HeinzByTrade
I swear I'm no sadist.
I resemble that remark.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Poor Baldrick.Blackadder said:Of course it's a clever plan, Baldrick!
Excellent that is what I was looking for, I'll try the Medicine roll with the minor action next round.@Blackadder[/URL] - Will respond. Will. Had a long night, and creative writing is hard.
@Grey - You okay?
No, it's okay. I can totally use that as an attack, and really, I figured that was where you were going with it. Just need an attack roll to figure out how successful it was, and give you the chance to stack other effects onto the strike, if you want. Generally, you'll roll twice per round for your own actions, plus defense as often as you're attacked.Grey said:Sorry, my fault.
I meant to make the prediction and use the burning ember as an attack.
But now I can just follow him and continue punching, yes?
He actually used a combat-time scholar's art to penalize Conqua for leaving the safety of his troops. I shouldn't really have applied it retroactively, but reasons exist. So now the cover ground result was 58 to reach a 60, instead of 63. All happened on initiative, and the confusion is definitely part of the streamlining we'll need to sort out afterward.Blackadder said:Didn't he use his action sets to break the wave?
Shaping generally doesn't affect another combat unit, so that's for things like what Ki-Lan did, creating traps and raising the difficulty to maneuver from one zone to another. Or what Heinz is doing, and rendering one zone a dangerous area that is subject to an area attack every round. Or trying to draw your weapon while your opponent keeps knocking it back into the scabbard, like in lower-powered wuxia flims. All waves. Marvels are things you do on your attack roll, and they affect the target of your attack. That seems like what you're doing, trying to make the zombies, specifically, have more difficulty maneuvering, not change the world they have to maneuver through.hellrazoromega said:Excellent that is what I was looking for, I'll try the Medicine roll with the minor action next round.
So as I absorb these rules a bit more, since she was trying to use anatomy (leg breaks--which wasn't going to work much as it turns out, entrails, and bunching them together) to slow down the horde, could I have declared that as a Shaping at initiative, or would it just fall under one of the Marvel categories?
I don't think I could agree without basically giving you a blanket Laughs at units of minions. There's "tight spaces and bad situations", and there's "just shredded half the remaining opposition in a hammer-and-anvil maneuver", and I don't think they overlap. On the other hand, the +0 Damage and +10 Toughness means no Ripples. If they had badtouch magic, you'd be subject, but they can't get through your grit with their impotent flailings.Blackadder said:Ok, base roll is 20 + 5 = 25.... I assume being surrounded by zombies gains the Laugh bonus?
Rank 5 minions have a -5 to everything but their one good skill. They're awful rabble, but the villagers are even softer targets than that. Plus likely to sob and fumble when attacked by their own dead family members.Random Word] [URL="https://www.rpnation.com/profile/8941-shining-lotus-sage/ said:@Shining Lotus Sage[/URL] did you not notice you rolled a 22 against hellrazor? Why take a 17? Do they have a -5 Strike?