• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fandom Fire Emblem Roleplay(Title Pending)

I'm looking forward to it! ^^


No rush, the more time and effort put into an Rp, the better! I can't wait to see how it turns out.
 
These are the base growth rates for each class, which when added with your characters individual stat growths, results in your growth rate for when you level up.


Note that every class has a Luck growth of 0%


|Lord, Great Lord


|40-health


|20-strength


|0-magic


|20-skill


|20-speed


|10-defense


|5-resistance


|-


|Tactician, Grandmaster


|40-Health


|15-Strength


|15-Magic


|15-Skill


|15-Speed


|10-Defense


|10-Resistance


|-


|Cavalier


|45


|20


|0


|20


|20


|10


|5


|-


|Paladin


|45


|20


|0


|20


|20


|10


|10


|-


|Great Knight


|50


|25


|0


|15


|15


|15


|5


|-


|Knight


|50


|25


|0


|15


|10


|15


|5


|-


|General


|50


|25


|0


|15


|10


|15


|10


|-


|Myrmidon


|40


|20


|0


|25


|25


|5


|5


|-


|Swordmaster


|40


|20


|0


|25


|25


|5


|10


|-


|Mercenary, Hero


|45


|20


|0


|25


|20


|10


|5


|-


|Fighter, Warrior


|45


|25


|0


|20


|15


|10


|5


|-


|Archer


|45


|15


|0


|30


|15


|10


|5


|-


|Sniper


|45


|15


|0


|30


|15


|15


|5


|-


|Bow Knight


|50


|20


|0


|25


|20


|5


|5


|-


|Thief


|35


|15


|5


|25


|25


|5


|5


|-


|Assassin


|40


|20


|0


|30


|25


|5


|5


|-


|Trickster


|35


|10


|15


|25


|20


|5


|10


|-


|Pegasus Knight


|40


|15


|5


|25


|25


|5


|10


|-


|Falcon Knight


|40


|15


|10


|25


|25


|5


|10


|-


|Dark Flier


|40


|10


|15


|20


|20


|5


|10


|-


|Wyvern Rider, Wyvern Lord


|45


|30


|0


|15


|15


|10


|5


|-


|Griffon Rider


|45


|25


|0


|20


|20


|5


|5


|-


|Mage, Sage


|35


|0


|20


|20


|20


|5


|10


|-


|Dark Mage


|50


|5


|15


|15


|15


|10


|10


|-


|Sorcerer


|45


|0


|20


|15


|15


|10


|10


|-


|Dark Knight


|50


|15


|15


|15


|15


|10


|5


|-


|Priest, Cleric


|35


|5


|15


|15


|15


|5


|15


|-


|War Monk, War Cleric


|45


|15


|15


|10


|15


|10


|10


|-


|Troubadour, Valkyrie


|35


|0


|20


|10


|20


|5


|15


|-


|Recruit


|35


|10


|0


|5


|5


|10


|5


|-


|Dancer


|35


|5


|0


|25


|25


|5


|5


|-


|Beastkin (Male)


|45


|20


|0


|15


|15


|15


|5


|-


|Beastkin (Female)


|40


|15


|0


|20


|20


|10


|5


|-


|Manakete


|50


|20


|5


|20


|20


|15


|15


|-


|}


-----


The base classes are- Manakete(Manakete race only), Beastkin(Beastkin only), Lord(up to 3 lords), Tactician(up to 3 tacticians), Archer, Mercenary, Myrmidion, Mage, Dark Mage, Cleric/Priest, Dancer, Recruit, Knight, Pegasus Knight, Wyvern Rider, Cavalier...


Geeez, thats alot of classes...
 
Last edited by a moderator:
And I take it promotion into advanced classes comes with a significant boost to the relevant stats?
 
IG42 said:
And I take it promotion into advanced classes comes with a significant boost to the relevant stats?
Mhmm! You got it! ^_^
 
Since there can be up to three tacticians, how will that work in the story, may I ask..? Will they be working together, or be enemies? Or will it just depend on the characters themselves?
 
It will depend on the characers. I'd say, a tactician for each lord. Does that make sense/sound reasonable/seem like a good idea?
 
Yep, it does! For the time being, I'll hold off on making a tactician character until we have enough people to where it'd make sense to have two of them or three. Who knows, I may end up making an antagonist just for the conflict, if it doesn't interfere with the current plot, kukuku.


Oh, another question: does this mean our characters can die, with or without our consent, if the stats are against them? Or will they simply "retreat" from battle or even possibly be captured instead?
 
On the matter of dying, isn't that always a risk in role plays like this? So long as a character isn't dead, retreating would always be a viable option. Capturing units, though...thats an interesting idea. I would like to get some opinions on that, but that's something to consider.
 
This is actually the first time I'd be joining an Rp of this sort, haha. I'm always used to the death of a character being up to the Rper or Rpers. It'll be interesting to leave that up to fate instead for a change, which is both exciting and intimidating.
 
Okay, I intend to post the Roleplay today. I just...need to collect the 100 or so relevant skills for all of the classes...or not have skills at all ^_^ "
 
As much as i would enjoy the ladies not being able to bash me around the head with galeforce i'd say you're "in for a penny, in for a pound" as the expression goes.
 
Yeah. Methinks you're right ^_^ ' .. Looks like you'll have to give me a little more time, ladies and gents.


 
Ok, this is what I've got...


==Standard Skills==


|Dual Strike+


|Lord


|1


| -


| Adds 10% to Dual Strike activation


|-


|Charm


|Lord


|10


| -


|Hit rate and Avoid +5 to all allies nearby


|-


|Aether


|Great Lord


|5


|Skill/2%


|Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect


|-


|Rightful King


|Great Lord


|15


| -


|Adds 10% to Skill activation rates


|-


|Veteran


|Tactician


|1


| -


|1.5x increase to exp gain when in a Pair Up


|-


|Solidarity


|Tactician


|10


| -


|Critical and Critical Avoid +10 to nearby allies


|-


|Ignis


|Grandmaster


|5


|Skill%


|Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage


|-


|Rally Spectrum


|Grandmaster


|15


| Rally Command


|All stats (except movement) +4 to all allies nearby for one Turn


|-


|Discipline


|Cavalier


|1


| -


| Weapon Experience x2


|-


|Outdoor Fighter


|Cavalier


|10


| -


|Hit rate and Avoid +10 when fighting outdoors


|-


|Defender


|Paladin


|5


| -


|All Stats (except movement) +1 when in a pair up


|-


|Aegis


|Paladin


|15


|Skill%


|Halves damage from bows, tomes, and Dragonstones


|-


|Defense +2


|Knight


|1


| -


|Defense +2


|-


|Indoor Fighter


|Knight


|10


| -


|Hit rate and Avoid +10 when fighting indoors


|-


|Rally Defense


|General


|5


| Rally Command


|Defense +4 to all allies nearby for one Turn


|-


|Pavise


|General


|15


|Skill%


|Halves damage from swords, lances, axes (including their magical variants), and Beaststones*


|-


|Luna


|Great Knight


|5


|Skill%


|Ignores half other enemy's Defense or Resistance


|-


|Dual Guard+


|Great Knight


|15


| -


|Adds 10% to Dual Guard rate


|-


|Avoid +10


|Myrmidon


|1


| -


|Avoid +10


|-


|Vantage


|Myrmidon


|10


| -


|Strike first during an enemy attack when HP is under half


|-


|Astra


|Swordmaster


|5


|Skill%/2


|Deals 5 consecutive hits at half damage.


|-


|Swordfaire


|Swordmaster


|15


| -


|Strength +5 when equipped with a sword. Magic +5 when equipped with a Levin Sword.


|-


|Locktouch


|Thief


|1


| -


|Unlock chests and doors without the need of keys


|-


|-


|Lucky Seven


|Trickster


|5


| -


|Hit rate and Avoid +20 for the first 7 Turns.


|-


|Acrobat


|Trickster


|15


| -


|Can taverse all terrain easily


|-


|Lethality


|Assassin


|5


|Skill/4%


|Instantly defeats the enemy


|-


|Pass


|Assassin


|15


| -


|User can move through areas occupied by an enemy unit


|-


|Despoil


|Barbarian


|1


|Luck%


|Obtain a Bullion (S) from the enemy if the user defeats the enemy


|-


|Gamble


|Barbarian


|10


| -


|Hit rate -5, Critical +10


|-


|Wrath


|Berserker


|5


| -


|Critical +20 when under half HP


|-


|Axefaire


|Berserker


|15


| -


|Strength +5 when equipped with an axe. Magic +5 when equipped with a Bolt Axe.


|-


|HP +5


|Fighter


|1


| -


|Maximum HP +5


|-


|Zeal


|Fighter


|10


| -


|Critical +5


|-


|Rally Strength


|Warrior


|5


|Rally Command


|Strength +4 to all allies nearby for one turn


|-


|Counter


|Warrior


|15


| -


|Returns damage when attacked by an adjacent enemy (does not return damage when user is KO'd)*


|-


|Armsthrift


|Mercenary


|1


|Luck*2%


|Weapon durability is not decreased when activated


|-


|Patience


|Mercenary


|10


| -


|Hit Rate and Avoid +10 during the enemy's Turn


|-


|Sol


|Hero


|5


|Skill%


|Recover HP equal to half the damage dealt to the enemy


|-


|Axebreaker


|Hero


|15


| -


|Hit rate and Avoid +50 when enemy is equipped with an axe


|-


|Skill +2


|Archer


|1


| -


|Skill +2


|-


|Prescience


|Archer


|10


| -


|Hit rate and Avoid +15 during the user's Turn


|-


|Hit Rate +20


|Sniper


|5


| -


|Hit Rate +20


|-


|Bowfaire


|Sniper


|15


| -


|Strength +5 when equipped with a bow.


|-


|Rally Skill


|Bow Knight


|5


|Rally Command


|Skill +4 to all allies nearby for one Turn


|-


|Bowbreaker


|Bow Knight


|15


| -


|Hit rate and Avoid +50 when the enemy is equipped with a bow.


|-


|Hex


|Dark Mage


|1


| -


|Avoid -15 to all nearby enemies


|-


|Anathema


|Dark Mage


|10


| -


|Avoid and Critical Avoid -10 to all enemies within a 3 tile radius.


|-


|Vengeance (Skill)|Vengeance


|Sorcerer


|5


|Skill*2%


|Adds half of the user's current accrued damage to user's attack


|-


|Tomebreaker


|Sorcerer


|15


| -


|Hit rate and Avoid +50 when enemy is equipped with a tome


|-


|Magic +2


|Mage


|1


| -


|Magic +2


|-


|Focus


|Mage


|10


| -


|Critical +10 when no allies are nearby


|-


|Rally Magic


|Sage


|5


|Rally Command


|Magic +4 to all alies within a 3 tile radius for one Turn


|-


|Tomefaire


|Sage


|15


| -


|Magic +5 when equipped with a tome


|-


|Slow Burn


|Dark Knight (Awakening)|Dark Knight


|5


| -


|Hit rate and Avoid increases by 1 each Turn up to the 15th turn


|-


|Lifetaker


|Dark Knight


|15


| -


|User recovers 50% Max HP after they defeat an enemy during the user's Turn.


|-


|Miracle


|Cleric/Priest


|1


|Luck%


|Character survives with 1 HP after receiving a fatal blow. (Must have at least 2 HP or more to activate)


|-


|Healtouch


|Cleric/Priest


|10


| -


|Restores an extra 5 HP when healing allies


|-


|Rally Luck


|War Cleric/War Monk


|5


|Rally Command


|Luck +8 to all allies within a 3 tile radius for one Turn


|-


|Renewal


|War Cleric/War Monk


|15


| -


|Recover 30% HP at the start of the user's Turn


|-


|Resistance +2


|Troubadour


|1


| -


|Resistance +2


|-


|Demoiselle


|Troubadour


|10


| -


|Avoid and Critical Avoid +10 to all male allies nearby


|-


|Rally Resistance


|Valkyrie


|5


|Rally Command


|Resistance +4 to all allies nearby for one Turn


|-


|Dual Support+


|Valkyrie


|15


| -


|Increases the Dual Support level of a unit by 4


|-


|Speed +2


|Pegasus Knight


|1


| -


|Speed +2


|-


|Relief


|Pegasus Knight


|10


| -


|Recover 20% HP at the start of the user's Turn if there are no units nearby.


|-


|Rally Speed


|Falcon Knight


|5


|Rally Command


|Speed +4 to all allies within a 3 tile radius for one Turn


|-


|Lancefaire


|Falcon Knight


|15


| -


|Strength +5 when equipped with a lance. Magic +5 when equipped with a Shockstick.


|-


|Galeforce


|Dark Flier


|15


| -


|Allows the user another full action after they defeat an enemy during the user's Turn. Activates only once per Turn.


|-


|Strength +2


|Wyvern Rider


|1


| -


|Strength +2


|-


|Tantivy


|Wyvern Rider


|10


| -


|Hit rate and Avoid +10 if no allies nearby


|-


|Quick Burn


|Wyvern Lord


|5


| -


|Hit rate and Avoid +15 at the start of a chapter. Effect decreases by 1 with each passing turn.


|-


|Swordbreaker


|Wyvern Lord


|15


| -


|Hit rate and Avoid +50 when the enemy is equipped with a sword


|-


|Deliverer


|Griffon Rider


|5


| -


|Movement increases when in a Pair Up


|-


|Lancebreaker


|Griffon Rider


|15


| -


|Hit rate and Avoid +50 when the enemy is equipped with a lance


|-


|Underdog


|Recruit


|1


| -


|Hit rate and Avoid +15 when the user's lower than the enemy. Promoted units count as Level +20 against a non-promoted user.


|-


|Luck +4


|Dancer


|1


| -


|Luck +4


|-


|Special Dance


|Dancer


|15


| -


|Strength, Magic, Defense, and Resistance +2 for one Turn for any unit who receives the user's Dance.


|-


|Even Rhythm


|Taguel


|1


| -


|Hit rate and Avoid +10 during even numbered Turns


|-


|Beastbane


|Taguel


|15


| -


|Deals effective damage to beast units when the user is a Taguel


|-


|Odd Rhythm


|Manakete


|1


| -


|Hit rate and Avoid +10 during odd numbered Turns


|-


|Wyrmsbane


|Manakete


|15


| -


|Deals effective damage to dragon units when the user is a Manakete


|-
 
Last edited by a moderator:
So i assume Move +1 is absent as movement is going to work a little differently? Also i think veteran in this state seems a little overpowered
 
Yeah, movement will be done kinda different. As for veteran...any opinions on how exp should work? Because I was going to have level ups occurs per enemy defeated, or something along those lines.
 
It's obvious killing enemies should give xp, but I was thinking that some other things could count towards a level in smaller increments, cuz there's only a handful of classes that are good at dealing the killing blow. Stuff like assisting in a kill (doing damage to a unit before someone else kills it), thieves stealing and opening doors and chests, etc. Also clerics/priests should obviously get a good chunk of xp for healing other units. All this stuff gives exp in the games, so why not here?
 
You're right...okay, how about we do it just like in the game. Kills give 50, assists and special actions(Lockpick, heal, etc) give 10-20 per action, with each level requiring 100exp?
 
And veteran would be changed to add 50% to the exp gained?
 
No, I'd keep that. Who doesn't want to be overpowered!? xD Buut seriously, yeah, I'd change it back.
 
utdfan22 said:
This system actually looks incredibly well thought out. As someone who's built basic systems in the past, I tilt my hat to you.
Thank you, btw. I missed this earlier
 

Users who are viewing this thread

Back
Top