Kromm - Symphony of Thieves

That's very similar to what I was going to make life


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Or not... dono why but the picture looked very different on my phone....


What counts as a medium instrument? @The Villain King
 
Medium instruments are instruments that are larger than light instruments, but can still be carried and played on the move, unlike heavy instruments. Examples of medium instruments are:

  • guitars of all types
  • keytar (my character > :D )
  • microphone (also my character <3)
  • saxophone
  • accordion
  • oboe
  • bagpipe
  • lute
  • lyre
  • mandolin


 
@Noah , if you want to. I left it open for whomever posts next.
 
Ahhh oks. Might go with some kind of guitar then gotta check which one is taken. if not possibly some strong instrument
 
Huzza finally found a picture to use. xD one of my old pictures I did a while ago

Oldersidcopy_zps54355fd4.jpg
Her tail isn't nearly that long.
 
Woot! I'll probably draw up a version with her usual outfit and such (and shorter tail) But I'll use that pic for her profile now. Creativity hasn't been kind but I'm halfway done with the profile
 
What other rooms are there to the building they are located at? And where is this building located at in the city?
 
@LifeNovel


The Vesper hideout is located underground, about a mile southeast of the center of Kromm. It is designed in the fashion of a complex labyrinth, but navigation of it is common knowledge among all but the most inexperienced Vespers. The complex as a whole is codenamed Echo Hall. There is a huge open area with tons of worktables where the enchanters work their craft, called the Composer's Chamber.


The Bards have a large combat-training dojo that encompasses a large portion of the labyrinth, composed of large group-training rooms and private dueling quarters. This area of Echo Hall is known as Sharpnote Avenue, or just 'Sharpnote'.


The Muses and Sirens, as you may have guessed at this point, have their own section of the labyrinth as well. They occupy a portion of the maze called Vertigo Alley, where they practice their healing and disruption spells.


And then, of course, there are Vex's Quarters, where only the most high-ranking of Vespers ever set foot in. Higher-ups like to scare the newbies by spreading rumors that the punishment for entering without permission is death, and they usually steer clear of that area. Sometimes, if you stand in the hallways that lead to his chambers, one can hear strange melodies echoing down the pathway.


The rest of Echo Hall is miscellaneous lounging areas, war rooms, libraries, tons of orchestra rooms, and, of course, the all-important bathrooms.


 
Also guys, important thing to note: IRL Music exists in the RP world, so you can use that to reference. We'll just assume the artists (and their music) presided in different cities than Kromm.
 
I would post, but that would make Nishizawa visible, and she isn't. Most of the time. Why does anyone care anyway if she's in her room or wandering around, playing creepy and lonely tunes when they're all playing their magnificent solos? She's around, but not so around that she warrants a post. After all, she's a support and a background player. Heard of, heard if one strains theit ears, but never seen.


One doesn't blast when playing Trombone 3, unless he's specifically ordered to ffffffff . *shrugs* With all these colourful characters like a half dragon and a winged rabbit, and etc., who's going to miss her? No hostility meant.


Tldr, there's a 50-50 chance Nishizawa's right behind you and is just watching intently.
 
Also c ant help but be reminded of this when I thi k of everyone joining in [media]



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Noah's instrument is a bass, not a cello.


But yes.


 
Well, sort of. They're just improvising from this point onwards.
 
Basses are larger than cellos. They are similar though, understandable mistake.
 
Sure. Also, did you know there is a special disease people who play Bagpipes can get? Its due to the unique bacteria that grows inside the bag part, from all the real bacteria festering stuff its made out of.
 

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