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'Quote':
"I'm not gonna be your worthless punching bag Deku forever... Kacchan. I'm... I'm the Deku who always does his best!"

Name:
Izuku Midoriya
Deku

Universe From:
Boku No Hero Academia

Gender:
Male

Sexual Orientation:
Heterosexual

Species:
Human Mutate

Bio:
Seriously, who gives a shit?
Born with no power, young Izuku Midoriya looked up to the number one hero, All Might. Later in his life, he met his hero and the hero actually revealed that his power could be passed on. Guess what happened.

Personality:
Izuku is a very timid, helpful and polite boy, frequently overreacting to abnormal situations with exaggerated expressions. Due to being bullied since childhood for being born without a Quirk, he is initially portrayed as insecure, being more reserved and not self-expressive, especially in front of Katsuki Bakugo, who constantly subdued him for his aspirations to be a hero. However, after being accepted into U.A. High School, making new friends and facing Katsuki during the Battle Trial Arc, he has gradually turned into a more confident and brave person, to the point of developing some leadership skills.

Izuku is also very diligent and strong-willed. His dream of becoming a Hero drove him to develop a habit of writing down notes about everything he knows in regards to their Quirks. Because of this practice, Izuku has developed a great analytical mind and is easily able to form complex battle plans in a matter of seconds, taking advantage of his allies' and enemies’ Quirks to put them in motion. Izuku externalizes his observations through endless mumbling, a habit which annoys or scares his peers. Izuku often writes down his observations in a notebook he refers to as Hero Analysis for the Future.

Izuku is a caring person, and will never hesitate to rescue someone in danger, even if he knows that he is not strong enough to do it. Often, he does this on a whim, taking a more careless approach than the usual overthinking he goes through. Izuku has also shown to be selfless enough to try to help people with personal, emotional problems, even if it does not concern him, claiming that a Hero is someone that meddles on the lives of other people. Izuku's heroic spirit is recognized by many, having earned the loyalty and gratitude of characters that were previously antagonistic to him such as Tenya Iida, Shoto Todoroki, and Kota Izumi.

Of all Heroes, the Symbol of Peace All Might is the one that has had the most impact in his life, with the formerly Number One Hero having shaped most of the goals and beliefs that Izuku follows since childhood. Many of Izuku's decisions and actions are inspired by his desire to become a Hero similar to All Might, and thus he has a great devotion for him, to the point of collecting several pieces of various Merchandise related to the Hero and emulating several of his traits. Having inherited his Quirk, one of Izuku's current priorities is to be able to live up to his idol's legacy, as he is always looking for ways to improve his usage of One For All, being aware of the immense pressure that is succeeding the greatest Hero of all time.

Izuku appears to have a more brash and abrasive side to him that mostly shows up when he finds himself in combat. This side of him makes him act more like Katsuki, being rather loud and unwavering, and also with a strong drive towards victory. He claims that this is because he sees Katsuki as the embodiment of what someone who strives for victory should be. He also has admitted that he doesn't like this side of him very much, and tends to keep it in check.

Skills:
Overall Abilities: When not using his Quirk, Izuku relies on hand to hand combat and has decent prowess and physical parameters above that of an ordinary student. Due to his training with All Might, Izuku was able to strengthen his body to make it more suitable to contain One For All. This was first seen when he not only managed to counter but slam Katsuki Bakugo in their mock battle in training. However, he has better improved his physical capabilities through his training with Gran Torino, enough to provide valuable assistance during the battle against Stain. During his second battle with Katsuki, Izuku was able to hold his own against Katsuki and was slightly able to fight back. Even though he was still outmatched in strength and speed; Izuku was also able to injure Katsuki, which shows a drastic improvement in Izuku's abilities as in his first battle with Katsuki he was not able to inflict any serious damage at all. His time at U.A. has also allowed him to develop his own signature Shoot Style, allowing him to hold his own against Villains with many more years of combat experience than him. By the time of the Cultural Festival, Izuku's skills have increased to the point where now he was able to defeat the Villain Gentle who was powered up by La Brava's Quirk and emerge from the fight with only moderate damage.

Keen Intellect: Izuku has proven to be exceptionally intelligent on many occasions, displaying both keen observation and analysis as well as adept intuition and resourcefulness. It is usually his intelligence that has helped him more than his Quirk. Izuku is able to formulate strategies that takes advantage of the situation and uses his knowledge to creatively utilize the Quirks of other people to their full potential, such as working together with Tsuyu and Minoru to escape the villains at the flood zone in the USJ. Izuku also has extensive knowledge on Pro Heroes, his classmates and their Quirks, as well as he wrote them down in great detail in a notebook called Hero Analysis for the Future. Izuku's intelligence has allowed him to figure out One For All's mechanisms, allowing him to utilize the Quirk more efficiently in a short span of time. Gran Torino even compliments Izuku's intelligence, saying that Izuku is the type of person who thinks before he acts. Izuku's intelligence is so vast that it allowed him to rank fourth in the academic exams, which showed that all of his training doesn't hinder his studies.

High Pain Tolerance: Izuku has shown in many occasions that he is able to handle and bear with a lot of pain, such times are mostly because of the repercussion of over-using his Quirk. However, he can still manage to move his body despite feeling excruciating pain, which was seen in his fights with Muscular and Katsuki.


Powers/Abilities:
One For All: Given to him from Toshinori Yagi, Izuku's Quirk gives him access to stockpiled power, granting him superhuman strength and greatly enhanced agility and mobility by spreading his power through his body. Though he has yet to demonstrate superhuman speed, immense reflexes, and durability on the level of All Might, Izuku has shown to be able to properly control a small percentage of One For All's power, using it to enhance his strength, speed, and agility. If Izuku does not keep One For All below his current limit of 20%, his body can be immensely damaged by the force of his movements. Izuku has also displayed a type of mental connection to the previous users of One For All.​
Welcome back.
 
"Ordinary people, they operate within a certain set of parameters, right? Rules. Limits. Then there's blokes like me, yeah? We cheat."
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Name:
John Constantine

Universe From:
DC

Gender:
Male

Species:
Homomagi
(Human with the potential to use magic)

Bio:
Constantine has always lived through struggle and hardship. Born in Liverpool, England, John began to experiment with magic from a very young age. He was told one day by a stranger of this spell that would make him an incredibly powerful sorcerer, and being the young naive kid that he was, he went about casting the spell. But what the person didn't tell him was that this spell required a sacrifce, and while he casted the spell, his family house caught fire. The flames killed his parents, leaving him and his sister to survive alone (his sister is now dead though, oh, and he had a twin brother that was stillborn, so there's that.) While growing up past this point, Constantine became brash, wild, obnoxious and, in all sense of the word, a punk.

Later, Constantine and his first love Veronica Delacroix formed a mystical-themed punk band named "Mucous Membrane" with their friend Gaz Lester. The three lived the rock-star lifestyle for a while and also began getting more serious with the magic they were interested in practicing together until, eventually, everything hit the fan when a spell went wrong caused Delacroix to slowly lose her connection to the mortal world and Constantine was unable to stop it. The band, in turn, fell apart, and Constantine became more determined to focus on his skills as a magician.

Constantine travelled around the world after this, learning from various magicians before traveling to New York where he studied under Giovani Zatara, Zatanna's father. Him, Zatanna, and his best friend, who was also Zatanna's boyfriend at the time, Nick Necro, studied under the magician, learning all they could before Necro became obsessed with tracking down the books of magic. Necro left, leaving Zatanna and John to begin dating until an unforutante turn of events caused them to drift apart: once again, John cast a spell which caused someone to die, and this time it was Giovani Zatara.

John travelled back to England, began seeing a woman named Maureen, who eventually ended up comitting suicide due to being in a relationship with Constantine, something he'll always blame himself for. He also began to date a gypsy, before causing the travelling group broke up, due to John's precense, and he would ocassionally hook up with the demon Blythe. Constantine was further shaped like a magician in the city of Newcastle when he and the Newcastle Crew attempted to save the girl Astra Logue from the demon Nergal, only to fail the spell and send Astra right into Nergal's clutches, this event becoming one of Constantine's greatest failures. John checked himself into Ravenscar Asylum to recover from the experience, only to be mistreated by the staff.

Finding himself cursed from ever returning to London again by a demon he had crossed, Constantine instead returned to one of the places he had first learned magic - New York City.

Personality:
John Constantine is hated by a few people...okay, by most people. There isn't a single person who actually enjoys Constantine's company, and this is for a reason. He is incredibly rude, caring not about anyone other than himself, violent, rude, an alcoholic, rude, a con-man, rude, a liar, theif, rude, anti-social, rude and very, very British (a synonym for the C word.) However, this is only because he doesn't want other people to carry the burden of being his assosiated with him. Everyone he has ever met and had gotten somewhat close to have ended up dead or scarred forever, and this is because it is John's destiny to forever be alone. Therefore, to ensure those who are innocent and those he care about don't have to deal with this, he pushes everyone away. It is a lonely life, but it's what's best for everyone.


Skills:
Deception: John Constantine is an excellent con artist and negotiator. These skills are often more useful than his magical ones. Constantine faces most of his challenges relying primarily on his cunning skills.
Escapology
Hypnosis
Indomitable Will: John possesses the willpower to resist being possessed by Deadman and was not corrupted by Pandora's box.
Intimidation
Multilingualism: John speaks some amount of French. Though he claims the only thing that stuck from his French classes was "il, elle, nous sommes", this was probably a lie.
Occultism: John possesses extensive knowledge of magic and the supernatural. He even knows the true purpose of Pandora's box, which no one else knows.
Prestidigitation
Singing: Before Constantine became an experienced magician, he was the lead singer in the punk-grunge band Mucous Membrane.
Hand-to-Hand Combat (Basic)
Detective skills: Constantine's job is an occult detective, so he does posses the very basic skills needed to be a profesional detective.


Powers/Abilities:
Magic: John is a highly skilled sorcerer, having been practicing magic since he was a teen. He quickly mastered all the magic that Europe had to offer and went to America to train. He is known to 'magpie' from other magicians, even after only one or two interactions, meaning he is one of, if not, the most knowledgable magician to walk DC.
Astral Projection: John is able to create astral projections of himself.
Chlorokinesis
Cosmic Awareness
Demon Summoning: John is capable of summoning demonic entities through various spells.
Dimensional Travel: John is capable of creating portals to other dimensions and realities.
Divination
Disintegration: John was able to use magic to incinerate a cultist.
Electrokinesis: John is capable of using magic to project bolts of electricity.
Electro-Blast
Energy Construct Creation: John can use magic to form solid energy constructs, such as shields or bridges.
Energy Projection: John is able to use magic to project multiple forms of energy. He was able to create a small sun capable of incapacitating Andrew Bennett, a powerful vampire.
Radiation Production
Exorcism: John is able to forcibly remove possessing entities such as demonic spirits from the body they are possessing.
Illusion Casting: John is able to create illusions to fool people. He was able to trick Darkseid into thinking he was dead, and cast a universe wide illusion, convincing Darkseid that it was a dead dimension he had already consumed.
Invisibility: John is capable of turning himself invisible and cloaking items.
Magical Sense: John is able to sense the presence of magic.
Mind Control: John mentioned that he has rewritten his landlord's brain to think that he'd had already paid rent.
Necromancy
Pyrokinesis: John is capable of using magic to manipulate fire. He is able to engulf his hands in flames, as well as turn the small flame from his lighter into a flamethrower.
Sigil Magic: John is able to project a powerful magic sigil that he claims is powerful enough to kill a god.
Spirit Ward Creation: John knows how to create protection circles that once entered, he cant be harmed.
Telekinesis: John is able to telekinetically freeze and restrain people.
Teleportation: John is able to teleport himself, others and items, to various locations, and even across dimensions.


"Was he your friend?"

"Must've been, he's dead."
 
Quote: “I am exactly who I’m supposed to be!”

Name: Lucy

Gender: Female

Appearance:
377C1A9C-4504-493B-8AE6-5F319BA011E5.png


Universe From:
9A65831D-EB55-4DEF-8606-83A52B855737.png

Skills:
-Metal Bending: Lucy has the ability to bend metal with her will, while powerful, it has caused some unfortunate events in her past to where she had to hide her abilities. Because of these events, Lucy sees herself as a monster. This was until her mother explained that she came from a line of ninjas and encouraged Lucy to be herself, reassuring her that she is not a monster.

-Ninja Gum: Like all the kids, she uses a special type of gum that allows her to unlock the power of the shinobi as well as create weapons such as katanas, hammers, etc.



Bio: A few years ago, Lucy was once a normal girl living out her life with her two best friends in an unnamed city. One day, she and her friends went out for ice cream after school, as they were enjoying their sweets, one of the girls accidentally bumped into some bullies, causing them to harass the girls. Lucy, having seen her friends about to get harmed, awakened her shinobi powers and lifted the bullies up in the air as metal started coming out of the ground and grabbed the bullies up in the air. As Lucy was using her powers, she heard her friends scream in fear and calls her a monster, this leads her to cover her left eye and hide her powers from the rest of the world as she moved to a new school. The next few years, Lucy became friends with a girl named Chloe, at first things were going well, until she and Chloe were leaving school. When Lucy witnesses an oncoming truck about to hit Chloe, she used her powers to save her, this backfires as it not only damaged the truck and road, but harmed Chloe in the process. Distraught by this, Lucy runs back home and hides her powers again. This doesn’t go unnoticed by her mother and father, who explain to Lucy that she came from a line of ninja and has the same ability as her mother. Lucy’s mother tells her that they’re sending her to the WNA Academy so she can learn how to use her powers with other kids just like her. At first Lucy was afraid she was being sent there because she was a ‘monster’, however, her mother reassures her that she was never a monster and that she and her father love her very much. Her mother’s only request was for Lucy to be herself. The day Lucy enters the WNA, she is greeted by a group of boys who ask her what her name was, and asking “how can we be friends if we don’t know who you are”. Lucy starts having flashbacks of her powers causing harm, but then remembers her mother’s words, this allows Lucy to be true to herself as well as gained a new sense of self confidence. Now Lucy is cheerful and confident..and a little bit crazy.

Personality : Lucy is an energetic and confident person who is no longer afraid to show off her wild side as she attacks her opponents using her signature stop sign and some ninja gum.

likes: Drawing, sweets, shopping, hanging out with friends.

dislikes: being trapped in gum, losing.

Weapons: A stop sign, this is mostly a reminder of what she has been through, as a stop sign was the first thing she saw when she lost her 2 best friends.

the Mellow a la mode, probably reminds her of the ice cream she used to share with her friends.

[UPDATE]: Scrap Saber: a gum weapon that’s almost similar to Lucy’s stop sign, these abilities include creating a frog wall and the special attack that makes enemies dance.

Weakness: Currently it is unknown, but let’s just say it’s shinobi specials like the monster shifting ability, the gumnado
 
Last edited:
Quote: “I am exactly who I’m supposed to be!”

Name: Lucy

Gender: Female

Appearance:
View attachment 796258


Universe From:
View attachment 796260

Skills:
-Metal Bending: Lucy has the ability to bend metal with her will, while powerful, it has caused some unfortunate events in her past to where she had to hide her abilities. Because of these events, Lucy sees herself as a monster. This was until her mother explained that she came from a line of ninjas and encouraged Lucy to be herself, reassuring her that she is not a monster.

-Ninja Gum: Like all the kids, she uses a special type of gum that allows her to unlock the power of the shinobi as well as create weapons such as katanas, hammers, etc.



Bio: A few years ago, Lucy was once a normal girl living out her life with her two best friends in an unnamed city. One day, she and her friends went out for ice cream after school, as they were enjoying their sweets, one of the girls accidentally bumped into some bullies, causing them to harass the girls. Lucy, having seen her friends about to get harmed, awakened her shinobi powers and lifted the bullies up in the air as metal started coming out of the ground and grabbed the bullies up in the air. As Lucy was using her powers, she heard her friends scream in fear and calls her a monster, this leads her to cover her left eye and hide her powers from the rest of the world as she moved to a new school. The next few years, Lucy became friends with a girl named Chloe, at first things were going well, until she and Chloe were leaving school. When Lucy witnesses an oncoming truck about to hit Chloe, she used her powers to save her, this backfires as it not only damaged the truck and road, but harmed Chloe in the process. Distraught by this, Lucy runs back home and hides her powers again. This doesn’t go unnoticed by her mother and father, who explain to Lucy that she came from a line of ninja and has the same ability as her mother. Lucy’s mother tells her that they’re sending her to the WNA Academy so she can learn how to use her powers with other kids just like her. At first Lucy was afraid she was being sent there because she was a ‘monster’, however, her mother reassures her that she was never a monster and that she and her father love her very much. Her mother’s only request was for Lucy to be herself. The day Lucy enters the WNA, she is greeted by a group of boys who ask her what her name was, and asking “how can we be friends if we don’t know who you are”. Lucy starts having flashbacks of her powers causing harm, but then remembers her mother’s words, this allows Lucy to be true to herself as well as gained a new sense of self confidence. Now Lucy is cheerful and confident..and a little bit crazy.

Personality : Lucy is an energetic and confident person who is no longer afraid to show off her wild side as she attacks her opponents using her signature stop sign and some ninja gum.

likes: Drawing, sweets, shopping, hanging out with friends.

dislikes: being trapped in gum, losing.

Weapons: A stop sign, this is mostly a reminder of what she has been through, as a stop sign was the first thing she saw when she lost her 2 best friends. and the Mellow a la mode, probably reminds her of the ice cream she used to share with her friends.

Weakness: Currently it is unknown, but let’s just say it’s shinobi specials like the monster shifting ability, the gumnado


You're a kid now you're a squid now

Good CS. Welcome aboard! We'll get you set up to start posting soon!
Do you have a Discord account, or would you rather communicate only on RPNation? MagicalGirlToon MagicalGirlToon
 
Appearance:
latest


'Quote' (optional):
A girl as pretty, and tough as me just has to win!

Name: Shiranui Mai


Universe From (Series your character comes from): Fatal Fury/King of Fighters


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?):
The granddaughter of Hanzo Shiranui, she trained in Ninjitsu with her father and grandfather. While doing so, she met Andy Bogard, who gave her a gift on her birthday, and she fell in love with him.

Personality: Mai is a peppy and cheerful, if a bit airheaded, girl. She admires beauty and attractiveness, and will often compliment individuals on this trait. She aspires to be The Perfect Wife, and to one day meet a Prince Charming who will sweep her off her feet. She is very supportive of her teammates and friends, despite their problems. Compares every boy she meets with Andy Bogard, who she believes to be her love, even if she can jump the gun a bit.


Skills (Things that a normal human could train to become proficient in):

Mai Shiranui is proficient at many trained skills, due to being a kunoichi.

- Climbing: She can climb pretty well, as befitting a ninja
- Stealth: Despite her outfit, Mai is also proficient at stealth due to her training
- Clothing: She's proficient at home making, especially traditional Japanese clothing. Her particular... style of dress can also be distracting to male opponents, which she uses to her advantage in combat
- Cooking: She is also quite proficient at cooking, but usually only does so for special occasions
- Ninjutsu: She has trained in her family's style of Ninjutsu, Shiranui-Ryuu Ninjutsu. It is a more graceful style, incorporating dancelike motions, fans, and even parts of her clothing.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

- Pyrokinesis: Partially due to her training, Mai can create and control flames. However, she can not control flames she did not create, and is not immune to fire she did not create. Her Pyrokinesis manifests in multiple ways, such as being able to shield herself in flames, infuse her hands, weapons, and clothing in flame, and cause explosions.
- Bunshin: She can create shadow images of herself and her weapons momentarily.
- Aerial Control: Acting as a momentary flight, she can change direction in the air and briefly stay airborne.


Weaknesses (If anything notable): She's a normal human and so is weak to things that affect normal people. Can be a bit clueless and airheaded sometimes.


Others (Trivia, Theme music, etc.) (Optional):Ex
 
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“Divert all power to forward weapons”

-The Pilot when facing off against the HM Absolution space dreadnaught

Name:
Taffer The Pilot

Universe:
82A3F9D5-93CC-4079-9F81-6D025658DBC4.jpeg


Gender:
Male

Species:
Human

Bio (Short/Long, who gives a shit?):
Not much is known about the Pilot’s past other than the recent turn of events, other than he was a Space Smuggler who was known for getting himself into trouble on the daily with the law enforcement due to his questionably legal goods and missions, but during one specific mission, is where everything went wrong in the worst way possible. Both him and his Buddy Z were on a scavenging mission, but was quickly found out by the Hegemony army for holding cargo owned by the Imperial Hegemony, their response was sending the most dreaded ship in the entire sector, the HM Absolution, one of hundreds of space dreadnaughts, whose purpose were to police over the regions under their control.

Unfortunately, the Pilot had to leave his friend behind, due to not only him not having an jump-drive on his smaller scavenging vessel, but the Pilot had no way to fight the Dreadnaught back in his past... so with great understanding and reluctance, he has left his friend behind to his fate, but the Pilot would be haunted by this, feeling like he didn’t made the right choice there, but when all hope seemed lost to the Pilot, he heard rumors about a dungeon, that holds an artifact of great power, a weapon of unknown make, that have existed for eons. A weapon.... that can kill the past.

But powerful creatures, ranging from living bullets who cannot be stopped in a their attempt to protect the artifact at all costs, all the way to a legend of a creature known as the Dragun, a towering red Dragon who makes use of a large and powerful arsenal of guns, protecting the chest. This would be no easy task..... but for the Pilot, anything is possible when he is out to change his past, and finally remove the guilt he had from leaving Z behind all those years ago, but in order to do that, he had to....

Enter the Gungeon

From there, he, along with three others who also want to change their past, as they each entered the Gungeon one at a time, failing multiple times and having to start over from the beginning all over again, as well gathering materials in order to create the Bullet That Can Kill Time, due to the ancient artifact by itself does not have enough power to send someone far into the past... but with time and effort, the Pilot managed to gather the last material for the Bullet, and also become the first one to truly use the gun for the first time... as he was sent back all those months ago, back in the same situation that lead to him leaving his friend Z behind, as he now had a choice between doing this all for nothing, or using his space shuttle in order to combat the Dreadnaught.

Of course, the Pilot didn’t want everything to begin all over again, so he went forth to challenge the large spaceship, and the two ships went into offensive mode in order to combat the other, and it was a deadly battle for both sides, for the HM Absolution saw the small space shuttle that the Pilot used could easily be destroyed, but quickly become serious when their attacks couldn’t hit the fast ship, and were in fact more damaged than the shuttle. But in at last, the Dreadnaught finally met its end, exploding into the dark void of space, leaving nothing behind, and that’s when the Pilot finally killed his past. Him, along with Z getting onto his shuttle, finally leaving to who knows where, but at least the Pilot knew that his past was now killed, and things finally could be normal again... oh, and here is a picture of both him and Z in an Bar, the two of them both drinking pints in victory:
48897399-A236-4A19-B7E4-884FCC2110F9.jpeg

Personality:
The Pilot is known to be a positive and optimistic individual in almost every situation, usually trying to find a reasoning to continue fighting for, even when the reasoning may be stupid, and it takes a lot to deter him away from his goal. The Pilot also tried to brighten up the mood of others, either by telling bad jokes or challenging them to some games, like chess, or his all time favorite, who can get the most amount of kills in a battle, but usually, he does not think things through, and usually gets hurt as of a result.

But in every situation, the Pilot cares greatly for those he befriends, even those who are generally annoying or introverted, and usually put their needs above his in dire situations, after all, he once left his friend behind in the past (before using the Gun that can kill the Past), and he wouldn’t want the same to happen to others.

Skills:
Piloting:
He is a pilot of a space ship, and a damn good one at that. He is easily capable of flying a small to medium shuttle around due to his experience, and if plausible, might be able to put his skill into other vehicles as well, with much less effect depending on how well he knows about it... oh and another thing, don’t let him near motorcycles ever again... we all know what happened last time that happened.

Quick reflexes:
Being at the peak of human reaction speed, to which he gained from all that time dodging bullets in the Gungeon, the Pilot is capable of easily reacting to anything he sees or hears coming at him.... but it’s much more efficient when seeing who is shooting (or slicing) at him, and if something hits him quick enough, would give him no room to react accordingly.

Lockpicking:
One of the second best skills he has learned (other than Piloting), he is effective at unlocking doors and locks, but sometimes it would take a while for him to open a high grade lock, or accidentally break the lockpick with the lock.

Expert Gunslinger:
His time spent within the Gungeon has made him more used to every weapon he can get his hands on in each run, and knows how to use his guns within his arsenal to their greatest potential. But with newer and unknown guns, the Pilot has much difficulty due to not being used to it, and thus, would struggle to use a weapon, especially a melee one, in combat without any training.

Powers/Abilities:

Dodge Rolling:
The most important necessity other than guns that are taught to every new Gungeoneer, the Dodge Roll is a technique used that is capable of dodging both projectiles and in a few cases, regular melee attacks, but is extremely situational, due to leaving its user vulnerable for 3 seconds before they can dodge roll again, and during the roll towards the end, the user cannot use their gun at all.

Shield / Armor synthesizer:
The Shield is an unnatural item within the Gungeon, for it has the same effects as the Blank item, but it only activates when it’s user gets damaged, acting as a form of distance creator as well as projectile destroyer in dire situations. The Pilot does not start with a shield, but with his Synthesizer, every real fight he exits would allow him to gain one shield.

Blanks:
Taking the form of hand-sized pistol rounds that are colored blue, once the top of the bullet has been pressed, it will release a large shockwave, that while not doing any form of damage other than pushing an opponent a couple of feet away, it is capable of destroying all projectiles in a 20 ft radius, such as regular lead bullets all the way to laser beams. But it comes at the cost of only having two available in a battle at a time, and once both are used up, he has to wait until combat is over or 2 minutes have passed in order to regain them again, making it an item to only be used in the right situation.

Disarming personality:
The Natural disarming aura of the Pilot, would allow him to basically talk his way into many things, usually gun fights with his choice of words, but in shops, his personality decreases the prices of items by 15% for himself only, a good price to pay for an item.... unless the Pilot accidentally angers the shopkeep as well, then it wouldn’t take effect anymore.

Pocket dimension storage:
The Pilot has a pocket dimensional storage that allows him to store every weapon and passive item he gathers into his storage space, while he is only able to hold two active items such as grenades or fire flowers, as long as it’s an item and can be used in combat, it can be stored within his pockets... just don’t go asking him to store a tank into his pockets now.

Weaknesses (If anything notable):

Ammo dependence:
Has a large dependency on ammo due to the amount of guns he carries around with him, and without a ammo box or crate nearby to refill his guns, he usually runs out of ammo for one or two guns during a firefight depending on how quickly the gun fires and how long he spends using that particular gun.

Disarming Personality:
As useful this ability would be, it can also be the Pilot’s downfall, for the only thing he is better in lockpicking is both Piloting machinery and getting himself into fights, usually by accidentally angering the individual he is speaking with.

Long Ranged Fighter:
The Pilot is not an individual who would willingly go into close quarters combat, but if caught in melee, has a few options to use in order to either knock that foe away from him, or dodge roll away on instinct, which could be his downfall if he can’t put distance between him and his opponent.

Stubbornness:
Another downfall to his personality, the Pilot is usually stubborn, and would continue on with what he is doing unless failing multiple times, or even himself knowing that what he would be doing is useless, still, it’s not gonna stop him from heading straight into a minigun sentry, probably because he has experience with those kinds of things, but would probably need to be pulled back once or twice from harm.

Others (Trivia, Theme music, etc.) (Optional):
Themes:

 
Last edited:
1603639416089.png

Quote:
"I am Shadow the Hedgehog. A research experiment, gone deadly wrong. I've caused so much destruction, I should have never been created. This is who I am."
"Where's that DAMN fourth Chaos Emerald!?"

Name:
Shadow the Hedgehog

Universe From:
Sonic the Hedgehog

Gender:
Male

Species:
Ultimate Lifeform (Half Black Doom, Half Hedgehog, all Edgelord)

Bio:
Created in a lab by Eggman's grandfather, Gerald Robotnik, and the alien space emperor known as Black Doom, Shadow was made to be the 'Ultimate Lifeform' in order to aid Black Doom in taking over the Earth and feed on the humans as they were an 'excellent' source of energy. Shadow, however, befriended Maria, Eggman's cousin. Robotnik intended to create Shadow to cure Maria's NIDS, and therefore allowed him and Maria to become companions. However, Maria got shot in front of Shadow by the army, thus causing him to lose trust and faith in everything he knew, becoming a 'lone hedgehog'.

Later, Shadow met Sonic, thinking him a faker and framing him for a bunch of crimes Sonic did not comit. The two continued to be fierce rivals, slowly becoming more friendly with each other, though they kept their argument over who was faster until this very day.

Personality:
Shadow is a tortured soul, witnessing mass genocide and being shunned by society for as long as he can remember. Due to this, he has developed a reluctancy on letting others get close to him. Not only does he want to prevent them from being hurt, but he also sees them as a weakness, holding him back wherever they can. Also, as he's been judged by everyone for his whole life, he feels no way to go to extremes to get what he wants, believing that whatever they think couldn't possibly be worse than what he's already had to endure.


Skills:
He can ride a motorbike
He is profecient in all fire arms
He's good at parkour
Extreme gear riding
Hand-to-hand combat
Indomitable Will
Olympic Level Ribbon Dancer


Powers/Abilities:
Immortality
Super Speed
Super Strength
Super Endurance
Enhanced Stamina
Enhanced reflexes and acorbatic skills
Hyper-go-on energy usage (wisp energy)

Chaos Energy Manipulation- Shadow can transform into the 'Super Shadow', 'Hero Shadow' and 'Dark Shadow' forms. However, unlike Sonic, he can use the power of Chaos frequently without transforming, even with his power limiters on.


Weaknesses:
He is known to be very weak mentally, due to his own insecurities/ego.
He struggles to work with other people.

Others:

 
View attachment 799033

Quote:
"I am Shadow the Hedgehog. A research experiment, gone deadly wrong. I've caused so much destruction, I should have never been created. This is who I am."
"Where's that DAMN fourth Chaos Emerald!?"

Name:
Shadow the Hedgehog

Universe From:
Sonic the Hedgehog

Gender:
Male

Species:
Ultimate Lifeform (Half Black Doom, Half Hedgehog, all Edgelord)

Bio:
Created in a lab by Eggman's grandfather, Gerald Robotnik, and the alien space emperor known as Black Doom, Shadow was made to be the 'Ultimate Lifeform' in order to aid Black Doom in taking over the Earth and feed on the humans as they were an 'excellent' source of energy. Shadow, however, befriended Maria, Eggman's cousin. Robotnik intended to create Shadow to cure Maria's NIDS, and therefore allowed him and Maria to become companions. However, Maria got shot in front of Shadow by the army, thus causing him to lose trust and faith in everything he knew, becoming a 'lone hedgehog'.

Later, Shadow met Sonic, thinking him a faker and framing him for a bunch of crimes Sonic did not comit. The two continued to be fierce rivals, slowly becoming more friendly with each other, though they kept their argument over who was faster until this very day.

Personality:
Shadow is a tortured soul, witnessing mass genocide and being shunned by society for as long as he can remember. Due to this, he has developed a reluctancy on letting others get close to him. Not only does he want to prevent them from being hurt, but he also sees them as a weakness, holding him back wherever they can. Also, as he's been judged by everyone for his whole life, he feels no way to go to extremes to get what he wants, believing that whatever they think couldn't possibly be worse than what he's already had to endure.


Skills:
He can ride a motorbike
He is profecient in all fire arms
He's good at parkour
Extreme gear riding
Hand-to-hand combat
Indomitable Will
Olympic Level Ribbon Dancer


Powers/Abilities:
Immortality
Super Speed
Super Strength
Super Endurance
Enhanced Stamina
Enhanced reflexes and acorbatic skills
Hyper-go-on energy usage (wisp energy)

Chaos Energy Manipulation- Shadow can transform into the 'Super Shadow', 'Hero Shadow' and 'Dark Shadow' forms. However, unlike Sonic, he can use the power of Chaos frequently without transforming, even with his power limiters on.


Weaknesses:
He is known to be very weak mentally, due to his own insecurities/ego.
He struggles to work with other people.

Others:

Count Gensokyo Count Gensokyo HERE WE GO, BUDDY! HERE WE GO! HERE WE GO!
 
View attachment 799033

Quote:
"I am Shadow the Hedgehog. A research experiment, gone deadly wrong. I've caused so much destruction, I should have never been created. This is who I am."
"Where's that DAMN fourth Chaos Emerald!?"

Name:
Shadow the Hedgehog

Universe From:
Sonic the Hedgehog

Gender:
Male

Species:
Ultimate Lifeform (Half Black Doom, Half Hedgehog, all Edgelord)

Bio:
Created in a lab by Eggman's grandfather, Gerald Robotnik, and the alien space emperor known as Black Doom, Shadow was made to be the 'Ultimate Lifeform' in order to aid Black Doom in taking over the Earth and feed on the humans as they were an 'excellent' source of energy. Shadow, however, befriended Maria, Eggman's cousin. Robotnik intended to create Shadow to cure Maria's NIDS, and therefore allowed him and Maria to become companions. However, Maria got shot in front of Shadow by the army, thus causing him to lose trust and faith in everything he knew, becoming a 'lone hedgehog'.

Later, Shadow met Sonic, thinking him a faker and framing him for a bunch of crimes Sonic did not comit. The two continued to be fierce rivals, slowly becoming more friendly with each other, though they kept their argument over who was faster until this very day.

Personality:
Shadow is a tortured soul, witnessing mass genocide and being shunned by society for as long as he can remember. Due to this, he has developed a reluctancy on letting others get close to him. Not only does he want to prevent them from being hurt, but he also sees them as a weakness, holding him back wherever they can. Also, as he's been judged by everyone for his whole life, he feels no way to go to extremes to get what he wants, believing that whatever they think couldn't possibly be worse than what he's already had to endure.


Skills:
He can ride a motorbike
He is profecient in all fire arms
He's good at parkour
Extreme gear riding
Hand-to-hand combat
Indomitable Will
Olympic Level Ribbon Dancer


Powers/Abilities:
Immortality
Super Speed
Super Strength
Super Endurance
Enhanced Stamina
Enhanced reflexes and acorbatic skills
Hyper-go-on energy usage (wisp energy)

Chaos Energy Manipulation- Shadow can transform into the 'Super Shadow', 'Hero Shadow' and 'Dark Shadow' forms. However, unlike Sonic, he can use the power of Chaos frequently without transforming, even with his power limiters on.


Weaknesses:
He is known to be very weak mentally, due to his own insecurities/ego.
He struggles to work with other people.

Others:



The fake PNG image only adds to the authenticity
 


71NEG0LSoJL._CR125,0,750,1334_SY1280_.jpg

"Surprise!"

Name:
Kanzaki Hideri

Universe From:
logo.png


Gender:
Male

Species:
Human

Bio:
Hideri comes from a family of farmers, but hates working there, and dreams of being a glamorous idol. He admits to applying as a waitress to fulfill his dream and avoid his nightmare of inheriting his parents' farm.

Personality:
Hideri is a very picky person when it comes to clothes, he really prefers cute clothes. As seen in ‘An Idol Character, Too’, he was really pushy and picked on the manager, who he offered to help if the latter called him cute.

While he tries to behave feminine, his masculine side tends to emerge such as when he killed a roach with no problem.

Skills:
Service with a smile
Maintaining character
Crossdressing

Powers/Abilities:
Unless we somehow make Kirara Fantasy a thing, N/A

Weaknesses:
???

Others:
N/A... for now.​
 


71NEG0LSoJL._CR125,0,750,1334_SY1280_.jpg

"Surprise!"

Name:
Kanzaki Hideri

Universe From:
logo.png


Gender:
Male

Species:
Human

Bio:
Hideri comes from a family of farmers, but hates working there, and dreams of being a glamorous idol. He admits to applying as a waitress to fulfill his dream and avoid his nightmare of inheriting his parents' farm.

Personality:
Hideri is a very picky person when it comes to clothes, he really prefers cute clothes. As seen in ‘An Idol Character, Too’, he was really pushy and picked on the manager, who he offered to help if the latter called him cute.

While he tries to behave feminine, his masculine side tends to emerge such as when he killed a roach with no problem.

Skills:
Service with a smile
Maintaining character
Crossdressing

Powers/Abilities:
Unless we somehow make Kirara Fantasy a thing, N/A

Weaknesses:
???

Others:
N/A... for now.​

Surprise! Count Gensokyo Count Gensokyo
 
Appearance:

181f67894044a77566a0335546a3ac0fdce6fbfb_00.gif
1604731363892.png
'Quote':
"I will fight under the Kirijo name."

Name:
Mitsuru Kirijo

Universe From (Series your character comes from):
Persona 3 FES/Persona 4 Arena & Arena Ultimax

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
She is heir to the Kirijo Group and a student at Gekkoukan High School during Persona 3. In Persona 4 Arena and Arena Ultimax, she is the head of a special operations unit called the Shadow Operatives.

Personality:
Mitsuru is calm, confident, mature, responsible, wise and very intelligent despite being a high school student. However, she may be interpreted as slightly arrogant, conceited, cold-hearted or overconfident. As events unfold, this may be a front of maturity, due to her assumed role as the leader of SEES. Her Persona Arcana is the Empress, which fits with the "motherly/older sisterly" role she plays in the group.

Mitsuru has a streak of strict conduct. Per formal Japanese culture, Mitsuru is the only member of SEES who formally addresses her fellow club mates by their last names. Akihiko Sanada is an exception to this, as the two are good friends and have known each other since junior high. Eventually, she becomes more familiar with the other SEES members and refers to Yukari Takeba on a first-name basis, and the others' on occasion. Mitsuru is also very insistent with the team keeping their grades up, going so far as to sign them up for summer classes behind their backs. Mitsuru is also outspoken and has zero tolerance for prejudice. For example when the female protagonist is elected leader and Junpei Iori is annoyed because "he's the only guy in the group," Mitsuru sternly tells him that "Whether one is a man or woman doesn't factor into it. The responsibility falls to those who have the gift. And let me add, if you ever say or do anything to condescend to her because she's a woman..."

Despite her often getting annoyed at Akihiko's eagerness to fight, Shinjiro Aragaki claims in Persona Q that she "enjoys fighting just as much as he does, if not, more."

Mitsuru is shown to be quite awkward when dealing with normal social situations, likely due to her upbringing. In fact, it is implied that she has never eaten various common foodstuff due to her family conditions, such as burgers, ramen and takoyaki. It is noted by her father that she has difficulty trusting others, and at one point he tells her that she can only do so much on her own and reminds her of the Kirijo Group's guiding principle, "Two in harmony surpasses one in perfection," which Mitsuru takes to heart.

In The Answer, during the dispute over what to do with the keys, Mitsuru sides with Yukari, much to Akihiko's confusion. Her reason for doing this is not revealed until after the conflict is resolved; after the protagonist's death, she swore an oath that if anything happened to make Yukari suffer, she would put aside her own feelings and stand with her no matter what, as payment for her being there for her the year before. It's then that Mitsuru truly returns the favor; she tells Yukari that while losing someone close to you is agony, there's no need to suffer alone and that she and the others can be there for her when she needs it the most, and that that's the reason one forms such bonds in the first place.


Skills (Things that a normal human could train to become proficient in):
- Mitsuru is a very capable fencer, able to handle herself in a duel.

- able to drive a motorcycle.

- is capable of being an efficient leader.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- Using her Evoker, she can summon her Persona, Artemisia. This allows her to use ice-based abilities, healing abilities, abilities to help boost teammates, and able to charm, reduce ice resistance, and inflict panic on enemies.

- able to analyze enemies weaknesses, immunites, and any information about them using Artemisia. Also able to scan the area with her Persona.

- as a Persona user and a capable fighter, she has enhanced strength, speed, and durability, making Mitsuru able to shatter a large amount of ice with one thrust, dodge natural lightning, and is able to survive an exploding bridge.


Weaknesses (If anything notable):
- any fire-based attacks

- if she decides to play the role of the navigator, her analysis abilities aren't quite as effective. Special equipment is needed to help her fufill the role once again.

- too much damage will cause Mitsuru to suffer a Persona Break, making her unable to fight with her Persona for a short period of time.


- normal human limits like exhaustion

Others (Trivia, Theme music, etc.) (Optional):
- Mitsuru's preferred breakfast is a fruit salad and she is fond of financier cakes.

 
Last edited:
Appearance:

View attachment 803823
View attachment 803820
'Quote':
"I will fight under the Kirijo name."

Name:
Mitsuru Kirijo

Universe From (Series your character comes from):
Persona 3 FES/Persona 4 Arena & Arena Ultimax

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
She is heir to the Kirijo Group and a student at Gekkoukan High School during Persona 3. In Persona 4 Arena and Arena Ultimax, she is the head of a special operations unit called the Shadow Operatives.

Personality:
Mitsuru is calm, confident, mature, responsible, wise and very intelligent despite being a high school student. However, she may be interpreted as slightly arrogant, conceited, cold-hearted or overconfident. As events unfold, this may be a front of maturity, due to her assumed role as the leader of SEES. Her Persona Arcana is the Empress, which fits with the "motherly/older sisterly" role she plays in the group.

Mitsuru has a streak of strict conduct. Per formal Japanese culture, Mitsuru is the only member of SEES who formally addresses her fellow club mates by their last names. Akihiko Sanada is an exception to this, as the two are good friends and have known each other since junior high. Eventually, she becomes more familiar with the other SEES members and refers to Yukari Takeba on a first-name basis, and the others' on occasion. Mitsuru is also very insistent with the team keeping their grades up, going so far as to sign them up for summer classes behind their backs. Mitsuru is also outspoken and has zero tolerance for prejudice. For example when the female protagonist is elected leader and Junpei Iori is annoyed because "he's the only guy in the group," Mitsuru sternly tells him that "Whether one is a man or woman doesn't factor into it. The responsibility falls to those who have the gift. And let me add, if you ever say or do anything to condescend to her because she's a woman..."

Despite her often getting annoyed at Akihiko's eagerness to fight, Shinjiro Aragaki claims in Persona Q that she "enjoys fighting just as much as he does, if not, more."

Mitsuru is shown to be quite awkward when dealing with normal social situations, likely due to her upbringing. In fact, it is implied that she has never eaten various common foodstuff due to her family conditions, such as burgers, ramen and takoyaki. It is noted by her father that she has difficulty trusting others, and at one point he tells her that she can only do so much on her own and reminds her of the Kirijo Group's guiding principle, "Two in harmony surpasses one in perfection," which Mitsuru takes to heart.

In The Answer, during the dispute over what to do with the keys, Mitsuru sides with Yukari, much to Akihiko's confusion. Her reason for doing this is not revealed until after the conflict is resolved; after the protagonist's death, she swore an oath that if anything happened to make Yukari suffer, she would put aside her own feelings and stand with her no matter what, as payment for her being there for her the year before. It's then that Mitsuru truly returns the favor; she tells Yukari that while losing someone close to you is agony, there's no need to suffer alone and that she and the others can be there for her when she needs it the most, and that that's the reason one forms such bonds in the first place.


Skills (Things that a normal human could train to become proficient in):
- Mitsuru is a very capable fencer, able to handle herself in a duel.

- able to drive a motorcycle.

- is capable of being an efficient leader.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- Using her Evoker, she can summon her Persona, Artemisia. This allows her to use ice-based abilities, healing abilities, abilities to help boost teammates, and able to charm, reduce ice resistance, and inflict panic on enemies.

- able to analyze enemies weaknesses, immunites, and any information about them using Artemisia. Also able to scan the area with her Persona.

- as a Persona user and a capable fighter, she has enhanced strength, speed, and durability, making Mitsuru able to shatter a large amount of ice with one thrust, dodge natural lightning, and is able to survive an exploding bridge.


Weaknesses (If anything notable):
- any fire-based attacks

- if she decides to play the role of the navigator, her analysis abilities aren't quite as effective. Special equipment is needed to help her fufill the role once again.

- too much damage will cause Mitsuru to suffer a Persona Break, making her unable to fight with her Persona for a short period of time.


Others (Trivia, Theme music, etc.) (Optional):
- Mitsuru's preferred breakfast is a fruit salad and she is fond of financier cakes.


Count Gensokyo Count Gensokyo She's in!
 
Appearance:
tumblr_oovpb5aILA1u7889mo2_500.gif

1604733807090.png
1604733824442.png

'Quote' :
"This time I'm not seeking anyone's praise, and I'm not trying to show off my intelligence. I simply want to fulfill my own personal goals and dreams."

Name:
Makoto Nijima

Universe From (Series your character comes from):
Persona 5 Royal

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
She's the student council president of Shujin Academy who lives a double life as a Phantom Thief.

Personality:
Despite her position as student council president, Makoto is an extremely unpopular student at Shujin Academy. This is due to her not doing anything to stop Suguru Kamoshida's abuse, resulting in all the students labeling her as an arrogant, selfish control freak who knew about the abuse but chose to ignore it because she only cared about getting a good letter of recommendation. While she does give off the impression of this during the Phantom Thieves' first few encounters with her, these rumors are ultimately revealed to be completely untrue. In actuality, the abuse outraged Makoto, but she felt powerless to do anything about it due to the influence Kamoshida held over the school. In fact, Makoto holds no real authority at Shujin, with her position merely making her a glorified tool for the principal to use however he sees fit.

She also isn't above keeping secrets from her friends to keep her image. When Akechi reveals to the group that Sae has a Palace, Makoto admits that she knew that and she wanted to go there so Sae might repent, but she kept it a secret because she thought it was "too selfish of a reason." Way before this, it led to her hiding the true reason why she didn't stand up against Kamoshida.

Feeling overshadowed by her highly successful older sister and being used as a tool, Makoto has almost no sense of self-worth, and so has made a habit of keeping her nose down and doing what is expected of her. Her submissive nature is noted by Goro Akechi, who condescendingly refers to her as "the good-girl type of pushover." After getting involved with the Phantom Thieves, however, Makoto stops denying that she was nothing other than a tool for higher authorities, and vows from then on to fight for what she believes in, which triggers the awakening of her Persona. After the group defeats Junya Kaneshiro, Makoto decides to stay with the Phantom Thieves, saying that she's done being the "exemplary honor student" and that she's going to try to be more honest with herself.

Despite appearing prim and proper on the surface, Makoto is actually more of a tomboy: she's trained in aikido, enjoys violent action movies, never wears skirts other than her school uniform (which she wears leggings under) and seems to care little about fashion other than the headband she wears in her hair.

While she's mostly a kind person, she can also be very bossy and is harshly critical of those who don't live up to her expectations, particularly Ryuji Sakamoto, whose case she constantly gets on due to his consistently nonchalant approach to school life, implying that she's a perfectionist. She also has a ton of repressed anger issues over being made to stand on a pedestal by adults who don't follow the same standards themselves, and as such has the worst temper of the group bar none, to the point that even Iwai has to fear her, as seen during the Mementos Mission manga.

Despite her immensely serious personality and efforts to be above the more bizarre antics of her friends, Makoto does have her own hidden elements such as being frightened by hearing ghost stories, as well as the dark. Being scared of the dark, Makoto seems to panic, first shown when the group decides to check out Sojiro Sakura's house and ending up being forced to go in due to a thunderstorm just rolling in. Once inside, the group hears someone screaming, causing everyone, with the exceptions of the protagonist and Makoto herself, to split up. Makoto, frightened by the mysterious scream, questions the protagonist if she can hold his hand. Futaba Sakura finds this hilarious upon realizing how stoic Makoto normally is and repeatedly teases her about her phobia of horror movies throughout the game. This even carries to Scramble where she can be instantly seen crying for her sister's help while hiding behind the protagonist's legs as soon as they infiltrate Okinawa's Jail and a can drops out from nowhere, making a ping.

Makoto is an excellent analytic and strategist, known for correctly deducting how a majority of puzzles in Palaces work on first sight. Bar situations where Akechi joins the party, Makoto performs most of the strategic work.

Makoto's relationship with her sister is highly bitter, as Sae considers her as a detriment, yet Makoto constantly attempts to please her by fulfilling the expectations of other people. When she realized her sister's true nature (Where her Leviathan form can be seen briefly appearing for a second before the party battles her), she went to a near breakdown before Akechi assures her that they will get this through.


Skills (Things that a normal human could train to become proficient in):
- due to her being an honor student, she has high intellect and is able to become an excellent strategist.

- Makoto has extensive training in Aikido, making her able to defend herself quite well.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- when Makoto summons her mask, she is able to rip off the mask to summon her Persona, Anat, which allows her to use nuclear-based attacks, healing skills, power up her own nuclear attacks as well as anyone else's nuclear attacks if they have it, and reduce nuclear resistance on enemies.

- with this, she gained enhanced strength, speed, and durability, able to overpower enemies with just regular punches and kicks as well as allow her to perform quick and powerful combos and has been able to survive attacks from Palace Masters.

- due to her high intellect, she's able to figure out any attacks that the enemy may have as well as perfectly remembering their strengths and weaknesses.


Weaknesses (If anything notable):
- any Psychic-based attacks

- in the heat of the moment, she can become quite reckless

- normal human limits like exhaustion


Others (Trivia, Theme music, etc.) (Optional):
- She apparently has a fondness for Buchimaru-kun merchandise, even though the merchandise is no longer sold. This is revealed when Eiko Takao notices her pencil case is a Buchimaru-kun (and rather old).

 
Appearance:
View attachment 803833

View attachment 803828
View attachment 803830

'Quote' :
"This time I'm not seeking anyone's praise, and I'm not trying to show off my intelligence. I simply want to fulfill my own personal goals and dreams."

Name:
Makoto Nijima

Universe From (Series your character comes from):
Persona 5 Royal

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
She's the student council president of Shujin Academy who lives a double life as a Phantom Thief.

Personality:
Despite her position as student council president, Makoto is an extremely unpopular student at Shujin Academy. This is due to her not doing anything to stop Suguru Kamoshida's abuse, resulting in all the students labeling her as an arrogant, selfish control freak who knew about the abuse but chose to ignore it because she only cared about getting a good letter of recommendation. While she does give off the impression of this during the Phantom Thieves' first few encounters with her, these rumors are ultimately revealed to be completely untrue. In actuality, the abuse outraged Makoto, but she felt powerless to do anything about it due to the influence Kamoshida held over the school. In fact, Makoto holds no real authority at Shujin, with her position merely making her a glorified tool for the principal to use however he sees fit.

She also isn't above keeping secrets from her friends to keep her image. When Akechi reveals to the group that Sae has a Palace, Makoto admits that she knew that and she wanted to go there so Sae might repent, but she kept it a secret because she thought it was "too selfish of a reason." Way before this, it led to her hiding the true reason why she didn't stand up against Kamoshida.

Feeling overshadowed by her highly successful older sister and being used as a tool, Makoto has almost no sense of self-worth, and so has made a habit of keeping her nose down and doing what is expected of her. Her submissive nature is noted by Goro Akechi, who condescendingly refers to her as "the good-girl type of pushover." After getting involved with the Phantom Thieves, however, Makoto stops denying that she was nothing other than a tool for higher authorities, and vows from then on to fight for what she believes in, which triggers the awakening of her Persona. After the group defeats Junya Kaneshiro, Makoto decides to stay with the Phantom Thieves, saying that she's done being the "exemplary honor student" and that she's going to try to be more honest with herself.

Despite appearing prim and proper on the surface, Makoto is actually more of a tomboy: she's trained in aikido, enjoys violent action movies, never wears skirts other than her school uniform (which she wears leggings under) and seems to care little about fashion other than the headband she wears in her hair.

While she's mostly a kind person, she can also be very bossy and is harshly critical of those who don't live up to her expectations, particularly Ryuji Sakamoto, whose case she constantly gets on due to his consistently nonchalant approach to school life, implying that she's a perfectionist. She also has a ton of repressed anger issues over being made to stand on a pedestal by adults who don't follow the same standards themselves, and as such has the worst temper of the group bar none, to the point that even Iwai has to fear her, as seen during the Mementos Mission manga.

Despite her immensely serious personality and efforts to be above the more bizarre antics of her friends, Makoto does have her own hidden elements such as being frightened by hearing ghost stories, as well as the dark. Being scared of the dark, Makoto seems to panic, first shown when the group decides to check out Sojiro Sakura's house and ending up being forced to go in due to a thunderstorm just rolling in. Once inside, the group hears someone screaming, causing everyone, with the exceptions of the protagonist and Makoto herself, to split up. Makoto, frightened by the mysterious scream, questions the protagonist if she can hold his hand. Futaba Sakura finds this hilarious upon realizing how stoic Makoto normally is and repeatedly teases her about her phobia of horror movies throughout the game. This even carries to Scramble where she can be instantly seen crying for her sister's help while hiding behind the protagonist's legs as soon as they infiltrate Okinawa's Jail and a can drops out from nowhere, making a ping.

Makoto is an excellent analytic and strategist, known for correctly deducting how a majority of puzzles in Palaces work on first sight. Bar situations where Akechi joins the party, Makoto performs most of the strategic work.

Makoto's relationship with her sister is highly bitter, as Sae considers her as a detriment, yet Makoto constantly attempts to please her by fulfilling the expectations of other people. When she realized her sister's true nature (Where her Leviathan form can be seen briefly appearing for a second before the party battles her), she went to a near breakdown before Akechi assures her that they will get this through.


Skills (Things that a normal human could train to become proficient in):
- due to her being an honor student, she has high intellect and is able to become an excellent strategist.

- Makoto has extensive training in Aikido, making her able to defend herself quite well.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- when Makoto summons her mask, she is able to rip off the mask to summon her Persona, Anat, which allows her to use nuclear-based attacks, healing skills, power up her own nuclear attacks as well as anyone else's nuclear attacks if they have it, and reduce nuclear resistance on enemies.

- with this, she gained enhanced strength, speed, and durability, able to overpower enemies with just regular punches and kicks as well as allow her to perform quick and powerful combos and has been able to survive attacks from Palace Masters.

- due to her high intellect, she's able to figure out any attacks that the enemy may have as well as perfectly remembering their strengths and weaknesses.


Weaknesses (If anything notable):
- any Psychic-based attacks

- in the heat of the moment, she can become quite reckless

- normal human limits like exhaustion


Others (Trivia, Theme music, etc.) (Optional):
- She apparently has a fondness for Buchimaru-kun merchandise, even though the merchandise is no longer sold. This is revealed when Eiko Takao notices her pencil case is a Buchimaru-kun (and rather old).


Looking good, Queen! Count Gensokyo Count Gensokyo
 
Appearance:
1604737205002.png

'Quote':
"Every day's great at your Junes~!"

Name:
Nanako Dojima

Universe From (Series your character comes from):
Persona 4 Golden (from a few years into the future)

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Nanako lives with her father Ryotaro Dojima, a detective in Inaba, at the Dojima Residence. She is also the maternal cousin of the protagonist. Her mother, Chisato Dojima, died in a hit and run when she was in preschool. The event caused a slight strain in her relationship with her father as he became obsessed with catching her mother's killer and Nanako maturing at a young age, taking on her mother's duties in her absence.

Personality:
Nanako is a mature and kind person for a girl her age though has moments of childish innocence such as when she wonders if the weather reporter "decides" the weather. Her refreshingly honest way of thinking and speaking is noted by many characters in the series. She is selfless and tries her best not to hurt anyone's feelings, such as when she stomached all three of the omelets made by the Investigation Team girls and stated that they were all good, despite clearly having some distaste to them. She tends to be shy around strangers, but becomes friendly once she warms up to them. She is quite responsible and reliable, and has handled a lot of housework, such as cooking, doing the dishes and laundry in her home ever since her mother passed away. Dojima notes that she resembles her late mother not only in appearance, but also in personality. Nanako is an adept learner as Kanami Mashita's Dance Instructor noted that she manage to completely learn a particularly hard dancing maneuver in a short session.

Nanako's most notable quirk is her love for Junes, in both singing its slogan and in visiting their Inaba branch with her family and friends. Even when given the choice to pick a location for a vacation, her go to answer is always Junes. She also idolizes several famous people starting with Rise Kujikawa as well as her "Risette" character, defending her to her classmates when they state that Kanami Mashita is better than her. Ironically, she later becomes a fan of Kanami during the events of Dancing All Night and even strikes up a friendship with her. In the new epilogue of Golden, she becomes a fan of Marie, the new Inaba Weather Girl, and even has adopted Marie's catchphrase. She is usually found in the Dojima residence living room, completely absorbed in quiz shows during her free time.

Nanako loves her father dearly, but wishes that he would spend more time with her. She sometimes feels that he cares more about his job than he does her, but understands that Dojima does in fact love her. While she does not show it openly, Nanako also shows some deep sadness over losing her mother, reflected in her Social Link. Nanako still fondly remembers spending time with her, often picking flowers with her at the Samegawa Flood Plain, where she often visits when feeling upset. She believes that her mother has gone to Heaven and this belief becomes the structure for her dungeon. Aptly named Heaven, it is filled with her innocent thoughts her sadness of losing her mother. However, it is also filled with her happiness thanks to her father and the protagonist.

As a stranger at the beginning, Nanako is apprehensive with connecting with the protagonist, but during the course of the game, she begins to build a sibling-like relationship with him, even calling him "Big Brother"/"onii-chan" as if he really was her older brother. If her Social Link is maxed, she even expresses a desire to marry him when she's older. Nanako also becomes friends with the Investigation Team during the course of the game and uses the "onii"/"onee" honorific when addressing them, except for Teddie (i.e. Chie-oneechan, Yosuke-oniichan, etc.). However, this only takes place in the Japanese version, as in the English version Nanako simply refers to them by their names.

Years later as a student in New Tokyo, she still retains the personality that she had when she was a child with some of her childish innocence still there. However, she now wants to protect her friends and family, throwing herself into danger if it means they won't get hurt, seeing it as similar to how Yu would do the same for others.


Skills (Things that a normal human could train to become proficient in):
- bracelet making

- due to her dad wanting her to be able to protect herself, she decided to take classes on judo, karate, and kendo, though the last one was because she wanted to use a sword just like Yu


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- as of right now, no

Weaknesses (If anything notable):
- seeing as she's a teenage girl now, sometimes her emotions can get the better of her

- normal human limits


Others (Trivia, Theme music, etc.) (Optional):
- Nanako can cook sunny-side eggs and toast bread.

 
Last edited:
Appearance:
View attachment 803835

'Quote':
"Every day's great at your Junes~!"

Name:
Nanako Dojima

Universe From (Series your character comes from):
Persona 4 Golden (from a few years into the future)

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Nanako lives with her father Ryotaro Dojima, a detective in Inaba, at the Dojima Residence. She is also the maternal cousin of the protagonist. Her mother, Chisato Dojima, died in a hit and run when she was in preschool. The event caused a slight strain in her relationship with her father as he became obsessed with catching her mother's killer and Nanako maturing at a young age, taking on her mother's duties in her absence.

Personality:
Nanako is a mature and kind person for a girl her age though has moments of childish innocence such as when she wonders if the weather reporter "decides" the weather. Her refreshingly honest way of thinking and speaking is noted by many characters in the series. She is selfless and tries her best not to hurt anyone's feelings, such as when she stomached all three of the omelets made by the Investigation Team girls and stated that they were all good, despite clearly having some distaste to them. She tends to be shy around strangers, but becomes friendly once she warms up to them. She is quite responsible and reliable, and has handled a lot of housework, such as cooking, doing the dishes and laundry in her home ever since her mother passed away. Dojima notes that she resembles her late mother not only in appearance, but also in personality. Nanako is an adept learner as Kanami Mashita's Dance Instructor noted that she manage to completely learn a particularly hard dancing maneuver in a short session.

Nanako's most notable quirk is her love for Junes, in both singing its slogan and in visiting their Inaba branch with her family and friends. Even when given the choice to pick a location for a vacation, her go to answer is always Junes. She also idolizes several famous people starting with Rise Kujikawa as well as her "Risette" character, defending her to her classmates when they state that Kanami Mashita is better than her. Ironically, she later becomes a fan of Kanami during the events of Dancing All Night and even strikes up a friendship with her. In the new epilogue of Golden, she becomes a fan of Marie, the new Inaba Weather Girl, and even has adopted Marie's catchphrase. She is usually found in the Dojima residence living room, completely absorbed in quiz shows during her free time.

Nanako loves her father dearly, but wishes that he would spend more time with her. She sometimes feels that he cares more about his job than he does her, but understands that Dojima does in fact love her. While she does not show it openly, Nanako also shows some deep sadness over losing her mother, reflected in her Social Link. Nanako still fondly remembers spending time with her, often picking flowers with her at the Samegawa Flood Plain, where she often visits when feeling upset. She believes that her mother has gone to Heaven and this belief becomes the structure for her dungeon. Aptly named Heaven, it is filled with her innocent thoughts her sadness of losing her mother. However, it is also filled with her happiness thanks to her father and the protagonist.

As a stranger at the beginning, Nanako is apprehensive with connecting with the protagonist, but during the course of the game, she begins to build a sibling-like relationship with him, even calling him "Big Brother"/"onii-chan" as if he really was her older brother. If her Social Link is maxed, she even expresses a desire to marry him when she's older. Nanako also becomes friends with the Investigation Team during the course of the game and uses the "onii"/"onee" honorific when addressing them, except for Teddie (i.e. Chie-oneechan, Yosuke-oniichan, etc.). However, this only takes place in the Japanese version, as in the English version Nanako simply refers to them by their names.

Years later as a second year high schooler, she still retains the personality that she had when she was a child with some of her childish innocence still there. However, she now wants to protect her friends and family, throwing herself into danger if it means they won't get hurt, seeing it as similar to how Yu would do the same for others.


Skills (Things that a normal human could train to become proficient in):
- bracelet making

- due to her dad wanting her to be able to protect herself, she decided to take classes on judo, karate, and kendo, though the last one was because she wanted to use a sword just like Yu


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- as of right now, no

Weaknesses (If anything notable):
- seeing as she's a teenage girl now, sometimes her emotions can get the better of her

- normal human limits


Others (Trivia, Theme music, etc.) (Optional):
- Nanako can cook sunny-side eggs and toast bread.


"♪Every day's great at your Junes!♫"
Count Gensokyo Count Gensokyo
 
Appearance:
tumblr_pbo57ko0qB1sd29ego2_250.gif
1604741039437.png

'Quote':
Look into my eyes... You're-going-to-like-me... You're-going-to-like-me... Did it work?

Name:
Rinoa Heartilly

Universe From (Series your character comes from):
Final Fantasy VIII

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):

Rinoa is the daughter of Galbadia's military commander Fury Caraway and idol singer Julia Heartilly. When Rinoa was almost five, Julia died in a car accident, and afterward, Rinoa and her father grew steadily apart. At 16, Rinoa dated a SeeD cadet named Seifer Almasy from whom she learned more of the mercenary-for-hire service SeeD provides. By the time she is seventeen, Rinoa has moved away from home and uses her mother's maiden name. To compound their problems, Rinoa joined the Forest Owls, a group of freedom fighters rebelling against the Galbadian government.

Personality:
Rinoa is compassionate, warm, and friendly, although she can act stubborn and naive. She was born to a well-to-do family, her father heading the Galbadian military, but she is concerned by the state of the world. Rinoa joins a resistance movement fighting Galbadia to achieve Timber's independence in a mixture of genuine desire to fight for Timber and rebellion against her father. The Forest Owls are amateurish, and she has little experience with the realities of combat and is anxious at the prospect of fighting solo. She can be impulsive and act without thinking, which gets her into trouble. She is loyal to her friends and committed to doing what she thinks is right.

Rinoa clashes with Squall and Quistis for what she perceives as a cold and mechanical attitude and their impatience with her inexperience. Rinoa serves as a foil to Squall as a person who can freely express emotion. Although she initially dislikes him for his coldness, she grows fond of him and encourages him to open up and talk about his feelings, as well as to tease him playfully to try and break through his shell.

Although Rinoa puts up a brave front, her isolation is hinted at, having lost her mother at a young age and having a strained relationship with her father. Rinoa has many followers, but not many close friends save for her dog, Angelo, leading her to bond with Squall over what they're both missing from their lives.


Skills (Things that a normal human could train to become proficient in):
- With a high intelligence, she became the strategist for the Forest Owls

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

- After Rinoa becomes a sorceress once she inherits them from Edea, she gains superhuman powers. She gains corporeal wings that lift her off the ground during her Limit Break and can transform a flower petal into a feather to act as an extension of herself to find Squall trapped in lost time. Rinoa is twice seen reviving a person from an unconscious state: Seifer after the SeeD's battle against Edea, and Squall after he lost consciousness in a timeless void. However, she rarely uses these powers.

- Thanks to being made a sorceress, she’s able to cast magic without the use of junctioning Guardian Forces. This did take some time to practice however.

Weaknesses (If anything notable):
- If Rinoa decides to go into her Limit Break, there will be a chance that she won’t be able to control what she does

- regular human limits

Others (Trivia, Theme music, etc.) (Optional):
- She owns a dog named Angelo that can help her out in combat as well as help find items

 

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