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Futuristic Incarnates character sheets

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Lore
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Other
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Gnomar

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A dedicated thread for your Incarnate characters, feel free to follow the template provided but if you wish to add additional details then feel free!

Name:
Age:
Gender:
Sexuality:
Height:
Weight:
Physical appearance (Drawn/ anime refs or a description are preferred here):
Clothing (Optional, can just be what styles they generally wear):
Personality:
Nationality:
Cause of death:

Armour (Can be left blank for now, I'll hopefully be providing a bank of appropriate sets in the form of a Pinterest link... hopefully...):
Incarnate ability (The power granted to you by your Champion):
Preferred weapons/ combat role (Unlikely this will be true of your character at the start of the roleplay but if you have an idea of what you'd want them to settle into as things progress then put it here.):

Incarnate name:
Incarnate physical appearance:
Incarnate height:
Incarnate weight:
Incarnate personality:
Incarnate abilities:
Incarnate preferred combat role (Front line, support, tank, etc):

To keep things balanced for Incarnates, you'll be using a point buy system to allocate stats that will give everybody a rough idea of how your Incarnate performs in certain fields. Each stat can have a maximum of 5 points, and you have a total of 15 points to spend.

Attack:
Defense:
Speed:
Energy:
Intelligence:

So for example you could have something like this...

Attack: 4
Defense: 2
Speed: 5
Energy: 2
Intelligence: 2

For a rough breakdown of what each stat means...

Attack: Pretty self explanatory, attack covers what physical damage your Champion can deal out. This is strength and physical weapons such as claws, blades, spikes, tails, etc.

Defense: Also pretty self explanatory, this is how difficult it is to hurt your Champion. If they are made of a particularly robust material such as metal, bone or rock then they are gonna be a pretty tough nut to crack. But likewise, a Champion made of a liquid would also be pretty hard to cause damage to with traditional weapons.

Speed: How fast is your Champion? Sloth or Lightning McQueen?

Energy: This is the one I think most people will be confused by. If you recall the energy bar I mentioned in the lore tab, that's what this is. The more energy you have the more often you can summon your Champion and the longer you can maintain their physical form. This stat is also used for elemental abilities, so if you want a strong elemental presence or superpower on your Incarnate this is the stat for you. To breakdown energy further.... 1 would allow for an hour of your Incarnate just chilling, not really doing anything. 2 would be 2 hours. 3 would be 4 hours. 4 would be 8 hours. and 5 will basically allow your Incarnate to exist in physical form for a normal human day, with it needing to vanish again to sleep at around the 16 hour mark. Your maximum combat time is a third of your chilling time. Less if using particularly costly moves. It's important to also consider that taking extensive damage is also going to reduce the amount of time your Incarnate can function.

Your energy bar will be restored to half after a short rest (3 hours) or full after a long rest (6 hours).


Intelligence: How smart is your Incarnate? At a 5 it's going to be smarter than most humans and will likely have fluent use of language. At a 1 It's gonna struggle to follow complex commands, and be as dumb as a dumb animal.

Here's a link to a Pinterest board with some potential Incarnate ideas, enjoy: Incarnates on Pinterest
 
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Work in progress!

Name: Nico Moore
Age: 26
Gender: Male
Sexuality: Heterosexual
Height: 5ft 10
Weight: 71 kg
Physical appearance: See image!
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Clothing (Optional, can just be what styles they generally wear): Has a preference for darker colours, but doesn’t limit himself to blacks or greys. Can commonly be seen wearing t-shirts (Often plain or with a small ‘tattoo’ style design) combined with a hoodie or jacket. Not a fan of collared shirts.

Personality: (To be added later, just wanted to get something out here...)
Nationality: English
Cause of death: Struck by lightning. Tough luck, but that’s what he gets for smoking in a storm. Funnily enough he hasn’t smoked since being resurrected…


Armour: See image for basic appearance! Main difference is the armour is green, not black.
Incarnate ability (The power granted to you by your Champion): Tavius' abilities are all based around controlling the physical properties of an object. By this I mean he can alter weight, density, and the gravity of an object. Its not perfect, and is much, much weaker when used on a target other than Tavius himself or Nico.
Preferred weapons/ combat role: Makes good use of Tavius' weight manipulation to wield the biggest weapons around. Hefty snipers, chonky miniguns, even giant swords should it be appropriate.
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Incarnate name: Tavius
Incarnate physical appearance: See picture!Champion twin tail.jpg
Incarnate height: 10ft 8 (Standing upright)
Incarnate weight: 1231 kg.

Incarnate personality: Tavius takes after the 'clever girl' raptor archetype. Despite not being a raptor or a girl, his intelligence has created a creature that can navigate complex environments, engage in rudimentary communication and exploit weaknesses. Has a mischievous side and takes pleasure in messing with ICE staff, scaring technicians or pretending to misinterpret instructions. If your looking for a pen that you could have sworn you left right there on the desk try looking up, there's a good chance it's floating around in zero-g. Curiosity drives Tavius to take a keen interest in the comings and goings of others around him, be them human or fellow incarnates, so I hope you like having four eyes watching you at all times.

Doesn't really get along with the 'high' intelligence Champions, as he's not interested in holding long philosophical debates or comparing notes. As curious as he is Tavius prefers to do his own research as it were. Honestly it doesn't help that he's not much of a speaker, and might actually resent those who can better articulate their thoughts.

Pet at your own risk. But if you do, stroke with the scales, never against.

Incarnate abilities: Tavius' abilities are all based around controlling the physical properties of an object. By this I mean he can alter weight, density, and the gravity of an object. Its not perfect, and is much, much weaker when used on a target other than Tavius himself or Nico.

Incarnate preferred combat role (Front line, support, tank, etc): A versatile Swiss army knife of a champion, Tavius takes the jack of all trades master of non route. Those twin tails work as another set of limbs, allowing him a lot of opportunities to interact with foes and the environment simultaneously.

Attack: 3
Defence: 3
Speed: 3
Energy: 3
Intelligence: 3
 
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Name: Dayquan King
Age: 27
Gender: Male
Sexuality: Pansexual
Height: 6'8"
Weight: 270

Physical appearance (Drawn/ anime refs or a description are preferred here): Dayquan King is a mountain of a man. He has smooth, dark skin, and maintains a bald head and clean shaven face. His brown eyes are as dark as his skin. While his muscles aren't very well-defined, he carries himself with an aura of strength. He has strong features, and generally appears confident, which instills confidence in others.

Clothing (Optional, can just be what styles they generally wear): Dayquan King has never been one for fashion. He is usually wearing a mish-mash of clothes. He tends to favor bland clothing. Regular jeans, shorts, t-shirts, as opposed to anything with fancy designs of graphics.

Personality: Despite an outward appearance of confidence and strength, Dayquan is actually quite cowardly and squeamish. This is counteracted by his fierce loyalty and strong morals, so he is always in a constant struggle on whether to make a stand or to flee. This can lead him to freeze up at times. He see's the best in others, and is quick to trust, and even forgive.

Dayquan has a natural charisma about him. Despite this, he's often filled with self-doubt on his ability to mingle and make meaningful friends. Although he is generally high-spirited, and enjoys casual conversation and laughing.


Nationality: African


Cause of death: A coconut landed on their head. But that's not what killed him. Dayquan chose to intervene with a gang that was harassing a young woman. After incurring their wrath, he ran for his life. As he ran, a coconut fell from above, knocking him unconscious. As his body went limp, he tumbled over a cliff. Although, that, too, was not what killed Dayquan. Despite his limp body tumbling violently down a rocky cliff, he survived, since the ocean was beneath him to break his fall. He survived for three days before being eaten by a shark.


Armour Dayquan dons a bulky, cumbersome, specialized suit of power armor. Despite being a hulking, intimidating mass on the battlefield, it posses little threat. It's size is to accommodate utility and defense functions, as well as storage capacity for gear. Dayquan isn't a weapons specialist, although one could guess he was from the plethora of weapons he carries. Most of the gear he carries is for his teammates in battle, or first aid of his team and civilians.

For utility, the suit contains four highly dexterous arms. These arms are used for manipulating stored gear, assembling things or administering first aid. They are relatively fragile, so are generally tucked away if he engages in combat.

For combat, the suit contains several types of shields. From heavy, thick specialized ceramics and metals for kinetic stopping power, to various energy fields for stopping a variety of attacks.

Due to the bulk, he is quite slow moving. This would normally be too big a drawback for regular use, but Dayquan's strength allows him to move at regular walking speeds. Though the real reason he's been entrusted with this suit is due to the teleportation abilities he possesses.

The suit itself is made of special polymers that appear as if it's made of a dark stone material. Although bulky, it does a decent job of acting as camouflage in city and forest environments, or anywhere were dark grey works well in. It contains many rounded surfaces, making it almost appear like it's made of bubbles.




Incarnate ability (The power granted to you by your Champion): They are able to teleport to their incarnate. While the incarnate is tucked away, he has no granted abilities.

Preferred weapons/ combat role (Unlikely this will be true of your character at the start of the roleplay but if you have an idea of what you'd want them to settle into as things progress then put it here.): Support. They will carry a large amount of equipment, not only for themselves, but their incarnate and their squad as well. They will have some training with various weapons, but will be far from a prodigy.

Incarnate name: Wumsy
Incarnate physical appearance: Wumsy's body is comprised of countless segments and joints. Its body is comprised of a lightweight, brownish metal alloy. Although there's not much heft, the material has a high tensile strength. Essentially, it can pull things well, but can't push them. Wumsy usually arranges the many segments of its body into a humanoid shape, standing around 5-6 feet tall. In this form, it has two arms and two legs, as well as a head. A general humanoid shape. It is very thin and has a very angular body.

It has segments it uses for various senses, such as sight and hearing. It arranges these as needed, though usually maintains a vaguely human shape, if a bit mechanical and alien.

Incarnate height: At its tallest, 24 feet. Though it usually hovers around 5-6 feet. This will grow as Wumsy grows in strength.
Incarnate weight: 55 lbs. Will also grow alongside length, but they are so lightweight it won't make much of a difference.

Incarnate personality: Wumsy is highly curious. It loves learning. This can come in the form of books, videos or conversation. They are also very observant. They gain most of their information this way, but when it can't fill the gap with observation alone, it will approach people and ask questions. They also like to give voice to their observations, regardless of the time or setting, so they often blurt out random musings. This tends to make people laugh, causing others to think they have a sense of humor. Wumsy does not have a sense of humor.

Despite not partaking in humor, Wumsy does understand and process many emotions, including humor. They often contemplate them, along with other complex topics, such as morality and philosophy. They enjoy being the good guy, so they will act appropriately, even without any commands.

Due to their highly curious nature, they will often choose actions that will help satisfy their curiosity, even at a detriment to themselves or the mission. Though they do have some self-control when the stakes are high enough.



Incarnate abilities: Their only ability is their teleportation. And they can only teleport back to Dayquan. Other than that, they possess a high level of intelligence. They are great at communication, strategy, and utilizing a variety of human weapons and gear.

Incarnate preferred combat role (Front line, support, tank, etc): Support

To keep things balanced for Incarnates, you'll be using a point buy system to allocate stats that will give everybody a rough idea of how your Incarnate performs in certain fields. Each stat can have a maximum of 5 points, and you have a total of 15 points to spend.

Attack: 1
Defense: 1
Speed: 3
Energy: 5
Intelligence: 5
 
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Name: Emery Theodore Harlen
Age: 24
Gender: male
Sexuality: panromantic demisexual
Height: 5'5"
Weight: 119 lbs
Physical appearance:
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Clothing: Emery doesn't put much thought into clothes; he usually throws on a soft t-shirt and some sweatpants or jeans, maybe a nice jacket if there's a breeze. He would much rather comfort than any trends going around.
Personality: He's soft with a morbid streak. Quiet but theatrical. Most see and dismiss him because he's really not that brilliant up front. He's known for being normal. Up until his death, Emery's greatest problems were disagreeing with his family on certain important things (such as his school of choice, his occupation of choice, his hobbies of choice), navigating his relationship with his best friend, maybe boyfriend Lucien, and working two side jobs on top of his courses in a desperate effort to pay the cost of living. Emery's a dreamer, a worker, not at all a fighter. Life has taught him that he doesn't stand a chance when it comes to physical battles; he's much better off smiling through the pain and looking the other way. The closest he gets to a brawl these days is when his temper boils over into a sharp string of words. Emery's dream prior to his death was to help kids like him out of tough situations, teach them that it's fine to not be strong, that not everyone was out to get them. Unfortunately, the world disapproved.
Nationality: English
Cause of death: hit by a rage driver whilst biking home from work

Armour: Emery knows less about armour than he does about weapons, which isn't saying much. His armour is more on the padded but moveable side. He probably won't be doing much front line fighting. I imagine it looking somewhat like this first image, but with a bit more padding for defence and comfort and whatnot, sort of like the second image. His armour would be fully black. I'm undecided on the hood.
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Incarnate ability:
[1] a very uncanny sense of when things may pose a danger to him (which is most things, not that he'd be able to act on it) [actually enhanced senses that are not being processed in his mind; at this point just extra anxiety — eventually develops into emotional empathy] {passive ability, only when incarnate out}
[2] sensory and emotional manipulation (can make others feel pain, sadness, intense itchiness, as if being burnt alive, etc.) [must see the target; works better when interacting with target — can work with multiple targets with drawback of messy results and friendly fire; range of 50 ft. with strongest effects with more intent, less distance, and when Emery has personally experienced projected emotion] {active ability, ability greatly amplified with incarnate out — at this point, only works with incarnate out}
Preferred weapons/combat role: has no skill with weapons whatsoever; most likely support role (could provide emotional support after battles; might be coerced into using stunning weapons since they don't 'actually' hurt anyone)

Incarnate name: Eudocia ("Elias" until it decides to speak)
Incarnate physical appearance:
hyun-suk-lee-asset.jpg
Incarnate height: 8'8"
Incarnate weight: 898 lbs
Incarnate personality: It is mad. It does not want to be here. It is intelligent enough to speak; however, it refuses to do so. It will growl and snarl at anyone who comes close. That includes Emery. It is seemingly a firm believer of 'respect must be earned' and it will seemingly gleefully allow its own teammates to suffer even to its own detriment until it decides they are worth helping. It cycles between considering itself superior and pretending so to hide its feelings of wrongness and inadequacy. Blood, fear, etc. empowers it.
Incarnate abilities: can make others very, very afraid of it; can inflict intense negative emotion and sensory experience upon multiple targets (based on range, max 70 ft.) [can(not) {but will} refuse to differentiate between target and ally; allies will still feel a significantly weaker version of the negative emotion but may build up tolerance]; has sharp claws, teeth, poisonous blood and saliva (will cause blisters upon touch), and thick skin; can communicate with Emery through projected emotion and not-quite-words [as story and skill progresses, red markings on "wings" may pulse and cause hallucinogenic effects when stared at by strangers; 'sensory' experiences may not be simply sensory and may influence physical 'fitness' of target, usually manifests internally]
Incarnate preferred combat role: front line, support

Attack: 3
Defense: 4
Speed: 2
Energy: 1
Intelligence: 5
 
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Catherine Marie Alvesa
Marie, Cat

Age: 25 (30 years since death)
Pronouns: she/her1673730071434.png
Sexuality: Ace, Panromantic
Height: 5'4" (162 cm)
Weight: 122 lbs (55 kg)
Nationality: American (Midwest)

Physical appearance:
Marie is fairly unassuming, with a largely average build maintained since gymnastics in high school through periodic walks taken out of boredom and the occasional trip to the gym. Her blond-brown hair is kept short for the most part and is typically rather poorly kempt, loosely held together by bobby pins and the sort. She has several ear piercings, and wears only light makeup when she goes out (if she actually goes out). Dark half-rimmed glasses frame her deep brown eyes.

Clothing: I'm awful at describing clothing so here's some pictures. Generally Marie prefers simple tops, a jacket, sweater or sweatshirt in a solid darker color, and either shorts and tights or leggings. Wears sneakers, typically, and also sometimes a beanie or similar.
1673759113402.png1673759141901.png1673759198119.png

Personality: Not having the best control of her emotions, and being of a pessimistic nature, Marie typically walks a line between disinterest and deep emotional investment in life. She is very hard on herself and and continues to feel intense shame for not accomplishing more before her death, whether or not others would agree. While a quick learner, her lack of confidence, expectations of the worst, and quickness to compare herself to others frequently holds her back (the more likely reason she didn't accomplish much before). When confronted or insulted she typically retreats into herself and appears very timid, tending to internalize things while avoiding direct confrontation. She is, however, easily irritated by both people and unpleasant situations, and occasionally lashes out verbally at those around her in frustration. However, she intensely dislikes this about herself and is quick to close up again when she realizes she's worked up. Despite all these things and the detachment they can sometimes cause between her and others, Marie is deeply empathetic, and if she sees someone upset or in need of help she will often set aside however she is feeling to help out in whatever way she can manage.

Cause of death:
Died in the hospital after being shot by a rogue gunman while getting groceries. Was at the time working part-time at a bookstore nearby and living with her aging parents and youngest siblings.

She previously had dropped out of college to pursue a budding relationship, believing she would have a happier life with her girlfriend, Zoe Hasenburg, than she would get out of continuing her history degree. However, after several years, and Zoe growing increasing aggressive, generally unhappy, exasperated with Marie's sexuality, and beginning to verbally abuse Marie on a regular basis, Zoe broke things off and took everything. Marie couldn't will herself to stand up to the person she had thought she loved and had bet everything on, and ultimately with little money or motivation left for anything, she returned to and was accepted back into her family home. She stayed there, rarely leaving the house, for almost a year before she was convinced by her parents to start rejoining the world. She began attending therapy, found an easy job, began going for walks, and occasionally went to collect groceries for her, her parents, and her three younger siblings that were still at home. It was during one such outing that she happened to be in the wrong place at the wrong time, and was fatally shot by a teenage gunman angry with the world.

Despite the 30 years since her death, it appears her mental state has changed very little, while the world around her has become foreign and the people she cared about aged or gone. Suffice it to say she isn't doing all too well at the moment.

Armour: I couldn't find any power-armor-esque pictures that felt like they would be easy to move around quickly in, so just imagine something like these but with some sort of light exoskeleton-type thing underneath, plus more lightweight armoring throughout. Regardless, Marie prefers to not wear anything with a visor since with her incarnate ability her vision is better than most already.
1674314711497.png 1674314740153.png 1674314777487.png

Incarnate ability: Enhanced speed and reflexes, as well as the ability to see long distances with high clarity. Her vision is additionally unimpaired by darkness, fog, smoke, and miasma.
Can produce small quantities of Koodoo's miasma to disorient others and help her escape, and shares Koodoo's immunity to its physical and mental effects.
Preferred weapons/combat role: Performs best in scouting and relay, utilizing light weaponry such as combat knives, pistols, and various grenades. Inexperienced in a fight but can usually manage for a little while, focusing on evasion and debilitation.

_______________________________________________________________________________________________________________________________________________________________________________________

Koodoo (she/they)1673731487316.png

Incarnate height: 5'1" (155 cm), 1' (31 cm) in inactive form
Incarnate weight: 40 lbs (18 kg), 1 lb (0.5 kg) in inactive form

Incarnate physical appearance:
1673731429184.png1673731232631.png
^ Plushie/Inactive Form
< Inspiration for miasma/mist abilities and their ability to form attacking appendages or mask themself.

Incarnate personality: Koodoo is in just about every way a free spirit, marching by their own drum and being as hard to pin down socially as she is physically. They take an interest in those with a weakness they can readily prod at, loves to tease and poke fun, and finds amusement in people's discomfort. While their actions can sometimes be plain cruel, the do seem to have at least some morals, and feel at least some form of emotion, however difficult they are to understand for most people. While not necessarily looking down on others, they certainly have a way of not taking anyone seriously that can come across as arrogant. However, they express something resembling enjoyment for many activities, especially if they involve other people, and even more so when they seem absurd to others. She is very capable despite her unpredictability and unaccountability, and they love a good plan (even if they will never volunteer one herself). They will willingly and effectively follow orders they deem worthwhile. At least for a while, probably, until she changes her mind.

Incarnate abilities:
Active Abilities:
Can generate a thick, opaque, multi-colored miasma that she freely manipulates within their close vicinity.
When ingested by a living organism, this miasma causes numbness of both body and mind that increase with length of exposure, starting with light brain fog and theoretically scaling all the way up to full paralysis of body and mind, however Koodoo does not have the energy to maintain the miasma for the many hours needed for this to be confirmed.
When in contact with inorganic material, however, the miasma slowly degrades the material instead, as if from age or intense wear. Koodoo continues to be uncooperative when asked why these effects diverge, but regardless, the potential usage of the miasma for wearing through armor or fortifications is clear.

Passive Traits:
Moves with greater speed than the fastest sprinters, though typically only in short bursts at a time (akin to a dash). Can jump several times her height, and has reflexes more heightened than almost any human.
Can see with perfect clarity within their miasma, despite it being heavily obscuring for others, and has heightened senses of hearing and taste (despite seemingly having neither ears nor the ability to eat).
Can communicate telepathically, but only with Marie.
Expends energy very quickly while using their miasma, and thus when using them extensively must frequently return to their inactive form, even in combat, to regain her strength. This form can be maintained with little to no energy cost but cannot move on its own nor use any of Koodoo's abilities. She prefers it to being de-summoned, however.

Incarnate preferred combat role: Vanguard/Evasion Tank/Anti-Armor/Reconnaissance and Scouting

Attack: 2
Defense: 2
Speed: 5
Energy: 2
Intelligence: 4
 
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WIP
Name: Luce Seneca
Age: 25 years of age.
Gender: Male, [he/him]
Sexuality: Bisexual, though has yet to traverse in many- if any-romantic relations due to being slightly insular.
Height: 5’11” yet stands rather slouched and hunched over, too much time slouched over computers.
Weight: Slightly underweight for his height.

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Physical appearance: Refer to image (I know, it's L!). Physically, he is rather weak, lanky and solemnly postured. He has thick black hair that spikes out into a fringe over his face. His eyes are forever tired, outlined with heavy almost purple bags.
Clothing: Usually adorning a lab coat throughout the day and night due to countless hours at work. Long, baggy flared trousers and casual shoes. Average scientist attire.
Nationality: British citizen.

Personality: Can be somewhat opinionated: considered a ‘know it all’ who does not listen to others advice. Luce is considered quite abrupt and rude though this is due to his passion for science. Once interested in something, he will become absorbed and obsessive.

Cause of death: Accidental inhalation of highly toxic gas while studying new, undiscovered elements. His death shook the science-committee despite his status being quite unknown.

Armour: n/a
Incarnate ability: Opposite to Orca, he has rationality and logic. He can be quite quick thinking though has yet to build a bond with Orca enough to guide her.
Preferred weapons/ combat role: Luce wishes to be in the support, considering his life was all about science and healing.

Incarnate name:Orca. [she/her/IT].

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bQG8ZCgR_gdvvoZqItjFTPjVfhR4tTrrBHzMPyQh4txavlFX3xIjxQOeuG5hNfqzEvpzevK3bGYEiX4RPgXU3ZE8LkvRcF1ZMMNJooYTL1H6ncYKbjEnNEny6_b1psm1GM__A0xbU9xoRJKKYFoSdwstIC2LSyBLh6O36oymJUUIj_kkmekMNfKF0kqgTQ
Incarnate physical appearance: Staggering caricature of a Honey Badger crossed with a grizzly bear., Black leathery skin with a few short hairs poking far and few, lots of wrinkles. Her eyes are beady and always water-y.
Incarnate height: On her back legs, this Incarnate can stand at approximately 10 feet tall. Her head rests 5 and a half feet from the ground.
Incarnate weight: Not as heavy as she looks and is slightly nimble yet muscular.
Incarnate personality: Dim-witted Incarnate that stubbornly follows destructive commands such as ‘kill’ and ‘destroy’. Will not listen perhaps due to passion for destroying things or even just being quite stupid. She can come across as rather aggressive though mainly due to being unintelligent. She is quite feral but once trusted, she shall defend you. She does not respond well to touch.

Offensive abilities:
Huge teeth and mouth, with claws as tough as steel razors.

Defensive abilities:
Acid spray: As a last resort to push enemies back, Ocra has the ability to fire a jet of acidic bile from her eyes, this spray also emits a slightly foul-smelling and hallucinogenic gas similar to the one that killed Luce in his first life.
Dig: Orca can dig her team out of trouble depending on the ground's material, usually only organic matter such as Earth.

Passive abilities:
Tough and thick skin that is quite impenetrable to blades.

Incarnate preferred combat role: Offence, most likely due to the fact it can just barrage into killing.

Attack: 3
Defence: 4
Speed: 2
Energy: 3
Intelligence: 1
 
(WIP)
Name: Gerry Minx

Age: 32

Gender: Female

Sexuality: Bisexual (Married)

Height: 5'5

Weight: 114 lbs

Physical appearance (Drawn/ anime refs or a description are preferred here): [drawing coming soon]
- Spindly
- Light blonde hair that's not as blonde as she would have hoped.
- Piercing eyes that somehow still have the wonder of a child.

Personality:

:Arrogant - Carefree - Passionate:
With a hubristic arrogance to go toe-to-toe with the mightiest and a competitive drive to then exceed them, she’ll stand by the claim that she is either your greatest ally or your worst enemy. She will take any opportunity to boast, brag, and chatter about anything she considers an achievement. She will take any opportunity to prove that she can beat anyone in any game. Do not take her words entirely for granted; She has the confidence to go through with her bluffs, even if she herself wasn't planning on it. She'd rely on muscle memory than actually thinking anything through; even though she's able to follow along with a plan she grows frustrated with complicated strategies and tactics when she could be blasting holes in souls with Springer instead. Should anything go wary, she has the inclination to conceal her vulnerabilities, disregarding discomfort first and then making shaky attempts to power through more severe pain. If it was ever too much to bear and no one she absolutely trusted was around, she'd rather slink into the first corner she can hide in, lay down, and die instead of looking the tiniest bit meek in public.

With that said, she strays from being egotistical. Aside from her pride, she is a relatively easygoing person in a day-to-day setting. As long as she didn't risk showing her fear, she wouldn't care what she looked like to others. And as long they weren't testing her patience, she wouldn't care about how others looked either. Even if you jump on the wrong side of the fence, it shouldn't take long to get her goodwill back since she'd rather keep grudges and drama beneath her. She will still recognize everyone else’s accomplishments and she will rarely fail to feel the air of emotion drastically gone amiss. However, she’s painfully aware that her attempts at sympathy were often patronizing and therefore tries to avoid unlocking such trauma in a person, going as far as to leave the room. And yet, if she leaves out on a friend truly in need, then she’s admitting to herself that she was too weak to help them. At this point, when it comes to the team, she would be stuck in a paradox of her own convoluted creation of whether to oblige a suffering member, at least until almost too much time has passed, and she chooses to do what would feel better anyway.

As of yet, one of the only beings Gerry had shown genuine love for is her own champion.
Seeing Springer as a pet and a steed rather than an equal or a monster, Gerry lords over him with affection. Her resurrection has pulled her out of a life of misery, and with Springer, Project Emblem has ignited a passion once lost to her. For that, she owes them everything.

Nationality: American

Cause of death: Cardiac Arrest

Armour:

Incarnate ability (The power granted to you by your Champion):
Spider Tank Operator- Within Springer's hull, the mental link between them strengthens, allowing Gerry to have a bit more control over Springer's movements and see through his eyes. However, this will drain their energy quicker, and Springer will still run away from anything threatening. Eventually, as they grow to trust each other further, they will be capable of becoming more in sync with each other: By the time they've mastered their abilities, they'll have not only merged the precision of Springer with a human intellect, but they'll have merged minds as well - for better or worse.

Modifications [Will unlock after the first or second mission]- Unbeknownst to his human, Springer has the ability to alter his shell to suit its needs, but he can't think past moving heaps of metal from one section to another. Now, with the capability of the human imagination, their ability can be taken to new heights! When the mental link between them goes stronger, Gerry will be able to alter Springer's shell and create intricate modifications. However, you must have a clear model of what you plan to add must be constructed in the same vein as a 3D printer, or you risk the modification not functioning properly. This ability can only be used during long rests, out of combat, and with an undefeated Springer present.

Preferred weapons/ combat role: She'd probably be up for any offense role if she actually had the capabilities to handle them. She'd probably be operating military vehicles if she didn't have Springer. If she couldn't operate vehicles, she'd probably be a sentry.

Incarnate name: Springer

Incarnate physical appearance:

20230119_200330.jpg

[Springer at ease]
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- Its outward appearance is modeled after Object 279, a relatively ancient design that just happened to blend well with the environment, the only deviations from standard designs being the sliced sections of the wheels. In actuality, its exterior is only a thin shell of metal, the space within the hull hiding away the back of a giant zebra jumping spider.
- The head cannot be seen, yet the headlights and the viewport show a reflection of its eyes.
- The tracks resemble four of its legs tucked in, while the other four resemble are tucked underneath its abdomen. They are the only parts where you can say 50% or more of it is metal and they also possess the most mobility. Every other part moves as you would expect a tank to move.

Incarnate height: a range of 8 ft 8 in to 22ft

Incarnate weight: 6 metric tons

Incarnate personality:

:Instinctive-Social-Naive:
Supposedly representing the family Salticidae, Springer was born with the aptitude of a competing predator, attuned to its primal senses so that it can evade what will kill it and kill what will evade it. During the short period Gerry was dead, Springer solely operated on instinct. It was after the resurrection that Gerry that he started to show signs untypical of its base species. Although Zebra Jumping Spiders are usually solitary creatures, Springer gained a tendency to interact with others it deems friendly in a playful manner. He seems to loosely understand the intentions and emotions of humans and champions, though he struggles with understanding commands not spoken in Gerry's voice.

Incarnate abilities:
Tank Things - He can use the tank cannon attached to his shell to fire any ammunition loaded into it - shooting at a maximum range of 3 kilometers (around one mile) with firepower matching 2/3rds of his attack stat. He's also able to travel on his tracks to cover long distances, somewhere around 34 miles per hour.

Shell Molding - Beknownst to Springer, he can mold the metal on his shell to suit his needs, concentrating the metal from his tracks and cannons to trade off points from one stat to another. However, this trade-off can only happen during long rests and Springer must be undefeated. Also, with the intelligence Springer has, he will only be able to reinforce already existing parts.

Incarnate preferred combat role (Front line, support, tank, etc): He prefers to catch prey by surprise in ambushes, though Gerry would much rather have them be offensive in the front lines. The closest role to her vision he'd allowed was to act like a ballista, firing shots from as far away as possible.

Attack: 4
Defense: 3
Speed: 3
Energy: 3
Intelligence: 2
 
Last edited:
Name: Steven Baker
Age: 46
Gender: Male
Sexuality: Homosexual
Height: 6ft 1
Weight: 82kg
Physical appearance: Extraordinary fit for his age, Baker is a middle aged white man with somewhat messy salt-and-pepper hair and usually some stubble on his face. Conventionally attractive, he’s got sharp features and green eyes with a glint that tells you this is a dude you don’t wanna cross.

Clothing: Rarely seen outside of his ICE battle armour due to how often he’s needed somewhere around the globe. When not fully geared up he really commits to dressing down, going for shorts, t-shirts and flip flops regardless of the climate. Insists he isn’t an Australian stereotype despite this.

Personality: Driven, eccentric, and confident in his abilities. Idolised by the public and many of his comrades, Steven tries to maintain the facade of a charismatic leader for those around him. Flashing smiles for the news teams and fresh recruits, but weary of it all behind closed doors. Seems to have a poor short term memory, routinely forgetting the names of those he’s just been introduced to.

Steven’s well aware that he’s the best weapon ICE has for driving back Incarnates, and whilst putting them down is his passion he’s constantly placed under the burden of being leagues above everyone else. Scared that if he fails there will be nobody to take his place and feels like despite putting himself on the front line constantly he’s never making any permanent progress against the Incarnates.

Nationality: Australian.
Cause of death: Classified

Armour: See image! Usually goes without the hood. ARMORED GULL SEASON1 CG SET, LAS 91214.jpg
Incarnate ability: Lethality- Upon viewing a living creature Steven receives visions of the most optimal route to kill it. These visions happen in an instant and are constantly updated when relevant factors change. These visions don’t help him act out the steps needed to make them come true, that’s something he’s got to do himself.
Preferred weapons/ combat role: Weapons? Baker is the weapon. As for combat role, he’s ICE’s number 1 operator. Usually reserved for dealing with the greatest Incarnate threats around.



Incarnate name: Morlux
Incarnate physical appearance:
LcAeHYmrJq4HgW4rTr9ibzimq8oFrpNjbUMGELH3VZf6_nNp0I_QZI2T_XWqs3cnfTzjmhY0EVoSQtGxmIuDApoAAJlwfYykkTcW1Y5kobxlvgS4ftCfjIs36WNaxF4YBu12b1y_fjV8_uHfSHc8NGq2s622eCulx8kBqTFzIrC4cnd-lHZh2hneSPC_Zw

Incarnate height: 8ft 2
Incarnate weight: 232 kg.

Incarnate personality: Morlux is an enigma. Rarely seen when not being actively used in combat, this Champion’s nature is a mystery to not just the public, but also most who work at ICE. It can speak, but basically never does, and even then mostly only to Steven.

Incarnate abilities: Classified… but I’ll tell you guys anyway. Morlux’s ability is energy absorption. Any type of energy (heat, nuclear, kinetic) can be absorbed by it’s blade and is then converted into boost for both Morlux and Steven. This essentially means that the more a foe can dish out to them, the more they can rise to the challenge.

Incarnate preferred combat role: Team carry. Morlux will take hits for you then make the enemy wish they had never tried.


Attack: 5
Defense: 5
Speed: 5
Energy: 5
Intelligence: 5
 

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