes a nuke dangerous. There's still the heat and force from the explosion to deal with.

I know, but if the Villain can make them land in ceratin area, while leaving the utopia zone or whatever you want to call it intact, the Villain would have a nice place that would not be easy to get to and total control over the population via controlling where the ever deadly radiation would flow.
 

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