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But you are running the game, so you should be the one making "important events" happen, like speeches from the headmaster or time skips. At least that's what most of us are expecting.
 
Um okay. Well, I don't exactly see myself as someone to make all the decisions alone 😅 If anybody is finished with some inplay situation, you may certainly do a time skip for you own char, and if everyone else is also finished, they can also skip to the next point. I don't want to just order everybody around and make skips for everybody while half of the characters is still in the middle of something c:
 
Um okay. Well, I don't exactly see myself as someone to make all the decisions alone 😅
I don't want to just order everybody around and make skips for everybody while half of the characters is still in the middle of something c:

That's not what I'm suggesting at all. Obviously you shouldn't just drop time skips on us out of nowhere, no one would be happy with that. You should make sure we're all ready for one first. You're not making the decision alone, you're just the one that actually makes it happen. Does that make sense?

If anybody is finished with some inplay situation, you may certainly do a time skip for you own char, and if everyone else is also finished, they can also skip to the next point.

I understand what you're saying but I don't really agree with this, though I think the issue may be a difference in what we think a "time skip" is.

How I see it (and I think I speak for most of us here) a time skip is the end of one scene and the beginning of another. It is a single event that takes a scattered group and gathers them at a new starting point. It's purpose is to prevent a story from stagnating and to keep the group together. Having everyone do their own time skips individually would hurt this goal. The faster players would rush ahead of everyone, the slower players would fall further and further behind, and players locked in conversation would never stop. So there needs to be a single post that affects everyone at the same time. Once everyone (or the vast majority) has agreed that it's time for a skip there needs to be one person who then closes out the scene and opens the new one, that someone being you: the GM.

All that being said though, I don't actually think we need to do a time skip right now. We're just waiting for someone (you) to say it's time to move along (say that Ozpin gave his speech). Heck, if you just took your example paragraph, posted it in the rp, and tagged everyone, I'm sure most of us would be perfectly happy with it.



EDIT: So I just realized that you're a fairly new member and may have just wanted to rp, not expecting to be running a game. If you'd rather not be in charge and just be another player I'm sure someone here would be happy to take up the role. Personally I'd recommend anyone who regularly posts 3 decent paragraphs or more. (Myself included. ;D)
 
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How I see it (and I think I speak for most of us here) a time skip is the end of one scene and the beginning of another. It is a single event that takes a scattered group and gathers them at a new starting point. It's purpose is to prevent a story from stagnating and to keep the group together. Having everyone do their own time skips individually would hurt this goal. The faster players would rush ahead of everyone, the slower players would fall further and further behind, and players locked in conversation would never stop. So there needs to be a single post that affects everyone at the same time. Once everyone (or the vast majority) has agreed that it's time for a skip there needs to be one person who then closes out the scene and opens the new one, that someone being you: the GM.

Ahaaaa, I see your point now! As you already said, I am very new to this forum. I have been doing RP for a rather long time, but so far, only with smaller groups of characters, therefore a GM was never necessary and I somehow did not consider it might be necessary here.

You are very right, therefore, that I did not expect to be running a game, but rather that the game would be running itself :'D
If you would be fine taking that part, Ian, I would really appreciate that! Of course, from my current point of view, actually any player who feels like the game is stagnating at a point is very welcome to post a sort of "cut" in their character post that shows the others that it would be time to move on. I do, however, not know if this usually works 🤔 (as stated, I don't have experience with GM-lead games)


Edit: I posted a short paragraph of the speech. I hope this helps everyone to get moving with the RP ^^
 
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I don't really have much more for Raine to say for the time being so I can wait a bit, at least until everyones tucking themselves in for the night.
 
That would be very lovely indeed :'D Is everyone rather busy at the moment or what is the matter? o:
I will admit, learning that the roleplay is lacking a GM has me a touch worried about how the plot will be progressed, and any manner of in-character challenges (i.e. combat, classes, even card games), are going to be resolved in a fair and agreeable manner, particularly with a group this large. I am hesitant to post at this point without some structure being put together.
 
I will admit, learning that the roleplay is lacking a GM has me a touch worried about how the plot will be progressed, and any manner of in-character challenges (i.e. combat, classes, even card games), are going to be resolved in a fair and agreeable manner, particularly with a group this large. I am hesitant to post at this point without some structure being put together.

Um well, fairness is certainly an important point, but I am not sure why exactly a single person should be ordering everyone around to achieve this goal. I was kind of expecting such situations to be discussed by the players in question (e.g. in combat class, if two of our chars have a duel, the players quickly talk to each other here in OOC or in a private conversation if one of them is supposed to clearly win). Of course, I think most of our chars are somewhat evenly matched (except maybe some few who have been described in the char sheet to be less experienced in combat), so in such fights, I think a very close outcome would be realistic either way, i.e. even if one of the chars is "defeated", it should not exactly be an utter destruction and both chars should be close to their aura limits (:

How exactly did you imagine such situations being solved by a GM? o: I am actually wondering; as I said, I don't have experience with GM roleplays. Is it common for the GM to just decide who wins and who loses?
 
For me a GM is basically just supposed to have the last word in a game like this. He’s the president while the players are congress. The players say “let’s do this", the GM makes it happen. The players can’t agree on something, the GM makes the decision for them.

If the game has a story then the GM makes sure that the plot happens. If there is no story, then the GM’s basically a glorified babysitter.
 
Is everyone rather busy at the moment or what is the matter? o:

I'm waiting for PixelSymphony PixelSymphony to respond so that the convo can continue between Sable and Sumi personally. Little hard to post when the conversation isn't moving forward xD


Um well, fairness is certainly an important point, but I am not sure why exactly a single person should be ordering everyone around to achieve this goal. I was kind of expecting such situations to be discussed by the players in question (e.g. in combat class, if two of our chars have a duel, the players quickly talk to each other here in OOC or in a private conversation if one of them is supposed to clearly win). Of course, I think most of our chars are somewhat evenly matched (except maybe some few who have been described in the char sheet to be less experienced in combat), so in such fights, I think a very close outcome would be realistic either way, i.e. even if one of the chars is "defeated", it should not exactly be an utter destruction and both chars should be close to their aura limits (:

How exactly did you imagine such situations being solved by a GM? o: I am actually wondering; as I said, I don't have experience with GM roleplays. Is it common for the GM to just decide who wins and who loses?

For me a GM is basically just supposed to have the last word in a game like this. He’s the president while the players are congress. The players say “let’s do this", the GM makes it happen. The players can’t agree on something, the GM makes the decision for them.

If the game has a story then the GM makes sure that the plot happens. If there is no story, then the GM’s basically a glorified babysitter.

Personally I agree with Ian Temero Ian Temero . What your describing Ozilla Ozilla is actually a rather good idea if done right (the whole people talking about it together and coming to an agreement) but there are still good reasons to have a GM, primarily to make sure the plot (if there is one) actually happens. And if two or more people can't agree on something the GM can basically tell them to stop arguing and get on with it by choosing for them, if it ends up being necessary.

Basically, a GM is like an admin. They make sure everyone plays nice, and perhaps they throw events in. Some games have more then one, some dont have any at all.
 
Do we really need a story at this point? Up until the end of initiation, I would be fine if we would just play a little more loosely and take the chance to get to know each other and interact. I mean, the next steps are quite clearly defined. We'll go to sleep, get launched off that cliff, find our partners and teammates one way or another and fight our way through a forrest full of Grimm.
However, I agree that that's where we would need some imput, be it random encounters or other unexpected things that would happen (or at least I would like to be confronted with something unexpected I would have to react to).
But yes, I agree that there should be someone to initiate things like timeskips or lead us into a direction should we lose track of what we should/could do.
 
From my experience, both as a player and as a gm, having someone there just to keep people going and not sitting around and talking about something for days at a time is necessary. If two or more people want their characters to get into a deep discussion about the meaning of life and the existence of the universe, they can collaborate in a pm.
 
I'm fine if Ian Temero Ian Temero wants to step into the gm role? As the others have said the gm just needs to act as the final say and to keep everyone moving, they don't have to railroad.
 
I am also fine with Ian Temero Ian Temero but by the same token I hardly want to commit someone to GM-hood at gunpoint. I just want to have the assurance that the inevitable conflict that will happen in a setting like this with this many players will have some method of coming to an accord and allow the game to go forward. I've had just a few too many roleplays turn into an endless "I hit you so fall down" "Nuh uh I'm invincible to you" to be comfortable without some sort of system in place.

I'm waiting for PixelSymphony PixelSymphony to respond so that the convo can continue between Sable and Sumi personally. Little hard to post when the conversation isn't moving forward xD

My apologies on that, I'd been holding off, hoping for a resolution to this before I continued.
 
Ooookay, obviously the good stuff always happens while I'm asleep xD

Alright, thanks for all of you input, first of all! I think I see now what exactly you were expecting in terms of GM and stuff. Sorry again for not doing that from the beginning on. Also, thanks very much Ian Temero Ian Temero especially for offering to be GM!

I guess that I don't have experience in that role does not mean I cannot do it. I am sure every GM had their first RP in that role :'D Therefore I would just try to do that for now and see how it goes. (Admittedly, I do already have an idea or two about stuff that I want to mention for the next steps; I will post the first of these when initiation begins.)

I would still like to stress that all of you are welcome at any point to point out things that you find important for the RP!
 
yah my computer internet is off at this time but tonight is a lucky night
plus i'm excited to know the plan
 

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